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Rusk Davor

Human · Blacksmith (custom non-spellcasting NPC class) · Level 5

Rusk Davor

Blacksmith
“s got the balance of a shovel with a cracked haft.”
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, chest-resonant rasp with a slight catch after long hours in forge smoke. He projects without shouting, and his words carry a craftsman's clipped rhythm, with an exact stress on numbers, measurements, and promises.

His voice is a dry, chest-resonant rasp, shaped by smoke, hot air, and years of calling instructions over the ring of an anvil. He clips the ends of practical statements and gives measurements careful emphasis. His words come quickly when discussing a repair, but he leaves deliberate gaps after questions, as if allowing the answer to cool before he handles it.

Speech patterns

Uses practical comparisons: 'That plan's got the balance of a shovel with a cracked haft.'
Asks one question at a time and waits through silence for a real answer.
Calls customers by the thing they are carrying until he learns their names.
When embarrassed, changes the subject to the quality of someone's boots or equipment.

How to play them

Treat Rusk as a working craftsperson first. Specific questions about how an item failed earn his attention; flattery does not. If the characters show concern for the shop or Odel, he becomes candid, but he will not reveal the hidden water-rights marker until he trusts them to protect the village rather than simply exploit the dispute.

Goal

Keep the smithy and its stream rights in the village without asking Odel to bear the cost of Rusk's old guilt.

Motivation

To make durable things, protect the people who depend on them, and prove to himself that his past failure at the flood does not have to define every choice he makes.

Secret · GM only

Appearance

Rusk is broad through the shoulders and thick in the forearms, with a soot-dark beard cropped close so sparks cannot catch in it. His skin is permanently browned by furnace heat, and his short black hair curls damply at his temples. His hands are blunt, callused, and crosshatched with tiny pale nicks from years of metalwork; the nails are always dark with scale. In a room, his eyes travel first to hinges, buckles, and weapon grips, then to whoever is speaking. He walks with a measured, heel-first tread that makes the floorboards answer. Unexpectedly for a smith, he keeps a tiny pressed-flower bookmark tucked into the cuff of his work apron, carefully replaced whenever it crumbles.

Clothing

A soot-stained leather apron over a russet wool shirt, rolled sleeves, thick trousers, and scarred boots with iron toe caps. A pressed-flower bookmark is tucked into the apron cuff.

Body language

At ease, he leans his hip against the anvil and watches people from beneath lowered brows. When calculating, his thumb rubs the seam of a hammer handle. In anger he plants both feet, squares his shoulders, and looks directly at the person instead of the object. He rarely folds his arms because he dislikes hiding his hands.

Height
5 feet 10 inches
Build
Broad-shouldered, heavy forearmed, and sturdy without being fat; his stance is stable and slightly wide from years of working at the anvil.
Eyes
Dark hazel
Hair
Black, cropped short and curling at the temples
Skin
Warm brown, darkened and roughened by years beside the forge
Age
Forty-two, in the middle years of a life spent at the forge
Gender
Male
Size
Medium

Distinguishing features

His gaze checks the fastenings and construction of a room before it settles on the people in it.
His hands are thickly callused, with soot embedded in the creases and small pale nicks across the knuckles.
A tiny pressed-flower bookmark is always tucked into his apron cuff, an unexpected keepsake for a practical smith.

Personality

13 traits and drives

Rusk is patient with honest beginners but brisk with people who pretend to know a craft they have never tried. He takes pride in being dependable, yet distrusts praise because he fears it will make him careless. At the forge he is methodical and almost gentle with a piece of metal; when someone threatens his family or apprentices, he becomes direct and immovable. In private, he is sentimental about small gifts and terrible at admitting it.

Alignment
Neutral Good

Quirks

Taps an iron object twice with a fingernail before trusting it.
Keeps a running count of how many times a customer says 'just a scratch' about damaged gear.
Turns misplaced nails into tiny, serviceable hooks rather than throwing them away.
Moves his flower bookmark to whichever apron he plans to wear tomorrow.
Names a tool only after it has broken once and been successfully repaired.

Habits

Tests the balance of any tool someone hands him before commenting on it.
When worried, cleans soot from already-clean tools.
Stops work to help a child or apprentice, then returns to the task without making a show of the interruption.
If a customer lies about how a weapon broke, he asks what the weapon was used against rather than accusing them directly.

Traits · 4

He offers practical help before emotional comfort, then stays nearby until the other person is ready to talk.
He is proud of sound workmanship but dismisses compliments with a joke about the customer paying too much.
He is usually slow to anger, but becomes uncompromising when someone treats workers as disposable.
In a quiet mood, he remembers small details people told him weeks ago and brings them up without warning.

Flaws · 3

Withholds bad news until he believes he has a fix, often making the eventual problem worse.
Can mistake a refusal to accept help for a lack of courage.
Is stubborn about work he has personally tested, even when circumstances have changed.

Fears · 3

That the water-rights dispute will divide the village and repeat the losses of the flood at the pass.
That Odel will discover the hidden marker and decide Rusk's secrecy has damaged their trust.
That his work will be used to make someone else feel powerful rather than to keep people safe.

