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Eztli Mogol

Orc · Priest of Water, deceased spirit · Level 0

Eztli Mogol

Ancient priest and former keeper of the Water Stone's hidden route
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice seems to come from his chest and the hollow spaces around him at once, with a dry rasp like water passing through a stone channel. The cadence is steady and workmanlike, marked by the breath pauses of someone accustomed to speaking over surf. When recalling the Titan, a faint bubbling distortion catches the ends of his words.

He speaks in measured, practical clauses, shaped by years of giving instructions beside noisy water. His vocabulary is plain, but he uses careful pauses to separate what he witnessed from what he merely suspects. He tends to say 'the current' when speaking of both water and events that seem hard to resist.

Speech patterns

He gives directions in short, physical terms: depth, current, distance, and what to hold on to.
He calls a dangerous choice by its plain name instead of softening it with religious language.
He often begins an answer with a correction, then admits what he does not know.
When discussing the dead, he uses the present tense for a moment before catching himself.

How to play them

He answers direct questions candidly, but will not pretend certainty about matters beyond his memories. He first establishes whether the visitors intend to reach the stone, then explains the portal and the danger without dramatizing it. If challenged over his decision to give the stone to the Titan, he accepts responsibility but asks what they would have done with the same knowledge and no safe option.

Goal

Ensure the Stone of Water remains beyond the Titan's reach and that those who carry elemental power understand the price of using it.

Motivation

To make his last warning useful without claiming that his old choices were righteous simply because they were made in fear.

Secret · GM only

Appearance

Eztli Mogol appears as a tall, translucent orcish priest whose outline wavers like a reflection seen through rain. His skin has the dull, pebbled texture of river stone beneath a thin sheen of water, and his old ceremonial wraps drift around him as if suspended in a slow current. He moves with the patient, weightless glide of someone who has forgotten the need to plant his feet. In a room, his pale eyes rarely meet anyone's gaze; they keep measuring doorways, windows, and the direction water would run. He smells unmistakably of wet clay, pondweed, and the mineral tang of a deep well, and seems not to realize that others can notice.

Clothing

Layered priestly wraps of faded river-blue and silt-brown, bound with a plain cord. Their frayed hems stream slowly around his legs despite the still air, and small freshwater shells are sewn inside the collar.

Body language

His shoulders remain squared with priestly formality, while the rest of him drifts a fraction behind each gesture. He studies exits and nearby water before settling his gaze on a speaker. When troubled, he presses two fingers to his sternum as if checking for a heartbeat that is no longer there.

Height
About 6 feet 5 inches in life; his manifested height varies slightly with the flow of his robes.
Build
Tall and broad-shouldered in life, his spirit now has an indistinct, water-soft outline.
Eyes
Pale gray-blue, like light under deep water.
Hair
Sparse white hair, drifting around his scalp like pale reeds beneath a current.
Skin
Gray-green with a translucent, river-stone sheen.
Age
Dead for several centuries; in life, he appeared to be in his late sixties.
Gender
Male
Size
Medium

Distinguishing features

His gaze maps routes through a room rather than meeting people's eyes.
He carries the persistent smell of wet clay and pondweed, though he is visibly made of spirit-light.
Tiny water droplets orbit his cuffs and fall upward when he is agitated.
His voice and outline briefly distort as if heard and seen through a pool whenever he speaks the Titan's name.

Personality

12 traits and drives

Mogol is frank about danger but tender toward people who have already suffered for someone else's plan. He carries a priest's patience in conversation and a watchman's suspicion of easy answers. When calm, he listens closely and leaves space for others to speak; when he senses someone minimizing the cost of a decision, he becomes blunt and difficult to redirect. He is compassionate without being comforting, and accepts responsibility more readily than forgiveness.

Alignment
Neutral good

Quirks

He counts doorways and openings on his fingers whenever he enters a new place.
He turns an empty cup upside down before answering a difficult question.
He pauses to listen for flowing water, even when everyone else can hear that there is none.
When someone says they are safe, he asks what they are tied to.
He unconsciously smooths the frayed hem of his robes as though it were still wet cloth.

Habits

When asked about the portal, he gives practical directions first and history only if someone asks why he knows them.
He watches the hands of anyone handling a map or rope, as if expecting the sea to seize them.
When someone proposes a way to avoid a hard choice, he waits a beat before answering, then asks what the choice will cost someone else.
He becomes unexpectedly animated when speaking about ordinary freshwater sources, especially wells kept clean by a community.

Traits · 3

He wants people to make informed choices, yet can become impatient when they hesitate after hearing the danger.
He treats strangers with grave respect but questions the motives of anyone who speaks as if power belongs to them.
He mourns the living more readily than the dead, though he rarely admits how much he misses ordinary life.

Flaws · 3

He treats his own guilt as a reason to accept blame for events he could not control.
His certainty that the Titan must die leaves little room for negotiation or alternatives.
He assumes that people who understand the risk will accept it as he once did.

