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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest Changeling, custom fey shapeshifter · Hexwitch, a custom druid and warlock-inspired class · Level 5

Oswin Hirst

Sheep farmer
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Oswin's voice has a dry, slightly rough edge, like someone who has spent years calling across windy pasture and speaking over livestock. His rural cadence is clipped but not hurried. When relaxed, he lets a wry warmth into his words; when threatened, his voice becomes blunt and carries without effort. Old languages sometimes break through as involuntary fragments, which he will not explain.

He speaks with a northern English rural cadence, shaped by long years among farmers and by childhood languages much older than the local dialect. His sentences are plain and workmanlike, but old Norse and Anglo-Saxon words surface when he is startled or grieving. He can sound warmly amused while telling an absurd story, then abruptly stop when the subject turns to the wedding night or William's strange inheritance.

Speech patterns

Uses practical farm comparisons, even when discussing frightening matters.
Tells dry, exaggerated stories about childhood hardships, then lets the listener decide whether any part is true.
Uses old Norse or Anglo-Saxon words when startled, tired, or grieving.
Falls silent in church rather than risk speaking a forbidden tongue.
Answers questions about the wedding night with a change of subject or a statement about how frightened Mary was.

How to play them

Meet Oswin first as a courteous, capable farmer who offers useful help and speaks plainly about practical matters. He is kind to children and animals, but evasive about his age, his past, and the wedding night. Earn his trust through patience and concern for William rather than threats. Do not treat his secret as harmless: if confronted, he may admit what happened while making excuses, and a meaningful reckoning requires him to accept Mary's right to anger, distance, and choice.

Goal

Keep Mary and William safe, preserve the farm, and find a way to tell the truth about the wedding night without making Mary feel trapped or unsafe.

Motivation

He wants to be the husband and father he never had a chance to become, while fearing that honesty will cost him the family he built.

Secret · GM only

Appearance

Oswin stands an even six feet, taking up more room than his lean farm clothes suggest. He waits with his weight slightly forward, as if listening for a sheep breaking from the flock, and turns his whole body toward whoever speaks rather than just his head. His face remains handsome and startlingly youthful, with the weather-softened look of someone used to wind and rain. Pale lashes nearly disappear against his skin; his straight blond hair is usually flattened beneath a common flat cap. His blue eyes seem to hold a hard, burning clarity, especially in lamplight. He moves carefully around iron fittings and tools, but crosses a muddy yard with the sure-footed economy of an animal. The surprising detail: he keeps a tiny, neatly folded square of bright cloth tucked into his cap, a keepsake he fusses over with almost fussy care.

Clothing

A worn flat cap, mended wool coat, plain linen shirt, sturdy breeches, and mud-dark boots. He favors leather fastenings and keeps iron buckles, nails, and tools at a distance when he can manage it.

Body language

He stands with his shoulders square and his weight forward, leaving people a little more space than they expect but seeming ready to fill it if danger comes near his family. When waiting, he hooks one thumb in his belt and keeps the other hand loosely curled. He looks at a speaker steadily, yet glances toward doors and iron fixtures almost without noticing.

Height
6 feet
Build
Lean, long-limbed, and quietly strong from farm labor rather than showy muscle.
Eyes
Clear, burning blue
Hair
Pale blond, straight
Skin
Pale, weathered by wind and outdoor work
Age
Appears to be in his late twenties or early thirties; his true age stretches back centuries, to the days of the Danelaw.
Gender
Male
Size
Medium

Distinguishing features

His blue eyes seem to burn brighter in dim light, though they are not supernatural lamps in his human form.
He has scarcely seemed to age since Mary first knew him.
He moves with an unnerving, listening stillness when a boundary or threshold is near.
He wears a bright cloth square tucked into his cap, carefully refolding it whenever he is anxious.