Wants and needs · 3

Wants Odel to trust him with the full truth before the water-rights dispute becomes public.
Needs help confirming who altered the marker and why.
Wants the stream to keep serving the smithy, mill, and homes downstream.

Combat

AC 16 · HP 44 · 30 ft.

Rusk fights to create space between danger and the shop's customers. He uses the anvil and workbench as cover, targets weapons or hands when possible, and tries to pull a threatening foe off balance with his tongs. He avoids pursuit and will surrender rather than risk Odel or the apprentices being caught in a brawl.

Rusk Davor

Medium humanoid (human), neutral good
Armor Class16
Hit Points44
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsSmith's ToolsInvestigationAthleticsInsightPerception
SensesPassive Perception 11
Languages
Common
Proficiency bonus +3. Blacksmith is a custom NPC class label, not a D&D 5E player class.
Smith's Tools proficiency. +7, including a +4 Intelligence modifier and +3 proficiency bonus.
Improvised weapon proficiency. Rusk is practiced at using tongs, hammers, and shop tools in a fight.
Custom feature, Shop-Floor Footing. While standing on worked stone or packed earth, Rusk has advantage on ability checks and saving throws made to resist being shoved or knocked prone.

Actions

Forging Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () bludgeoning damage, or 10 () if used with two hands. The hammer is a custom-forged martial weapon.
Tongs Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. Rusk can use the tongs to pull a Small or Medium creature 5 feet toward him if it fails a Strength saving throw.
Hot Scale. Rusk hurls a fist-sized piece of hot scale at one creature he can see within 20 feet. Ranged Weapon Attack: to hit. Hit: 6 () fire damage. The target must succeed on a Dexterity saving throw or have disadvantage on its next attack roll before the end of its next turn as sparks sting its eyes.
Multiattack. Rusk makes two Forging Hammer attacks.

Reactions

Turn the Blow. When a creature Rusk can see hits him with a melee attack, he adds 2 to his AC against that attack, potentially causing it to miss. He can use this reaction while holding a hammer or tongs.
Shopkeeper's Retort. When a creature within 5 feet moves away from Rusk, he can make one Forging Hammer attack against it.

Services they sell

Repairs mundane metal tools, weapons, and armor.
Can assess a metal object's quality and likely point of failure.
Offers practical advice about fortifications, hinges, gates, and metalwork.

Rewards they can give

Repairs a damaged mundane weapon or suit of armor at no labor cost if the party helped protect the smithy.
Can identify whether a metal object was forged locally, hurriedly, or with unusual materials.
May provide a reliable custom-forged tool as a token of trust.

Equipment

  • Forging hammer (weapon)A balanced, custom-forged hammer with a square face, leather-wrapped haft, and a small maker's mark on the poll.
  • Smith's tongs (tool and improvised weapon)Long iron tongs used for handling hot stock; their hooked jaws can catch a weapon or belt.
  • Forge clothing (clothing)A heavy leather apron, thick gloves, and soot-dark work clothes. The apron counts as no armor.
  • Flower bookmark (keepsake)A small pressed flower kept between scraps of waxed paper.

Possessions

A custom-forged hammer and long smith's tongs
A set of Smith's Tools
A pressed flower wrapped in waxed paper
A concealed duplicate water-rights marker under a loose stone beneath the forge

Background

Rusk grew up in a river settlement where his mother repaired tools and his father made nails by the thousand. At nineteen, he took a post maintaining the bridgeworks at a remote mountain pass. During a spring flood, a damaged gate jammed while families were trapped on the wrong bank. Rusk stayed in the rising water to cut the gate free, saving several people but losing the old bridge and the settlement's only safe crossing. He learned then that a perfect piece of work can still fail if nobody asks what it must endure. He returned home, married the smith keeper, Odel, and built a reputation for tools that last rather than show off. Now a mine buyer named Vaska is pressuring Odel to sell their shop's old water rights, and Rusk suspects the buyer intends to divert the stream from the village mill. He has not told Odel that he forged a duplicate of the original water-rights marker and hid it beneath the forge floor.

Role in the story

A capable ally and source of practical equipment, caught between his husband's livelihood and a water-rights scheme that could imperil the whole village. His hidden evidence can turn a local dispute into a consequential choice for the party.

At nineteen, he took a post maintaining the bridgeworks at a remote mountain pass.
From their background
Faction
Independent smith at the village smithy, which locals call 'Third Bend' after a faded survey marker on the stream road.

Known connections

Odel, his husband and the keeper of the smithy, has a quick eye for customers and a slower temper than Rusk.
Pelu, a quiet apprentice who is better at fitting hinges than talking to people, looks to Rusk for approval.
Vaska, a mine buyer with a courteous manner and hard bargains, is trying to acquire the shop's water rights.
The village miller, Toma, relies on the same stream and knows that the water-rights marker has gone missing.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Odelhis husband and the keeper of the smithy, has a quick eye for customers and a slower temper than Rusk.
  • Pelua quiet apprentice who is better at fitting hinges than talking to people, looks to Rusk for approval.
  • Vaskaa mine buyer with a courteous manner and hard bargains, is trying to acquire the shop's water rights.
  • The village millerToma, relies on the same stream and knows that the water-rights marker has gone missing.

Species

Human

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