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Jori

Boundary-road being (custom fey-touched humanoid) · Boundary-keeper (custom, noncombatant) · Level 0

Jori

Wayfinder and keeper of permissions between ordinary roads and the paths beyond the boundary
“Is that an invitation, or only a kindness?”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“the people under one roof,”
From how they speak

Voice

A dry, rounded voice shaped by years of speaking outdoors, with a slight rasp like wool drawn over rough wood. It carries clearly without shouting. When saying a name, Jori gives each syllable careful weight; when tired, their consonants blur into the cadence of Boundary Cant.

Jori speaks in clean, work-worn phrases, with the clipped rhythm of someone used to giving directions over rain and wind. They name practical details exactly and use oddly formal language for invitations and promises. Their words stumble when asked to describe affection.

Speech patterns

Asks, "Is that an invitation, or only a kindness?" before accepting hospitality.
Uses precise words for thresholds, promises, and permission, but is vague about feelings.
Often answers a question with a practical question of their own.
Calls a household "the people under one roof," whether or not they are related.

How to play them

Treat Jori's customs as sincere rather than deceitful. Offer a clear invitation, state its limits, and do not assume that accepting food means accepting a bargain. They respond best to patient practical help and become guarded if pressed to declare where their loyalties lie.

Goal

Find why a guarded passage is appearing in unfamiliar places before either the boundary-road folk or the human household is harmed.

Motivation

To keep a fragile friendship from becoming a treaty, a debt, or a reason for either community to fear the other.

Secret · GM only

Appearance

Jori is a compact, weather-browned traveler with a face that seems ordinary until one notices how carefully they study the edges of a room: lintels, windows, gaps beneath doors. Their clothes hang in overlapping layers, each hem repaired with a different thread, and a neat square of blue cloth is the one conspicuously pampered thing they own. They move with a soft, sideways economy, never quite turning their back on an open threshold. Their smile arrives readily; their attention does not.

Clothing

A patched, peat-colored coat over layered linen, wool wrappings, and soft boots. Repairs are practical but mismatched. A square of blue cloth is carefully folded inside the coat and never used for mending.

Body language

Jori angles their body toward the nearest threshold and keeps their hands visible, palms relaxed. They touch doorframes as if greeting someone there. When pleased, they lean forward; when offended, they become very still and look at the space between a speaker and the door.

Height
4 ft. 11 in.
Build
Short and sturdy, with a traveler's balance and a habit of placing each foot as if testing unfamiliar ground.
Eyes
Dark hazel
Hair
Ash-brown, worn in a short braid tied with plain cord
Skin
Weather-browned with a muted olive undertone
Age
Appears to be in their late forties; says they have counted 67 winters, though not all in the same world.
Gender
Nonbinary
Size
Small

Distinguishing features

Their eyes make a slow circuit of every room, lingering on doors and windows before settling on anyone's face.
The blue cloth in their coat is kept clean and folded despite the grime of the rest of their travel gear.
They knock three times on doorframes even when the door is standing open.

Personality

12 traits and drives

Jori is hospitable in action but wary of what hospitality means. They can be brisk and practical while repairing a roof, then unexpectedly tender toward a lonely child. In a crowded room they are watchful and formal; beside a familiar hearth they attempt jokes, often with terrible timing. They want to be trusted, yet resent being asked to prove their loyalty.

Alignment
Neutral

Quirks

Knocks three times on every doorframe, including arches with no door.
Turns cups so their handles point toward the person who offered the drink.
Counts the steps between a bed and the nearest exit before sleeping.
Leaves a pinch of salt on a threshold when departing, then apologizes to the salt.
Collects broken buttons but refuses to say what they are for.

Habits

Checks whether a host has actually invited them in before crossing even an open doorway.
Offers practical help first, then asks personal questions only after the work is done.
When unsettled, watches the room's exits rather than the person speaking.
Will defend a guest fiercely while remaining unsure whether that guest is a friend.

Traits · 3

Offers useful help readily, but treats promises with solemn caution.
Can be warmly curious about human routines while baffled by human assumptions about friendship.
Dislikes being called mysterious; considers themself straightforward, just exact.