Personality

19 traits and drives

Oswin is gentle in daily life but not meek: he can calm a frightened child, bargain shrewdly over livestock, and turn frighteningly cold when he believes his family is threatened. He longs for settled routines, yet part of him misses the dangerous freedom of wandering. He is devoted to church and family, but carries languages and rites he refuses to speak aloud. Around Mary he tries to be warm and ordinary; when guilt catches him, he becomes evasive and reaches for work or a dry joke.

Alignment
Neutral, with a steadfast instinct to protect his household and a willingness to deceive when he fears losing it.

Quirks

Counts sheep by touching two fingers to his thumb, even when the flock is plainly visible.
Refolds the bright square in his cap into exactly the same small shape whenever he has to wait.
Gives ordinary farm objects absurdly grand backstories, such as claiming a bucket survived a siege at sea.
Leaves a shallow bowl of water near the back door on nights he believes the boundary is thin, then insists it is only for a thirsty animal.
Turns his head toward a sound before anyone else notices it, holding still as if listening with his whole body.

Habits

On ordinary days he works steadily and makes time to sit with Mary and William, even when exhausted.
At certain seasons and on days associated with the supernatural, he sleeps poorly, checks the gates repeatedly, and watches the dark beyond the pasture.
In church he stands stiffly and keeps his mouth closed when old prayers stir forbidden words in him, but his devotion is sincere.
When frightened, he becomes practical and brisk rather than openly panicked; afterward he may invent an absurd hardship from his childhood to deflect questions.
He avoids iron tools when possible and will quietly ask someone else to mend an iron latch.

Traits · 5

He is genuinely tender with William, yet becomes controlling when he fears the boy's nature will be noticed.
He values honest, useful labor, but lies about the most important event in his marriage.
He can be socially charming and handsome, but withdraws when someone treats him as a curiosity.
He longs for the dales and old roads, yet chooses the daily obligations of farm and family.
He is devout in church while silently resisting the pull of forbidden words.

Flaws · 4

He hides the truth to preserve the family, even when the concealment is itself destroying trust.
He treats his own fear as a problem to manage privately rather than something Mary deserves to know.
His centuries of survival have taught him to leave before others can reject him.
When ashamed, he uses humor and practical work to avoid an honest answer.

Fears · 5

That Mary will learn the truth of the wedding night and see him only as the thing that frightened and violated her trust.
That William's fits and strange inheritance will draw the same fear that isolated Oswin after his mother's death.
That Thomas will expose him and force Mary and William from their home.
That his old roaming nature will prove stronger than his commitment to family.
Iron rites and the approach of certain supernatural seasons that rob him of sleep.

Wants and needs · 5

A safe, steady childhood for William.
To stop Mary fearing the dark and the Barguest, without admitting that the fear has a real cause.
A way to protect the family from Thomas Pickles without turning the farm into a battleground.
Sleep during the seasons and days that stir his supernatural nature.
To face the truth of the wedding night without trying to control Mary's response.

Combat

AC 13 · HP 38 · 30 ft. walking; 50 ft. in hound form; 60 ft. in horse form

Oswin avoids a fair fight. He opens with entangle or faerie fire to control the ground, uses fog cloud or darkness to break sight lines, and changes form to pursue, escape, or frighten. He protects nearby civilians and tries to drive enemies away rather than kill them. If Mary or William is threatened, his restraint can collapse; he uses Daleside Dread to create an opening, then retreats with a wounded family member or presses an attacker with his sickle.

