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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest Changeling, custom fey shapeshifter · Hexwitch (custom druid/warlock) · Level 5

Oswin Hirst

Sheep farmer
“when comforting him, but uses the boy”
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Oswin speaks from a chest and throat conditioned by cold mornings, calling sheep, and years outdoors. His voice is roughened by wind and smoke, with a broad Yorkshire cadence and a dry, deliberate humor. He does not become softer when angry; instead, his consonants grow hard and his sentences shorten. In his headless shape, the same voice seems to come from just behind the listener.

His words have the blunt, work-worn rhythm of a Yorkshire farmer, shaped by a lifetime of wind, wool, and speaking over livestock. Old Norse and Anglo-Saxon sounds sometimes slip into his phrasing. He laughs dryly at his own absurd stories, but when using a forbidden tongue his mouth forms crisp, unfamiliar consonants and he cuts himself short.

Speech patterns

Uses plain, practical phrases and Yorkshire turns of speech, then surprises listeners with a word from an old language.
Deflects personal questions with a dry, invented tale of some absurd childhood misfortune.
Calls William 'lad' when comforting him, but uses the boy's full name when frightened.
Avoids naming the fair folk or speaking their language, especially within a church.
When cornered about the wedding night, answers the question asked while carefully avoiding the question meant.

How to play them

Meet suspicion with useful work, practical hospitality, and carefully chosen truths. Be gentle with anyone who treats William patiently. If asked about the wedding night, Oswin deflects at first; if Mary is endangered or directly confronted with evidence, his evasions become strained and the red-eyed form may show. Give players a chance to earn his trust by protecting the family without treating William as a monster.

Goal

Keep Mary and William safe, preserve the farm, and find a way for his family to live without fear of his nature or the boundary's claims.

Motivation

Love has given Oswin a home, but it has also made him afraid of being known. He wants Mary and William to stop fearing the dark and the fair folk, yet cannot bring himself to admit that his own lies helped make that fear.

Secret · GM only

Appearance

Oswin stands six feet tall and has the youthful, handsome face Mary remembers from their courtship, though his life should have marked him more plainly. Pale and straight-haired, he wears his blond hair tucked under a flat cap. He takes up more room than his lean frame seems to warrant, shoulders squared as if bracing against a gale; when waiting, he plants his weight evenly and goes so still that people sometimes mistake him for a carved post. His movements are economical until something startles him, when his head snaps toward it with a hound's suddenness. He smells faintly of lanolin, damp earth, and cold smoke. Unexpectedly for a sheep farmer, he keeps a tiny, carefully tended patch of purple flowers beside the kitchen door, and knows each one by name.

Clothing

A common flat cap, homespun shirt, wool waistcoat, weatherproof coat, sturdy trousers, and mud-dark boots. He wears a plain wooden button at the throat and avoids metal buckles when he can.

Body language

He stands square and still, taking up a broad patch of space without seeming aware of it. He sets both feet before difficult conversations and keeps his hands visible, except when iron is near, when they curl close to his sides. Around William, he lowers himself to the boy's height and waits without rushing him.

Height
6 feet
Build
Lean, long-limbed, and stronger than his farm clothes suggest, with the compact endurance of someone accustomed to carrying feed and wrestling sheep.
Eyes
Clear, burning blue, unusually bright in low light.
Hair
Pale blond, straight, usually hidden beneath his flat cap.
Skin
Pale, weathered by wind, with a faint pinkness across the nose and cheeks after a day outdoors.
Age
Looks about 29; was born in the age of the Danelaw and has lived for centuries.
Gender
Male
Size
Medium

Distinguishing features

A youthful face that has scarcely changed across generations.
Burning blue eyes that seem to catch light even in shadow.
A habit of becoming utterly still before moving with startling, animal speed.
His familiar flat cap and the faint smell of wool grease and cold smoke.
A conspicuous patch of purple flowers he tends with unexpected care.

Personality

19 traits and drives

Oswin is kind in the steady, practical way of someone who will mend a gate before offering comfort, yet he can turn frighteningly ruthless when his family is threatened. He is shrewd about land, weather, and people, but naïve about the damage his concealment does to those he loves. In company he is wry and unassuming; alone at night he is restless and full of old roads.

Alignment
Neutral good, with a protective streak that can become frighteningly possessive.

Quirks

Counts sheep by their breathing when he cannot sleep, restarting whenever one coughs.
Taps a wooden doorframe twice before entering a room, even his own kitchen.
Tends the purple flowers by the kitchen and apologizes to each plant when he prunes it.
Leaves a little salt and oatcake at the boundary stones, then pretends he has misplaced the food.
Invents ludicrous misfortunes from his childhood with such a grave face that listeners only later realize he is joking.

