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Dr. Sella Marr

Human · Physician, custom noncombatant · Level 0

Dr. Sella Marr

Clinic physician and director of Thistle Bend Clinic
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry rasp from years of speaking over boiling kettles and crowded waiting rooms, with a clipped edge that makes instructions carry. She does not soften her volume when angry; instead, her consonants become harder and each sentence ends like a decision already recorded.

Her sentences are plain and carefully ordered, shaped by years of giving instructions over the clatter of clinic work. She uses medical terms only when precision matters, then translates them into concrete consequences. Her humor arrives as a dry afterthought, and she has a habit of correcting a number mid-sentence rather than smoothing over the mistake.

Speech patterns

Frames moral arguments as practical questions: who will go without, how long they can wait, and what happens next.
Uses patients' names often, but refers to officials by title until they prove they deserve otherwise.
Explains medical risks in plain, vivid terms rather than hiding behind technical language.
When she is caught in a contradiction, pauses, admits the exact fact she has concealed, and then argues for why it was necessary.

How to play them

Begin with practical questions about anyone injured or at risk. Dr. Sella Marr is guarded about the casks, but she responds to a credible plan that protects patients and prisoners alike. If the characters threaten the clinic or its patients, she becomes an antagonist and uses the shipment notes as leverage. If they offer a route to expose the coercion without leaving the clinic helpless, she will share evidence and accept help, though she will not pretend her diversion was lawful.

Goal

Keep Thistle Bend Clinic open, protect its patients and the coerced prison donors, and reveal the prison's scheme without making either group pay for the truth.

Motivation

She believes the vulnerable should not have to choose between accepting abuse and losing care. The clinic is her proof that another arrangement is possible, and the prison's coercive scheme is a threat to that proof.

Secret · GM only

Appearance

Dr. Sella Marr has a long, spare frame and the compact, economical movements of someone used to working in narrow rooms around beds. She walks with a brisk, slightly sideways glide, turning her left shoulder through doorways first and stopping so abruptly that people sometimes nearly bump into her. Her dark hair is cut unevenly at the nape, as if trimmed with her own shears between emergencies. Her coat is too broad at the shoulders and patched in three different fabrics, but its cuffs are scrubbed almost unnaturally clean. One unexpected detail for a hard-pressed clinic physician: she wears a tiny enamel beetle pin, carefully polished, on the inside of her collar where patients can see it when she leans over them. Her presence suggests a door held shut against a storm, and a person who will not move until everyone inside is safe.

Clothing

A faded physician's coat with oversized shoulders, mismatched square patches, and immaculate cuffs; a soft charcoal waistcoat, practical trousers, and low boots with the left sole repaired twice. A narrow leather case of instruments rides at her hip. The beetle pin is kept inside the collar, not displayed openly.

Body language

She angles her body toward the nearest patient, even while speaking to someone else, and keeps one hand free as if ready to catch a falling person. Her head makes small, sharp turns when she is counting details. When she is worried, she smooths the same cuff repeatedly; when resolved, she plants both feet and becomes very still.

Height
5 feet 6 inches
Build
Lean, wiry, and stronger than her narrow shoulders suggest from hauling water, patients, and supply crates
Eyes
Deep hazel, with amber flecks visible in lamplight
Hair
Dark brown, cut unevenly at the nape
Skin
Warm olive with a faint permanent pallor from too many nights under lamplight
Age
Forty-six
Gender
Woman
Size
Medium

Distinguishing features

Walks with a brisk sideways glide and leads with her left shoulder through doorways.
Her coat fits poorly at the shoulders but is meticulously clean at the cuffs.
Keeps a polished enamel beetle pin hidden inside her collar.
Stops moving so abruptly that people nearby sometimes nearly walk into her.

Personality

14 traits and drives

Dr. Sella Marr is attentive and brisk with the frightened, but can be coldly procedural with people who hold power. She is compassionate enough to break rules for a patient and stubborn enough to resent anyone who asks her to account for the risks. In a quiet moment she is wry, almost playful; under pressure she narrows her attention to the next preventable death and may forget every larger consequence.

Alignment
Neutral, willing to break laws and betray powerful allies to preserve the clinic and its patients

Quirks

Counts doses by tapping the bottle against her thumb twice, even when the bottle is empty.
Turns cups so their handles point away from the edge of a table.
Names the clinic's draughty rooms after ailments, then insists the names are temporary.
Keeps one chair facing the door in every room and sits in it only when she is expecting bad news.
When considering a lie, presses her thumbnail into the seam of her left cuff.

Habits

Checks the hands and breathing of anyone who enters the clinic before asking their name.
When discussing a patient, becomes exact and patient; when discussing officials, cuts people off and lists dates, quantities, and consequences.
Keeps working through exhaustion until someone else explicitly takes a task from her.
If a patient is threatened, places herself between them and the threat without first checking whether she can win a fight.

Traits · 4

She gives frightened patients a choice between two small, manageable steps rather than asking them to trust her.
She is generous with labor and stingy with promises.
She can be gently funny with the exhausted, then brutally direct with anyone making a patient into a bargaining chip.
She wants accountability, but struggles to accept it when she believes her intentions were good.

Flaws · 4

She makes unilateral decisions when frightened, then expects others to bear the consequences with her.
She can mistake being needed for being the only person capable of acting.
She withholds information from allies until she has already chosen a course.
Her contempt for institutional excuses can make her overlook the genuine risks faced by less powerful staff.

Fears · 3

That the clinic will be closed and its patients scattered before the coercive donation scheme is exposed.
That prisoners who gave testimony will be punished for her attempt to protect them.
That she has begun treating every rule as an enemy and will someday harm someone through her own certainty.

