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Brannoch

Human · Commoner · Level 0

Brannoch

Pilot representative and critic of the Council's salvage jurisdiction
AC11
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, grain-edged voice shaped by shouting across wet decks and speaking over wind. Consonants land firmly, as if secured with a knot; a faint rasp remains after long days outdoors. He is not loud by nature, but projects cleanly when a crew needs to hear him.

His sentences are clipped and workmanlike, with navigation terms used as ordinary comparisons. He rarely embellishes a fact and asks for measurements when others offer impressions. When discussing someone lost at sea, he states the place and conditions plainly rather than softening them.

Speech patterns

Asks, "Which tide?" whenever someone gives a plan without specifying timing.
Cuts through grand claims with practical questions about depth, weather, crew, and load.
Uses short, concrete sentences, then pauses to see whether the other person has understood.
When discussing the dead, avoids metaphor and names exact places, times, and conditions.

How to play them

Brannoch tests credibility with practical questions rather than charm. Show that you understand the risks borne by crews, bring a specific fact or witness, and he will share charts and contacts. Empty rhetoric makes him terse; honest uncertainty earns more respect than confident bluffing.

Goal

Force the Harbor Council to recognize that recovered cargo is not automatically civic salvage, and secure a fair claim for the crews who risk their lives to retrieve it.

Motivation

He wants working pilots to be treated as experts in their own waters, not as convenient witnesses after the Council has already decided who owns a wreck.

Secret · GM only

Appearance

Brannoch has weather-browned skin with pale salt tracks at his temples and a fine, pebbled texture across his cheeks from years of spray and wind. His shoulders angle forward as if braced against a deck's roll, but his feet stay planted with uncanny steadiness. He constantly checks the small brass tide dial clipped inside his coat, even while speaking, a habit noticeable within moments. Unexpectedly, he carries a tiny folded paper theater in his breast pocket and builds miniature stage sets during long hearings.

Clothing

A tar-dark wool coat with patched elbows, a high collar stiffened by salt, and a green scarf used as a sling, signal, or dust mask. His boots are deeply scored by deck grit. A clean, carefully folded handkerchief is tucked into one cuff for making paper miniatures.

Body language

He leans into a conversation like a man listening for a change in wind, chin slightly lowered and eyes fixed on the speaker's hands. When a claim sounds rehearsed, one thumb starts circling the tide dial through his coat. On deck, his balance is effortless; on dry stone, he stands with his weight ready to shift.

Height
5 feet 7 inches
Build
Compact, sturdy, and rope-strong, with a forward-set posture and a sailor's habitual balance.
Eyes
Deep hazel, often narrowed against glare
Hair
Iron gray, cropped close and usually flattened by a wool cap
Skin
Weather-browned, with pale salt tracks at the temples and a roughened, wind-pebbled texture
Age
54
Gender
Man
Size
Medium

Distinguishing features

A salt-roughened face with pale tide marks at the temples.
A persistent thumb-circle over the brass tide dial hidden inside his coat.
A miniature paper theater that he folds during long meetings.

Personality

13 traits and drives

Blunt and observant, Brannoch is difficult to impress but not impossible to move. He distrusts polished speeches because he has seen elegant plans drown people, yet he is quietly moved by practical kindness and competent work. In public, he is dry and exacting; among tired crews, he can be wry and generous. When grief catches him off guard, he becomes more formal rather than more openly emotional.

Alignment
Lawful neutral

Quirks

Builds a tiny paper stage during long meetings and changes its paper figures to represent whoever is speaking.
Taps the tide dial twice against his chest before boarding any boat.
Collects pebbles from sandbars that have moved since the last official survey.
Refuses to drink from a cup with a chipped rim, saying it makes the water taste like a bad forecast.

Habits

Checks his tide dial before answering questions about travel, even when the matter is plainly unrelated.
Studies boots and hems for signs of mud, tar, or deck work before deciding whether someone understands the harbor.
During hearings, quietly folds paper into boats, cranes, and tiny stages, then leaves them on the table as visual reminders of who is performing.
If someone describes a real practical problem clearly, he becomes unexpectedly patient and helps them work through it.

Traits · 4

Respects demonstrated competence more than status or confidence.
Notices small inconsistencies and remembers them for years.
Protective of working crews, but impatient with anyone who treats them as helpless.
Privately sentimental about small handmade things, though he would deny that this matters.

Flaws · 3

He can mistake a person's lack of maritime experience for lack of intelligence.
He presses disputes long after compromise would help the people he intends to protect.
He withholds grief until it emerges as coldness toward those trying to comfort him.