Habits

Makes a point of spending time with Mary and William even after sleepless nights or during seasons when he would rather stay indoors.
Avoids iron tools and door fittings without explaining why, finding wooden or bone-handled alternatives where possible.
In church, stands stiffly and keeps his hands folded, listening with sincere devotion while refusing to speak certain old words.
When frightened, tracks movement with his eyes before turning his head, as if his body has briefly become an animal's.
When asked about his childhood, invents increasingly absurd hardships with a dry, straight-faced delivery.

Traits · 5

He is tender with frightened children but impatient with adults who mistake fear for proof.
He wants a settled home and still aches for the dangerous freedom of his wandering years.
He is devout in church, though he carries languages and memories that make him feel unfit to kneel there.
He can be practical to the point of seeming cold, then unexpectedly sentimental about small things.
He is slow to anger in ordinary disputes and terrifyingly decisive when someone threatens his household.

Flaws · 5

He hides painful truths to spare others, denying them the chance to choose what they can bear.
His love for Mary and William can become controlling when he senses danger.
He is evasive when pressed about his past and mistakes silence for protection.
He has not reckoned with the harm his wedding-night deception caused Mary.
He can become coldly predatory when someone threatens his family.

Fears · 5

That Mary will learn the truth of their wedding night and see only a monster.
That William's fits and strange inheritance will grow into something he cannot protect or teach.
That Thomas will succeed in separating him from his family.
That his long life will outlast Mary and William, leaving them to face the old powers alone.
That the golden sickle will exact a price from his household.

Wants and needs · 4

He wants Mary to trust him, but needs to tell her the truth and accept that she may be angry.
He wants William to be safe and understood, and needs help learning what the boy's strange inheritance means.
He wants to keep the farm, but needs to confront Thomas's suspicion rather than hide from it.
He wants the dark to stop frightening his family, but needs to admit he is one of the things they fear.

Combat

AC 14 · HP 38 · 30 ft.

He prefers to keep danger away from his family, opening with control or a frightening transformation rather than a lethal strike. He uses eldritch blast at range, thorn whip to pull a threat away from an ally, and sickle attacks only when cornered. He shifts into a hound to pursue fleeing enemies or a horse to carry someone out of danger. Against iron, he retreats or uses cover.

Oswin Hirst

Medium humanoid (barguest changeling, custom fey shapeshifter), neutral good, with a protective streak that can become frighteningly possessive.
Armor Class14
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAnimal HandlingInsightNaturePerceptionSurvivalIntimidation
SensesPassive Perception 12
Languages
Common,
Old Norse,
Anglo-Saxon,
Fragments of forgotten human tongues,
Infernal, understood but rarely spoken,
Sylvan, understood but rarely spoken
Custom Barguest Shapeshifter. Oswin can use an action to transform into a black hound, a wild horse, or a headless man with red, saucer-bright eyes. His statistics are unchanged except as noted here; his equipment merges into the form. He can speak only in the headless form, and cannot cast spells in any of these forms. He reverts if incapacitated or if he dies.
Black Hound. Oswin's size becomes Medium, his speed becomes 40 feet, and he has advantage on Wisdom (Perception) checks that rely on smell. He can make a bite attack: to hit, reach 5 feet, one target, piercing damage.
Wild Horse. Oswin's size becomes Large, his speed becomes 50 feet, and he can carry a rider. He can make a hoof attack: to hit, reach 5 feet, one target, bludgeoning damage.
Headless Man. Oswin's size remains Medium. His speed becomes 30 feet, and he has advantage on Charisma (Intimidation) checks. His eyes shed dim red light in a 10-foot radius. This appearance is a custom shapeshift, not an undead creature.
Fey Ancestry. Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Iron Aversion, custom. Direct contact with worked iron is painful. While touching it, Oswin has disadvantage on attack rolls and ability checks. A creature can use an action to press an iron object against him, forcing a Constitution saving throw; on a failure, Oswin cannot use his shapeshifting until the end of his next turn.