Wants and needs · 3

The clinic needs its medicine stores replenished before the diverted supplies run out.
She wants the coercive donation scheme exposed in a way that protects the prisoners who speak.
She needs the party to understand that returning the casks without confronting the scheme will preserve the system that made the diversion seem necessary.

Combat

AC 11 · HP 9 · 30 ft.

Dr. Sella Marr avoids a fair fight. She puts beds, screens, and allies between herself and attackers, uses a thrown vial to make an opening, and spends her action stabilizing or helping an injured person whenever possible. If cornered, she fights only long enough to reach a patient or escape. She bargains with evidence of the prison's coercive scheme when violence would endanger clinic staff.

Dr. Sella Marr

Medium humanoid (human), neutral, willing to break laws and betray powerful allies to preserve the clinic and its patients
Armor Class11
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionWisdom
SkillsMedicineInvestigationInsightHistory
SensesPassive Perception 12
Languages
Common,
Dwarvish, learned from patients and supply workers
Clinic-trained physician. Dr. Sella Marr can stabilize a dying creature with a successful Wisdom (Medicine) check, provided she has a healer's kit.
Custom feature, Triage Under Fire. Once per day, when a creature within 5 feet of Dr. Sella Marr would fall to 0 hit points, she can use her reaction to leave it at 1 hit point instead. The creature cannot benefit from this feature again until it finishes a long rest.

Actions

Surgical Shears. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Dr. Sella Marr uses the iron grip of the shears as a last resort, not as a duelist.
Thrown Vial. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. A glass vial of bitter disinfectant bursts on impact; it causes no additional effect beyond the sting and startling splash.
Emergency Treatment. Dr. Sella Marr uses a healer's kit to stabilize one unconscious creature within reach. This does not restore hit points.

Reactions

Triage Under Fire. Once per day, when a creature within 5 feet would drop to 0 hit points, Dr. Sella Marr can use her reaction to leave it at 1 hit point instead. The creature cannot benefit from this custom feature again until it finishes a long rest.

Services they sell

Basic medical treatment and wound dressing
Stabilizing an unconscious patient
A discreet consultation about prison medical practices
Temporary shelter for a patient in immediate danger

Rewards they can give

The coded shipment notes, if the characters earn her trust or secure the clinic's safety.
Medical treatment and a safe place to rest at Thistle Bend Clinic.
Her testimony about the prison's coercive donation scheme, if she believes the witnesses can be protected.

Equipment

  • Surgical instrument roll (medical tools)A worn leather roll containing shears, forceps, a small bone saw, and carefully wrapped needles.
  • Healer's kit (medical equipment)A standard healer's kit with its supplies carefully counted and replenished whenever possible.
  • Vial pouch (medical supplies)A belt pouch holding several stoppered glass vials of disinfectant and bitter herbal wash.
  • Coded shipment notes (evidence)A folded, coded copy of shipment tallies that can connect the missing casks to the prison's supply chain.

Possessions

A patched physician's coat with immaculate cuffs
A hidden enamel beetle pin
A coded copy of the cask shipment tallies
A small tin of antiseptic salve
A folded letter from her former teacher, Iven Galt

Background

Dr. Sella Marr grew up above a cooper's shop near the lower ward's public well, where she learned to recognize sickness by smell before she could read a physician's notes. She trained under Iven Galt, a precise but unsentimental doctor who taught her that a clean bandage is useless if the patient has nowhere safe to sleep. During the fever winter, the city closed its gates and the prison began taking blood and marrow from inmates under a so-called voluntary donation scheme. Dr. Sella Marr discovered that prisoners who refused were threatened with lost meals and solitary confinement. She confronted the prison physician, who told her that the clinic's medicine allotment depended on keeping the arrangement quiet. When a child with a blood fever was turned away for lack of supplies, she broke into a locked store room and stole the medicines that saved him. That act cost her license for a year and changed her from a rule-following doctor into a keeper of people first and records second. Now she runs the cramped Thistle Bend Clinic with help from Tegan Urr, a practical apothecary who questions her risks, and receives supplies through a discreet arrangement with prison quartermaster Kett Ordan. Dr. Sella Marr authorized the diversion of several casks of medicinal spirits and antiseptic from a prison shipment to keep the clinic stocked. The casks have vanished, patients are still relying on the diverted stock, and investigators are closing in. She is trying to expose the coercive donation scheme without letting the clinic be shut down or the prisoners punished for speaking.

Role in the story

Dr. Sella Marr is the wildcard antagonist in The Missing Casks: she authorized the diversion of the casks, refuses to surrender them or the evidence without a plan to protect her patients, and can become an ally when the party recognizes that exposing the prison's coercive donation scheme must not leave the clinic or its patients to suffer.

“Sella Marr discovered that prisoners who refused were threatened with lost meals and solitary confinement.”
From their background
Faction
Runs Thistle Bend Clinic, an independent neighborhood practice. She has no formal prison affiliation, but her supply arrangement with prison quartermaster Kett Ordan has made her vulnerable to the prison administration.

Known connections

Iven Galt, her former teacher, still writes to her and disapproves of her methods while quietly sending clean instruments.
Tegan Urr, the clinic apothecary, is her closest friend and the person most likely to stop her from taking one risk too many.
Kett Ordan, a prison quartermaster, helped route the casks and is now terrified that the inquiry will expose his part in it.
The patients of Thistle Bend Clinic trust her, though some do not know that their medicine came from a diverted prison shipment.
Major secret · GM only
Minor secrets · GM only

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