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Fitzjerr Prout

Human · Rogue, Inquisitive · Level 5

Fitzjerr Prout

Scholar-investigator and former magistrate's clerk
“Would you repeat the sentence as it was written?”
AC15
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“a persuasive piece of paper,”
From how they speak

Voice

A dry, close-miked rasp with a papery catch at the end of long sentences, worn in by years of reading aloud and asking people to repeat themselves. His consonants are crisp, as if he were copying them into a ledger, while his vowels carry the rounded warmth of someone raised among ordinary shopkeepers rather than courtly speakers. When angry, he speaks faster and more precisely, not more softly.

His words are clipped but not abrupt, shaped by years of copying testimony and reading aloud for magistrates who demanded exact phrasing. He pauses before proper names and gives each syllable careful weight. He has a habit of turning a statement into a question by repeating its last few words with a slight lift, inviting the speaker to hear the weakness in them.

Speech patterns

Frames questions as requests for exact wording: "Would you repeat the sentence as it was written?"
Uses dry, precise observations rather than insults.
Repeats a person's claim with one small alteration to see whether they correct it.
Calls an unverified document "a persuasive piece of paper," never "proof."

How to play them

Begin with a practical question about the matter at hand, then watch how the answer is delivered. Fitzjerr is more receptive to precise evidence than rank or charm. He will help people who are candid about uncertainty, but he withdraws trust from anyone who pressures a witness or insists that a seal speaks for itself.

Goal

Find the maker and intended beneficiaries of the forged seals, then establish the truth without letting another vulnerable person become the convenient culprit.

Motivation

He wants evidence to protect ordinary people from those who can make a lie look official. Beneath that principle is a private hope that one carefully solved case might make the old mistake feel less permanent.

Secret · GM only

Appearance

Fitzjerr is neat in the way of a man who believes disorder is evidence. He has a compact, attentive face, a blunt jaw, and teeth that meet in a slightly uneven line; when he laughs, which is rare but genuine, the whole jaw shifts sideways with a small click. He takes up very little room at a table, yet somehow makes everyone else feel they are sitting for examination. His whiskers are clipped into two precise grey points, an early streak of silver made more conspicuous by dark brown hair. He moves in short, economical steps, pausing at thresholds to inspect the floor before he crosses. His black coat has an old magistrate's cut, softened at the elbows and polished at the cuffs from years of handling documents. A monocle hangs from a cord at his breast. The unexpected detail: he keeps a pocketful of sugared fennel seeds and offers them gravely to nervous witnesses, as if they were a formal part of the proceedings.

Clothing

An old magistrate's black wool coat, clean but visibly mended at the inner elbows, with a high collar, dull brass buttons, and pockets arranged for papers and tools. He wears a cream waistcoat, ink-dark trousers, practical boots, and a monocle on a braided cord.

Body language

He leans toward documents and away from grand gestures. His head tilts sharply when a detail contradicts testimony, and his eyes narrow as if trying to bring a signature into focus even when he is listening to a person. He keeps his elbows close and his feet planted, making his careful stillness feel more imposing than his small frame. When caught in a lie himself, his thumb rubs the monocle cord.

Height
5 feet 7 inches
Build
Compact and narrow-shouldered, with a straight back maintained by habit rather than comfort.
Eyes
Dark hazel, often narrowed behind the monocle.
Hair
Dark brown, combed close and beginning to silver at the temples; the whiskers at his mouth are distinctly grey.
Skin
Light olive with a faintly sallow cast from long hours indoors.
Age
Twenty-eight, though his carefully groomed grey whiskers make strangers assume he is older.
Gender
Male
Size
Medium

Distinguishing features

A monocle hangs from a braided cord and is used to inspect every signature and seal.
Grey whiskers are clipped into two small, meticulously even points.
His jaw clicks faintly when he laughs, revealing a slightly uneven row of teeth.
Sugared fennel seeds in a labeled paper twist are his unexpected comfort and customary offering.