Spells

Thorn Whip (cantrip, transmutation). Cantrip. Oswin lashes a creature or object with a thorny vine, dealing piercing damage on a hit and pulling a Large or smaller creature up to 10 feet closer.
Eldritch Blast (cantrip, evocation). Cantrip. A ranged spell attack that deals force damage on a hit. Oswin knows this through his warlock training.
Prestidigitation (cantrip, transmutation). Cantrip. Creates a harmless sensory effect such as a brief scent, sound, or flicker of light.
Cure Wounds (level 1, evocation). 1st level. A creature Oswin touches regains hit points. This spell has no effect on undead or constructs.
Cause Fear (level 1, necromancy). 1st level. A creature Oswin can see within 60 feet must succeed on a Wisdom saving throw or become frightened of him for up to 1 minute. It can repeat the save at the end of each of its turns.
Maximilian's Earthen Grasp (level 2, transmutation). 2nd level. Oswin magically restrains a creature he can see within 30 feet with spectral vines. The target makes a Strength saving throw; on a failure it is restrained for up to 1 minute and takes piercing damage at the start of each of its turns.
Find Steed (level 2, conjuration). 2nd level. Oswin touches a willing creature to grant it a magical mount form, following the spell's standard effects. He most often uses it to help a traveler escape danger.
Warding Bond (level 2, abjuration). 2nd level. Oswin creates a ward that can absorb damage for a willing creature he touches. Custom Hexwitch flavor: the ward resembles a dark hound's shadow curling around the protected person.

Actions

Sickle. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage.
Multiattack. Oswin makes two attacks with his sickle.
Eldritch Blast. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: force damage. This is the eldritch blast cantrip.
Barguest Shape. Oswin transforms into his black hound, wild horse, or headless man form, or returns to his human form. His statistics and equipment change as described in his custom Barguest Shapeshifter ability.

Reactions

Step Between. When a creature Oswin can see hits an ally within 5 feet of him, he imposes himself between them. The ally gains a bonus to AC against the triggering attack, potentially causing it to miss. Oswin must be in his human form and able to move.
Hound's Start. When a creature Oswin can see moves within 5 feet of him, he can move up to 10 feet without provoking opportunity attacks. He cannot use this reaction while touching worked iron.

Services they sell

A place to sleep in the farm's spare room.
Local guidance across the dales and help with livestock.
A wary introduction to a few boundary-dwellers, if the party proves trustworthy.

Rewards they can give

A safe night's lodging and a discreet place to hide from local pursuers.
Practical knowledge of the dale's paths, weather, livestock, and old boundary customs.
A modest flock of sheep or provisions, if the party earns his trust.
A chance to uncover the true history of the golden sickle and the boundary folk.

Equipment

  • Farmer's sickle (weapon)A plain farming sickle, carefully wrapped when not in use.
  • Golden sickle (custom magical tool)A golden sickle hidden in the house, a gift from his northern 'brother'; its unusual use is known only to Oswin.
  • Leather armor (armor)A leather coat worn beneath his work clothes; it accounts for his listed armor class.
  • Farm clothes and tools (gear)A flat cap, wool clothes, feed sack, and practical farm tools with wooden handles where possible.
  • Prayer book (keepsake)A worn prayer book with passages marked in a language Oswin refuses to read aloud.

Possessions

The hidden golden sickle from his northern 'brother'.
A weathered prayer book and a private list of his lost children's names.
A wooden comb, a flat cap, and a small pouch of dried herbs.
The deed and farm records for the Hirst family farm.

