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Mary Hirst - AI-generated fantasy NPC

Mary Hirst

Barguest (custom fey creature) · Hexdruid (custom druidic tradition) · Level 5

Mary Hirst

Livestock owner
“the wrongness”
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, weathered voice shaped by calling to livestock over open pasture. Yorkshire vowels give it a grounded local rhythm; a quick nasal intake often precedes her words. She speaks with warmth when telling stories or tending animals, but under threat she becomes clipped, loud, and unmistakably commanding.

Her voice carries the grain of a lifetime calling across fields: clear, work-worn, and direct, with a Yorkshire cadence that rounds some vowels and clips unnecessary words. Before she speaks there is often a small intake through her nose, a habit from cold mornings and animal sheds. When angry, she becomes more forceful and exact, not softer; when afraid, she asks practical questions in quick succession.

Speech patterns

Uses plain Yorkshire phrasing and practical questions, especially when anxious.
Talks about supernatural danger indirectly, calling it 'the thing' or 'the wrongness' until she trusts her listener.
When discussing Oswin's old adventures, she begins warmly, then tests his memories with precise questions.
Her sentences shorten when she is frightened, but her voice does not become meek; she becomes blunt and difficult to distract.

How to play them

Mary is courteous but watchful with strangers. Earn trust by treating William as a person rather than a curiosity, respecting her work, and being frank about danger. Do not press her to denounce Oswin; ask what she remembers and let the contradiction stand. If someone threatens her son, she becomes direct and formidable.

Goal

Keep William safe, discover what happened on her wedding night, and learn whether Oswin can be trusted without surrendering the man she remembers.

Motivation

Love, maternal protectiveness, and the need to make sense of a memory that her husband has never honestly explained.

Secret · GM only

Appearance

Mary is a fair-haired Yorkshire livestock keeper with blue eyes and weather-reddened cheeks. Rain roughens the skin around her mouth, and wool grease and hay dust cling to the cuffs of her sleeves. She moves with a careful, economical steadiness, always placing herself between her son and an open door. When frightened, she goes unnaturally still, as if listening for hooves on a road no one else can hear. The unexpected detail is her habit of mending tiny, elaborate paper animals for William, folding them from feed invoices with the patience of a village craftswoman.

Clothing

A serviceable wool skirt, patched bodice, coarse apron, and weather-darkened shawl, with a plain cap against the Yorkshire rain. A small iron pair of scissors rides in a hidden pocket; she keeps a separate iron thimble where William sleeps.

Body language

She stands as if braced against a gust, shoulders subtly turned to shield William. Her thumb rubs the seam of her pocket where the scissors rest. When Oswin is tender, she leans toward him before catching herself; when his shadow seems wrong, she plants both feet and watches the empty space above his shoulders.

Height
About 5 feet 6 inches.
Build
Strong through the shoulders and forearms from lifting feed, hauling gates, and tending stock; sturdy rather than imposing.
Eyes
Clear blue, bright as winter sky and especially unsettling when she holds someone's gaze.
Hair
Blond, usually pinned or tied back for work, with loose wisps escaping in damp weather.
Skin
Fair, with wind-reddened cheeks, a faintly rough texture from cold weather and outdoor work, and small pale freckles across her nose.
Age
Young adult by her own account; she has not visibly aged since she met Oswin, and her real years may number several human lifetimes.
Gender
Female
Size
Medium

Distinguishing features

Clear blue eyes that fix on a listener with unnerving steadiness when she suspects a lie.
A persistent scent of lanolin, wet wool, and crushed mint from the livestock and herbs she handles.
She pauses for a small, catching intake of breath before speaking, as if checking whether the room has answered first.
Her old iron scissors are always within reach, though she never explains why.

Personality

16 traits and drives

Mary's affection is genuine but guarded: she can laugh warmly at Oswin's old stories, then immediately test him on a detail that does not fit. She is tender with sick animals and her son, yet brisk with adults who waste time. In calm moments she is observant and practical; under pressure she becomes stubbornly courageous, though afterward the fear catches up with her.

Alignment
Neutral, protective of her household but governed by old fey bargains rather than human law.

Quirks

Taps each gatepost twice with her knuckles before opening a field gate.
Turns a cup upside down on the table whenever a storm begins at night.
Folds scraps of paper into tiny animals while listening, then leaves them facing the door.
Counts sheep aloud in pairs rather than singly, and loses her place if someone says Oswin's name.
Touches the pocket holding her scissors whenever she passes a standing stone or old boundary marker.

