Ingo Kettner
Ingo Kettner
At the table
Voice
A dry, rough-edged voice with a faint breathlessness, as if speaking through cold air. His consonants are clipped and exact, influenced by German military speech and long isolation. He does not reliably get quieter or more polite when angry; anger makes him more declarative and repetitive.
His voice is dry and slightly rough, shaped by damp air, old wool, and years of speaking little. German consonants land crisply, like clipped commands learned in another century. He tends to frame opinions as verdicts and can sound unexpectedly considerate when addressing someone frightened. Under strain, he repeats a phrase as if reciting an order he once failed to follow.
Speech patterns
How to play them
He presents himself as a composed, harmless young man and calls himself gentle. Respect his room and do not press him about the bunker too quickly. He responds better to practical questions than pity, but moral challenges can make him defensive. Showing concern for Theo may earn trust, though it also risks provoking his possessiveness. These are custom narrative mechanics for Other, not statistics from a published ruleset.
Goal
Keep Theo close, preserve the bunker as a hidden home, and find a way to control his hunger without surrendering the ruthless beliefs that make it feel justified.
Motivation
To turn hunger into something he can call justice, and to prove that his desertion and his undeveloped, arrested life do not make him a failure.
Appearance
A neat, pale young man with the sealed, airless look of something kept too long underground. His skin is corpse-cool and faintly waxy, but after feeding it takes on a deceptive warmth. His blond hair is combed into careful order, and the old overcoat hanging from his narrow frame is brushed, mended, and maintained with almost ceremonial pride. He walks with measured, economical steps, as if every room were a trench to be crossed without drawing notice. The unexpected detail is that his fingernails are meticulously buffed and clean, despite the grave dirt and scavenged life around him. He smells unmistakably of wet earth, old wool, and the sweet-sour trace of a cellar; he knows about the wool and dirt but not the death-sweetness. In harsh lighting, especially a bright patch beside deep shadow, he loses his bearings and may turn the wrong way or freeze.
Clothing
A carefully maintained, unmarked Second World War German overcoat, altered and repaired over decades. Beneath it he wears plain, worn modern clothes chosen for warmth and concealment, plus sturdy boots suited to flooded concrete.
Body language
Stands straight and holds his hands close to his coat, with the stiff economy of an old soldier trying to pass as an ordinary youth. He watches people without blinking for slightly too long. When disoriented by contrasting light, he turns his head in small, searching jerks; when ashamed, he fusses with his cuffs instead of meeting anyone's eyes.
- Height
- Average for a German teenager of his apparent age.
- Build
- Lean and average for a German boy of his apparent age, with a stillness that makes him seem thinner than he is.
- Eyes
- Blue, turning sickly yellow when starved.
- Hair
- Blond, carefully combed and kept neat.
- Skin
- Pale, deathly, and faintly waxlike; it warms in color and touch after feeding.
- Age
- Appears about 16 or 17. His actual age is unknown, and he has not realized that his body never grew older.
- Gender
- Male
- Size
- Human-sized
Distinguishing features
Personality
18 traits and drivesIngo is gentle in manners but brutal in judgment. He can show real patience toward a frightened person, especially Theo, then become merciless when he decides someone is guilty. He takes pride in cleanliness and discipline yet lives among damp concrete and stolen goods. When calm he is careful and almost courtly; when hungry he becomes direct and predatory. He insists he is still a boy, but carries himself with the rehearsed certainty of someone who has spent too long obeying old commands.
- Alignment
- Cruel and fiercely self-justifying; his stated code is less a moral compass than a license to decide who deserves harm.
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
HP 10 · Custom Other narrative movement: ordinary human walking pace; fast in a short lunge. Moth form can flutter through narrow gaps but is not a combat-speed statistic.Ingo prefers ambush, darkness, and isolation. He tries to frighten a target into surrender, then bites if they are helpless or close enough. He retreats through tight spaces or changes into moth form when badly pressed. Dramatic pools of light can disorient him, and a threat to Theo or the bunker can make him abandon caution.
Ingo Kettner
Actions
Rewards they can give
Equipment
- Old German overcoat (clothing)Unmarked and carefully maintained, with hidden repairs and no visible insignia.
- Dead electronics (possessions)A computer and an old game console; he has gathered them but cannot get the console to work and is only partly able to use the computer.
- Burial-cloth scrap (personal relic)A piece cut from his burial shroud. He hides it and chews it when hunger or memory becomes difficult to bear.
- Short pry bar (tool)A scavenged metal tool that can serve as a weapon or a means of prying open doors.
Possessions
Background
Ingo remembers nothing of the life that came before the grave. What he does remember begins beneath the earth: waking in a coffin, chewing at his own burial shroud, and clawing upward until the soil gave way. He emerged a Nachzehrer, a corpse-eater, with hunger where his history should have been. He drifted through the northern old lands and later joined the Second World War eagerly, drawn to its discipline and familiar machinery after deserting during the First World War. That earlier flight remains, in his mind, an unforgivable failure. He adopted ruthless political dogma as a structure for his appetite, telling himself that victims were chosen because they were guilty, not because he was hungry. The ideology gave him permission, not peace. In 2026 he squats in a partly flooded German wartime bunker near Berlin. He keeps his sleeping room unnervingly tidy, hiding the bunker from passersby and scavengers. It contains a computer and an old game console he cannot make work, alongside objects gathered from victims and the decades he barely distinguishes. He has one friend, Theo, a teenager who tolerates his strangeness and whom Ingo has privately decided is family. Ingo is protective of Theo, though that protectiveness can become controlling. He has no steady work and survives by stealing from people he judges, then calling the theft a verdict. He is convinced his body is still that of a sixteen-year-old and has never understood that years have passed without aging him.
Role in the story
A dangerous, tragic local predator whose belief in righteous violence is both a threat and an opening for moral conflict. He can be an uneasy source of shelter and information, but protecting Theo or challenging his chosen victims may turn him into an antagonist.
“What he does remember begins beneath the earth: waking in a coffin, chewing at his own burial shroud, and clawing upward until the soil gave way.”
- Faction
- No current formal affiliation. He once served eagerly in the Second World War and still clings to ruthless ideological convictions, but no organized group claims him.
Known connections
Media
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