Oswin Hirst

Medium humanoid (barguest changeling, custom fey shapeshifter), neutral, with a steadfast instinct to protect his household and a willingness to deceive when he fears losing it.
Armor Class13
Hit Points38
Speed30 ft. walking; 50 ft. in hound form; 60 ft. in horse form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingNaturePerceptionSurvivalDeception
SensesPassive Perception 13; darkvision 60 feet in headless form only
Languages
Common,
Old Norse,
Anglo-Saxon,
Several forgotten human tongues,
Devils' tongue,
Witches' tongue,
Fair Folk tongue
Custom Barguest Changeling. Oswin can use an action to transform into a black hound, a wild horse, or a headless man with two red, saucer-bright eyes. His statistics remain unchanged except for movement as described in the form. His clothing and carried gear merge into the form.
Hound form. speed 50 feet; advantage on Wisdom (Perception) checks relying on smell.
Horse form. speed 60 feet; advantage on Strength checks and saving throws made to avoid being knocked prone.
Headless form. speed 30 feet; darkvision 60 feet; advantage on Charisma (Intimidation) checks. His glowing eyes are visible in darkness.
Custom Hexwitch. Oswin is a 5th-level spellcaster. Wisdom is his spellcasting ability (spell save , to hit with spell attacks). He has four 1st-level and two 2nd-level spell slots, recovered on a long rest.
Fey-blooded. Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Iron's rebuke. When Oswin touches worked iron, he takes 1 radiant damage for every uninterrupted minute of contact. This is a custom drawback, not a general rule for fey creatures.

Spells

Entangle (level 1, conjuration). A creature must succeed on a Dexterity saving throw or be restrained by grasping plants. A restrained creature can use its action to make a Strength check, freeing itself on a success. Concentration, up to 1 minute.
Faerie Fire (level 1, evocation). A creature must succeed on a Dexterity saving throw or be outlined in colored light. Attacks against an affected creature have advantage if the attacker can see it. Concentration, up to 1 minute.
Fog Cloud (level 1, conjuration). Creates a 20-foot-radius sphere of fog centered on a point within 120 feet. The area is heavily obscured. Concentration, up to 1 hour.
Cure Wounds (level 1, evocation). A creature Oswin touches regains hit points. This spell has no effect on undead or constructs.
Darkness (level 2, evocation). Creates a 15-foot-radius sphere of magical darkness from a point within 60 feet. Darkvision cannot see through it. Concentration, up to 10 minutes.
Animal Friendship (level 2, enchantment). A beast must succeed on a Wisdom saving throw or be charmed for up to 24 hours. The spell ends if Oswin or his companions harm it.
Speak with Animals (level 1, divination). Oswin can speak with beasts for 10 minutes. Beasts can share simple information about nearby locations and perceived threats, though their knowledge and understanding vary.
Minor Illusion (cantrip, illusion). Oswin creates a sound or image of an object within a 5-foot cube that lasts up to 1 minute. The effect is revealed as an illusion if a creature examines it closely and succeeds on an Intelligence (Investigation) check against his spell save DC.

Actions

Sickle. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Bite or Kick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage. In hound or horse form, Oswin can use this attack as a bite or kick, but it deals the same damage.
Daleside Dread (Custom). Oswin chooses a point he can see within 60 feet. Each creature of his choice within 10 feet of that point must make a Wisdom saving throw. On a failure, a creature is frightened of him until the end of Oswin's next turn. Once used, this custom feature cannot be used again until he finishes a short or long rest.

Reactions

Daleside Slip (Custom). When a creature Oswin can see hits him with an attack, he can use his reaction to move up to 10 feet without provoking opportunity attacks, provided he ends the movement closer to cover or a safe exit. He can do this in any of his forms.

Services they sell

Can provide a safe barn, food, or practical shelter to people he trusts.
Can guide travelers through local grazing tracks and identify signs of dangerous fey crossings.
Can barter wool, livestock, and ordinary farm labor.

Rewards they can give

A fair payment or a few days' farm work for assistance with the flock.
A useful introduction to Rose and the local herb-gatherers, if Oswin trusts the party.
A fragment of old-language lore or guidance about a nearby fey boundary.
The golden sickle only if the party earns his trust and helps him confront the consequences of his secret.

Equipment

  • Working sickle (weapon)A plain farm sickle, worn from harvest work. It is not magical.
  • Golden sickle (custom ritual object)A fine gold sickle hidden in the house, given by his northern kin-brother and used in private rites. It has no combat bonus; its ritual properties are custom and poorly understood.
  • Farm almanac (tool)A leather-bound bundle of notes containing herb lore, old prayers, and fragments in languages he avoids speaking aloud.
  • Flat cap and keepsake (clothing)A flat cap containing a folded bright cloth square.