Fears · 3

That another preventable wreck will be called an act of weather and buried in procedure.
That his anger has made him unable to distinguish justice from revenge.
That the pilots will lose their right to refuse an unsafe passage.

Wants and needs · 3

Needs the Council's original survey records before the grain salvage hearing.
Wants the recovered grain released to the crews and neighborhoods that need it.
Needs to trust someone with the chart he has hidden.

Combat

AC 11 · HP 5 · 30 ft.

Brannoch avoids a fight and uses cover, shouted directions, and nearby obstacles to make an escape route. If trapped, he strikes once with his belaying pin and tries to disengage. He is most effective on a vessel or in a crowded dock where he can exploit footing and direct allies.

Brannoch

Medium humanoid (human), lawful neutral
Armor Class11
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerceptionSurvivalInvestigationWater vehicles
SensesPassive Perception 12
Languages
Common
Harborwise. Brannoch has advantage on checks to identify tides, currents, shoals, and safe routes through familiar waters. This is a custom narrative feature, not a rules-system feature.
Level 0 civic representative. Brannoch is not a trained adventurer and has no class levels.

Actions

Belaying Pin. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Brannoch fights with a belaying pin only when cornered.
Call the Current. Brannoch barks a precise navigational instruction to one ally within 30 feet who can hear him. That ally may immediately move up to 5 feet without provoking opportunity attacks, provided the route is not blocked. Custom action.

Reactions

Deckside Obstruction. When a creature Brannoch can see within 5 feet targets him with a melee attack, he can use his reaction to impose disadvantage on that attack by jamming a chart case, chair, or other loose object into the attacker's path. Custom reaction; once per round.

Services they sell

Can assess a proposed harbor route and identify likely navigational hazards.
Can introduce visitors to working pilots and salvage crews.
Can explain the practical consequences of Harbor Council notices and salvage claims.

Rewards they can give

A hand-copied route through the outer shoals, annotated with current hazards.
A credible introduction to the pilots who recovered the disputed grain cargo.
A public statement supporting the party's account if they provide verifiable evidence.

Equipment

  • Tide dial (tool)A worn, calibrated brass tide dial in a protective leather case, inherited from his first pilot.
  • Belaying pin (weapon)A short hardwood pin carried for securing lines; its grip is polished smooth by use.
  • Chart case (equipment)A waxed chart case containing hand-copied shoal notes and disputed Council charts.
  • Paper scraps (personal)A bundle of paper scraps for folding miniature boats and stages.

Possessions

A brass tide dial in a leather case
A marked copy of an old harbor chart
A pocketful of folded paper miniatures
A union petition bearing the names of working pilots

Background

Brannoch grew up ferrying fishers and cargo between the shoals beyond the harbor, learning to read water by the color of foam and the smell of mud exposed at low tide. At twenty-nine, he piloted a crowded evacuation barge through a storm after a council chart directed it toward a newly shifted sandbar. He saved most aboard, but his younger brother, Tekk, was among those lost when the barge split. The Council called the wreck an unforeseeable act of weather and claimed the salvage rights to the scattered cargo. Brannoch joined the pilots' representation afterward, first to challenge the charting office and then to contest the Council's broad interpretation of salvage jurisdiction. He remains close to his sister, Kumi, who runs a net-mending shed and believes his public fights keep him from grieving. His current dispute concerns a wrecked grain ship whose cargo is keeping three waterfront districts fed; the Council has ordered it seized as salvage, while Brannoch argues that the cargo belongs to the starving crews who recovered it.

Role in the story

A civic witness, practical guide, and source of pressure against the Harbor Council. Brannoch can help the party navigate harbor politics, but his concealed chart makes him both a valuable ally and a dangerous target.

“At twenty-nine, he piloted a crowded evacuation barge through a storm after a council chart directed it toward a newly shifted sandbar.”
From their background
Faction
Elected representative of the harbor pilots; a persistent critic of the Harbor Council's salvage jurisdiction, though he insists that pilots' safety and fair salvage rules are not the same cause.

Known connections

Kumi, his older sister, repairs nets at a waterfront shed and presses him to stop turning every loss into a public case.
Tekk, his dead younger brother, remains the private measure by which Brannoch judges the Council's decisions.
Galt, a junior harbor clerk, quietly passes him draft notices and fears being caught.
Tog, a pilot who once testified against him, still trusts Brannoch to guide a boat through dangerous water.
Major secret · GM only
Minor secrets · GM only

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