Mishaya, called Jeremiah
Mishaya, called Jeremiah
At the table
Voice
A dry, measured voice with faint rasp from smoke inhalation during the crash and years of dust, resin, and workshop fumes. He shapes technical terms carefully, but his cadence loosens into island slang around people he trusts. The name Mishaya flows across open vowels; 'Jeremiah' is the convenient name he offered when he first needed strangers to understand him.
A dry, measured voice with faint rasp from smoke inhalation during the crash and years of dust, resin, and workshop fumes. He shapes technical terms carefully, but his cadence loosens into island slang around people he trusts. The name Mishaya flows across open vowels; 'Jeremiah' is the convenient name he offered when he first needed strangers to understand him.
Speech patterns
How to play them
Offer useful work or a concrete exchange before asking for trust. He responds well to patience, competent hands, and respect for Sylvarae. If pressed about the crash, he deflects with technical details; if someone threatens Floria or the settlement, the deflection ends immediately.
Goal
Finish a receiver from the wreckage and decide whether to answer the signal it may uncover without putting Sylvarae at risk.
Motivation
To make himself worthy of the sanctuary he was given, while discovering whether his past still has a claim on him.
Appearance
At first glance Jeremiah passes for a lean human man in his twenties, but his face seems too still when he listens and his pupils narrow to fine vertical slits in sharp light. His skin has a faint, pebbled sheen at the temples and along the throat, like rain on river stone. He moves with careful, low-footed balance, placing each step as if a deck might tilt beneath him. His patched work coat hangs badly at one shoulder, while its brass collar clasp is polished with almost ceremonial care. Within a minute, most people notice him thumb-checking that clasp whenever a door opens behind him, an oddly domestic habit for a famously capable infiltrator.
Clothing
A badly fitted, patched field coat with one shoulder riding high, a soft undershirt, climbing trousers, and quiet-soled boots. A brass collar clasp is the single item he keeps immaculate; tool loops and repairs are practical, mismatched, and visibly homemade.
Body language
Keeps his weight balanced over the balls of his feet and rarely presents his back to a doorway. He uses economical gestures, but his thumb repeatedly rubs the same polished clasp. When genuinely amused, he leans in and forgets to perform the still, human-like face he uses with strangers.
- Height
- About 5 feet 10 inches
- Build
- Lean, long-limbed, and wiry, with a climber's balance and compact strength.
- Eyes
- Amber-brown with narrow vertical pupils in bright light
- Hair
- Dark brown, cut short at the sides and usually flattened by a hood or work cap
- Skin
- Warm brown with a subtle, rain-slick pebbled sheen visible at the temples and throat
- Age
- Young adult, about 24 by the calendar of Sonoe QHMX
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesHe is wary and analytical with strangers, but unexpectedly generous with people who are frightened or out of their depth. He wants to be seen as competent and self-sufficient, yet he takes deep comfort in being included in ordinary routines. When calm, he is patient and exacting; when worried, he becomes controlling and buries everyone in contingencies. Anger makes him blunt and immovable rather than loud, while embarrassment brings out quick jokes and busy hands.
- Alignment
- Pragmatic and protective; keeps promises to individuals more readily than to institutions.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
HP 72 · 30 feet per round in this custom profile; use the campaign's movement rules if different.Avoids a fair exchange of blows. He scouts with the mite, uses cover and decoys to control sightlines, disables equipment or escape routes, and aims the arc-driver at threats endangering others. If cornered, he spends capacitor charges to open a path and retreats toward cover. He will not use the capacitor fan in a crowded settlement unless there is no safer option.
Mishaya, called Jeremiah
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Arc-driver (weapon, custom)Compact custom ranged tool with a force-driving barrel and adjustable short-range setting; uses the campaign's normal attack resolution.
- Capacitor fan (device, custom)Fold-out capacitors with three charges; see Capacitor fan action for custom effect.
- Mite scout (tool, custom)Tiny climbing scout with a simple image lens and clicking signal; fragile and noncombatant.
- Brass collar clasp (personal keepsake)Polished brass fastening salvaged from his first local coat, kept clean and checked habitually.
Possessions
Background
As a young teenager, Jeremiah came down in a burning fragment of a spacecraft onto Sonoe QHMX. He remembers the impact in sensations rather than sequence: a sky that flashed white, the taste of hot insulation, and the deep quiet after the alarms failed. Floria found him among the wreckage and argued for sanctuary on Ariez Island, where the worldtree settlement Sylvarae took him in. He learned its paths, its customs, and how to make alien components serve local needs. At first he built devices to keep people at a distance; after a winter storm trapped several families in a damaged canopy bridge, he climbed out in the gale to repair its anchor. The rescue changed his idea of what useful meant. He now maintains lifts, pumps, and protective mechanisms around Sylvarae, while secretly rebuilding a receiver from the ship's remnants. He is close to Floria, who gave him a home but worries that his curiosity will bring danger to it. His current conflict is with Hask, a surveyor who wants the recovered wreckage surrendered for study, and with his own uncertainty about whether anyone from his old life is still looking for him.
Role in the story
A capable local ally whose strange past can draw the party into a mystery beyond the island. His loyalty to Sylvarae can make him a guide, a source of practical aid, or an obstacle if adventurers endanger his home.
“Floria found him among the wreckage and argued for sanctuary on Ariez Island, where the worldtree settlement Sylvarae took him in.”
- Faction
- Resident craft-keeper of Sylvarae on Ariez Island; no formal allegiance to Hask's survey office.
Known connections
Media
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