Possessions

A fine house and sheep farm suited to a prosperous local farmer.
The hidden golden sickle from his northern kin-brother.
A practical farm sickle, tools, and an almanac of weather and herb notes.
A flat cap with a folded bright cloth keepsake.
A small collection of old-language scraps and carefully copied prayers.

Background

Oswin Hirst was born in the years when the old kingdoms still shifted beneath the pressure of Danish rule. His mother was a woman of the dales, known later for her quiet endurance, and his father was one of the Norse raiders who came through her village. Oswin grew up knowing nothing of that beginning beyond what his mother chose to tell him. She raised him alone, speaking to him in both the language of her own people and the northern tongue of his father. From her he learned household prayers, herb lore, and the names of local streams. From the stories she told in Old Norse, he learned that the world was wider and stranger than the churchyard walls suggested. For a time, his childhood was ordinary. He played in the lanes, minded animals, and followed his mother through the changing seasons. Then he began to grow too slowly. Children who had once been smaller than him became adults, while his face changed little. His mother tried to shield him from gossip and suspicion, but she could not keep him from hearing the names people whispered. Some called him a changeling. Others said his father had been a demon, or that his mother had made some bargain. Oswin knew only that there was something unusual in him, something that answered the dark and the wild places. His mother died while he was still young by any measure the village understood. Afterward, there was no one left to explain him to the people who feared him. He stayed as long as he could, finding work where he was tolerated, but the village grew smaller around him. When danger or accusation closed in, he discovered he could wear other shapes. At first the changes frightened him. Later, they became a means of escape. As a black hound, a fox, or another creature of the hills, he crossed country no human could travel unnoticed. He learned the old paths through the dales and the places where boundaries grew thin. The wandering years gave him a freedom he has never quite forgotten. He slept beneath trees, in abandoned barns, and in caves warmed by the breath of the earth. He met people who did not belong to the village world: witches who bargained with weather, devils who spoke with perfect courtesy, and fair folk who treated promises as both play and law. Oswin learned fragments of their languages and rites. Some knowledge he sought deliberately. Other parts were given to him, or taken from him, at a price he has never explained. He came to understand that a name could be a hook, that an invitation could open a door, and that certain customs were safer observed than questioned. He did not always travel alone. In the north he found a companion he called his brother, though the word described a bond more than a blood relation. The brother knew the older roads and the rules that governed them. Before Oswin turned toward settled life, this companion gave him a golden sickle. Oswin kept it hidden and used it in private rites, never discussing it with the parish priest or with Mary. He also kept his old names, the sounds his mother had taught him and the names that belonged to the world beyond the boundary. He rarely speaks them now. Still, on certain nights of the year, he wakes before dawn with those names crowded behind his teeth. As he grew older, Oswin began to long for a life that did not depend on flight. He wanted a house with a hearth, animals to tend, and work that could be finished before nightfall. He had seen enough roads to know that freedom could become another word for having nowhere to belong. He returned to human company cautiously, making himself useful and keeping his unusual nature concealed. He learned to bargain over sheep and land, and found that patience could win more than force. His manner was gentle, though never submissive. If someone pressed a threat against those he considered his own, the gentleness could vanish without warning. He first noticed Mary when she was gathering herbs for her mother, Rose, the village midwife and herbalist. Mary moved with a steady purpose that reminded Oswin of the ordinary life he had never been able to keep. He began finding reasons to pass near Rose's house, then reasons to speak with Mary. Around her he tried to be warm and unremarkable. He wanted to offer her a home, not another mystery. He saved what he could and built a fine house for his station, bought a flock of sheep, and asked for her hand. For a while, the future seemed simple enough to touch. Their wedding night broke the ease between them. Oswin tried to consummate the marriage as a human man, but his body would not obey him. Fear, shame, and the pressure of years spent hiding overwhelmed him. He changed shape instead. In the form of a headless creature with red eyes, he entered Mary's bed. She fought him with iron scissors. Oswin did not tell her that the creature was her husband. He fled from the truth even while remaining in the house he had built for them. Five days later, he asked Mary to try again, calling it the right way. She did not know what he meant, and he could not bring himself to explain. That silence became the locked room at the center of their marriage. Oswin loves Mary and has tried to make their life gentle, but he has never given her the truth she needs to understand what happened. When guilt rises, he turns to work, mends a fence, checks the flock, or offers a dry joke that arrives at the wrong moment. He can calm a frightened child and make a difficult bargain without raising his voice. Yet tenderness is not the same as courage, and the secret has made him evasive in the very home he hoped would be his refuge. Their children have brought joy and grief in equal measure. William, known as Black William or Blackby for his dark hair, has inherited Oswin's burning blue eyes and his slow development. The boy's fits of anger and fear can be frightening, especially when Oswin recognizes something of himself in them. Oswin watches him closely and tries to give him the patience his own childhood lacked. Mary fears that William may be the Barguest's child. She believes the creature that attacked her was a devil, not knowing it was Oswin, and every strange thing about their son strengthens her suspicion. Oswin cannot defend himself without confessing, so he guards William and lets Mary wonder. Alice and Rose died before they were born. Their losses left a quiet ache in the house, one Oswin has never found words for. Their infant son Edmund lived only briefly. Oswin saw the baby's eyes turn hellish, and the sight renewed old fears he had thought buried. He has not forgotten that Thomas Pickles was nearby when Thomas and Rose's eldest daughter, Alice, died during a winter fever. Oswin remembers Thomas seeing a black hound afterward. Whether Thomas understood what he had witnessed, Oswin cannot know. He only knows that Thomas watches him now and has begun to suspect the truth. Thomas means to use what he knows to force Mary away from Oswin and take the farm. Mary's brothers have also begun to measure him. Hugh is blunt and willing to say what others avoid. Edward watches, listens, and keeps his thoughts to himself. Oswin meets their questions with courtesy, but he is no longer certain that courtesy will be enough. His devotion to Mary and William has made him protective, sometimes fiercely so. When he believes his family is threatened, something cold and old takes hold of him. The settled routine he wanted remains precious: feeding the sheep, repairing the house, sitting near Mary, and keeping William safe. Yet the wandering world has not released him. Seasonal forces still keep him awake, old friends may still call from beyond the boundary, and the golden sickle remains hidden where he can reach it. Oswin claims he has left that world behind. Part of him knows better.