Flaws · 3

Confuses a clearly offered kindness with a binding obligation.
Avoids direct answers when a truth might force them to choose between their old people and Oswin.
Can become rigid and literal when frightened.

Fears · 3

That the passage they guarded is opening without consent.
That their people will decide Oswin's household is a threat and act before Jori can explain.
That human affection is only hospitality with a longer delay before the bill comes due.

Wants and needs · 3

A way to stabilize the passage without turning it into a permanent claim.
Oswin Hirst's continued trust, without being forced to explain every custom.
A chance to speak with Salla before the elders choose a side.

Combat

AC 10 · HP 4 · 30 ft.

Jori is not a trained warrior. They keep distance, use their walking stick to interrupt attacks, and seek a doorway or escape route. They use Three Knocks to create an opening to flee or protect someone else, and surrender rather than fight to the death.

Jori

Small humanoid (boundary-road being (custom fey-touched humanoid)), neutral
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsInsightPerceptionPersuasion
SensesPassive Perception 11
Languages
Common,
Boundary Cant (custom language of the beyond-boundary folk)
Threshold Courtesy (custom): Jori can recognize a doorway, gate, or other boundary that has been crossed with genuine permission. They can sense whether its household welcomes a visitor, but not why.
Borrowed Step (custom): Once per day, Jori can cross a closed doorway into a nearby room if someone inside has sincerely invited them. This does not open or damage the door.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Jori would rather use this to knock a weapon aside than injure someone.
Three Knocks (Custom). Jori taps a doorframe or wall three times. One creature within 30 feet that can hear the taps must succeed on a Wisdom saving throw or be distracted until the start of Jori's next turn. This custom knack has no effect on creatures that do not recognize boundaries.

Reactions

Mind the Sill (Custom). When a creature Jori can see attacks them while they stand within 5 feet of a doorway, Jori can move up to 5 feet without provoking opportunity attacks. This movement cannot pass through a closed door.

Services they sell

Guidance along known boundary roads
Advice on invitations, thresholds, and the customs of the beyond-boundary folk
Help finding a safe place to rest, provided the host has given permission

Rewards they can give

A safe route through a boundary road, if Jori judges the travelers' invitation and intentions sound.
Practical knowledge of local thresholds, old paths, and the etiquette of the beyond-boundary folk.
A small favor from Oswin Hirst's household, if the characters help protect the relationship.

Equipment

  • Walking stick (simple weapon)A plain ash walking stick, smooth where Jori's hand rests and nicked at the base from long use.
  • Road kit (adventuring gear)A small bundle of chalk, twine, and dried food for marking and managing safe camps.
  • Blue cloth (keepsake)A folded blue square of cloth from the first human household that invited Jori to stay without asking for payment.

Possessions

Ash walking stick
Patched travel coat
Chalk and twine
A folded square of blue cloth

Background

Jori was born among the beings beyond the boundary, where hospitality is not a feeling but a sequence of exact obligations: a guest may be fed, questioned, and protected, but never presumed to be a friend. They learned the human custom of casual welcome while serving as a passage-keeper between worlds. Years ago, during a hard winter, Jori opened a way for Oswin Hirst to escape a pursuit. Oswin offered them a place by the hearth, then kept offering it through seasons of awkward visits. That persistence unsettled Jori more than any threat. Their closest tie among their own people is to an elder called Salla, who considers Jori's friendship with a human household a dangerous confusion of customs. Now a passage that Jori once guarded has begun appearing in the wrong places, and both Salla and Oswin want explanations Jori does not yet have.

Role in the story

A cautious friend and guide who can introduce the party to the customs of beings beyond the boundary, while drawing them into a growing dispute over an unstable passage.

“They learned the human custom of casual welcome while serving as a passage-keeper between worlds.”
From their background
Faction
The boundary-road folk, though Jori is not fully trusted by their elders; informally connected to Oswin Hirst's household.

Known connections

Oswin Hirst, a human household connection whose repeated invitations have become both comfort and complication.
Salla, an elder of the beyond-boundary folk who taught Jori the strict old rules and now wants them to return.
The beings of the boundary roads, whose loyalties are expressed through favors and obligations that humans often mistake for affection.
Major secret · GM only
Minor secrets · GM only

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