Habits

At the seasonal quarter-days, she keeps watch until dawn and refuses to let Oswin or William cross a threshold alone.
She tends livestock with easy competence, speaking to each animal as if it has earned a private confidence.
When Oswin tells an old road story, she listens fondly, then asks one small question about a place or date he should remember.
She checks that the iron scissors are still in her pocket whenever Oswin enters the room.
She offers practical help before emotional comfort, then feels guilty when people mistake this for coldness.

Traits · 4

She comforts frightened children and animals with an almost instinctive gentleness, but expects grown people to manage their own discomfort.
She longs to believe Oswin's stories and still listens closely for the lie in them.
She is sensible about weather, money, and livestock, yet trusts old seasonal warnings more than a priest's reassurance.
She can face a dangerous animal without flinching, but the sound of Oswin's footsteps stopping outside a dark room can freeze her.

Flaws · 4

Her need to watch over William can become controlling and isolate him from ordinary friendships.
She conceals fear behind practical routines, making it difficult for others to know when she needs help.
She gives Oswin the benefit of the doubt even when his evasions repeat.
She may use the iron she fears as a weapon without considering the harm it causes her.

Fears · 4

That the red-eyed, headless creature will appear again and claim William.
That Oswin's love is genuine but his nature is not human, and that she will have to choose between the two.
That her father's suspicion will become a scheme that puts William in danger.
That she will lose another child and be unable to protect the one she has.

Wants and needs · 4

A truthful account from Oswin about the wedding night.
A way to protect William without turning his childhood into a constant vigil.
Someone trustworthy who can investigate the failed pregnancies and the Barguest's presence.
To keep her father's suspicions from becoming a bargain or a trap.

Combat

AC 13 · HP 38 · 30 ft.

Mary avoids a stand-up fight. She uses entangling plants and difficult terrain to separate attackers from William, then attacks the most immediate threat with her crook or necrotic rebuke. If an enemy brings iron close, she retreats or uses Fey Step. She will risk herself to cover her son, but she is reluctant to kill anyone she recognizes as human.

Mary Hirst

Medium humanoid (barguest (custom fey creature)), neutral, protective of her household but governed by old fey bargains rather than human law.
Armor Class13
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomConstitution
SkillsAnimal HandlingNaturePerceptionInsightSurvival
SensesDarkvision 60 ft.; passive Perception 13.
Languages
Common,
Sylvan
Barguest nature (custom): Mary is a fey creature rather than a humanoid. She has advantage on saving throws against being charmed, and magic cannot put her to sleep.
Iron-averse (custom): Contact with worked iron burns Mary. While touching iron, she has disadvantage on attack rolls and ability checks, and she cannot use her fey magic.
Seasonal Threshold (custom): During the old quarter-days, Mary can sense nearby fey crossings and fiendish presences, but the sensation gives her no certainty about what she is sensing.
Hexdruid (custom): Mary is a 5th-level Wisdom-based spellcaster. Her spell save DC is 14 and her spell attack bonus is +6. She has 4 first-level and 2 second-level spell slots.
Fey Step (custom): As a bonus action, Mary magically teleports up to 30 feet to an unoccupied space she can see. Once used, she cannot use this ability again until she finishes a short or long rest.

Spells

Produce Flame (cantrip, conjuration). A small spectral flame appears in Mary's hand and sheds light; she can attack with it, dealing fire damage at character level 5.
Poison Spray (cantrip, conjuration). Mary creates a poisonous thorn that can be hurled at a creature within 30 feet. On a hit it deals piercing damage, and the target makes a Constitution save or takes poison damage.
Entangle (level 1, conjuration). Mary entangles creatures in a 20-foot square of grasping plants. The area becomes difficult terrain; creatures in it make a Strength save or become restrained.
Cure Wounds (level 1, evocation). Mary touches a creature to restore hit points. This spell has no effect on undead or constructs.
Fog Cloud (level 1, conjuration). Mary creates a poisonous cloud in a 20-foot-radius sphere. A creature that enters or starts its turn in the cloud makes a Constitution save or takes poison damage.
Summon Beast (level 2, conjuration). Mary summons a beast spirit in an unoccupied space she can see within 60 feet. It obeys her verbal commands for up to 1 hour and uses the chosen beast form's statistics.
Fog Cloud (level 2, conjuration). Mary creates a 20-foot-radius sphere of fog centered on a point within 120 feet. The area is heavily obscured and lasts up to 1 hour, with concentration.