Role in the story

A sympathetic but morally compromised local ally whose domestic hopes are entangled with folk horror. Oswin can offer knowledge of the dales, fey paths, and rural life, while his concealed actions and Thomas Pickles's scheme create a tense family conflict. The party may help protect William and the farm, but should not be asked to excuse Oswin's deception or decide Mary's response for her.

“His mother was a woman of the dales, known later for her quiet endurance, and his father was one of the Norse raiders who came through her village.”
From their background
Faction
The Hirst household and farm; privately connected to unnamed friends beyond the boundary. He has no formal allegiance to a coven or church faction.

Known connections

Mary, his wife, whom he loves but has gravely wronged through concealment and lack of informed consent.
William, his young son, whose unusual hair, eyes, and fits make Oswin fear the inherited nature he cannot explain.
Rose, Mary's mother, the town's midwife and herbalist, who knows the household's grief but not Oswin's true nature.
Thomas Pickles, Mary's suspicious father, who intends to exploit Oswin's secret to break the marriage and seize the farm.
Hugh Pickles, Mary's blunt brother, whose directness Oswin finds easier to answer than insinuation.
Edward Pickles, Mary's observant brother, who sees more than he says.
An unnamed northern kin-brother from Durham, who gave Oswin the golden sickle. He is 6,4 and a noble looking young man makes up names he is a practiced at magic
Friends among the beings beyond the boundary, whose loyalties and customs remain difficult for a human household to understand.
Major secret · GM only
Minor secrets · GM only

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