Fears · 3

That the recovered stone will be used to justify another sacrifice made without the consent of those who bear its cost.
That the Titan's death has left the underwater route open to something worse.
That, once the Ancient Shackles are gone, no one will remember the warning he left.

Wants and needs · 3

Wants the Avengers to understand that recovering the stone did not erase the cost of his decision.
Needs reassurance, however indirect, that the Stone of Water has been returned somewhere it will be guarded.
Wants the underwater route sealed or watched if it remains dangerous.

Combat

AC 12 · HP 18 · 0 ft., fly 20 ft. (hover)

Eztli is a reluctant, fragile combatant who tries to keep others between himself and danger. He uses Undertow Rebuke to create space, then withdraws toward his summoning anchor. He does not pursue enemies or fight to protect the Titan. His statistics are a custom, low-threat D&D-style representation of a temporary spirit, not a canonical monster entry.

Eztli Mogol

Medium humanoid (orc), neutral good
Armor Class12
Hit Points18
Speed0 ft., fly 20 ft. (hover)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightPerceptionReligionSurvival
SensesDarkvision 60 ft.; passive Perception 13
Languages
Common,
Orc
Custom spectral trait. Mogol is a summoned spirit, not a living creature. He cannot be harmed by ordinary disease, poison, or suffocation.
Custom manifestation. Mogol can appear only when called by the Ancient Shackles or at the portal he revealed. He cannot travel more than a few paces from either anchor.
Custom water-memory. While manifested, Mogol can sense the direction of the hidden underwater route and describe what he remembers of it, but cannot scout it himself.

Actions

Spectral Staff. Mogol makes a spectral staff attack: to hit, reach 5 ft., one target. Hit: 4 () force damage. This attack is defensive and he uses it only if directly threatened.
Undertow Rebuke. Mogol releases a cold pulse of remembered water. Each creature of his choice within 10 feet must succeed on a Strength saving throw or be pushed 5 feet. Custom feature.

Reactions

Slipstream. When a creature Mogol can see enters within 5 feet of him, he may use his reaction to drift up to 5 feet without provoking opportunity attacks. Custom spectral feature.

Services they sell

Can explain the route to the underwater portal from memory.
Can identify the danger posed by the Abyssal Titan from his firsthand knowledge.
Can recount the history of his decision to surrender the stone.

Rewards they can give

Directions to the hidden underwater portal and a clear warning about its guardian.
A truthful account of how Mogol gave the stone to the Abyssal Titan.
If treated with respect, the location of his preserved notes about the route, should they still exist.

Equipment

  • River staff (custom spectral weapon)A translucent ceremonial staff, more a symbol of office than a dependable weapon.
  • Priest's binding cord (religious token)A frayed priestly cord that remains visible as a pale band across his robes.
  • Shell token (keepsake)A remembered fragment of a freshwater shell, worn inside his collar as a private keepsake.

Possessions

A spectral river staff
A priest's binding cord
A remembered freshwater shell hidden inside his collar

Background

In life, Eztli Mogol served as the ancient Priest of Water, tending sacred springs and guarding the knowledge of the elemental stones. When the Abyssal Titan began to threaten the waterways, Mogol chose to give it his elemental stone willingly, believing that placing the power in the hands of a guardian would keep it from a worse catastrophe. The choice protected the region for a time, but bound the stone to a dangerous creature and left Mogol haunted by the harm that followed. Before his death, he discovered a portal hidden in the woods that led beneath the sea to the Titan and the Stone of Water. He died before he could finish resolving the danger, leaving the route and its warning as his final charge. Centuries later, the Avengers summoned him with the Ancient Shackles. He told them plainly that the Titan had to die if they meant to recover the stone. Bubu Sh'Bunka scouted the portal, was pulled into the ocean when her rope snapped, and glimpsed the Titan before escaping. The Avengers eventually returned with the Stone of Water and brought it with the other elemental stones to the Temple of Gruumsh. Mogol knows the immediate task is complete, but cannot tell whether the Titan's death ended the danger or merely changed its shape.

Role in the story

A deceased guide whose knowledge points the Avengers toward the Stone of Water and whose warning makes clear that its guardian must be confronted.

“The choice protected the region for a time, but bound the stone to a dangerous creature and left Mogol haunted by the harm that followed.”
From their background
Faction
Former Priest of Water; no living faction is known to command his spirit.

Known connections

The Avengers: They summoned him, received his warning, and recovered the Stone of Water.
Bubu Sh'Bunka: She questioned him and risked the underwater portal on a scouting attempt.
The Abyssal Titan: The guardian to whom Mogol willingly gave his elemental stone.
The Temple of Gruumsh: The place where the Avengers returned the elemental stones.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • The AvengersThey summoned him, received his warning, and recovered the Stone of Water.
  • Bubu Sh'BunkaShe questioned him and risked the underwater portal on a scouting attempt.
  • The Abyssal TitanThe guardian to whom Mogol willingly gave his elemental stone.
  • The Temple of GruumshThe place where the Avengers returned the elemental stones.

Species

Orc

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