Actions

Shepherd's Crook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. Mary usually uses this only to drive off a threat.
Barguest's Rebuke (custom). Ranged Spell Attack: to hit, range 60 ft., one creature. Hit: 11 () necrotic damage. A black hound's breath curls around the target's ankles.
Spellcasting (custom). Mary casts a prepared spell, using Wisdom as her spellcasting ability. Her prepared spells are listed in spells.

Reactions

Between Mother and Child (custom). When a creature Mary can see moves within 5 feet of William, Mary can move up to half her speed without provoking opportunity attacks, provided she ends closer to William.
Slip the Furrow (custom). When Mary is hit by an attack she can see, she can use Fey Step to teleport up to 30 feet to an unoccupied space she can see. This uses her Fey Step for the rest period.

Services they sell

Can provide shelter, local directions, and practical help with livestock.
Can identify common animal ailments and judge whether a rural road or pasture is safe.
Can share warnings about local seasonal customs and suspected fey places, once trust is established.

Rewards they can give

A safe night's lodging in the farmhouse if the party earns her trust.
Practical knowledge of local livestock, weather, and rural paths.
A warning about seasonal nights when fey crossings and fiendish activity are more likely.
A folded paper animal from William, if Mary believes the party has genuinely protected him.

Equipment

  • Shepherd's crook (weapon)A well-used wooden crook with a smooth grip and a worn hook, practical for sheep and defense.
  • Iron scissors (tool)A small pair of iron scissors kept hidden in her pocket; a talisman against what she fears, though handling iron pains her.
  • Iron thimble (talisman)A plain iron thimble placed near William's bed as a protective charm.
  • Farm clothes (clothing)A patched wool shawl, apron, and common flat cap suited to rain, mud, and work.
  • Herb bundle (supplies)A little packet of dried mint, yarrow, and other common animal-care herbs.

Possessions

A modest livestock holding and its working gear.
Iron scissors kept in a pocket.
An iron thimble kept near William.
A small sewing kit containing one of William's first black hairs.
A bundle of folded paper animals made for William.

Background

Mary Hirst was raised in Yorkshire among stone walls, wet pasture, and practical warnings about things best left unnamed. She married Oswin Hirst for the warmth of his stories and the gentle steadiness he showed around animals. He told her he was a wandering adventurer who had spent years on the road; she believed him, and loved the man she thought stood beside her. On their wedding night, something headless occupied Oswin's shape: a body crowned by empty air and two red, saucer-bright eyes. Mary has never been able to decide whether Oswin deceived her, whether a Barguest took his place, or whether both things are true. She remembers the encounter as a consummation and has come to believe that the father of her son William may be that creature. William was born with black hair, unlike his blond parents, and burning blue eyes that recall Oswin's. He is slower to learn than other children, and Mary watches him with fierce tenderness. A later child was sickly and died soon after birth; other pregnancies have failed. Oswin has not seemed to age since they met, and he avoids iron with a reflex no explanation quite covers. Mary keeps iron scissors on her person and an iron thimble near William. At the old seasonal turns she watches husband and son through the night, afraid that fae or demons may claim them. Her father, a Yorkshire man with a distant cottage, suspects Oswin's true nature and wants to turn the secret into an advantage for his family. Mary is caught between her love for Oswin, her terror of the headless presence, and her father's designs.

Role in the story

A loving but frightened witness to Oswin's double nature, and a capable rural ally whose suspicions may reveal the truth about the headless Barguest. Her father's attempt to exploit the secret can turn a family conflict into a threat to William.

“She married Oswin Hirst for the warmth of his stories and the gentle steadiness he showed around animals.”
From their background
Faction
No formal faction. Her strongest allegiance is to her household and the livestock she keeps.

Known connections

Oswin Hirst, her husband, whom she loves and fears in equal measure. She believes he deceived her about their wedding night and watches for signs that the creature has returned.
William Hirst, her young son, born with black hair and striking blue eyes. Mary fears for his health and suspects the Barguest may be his father.
Her unnamed father, who keeps a distant Yorkshire cottage and suspects Oswin's nature. He means to exploit what he learns for the benefit of his household.
The local livestock owners and market folk, who know Mary as a capable, private woman and rely on her judgment about sick animals.
Major secret · GM only
Minor secrets · GM only

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