Gwenna
Gwenna
At the table
Voice
A soft-edged rasp with clear projection, shaped by years of speaking over steaming pots and river wind. Her breath is usually even and audible; when surprised it hitches twice, and when furious she speaks in clipped, hard-edged phrases.
Her voice has a soft rasp at the edges, like breath passing over a kettle just before it boils. Years of talking over herb steam and river wind have given her a practical, well-projected sound. When rattled, her breath catches in two quick pulls and her words come in clipped bursts; she does not lower her voice when angry, but makes every syllable more sharply defined.
Speech patterns
How to play them
She offers practical help before asking for trust. She is warm with the sick and cautious with people who arrive armed or evasive. Earn her confidence by respecting a patient's choices, protecting the marsh, or admitting uncertainty without theatrics.
Goal
Stop the proposed road from damaging the marsh, while finding a way to speak honestly with Dai before he leaves on his next river voyage.
Motivation
To keep people alive without confusing care with control, and to protect the living systems that make the village's survival possible.
Appearance
Gwenna is short, with shiny dark-gray hair threaded through with lighter gray highlights that catch the light like rain on slate. Her button nose and full lips soften a face made striking by blue eyes that glow faintly in darkness, a consequence of an old healing rite. She moves with quick, economical steps, often pausing as if listening through the soles of her boots. Her breathing is normally a soft, steady rasp from years of working over steaming herb pots; when startled, it catches in two sharp little pulls. Her work clothes are patched at the elbows and hems, but she keeps one battered green scarf carefully brushed and mended. Unexpectedly, she is a compulsive knitter, and a loop of bright yellow yarn is almost always caught on her belt.
Clothing
A faded brown wool dress under a moss-green work apron, patched at the elbows and hem with mismatched thread. Her boots are sturdy but one has a sole that squeaks. A carefully brushed green scarf is wrapped twice around her neck, and a bright yellow knitting loop hangs from her belt.
Body language
She keeps her shoulders relaxed and her hands visible around frightened patients, but her feet angle toward the nearest exit whenever a conversation turns threatening. When rattled, her breath catches twice and she presses her thumb against the seam of her green scarf.
- Height
- 4 ft. 11 in.
- Build
- Short and compact, with a sturdy stance and the wiry strength of someone accustomed to carrying water and gathering roots.
- Eyes
- Luminous blue
- Hair
- Shiny dark gray with lighter gray highlights
- Skin
- Warm beige with a dusting of freckles across her nose
- Age
- 26
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
13 traits and drivesGwenna is gentle with pain but impatient with avoidable harm. She listens carefully to frightened people, then becomes blunt when they endanger others. In company she makes small jokes to keep grief from dominating the room; alone, she is meticulous and often hard on herself. She wants to believe that every person can change, yet keeps a quiet tally of who has earned her trust.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 38 · 30 ft.She tries to prevent a fight, placing herself between danger and the injured while asking allies to hold back. If combat is unavoidable, she opens with Entangle or Spike Growth to control the ground, uses Healing Word to get an ally back on their feet, and attacks from cover with Produce Flame. She transforms into a cat to escape through a gap, scout, or draw an enemy away, not to trade blows.
Gwenna
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hazel walking stick (weapon)A smooth hazel stick used for walking and as a simple weapon.
- Green scarf (clothing)A mended green scarf, carefully brushed despite the wear in the rest of her clothing.
- Healer's kit (medical supplies)Small stoppered jars of salve, dried leaves, clean linen, and needle and thread.
- Druid's field pouch (adventuring gear)A worn pouch containing seeds, chalk, twine, and a small wooden token from her mentor.
Possessions
Background
Gwenna grew up in Gannet's Reach, a river village where her mother patched nets and her father kept bees. At seventeen, a flood swept through the low cottages. Gwenna could save only one person at a time, and she chose a stranger pinned beneath a beam while her younger brother Dai was carried downstream. Dai survived, but the choice lodged between them. He left to work on riverboats and now returns only when he needs medicine, never staying long enough for an honest argument. Gwenna apprenticed herself to an itinerant druid named Tegan, learning field medicine and the old rites of the floodplain. During her first winter alone, she tried to heal a fever-struck child with a spell she barely understood. The child lived, but Gwenna spent the next month too weak to stand; ever since, she checks her own limits as carefully as she checks a patient's pulse. She now tends a modest woodland clinic beside a disused mill, treating villagers, travelers, and injured animals. The mill's owner, Huw, wants the land cleared for a new road, while Gwenna suspects the planned work will drain the marsh that filters the village's drinking water.
Role in the story
A compassionate healer and guide whose knowledge of the marsh can help the party, while her hidden connection to Huw's family complicates any effort to stop the road.
“At seventeen, a flood swept through the low cottages.”
- Faction
- Independent village healer with ties to the local druidic tradition, but no formal faction.
Known connections
Media
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