Personality

14 traits and drives

Fitzjerr is courteous but not soothing: he gives people time to answer, then notices when they use that time to build a story. He is patient with the frightened and relentless with the self-important. In a quiet room he can be almost companionable, sharing fennel seeds and dry jokes; under pressure he becomes methodical and stubborn, treating every pause as evidence. He wants justice to be humane, yet his habit of reducing people to statements and inconsistencies can make him seem colder than the officials he despises.

Alignment
Neutral Good

Quirks

Turns a document upside down before reading it, claiming the change of angle reveals pressure marks.
Counts the syllables in a witness's full name under his breath while checking its spelling.
Offers fennel seeds to anxious people, then forgets to eat any himself.
Tests a chair with two careful taps before sitting, even in familiar rooms.
When thinking, polishes the monocle with the corner of his coat and then immediately checks for lint.

Habits

Examines a seal, signature, or paper edge before addressing its owner.
Keeps his own notes in duplicate, hiding one copy somewhere inconvenient to search.
When a frightened person speaks, offers fennel seeds before asking the next question.
If a powerful person enters, he becomes more exact rather than more deferential.
After a bad discovery, he cleans his monocle and starts his questioning again from the beginning.

Traits · 4

He offers a nervous witness a fennel seed with the same gravity he gives a signed affidavit.
He can sit through a long silence without blinking, but becomes impatient with an answer that is nearly precise.
He enjoys small, private jokes and dislikes public humiliation, even when the target deserves it.
He wants to trust people and continually invents tests that make trust difficult.

Flaws · 4

Can turn a conversation into an interrogation even when compassion would serve better.
Treats paperwork as more reliable than emotion, including his own.
Will keep investigating a case after the people involved have asked him to stop.
Carries guilt as if suffering were a form of restitution.

Fears · 3

That another innocent person will pay for a conclusion Fitzjerr was too proud or hurried to question.
That the forged-seal trail will prove his former mentor knowingly protected the guilty.
Being unable to distinguish a convincing lie from the truth when someone he loves is involved.

Wants and needs · 3

He wants access to court records without alerting the clerk behind the forged seals.
He needs to tell Sibel the whole truth about her father's case.
He needs a trustworthy companion who can challenge his conclusions without dismissing the evidence.

Combat

AC 15 · HP 32 · 30 ft.

Fitzjerr avoids a fair duel. He studies a foe's tells, uses cover and Cunning Action to reposition, and applies Sneak Attack against an isolated or distracted target. He prefers to disarm, obstruct, or escape rather than kill. If an ally is threatened, he uses Uncanny Dodge to stay in the fight and targets the attacker who is directing the others.

Fitzjerr Prout

Medium humanoid (human), neutral good
Armor Class15
Hit Points32
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsInsightInvestigationPerceptionStealthSleight of HandDeception
SensesPassive Perception 16; passive Investigation 14; passive Insight 16.
Languages
Common,
Dwarvish
Sneak Attack (): Once per turn, Fitzjerr deals an extra damage when he hits with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target and Fitzjerr does not have disadvantage.
Cunning Action. Fitzjerr can take the Dash, Disengage, or Hide action as a bonus action.
Uncanny Dodge. When a visible attacker hits Fitzjerr with an attack, he can use his reaction to halve the attack's damage.
Inquisitive. Fitzjerr can use a bonus action to make a Wisdom (Insight) check against a creature's Charisma (Deception) check. If he succeeds, he can use Sneak Attack against that creature without advantage for 1 minute, provided he does not have disadvantage.
Ear for Deceit. When Fitzjerr makes a Wisdom (Insight) check to determine whether a creature is lying, a d20 roll of 7 or lower counts as an 8.
Eye for Detail. Fitzjerr can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object, or an Intelligence (Investigation) check to find or decipher clues.
Steady Eye. If Fitzjerr moves no more than half his speed on his turn, he has advantage on any Dexterity (Stealth) check made on that turn.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage, or 14 ( plus ) if Sneak Attack applies. Fitzjerr usually aims for a weapon hand, belt, or coat seam rather than a vital spot.
Hand Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 6 () piercing damage, or 13 ( plus ) if Sneak Attack applies.
Cunning Fingers. Fitzjerr makes a Dexterity (Sleight of Hand) check contested by a creature's Wisdom (Perception) check to plant or remove a small object, or a Dexterity (Sleight of Hand) check to use thieves' tools on a lock or trap.

