Nessa Brak
Nessa Brak
At the table
Voice
Clear, quick, musical, and slightly nasal; becomes low and unnervingly formal when she is afraid.
Her voice is clear, quick, and slightly nasal, with a musical rise at the end of practical statements. She can imitate accents accurately but dislikes doing so in front of people from that region. When excited, she speaks in linked bursts and forgets to breathe between clauses. When genuinely afraid, her voice becomes low, slow, and perfectly measured.
Speech patterns
How to play them
Nessa first studies what a person protects, then offers a small useful service related to it. She is warm with travelers, respectful toward the grieving, and playfully suspicious of officials. She asks for stories instead of payment whenever possible. If treated as a child because she is a gnome, she becomes impeccably polite and begins asking questions that reveal how little the offender knows.
Goal
To find the official who falsified the Ashbell road markers and prove that the disaster was engineered to drive refugees away from a valuable valley.
Motivation
Nessa believes that preserving the truth can prevent old tragedies from being repeated, but she also wants proof that her life has meaning beyond being the person who remembers everyone else.
Appearance
Nessa is a young gnome with unusually human proportions, long-limbed and upright rather than compact, standing with the easy balance of someone accustomed to walking narrow ridgelines. Her tan face is broad and warmly expressive, dominated by a broad nose, a bright open smile, and eyes that never settle where expected. Within moments of meeting someone, her gaze has usually moved from their face to their hands, boots, belt, and the nearest doorway, as though every object is part of a sentence she is trying to understand. Walnut-brown hair sticks out in every direction in short, buoyant locks, giving the impression that curiosity is physically pushing it outward. Her movements are quick but not fidgety, with sudden stillness whenever she hears an unfamiliar sound. The unexpected contradiction is her hands: despite her restless face and springy posture, she keeps them folded with almost ceremonial patience when listening to grief or confession.
Clothing
A modest ochre blouse, moss-green split skirt over fitted travel trousers, soft brown boots, and a russet waistcoat covered in elaborate embroidery of roads, birds, seedpods, and tiny written phrases. Her sleeves are secured with polished wooden clasps, each carved with a different local proverb. A weatherproof gray-green cloak is lined with scraps of old map-cloth.
Body language
She stands straight with her chin slightly raised, but her eyes constantly map the room. When excited, her hair seems to bounce with each gesture. When angry, she becomes perfectly still and folds her hands over the head of her walking stick. When rattled, her breathing turns shallow and audible, and she begins tapping one finger against her thumb in the rhythm of a marching song.
- Height
- 3 feet 11 inches
- Build
- Long-limbed for a gnome, lightly built, wiry, and deceptively steady on her feet
- Eyes
- Bright hazel-green
- Hair
- Walnut brown
- Skin
- Warm tan with golden undertones
- Age
- Twenty-three
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
18 traits and drivesNessa is exuberant, attentive, and relentlessly curious, but her cheerfulness is not simplicity. She is kind to strangers because strangers tell the truth more freely, while she is guarded and evasive with family because their opinions can hurt her. In public she turns every inconvenience into a joke, yet in private she carefully records every slight and unanswered question. She loves people in the aggregate and struggles with the intimacy of loving one person deeply. When frightened, her curiosity sharpens into interrogation. When grieving, she becomes gentle, quiet, and almost unnervingly formal.
- Alignment
- Chaotic Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
AC 13 · HP 9 · 25 feetNessa avoids direct violence, beginning with encouragement and positioning herself near cover. She uses Dissonant Murmur to disrupt pursuit, Cutting Refrain against the most dangerous attacker, and Vicious Mockery to make an enemy hesitate. She retreats toward allies while speaking constantly, using Bardic Inspiration to keep companions moving. If cornered, she fights with her decorated walking stick but prefers to escape, bargain, or turn the battlefield into a confusing story with misleading shouted directions.
Nessa Brak
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Decorated Walking Stick (weapon)A balanced ashwood walking stick capped with a brass ring, used as both support and weapon.
- Embroidered Leather Armor (armor)Fine leather armor concealed beneath her embroidered waistcoat.
- Roads-and-Voices Journal (adventuring gear)A small notebook filled with names, overheard sayings, road conditions, and unfinished songs.
- Cracked Travel Drum (musical instrument)A compact hand drum with a cracked rim that produces a strangely compelling beat.
- Marker Threads (tool)A bundle of colored threads used to mark safe paths, suspicious buildings, and places where someone needs help.
Possessions
Background
Nessa was born in the hill-glen settlement of Brackenwold, where gnomes serve as guides, singers, herbalists, and keepers of spoken history. Her mother embroidered ceremonial map-cloths, while her father maintained the settlement's archive of songs and boundary oaths. Nessa showed no talent for tinkering and disliked the smell of hot metal, but she possessed an uncanny ear for voices and could reproduce a melody after one hearing. At sixteen, she joined a traveling company of couriers and performers, carrying messages through disputed valleys under the harmless cover of entertainment. Her formative experience came during the Ashbell Winter, when a landslide buried a refugee road. Nessa spent two days in a snow-choked watch hut with strangers, keeping them awake by telling stories in the voices of people they had lost. One survivor later told her that her performance had saved his life. Since then, Nessa has treated stories as practical tools rather than decoration. She now travels between villages, recording endangered local histories, exposing forged treaties, and quietly searching for the official who redirected the road signs that caused the Ashbell disaster. She suspects the culprit is still powerful.
Role in the story
A lively ally and information broker who can guide the party through unfamiliar communities, preserve testimony, and uncover the political history behind a regional crisis. She may become a recurring companion, or a vulnerable witness the party must protect.
“Her mother embroidered ceremonial map-cloths, while her father maintained the settlement's archive of songs and boundary oaths.”
- Faction
- Informal member of the Wayfarers' Chorus, a loose network of performers, couriers, guides, and local historians. Secretly opposed to the provincial office that controls road charters.
Known connections
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