Erisia the Unbound Flare
Erisia the Unbound Flare
At the table
Voice
A chorus of three overlapping voices: one child-like, one elderly, and one sounding like rushing water.
Erisia speaks in a rapid-fire sequence of half-formed thoughts, often ending sentences with the start of a completely different topic. They use no metaphors, treating abstract concepts as if they were physical objects.
Speech patterns
How to play them
Treats everyone as if they are already a god who has just forgotten their own power. They are overly familiar and disregard all social etiquette.
Goal
To collapse the Divine Gate and merge the material plane with the chaotic energy of the void.
Motivation
To liberate the universe from the 'suffocating boredom' of cause and effect by flooding it with pure, raw potentiality.
Appearance
Erisia appears as a humanoid figure composed of swirling, multicolored nebulae contained within a shimmering, translucent skin that looks like cracked porcelain. Their form is never truly still; it vibrates at a frequency that causes the air around them to hum and crackle with tiny static sparks. While their face is hauntingly beautiful, it is also terrifyingly asymmetrical: one eye is a void of darkness while the other is a blinding white sun. They move with an erratic, jittery grace, often teleporting inches at a time rather than walking, leaving behind a trail of soft, floating geometric shapes that dissolve into glittery ash. Paradoxically, despite their chaotic nature, their heartbeat is a perfectly steady, heavy mechanical rhythm that can be felt in the floorboards from rooms away.
Clothing
Erisia wears garments woven from 'solidified probability,' which manifest as ribbons of violet and gold that flow against the wind and constantly re-knit themselves into new patterns. Shards of broken glass and ancient coins are stitched into the fabric, clinking with every sudden movement.
Body language
They hover slightly above the ground, their limbs twitching with stored kinetic energy, eyes constantly scanning the environment for patterns to disrupt.
- Height
- 7 feet 4 inches
- Build
- Ethereal and Spindly
- Eyes
- Dichromatic (Black and White)
- Hair
- Liquid Starlight
- Skin
- Iridescent Quicksilver
- Age
- Primordial
- Gender
- Non-binary
- Size
- Medium to Large (Variable)
Distinguishing features
Personality
13 traits and drivesErisia is a creature of intense, conflicting passions. They possess a deep, genuine empathy for the downtrodden and the shackled, yet they are casually destructive toward the institutions that provide safety to those very people. They are generous to a fault, offering power to any who ask, but they are miserly with their trust, suspecting every act of kindness of being a 'legalistic trap' set by their siblings. They treat life like a high-stakes gambling hall where the rules are the only enemy. They are playful and flirtatious with danger but become coldly detached and terrifyingly logical when they feel someone is attempting to predict their next move.
- Alignment
- Chaotic Neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 24 · HP 580 · 60 ft., fly 120 ft. (hover)Focuses on displacing enemies, swapping their positions, and using high-level magic to turn their own strengths against them. They rarely use the same attack twice.
Erisia the Unbound Flare
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- The Shattered Paradox (artifact)A staff that looks like a rift in space. It grants advantage on all Wild Magic surge rolls.
Possessions
Background
In the dawn of time, Erisia was the creative spark that gave the world variety. They were once the beloved sibling of the Changebringer and the Moonweaver, a trio that celebrated the fluidity of life. However, when the Lawbearer established the Divine Gate and the rigid structures of the celestial hierarchies, Erisia revolted. They believed that by gifting every living creature 'The Great Unbinding' - unlimited access to the raw source of the arcane - true equality through chaos would be achieved. This act almost tore reality apart, causing the prime deities and even the betrayer gods to unite for a singular purpose: Erisia's exile. Erisia was cast into the void between planes, a place of nothingness that they have since filled with a glittering, nonsensical sub-dimension called the 'Tumult.' Now, they reach back into the material world through cracks in reality, seeking mortals brave enough to help them finish the 'Great Unbinding' and dismantle the cage of order once and for all.
Role in the story
An unpredictable patron or a world-shaking antagonist who offers the players massive power at the cost of the world's stability.
“They were once the beloved sibling of the Changebringer and the Moonweaver, a trio that celebrated the fluidity of life.”
- Faction
- Leader of The Flickering Truth (a secret cult of anarchic mages)
Known connections
Media
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