Reactions

Uncanny Dodge. When an attacker Fitzjerr can see hits him with an attack, he halves the attack's damage.

Services they sell

Can investigate a document, seal, or apparent forgery.
Can interview witnesses and identify inconsistencies in testimony.
Can pick a mundane lock or search a room for concealed evidence.

Rewards they can give

A verified copy of a document or a careful explanation of how it was altered.
An introduction to a magistrate, clerk, or archivist who still respects evidence.
A share of recovered evidence or a modest fee for work that does not endanger a witness.

Equipment

  • Old magistrate's coat (clothing)A well-kept but mended black coat with concealed pockets for evidence and tools.
  • Monocle (tool)A monocle on a cord, useful for close inspection and difficult to lose in a hurried search.
  • Rapier (weapon)A narrow, balanced blade carried discreetly beneath the coat.
  • Hand crossbow (weapon)A compact hand crossbow with a spare case of bolts.
  • Thieves' tools (tool)A fine set of picks and tension tools kept wrapped in oilcloth.
  • Investigator's kit (tool)A magnifying lens, sealing wax samples, ink, blank paper, and a notebook containing careful copies of testimony.
  • Fennel seeds (personal)Small paper twists of sugared fennel seeds, offered to witnesses and eaten when he needs to think.

Possessions

A notebook of copied testimony and case references
The ferryman's unsent final letter
A packet of sugared fennel seeds
A small collection of suspicious wax impressions

Background

Fitzjerr was raised above a provincial copyist's shop, where his mother taught him to read contracts before he could afford books of his own. He apprenticed to Magistrate Orsik Vell, learning that the smallest alteration in a witness's wording could change who went hungry or who went free. His formative rupture came during the Glassford ferry inquiry: he accepted a clean-looking seal as genuine and helped convict a ferryman for a murder committed by a well-connected landholder. The ferryman died in custody before Fitzjerr uncovered the forged wax beneath the seal's outer layer. Since then, Fitzjerr has treated every signature as a claim that must be tested, not a truth to be trusted. He left the magistrate's service and now works as a scholar-investigator, tracing forged orders, fraudulent inheritances, and missing people. He still sends money to the ferryman's daughter, Sibel, who has never forgiven him and never refuses it. His former mentor, Orsik, quietly supplies cases but fears Fitzjerr will expose the magistrate's role in burying the ferry inquiry. Fitzjerr is currently following a trail of copied seals that link several disappearances to a court clerk who once taught him.

Role in the story

A meticulous investigator who can expose a conspiracy, authenticate a crucial document, or serve as a morally complicated ally. His old mistake and concealed evidence make him valuable to characters seeking justice, but his ties to the magistracy can bring danger to anyone who works with him.

“He apprenticed to Magistrate Orsik Vell, learning that the smallest alteration in a witness's wording could change who went hungry or who went free.”
From their background
Faction
Formerly served the provincial magistracy; now works independently and maintains a discreet, uneasy correspondence with former mentor Orsik Vell.

Known connections

Sibel, the ferryman's adult daughter, receives money from Fitzjerr and distrusts his explanations.
Magistrate Orsik Vell, his former mentor, gives him discreet investigative leads while concealing his own part in the old inquiry.
Tamas, a court copyist and former fellow apprentice, is the likely source of the forged seals Fitzjerr is tracking.
Major secret · GM only
Minor secrets · GM only

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