Background

Oswin Hirst was born in a dale that had not yet learned to call itself English. His mother was human, a farmer’s daughter who had survived the passage of Viking raiders through her valley. The raiders left behind broken doors, missing livestock, and a child whose father was never named. Oswin’s mother gave him her own family name and raised him among people who had more pressing matters than asking why the boy’s eyes shone blue in certain light. His first memories are small and ordinary: the warmth of a hearthstone, his mother’s hands knotting wool, rain tapping the roof while she sang in a tongue that sounded old even then. She died while he was still a child. Afterward, the neighbors took turns feeding him and watching over him, at first from kindness and later from unease. Oswin grew, but not at the pace they expected. Boys who had once fought him in the lane became fathers, then grandfathers, while he remained a young man with the same bright eyes. Some called him blessed. Others crossed themselves or muttered that his mother had taken a strange lover. Oswin learned that gratitude and fear could live in the same face. He had a gift for languages, or perhaps simply a need to listen. He learned Old Norse from the words left behind by the raiders and Anglo-Saxon from the people who raised him. Later he picked up scraps of speech wherever he wandered: traders’ phrases, prayers, insults, and the names people used when they hoped no one else was listening. There were other languages too, ones he was warned against. He learned the bargaining speech of devils, the muttered words of witches, and the quick, bright talk of the fair folk. He never became careless with any of them. A word might open a door, but it could also make someone on the other side remember your name. For centuries, Oswin moved between settlements, staying long enough to earn a place and leaving when questions began to gather. He worked as a shepherd, a drover, a laborer, and once as a guide for travelers who had lost their way in weather that seemed determined to keep them lost. He learned the habits of land and sky. He could tell when a river would rise, which slope would hold snow, and when a man’s pleasant offer concealed a threat. He also learned to recognize the places where the world thinned. Beyond those boundaries he met beings who were neither quite neighbors nor quite enemies. Some became uneasy friends. A few gave him names he has never repeated, even in the privacy of his own thoughts. One of those companions was a northerner Oswin called his brother, though the word meant something different between them. The brother gave him a golden sickle. It was a strange gift, too fine for a farm tool and too sharp for ordinary harvesting. Oswin accepted it without asking all the questions he should have asked. He keeps it hidden and brings it out for tasks he does not explain. When Mary has asked about the locked chest where he stores it, he has answered with a joke or a change of subject. He tells himself that secrecy is safer than truth. He has told himself this for a very long time. Eventually, he wanted something less uncertain than another road. He settled on a sheep farm and built a fine house for a man of his standing. The work suited him. Fences needed mending, lambs needed turning, and weather did not care whether he had lived a hundred years or ten. His neighbors knew him as a capable, wry man who did not boast. He could be generous without making a performance of it, and he preferred fixing a broken gate to offering words of comfort. He was shrewd about land and people, though less shrewd about what his silences did to those who trusted him. Mary Pickles came into his life with a steadiness he admired. He loved her, and he wanted to be the husband she deserved. On their wedding night, the thing he had kept buried beneath habit and careful explanations broke through. In human shape he could not consummate the marriage. Fear and shame pressed in until he became a headless man with burning red eyes. Mary struck him with iron scissors. The blow ended the encounter, but not the memory. Five days later, Oswin asked if they might try again, this time with him as himself. Mary agreed. He never confessed what had happened on the first night, and the secret became the foundation of a marriage he meant to protect. Their son William was born with black hair and Oswin’s burning blue eyes. The family called him Black William, or Blackby. He was slow to learn and often frightened by things other children barely noticed. Fear sometimes turned to anger, sudden and fierce. Oswin tried to meet each difficulty with patience and practical care. He watched the boy closely, made allowances, and hoped time would soften what troubled him. Mary feared something else. She believed William might be the Barguest’s spawn, and she told her father, Thomas Pickles, what had happened on the wedding night. Oswin has never learned the full measure of what Thomas knows, but he sees suspicion in the older man’s looks. Thomas wants him driven from the farm and Mary made to divorce him. Oswin understands why Thomas is afraid, though he resents the judgment and will not surrender his family to it. Mary’s brothers have their own ways of watching him. Hugh is blunt enough to make his mistrust plain. Edward says less, but notices small things: a pause, a locked door, a story that changes in one detail. Oswin finds Edward harder to answer than Hugh. The family’s losses have made every silence heavier. Alice died of a winter fever. Thomas once saw a black hound before her illness, and the sight has stayed with him. Oswin saw something worse when baby Edmund lay dying: hellish eyes where no eyes should have been. Rose is gone as well. He does not know whether these deaths belong to chance, to some old debt, or to the presence that has followed him across too many seasons. He knows only that he cannot bear the thought of another child lost, and that fear makes him more ruthless than he likes to admit. At night, when Mary and William sleep, Oswin walks the house or stands listening to the fields. Certain dates and changes of season pull old roads back into his mind: the sound of hooves on frozen ground, a voice speaking from the far side of a boundary, the names of people who may still remember him. By morning he returns to the sheep and the gates, offering his family the ordinary man they believe they know. He means to keep them safe. He does not understand that every truth he withholds gives their fear more room to grow.

Role in the story

A loving but secretive husband whose uncanny nature is entangled with a family tragedy. Oswin can be a protector, a source of local knowledge, or the center of a painful reckoning when Mary and Thomas discover how much he has hidden.

“His mother was human, a farmer’s daughter who had survived the passage of Viking raiders through her valley.”
From their background
Faction
No formal faction. He keeps old, wary friendships with beings who live along the boundary between the mortal world and the fair folk's realm.

Known connections

Mary Pickles, his wife, whom he loves and fears to lose. She does not know what truly happened on their wedding night.
William, their young son, whose strange hair, eyes, and troubled moods make Oswin fear the family curse has reached him.
Thomas Pickles, his suspicious father-in-law, who wants Oswin removed from the farm and Mary divorced from him.
Hugh Pickles, Mary's blunt brother, whose plain speaking Oswin finds easier to face than suspicion.
Edward Pickles, Mary's observant brother, who notices much and says little.
Alice and Rose, the daughters Mary and Oswin lost before birth, and Edmund, their infant son, whose eyes Oswin remembers as hellish.
An unnamed northern 'brother' from Durham, a fellow creature of the boundary who gave Oswin the golden sickle.
Major secret · GM only
Minor secrets · GM only

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