Cevrani ir'Wesh
Cevrani ir'Wesh
At the table
“Please stand where you can see the aft compass.”
Voice
A work-trained voice that carries over wind and engine noise, with a dry rasp from years in cold, salt-heavy air. Cevrani places emphasis on directional words and safety instructions, as if speaking around the constant imagined clatter of a deck. The name Cevrani is spoken with a compact, clustered start and a quick, open ending.
Cevrani speaks in short, clear work phrases shaped by years of calling instructions over wind and machinery. Their words have a dry rasp at the edges from cold air and salt, but carry easily across a deck. They clip sentence endings when concentrating and use precise directional language. Under coercion, their delivery stays composed while their thumb gives away the strain.
Speech patterns
How to play them
Treat Cevrani as a capable professional, not as a helpless captive. A private, specific question about the repeated check or a route discrepancy is more useful than a public accusation. Offer a simple choice or concrete help, remain near enough to notice the tapping cue, and avoid forcing Cevrani to name the infiltrator in front of them. A clever low-level PC can compare the pilot's stated landmarks with the route papers, notice the repeated thumb tap and out-of-order check, ask the steward to verify the schedule, or create a plausible reason to interrupt the helm routine. Calm support and credible evidence can enable the custom DC 12 Charisma save described above.
Goal
Break the changeling's hold without causing panic, protect the passengers, and deliver the ship to its authorized destination.
Motivation
To prove that a pilot's first duty is not obedience to the route but responsibility for the people aboard.
Appearance
Cevrani stands with their weight set over the balls of their feet, as if the deck is always about to tilt. Their skin is deep brown, wind-roughened and salt-dry at the temples, with fine pale lines where years of cold high-altitude air have chapped the knuckles. Dense black curls are cropped close at the nape and tied into a short, practical ridge above the forehead. Their gray-green eyes keep flicking to ropes, vents, and the angle of the horizon. The Mark of Storm spreads in blue-gray forks from the right shoulder toward the collarbone. They move in short, economical steps, turning their whole body rather than pivoting carelessly. Unexpectedly, they keep a tiny folded paper theater in a waist pocket and make miniature shadow puppets for nervous children during calm passages.
Clothing
A dark teal House Lyrandar pilot's coat with practical brass fasteners, a close-fitting gray shirt, weatherproof trousers, and boots with grippy soles. The coat is well maintained but visibly salt-scuffed at the cuffs. A narrow scarf is tied securely so it cannot catch on rigging.
Body language
Usually balanced and alert, with one hand resting near the helm controls and the other loosely open. Under the coercion, Cevrani's shoulders become rigid and their thumb taps twice against the heel of the hand before each unauthorized correction. They look at a speaker's reflection in polished fittings rather than turning fully toward them.
- Height
- 5 feet 8 inches
- Build
- Compact, sinewy, and conditioned by ladders, ropes, and long hours bracing on a moving deck.
- Eyes
- Gray-green
- Hair
- Black
- Skin
- Deep brown, weather-roughened at the temples and knuckles
- Age
- Thirty-six
- Gender
- Nonbinary
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesCevrani is brisk and reassuring when passengers are anxious, but quietly exacting with crew who skip safety checks. In private they are playful and attentive, especially with children; when embarrassed, they become procedural and hard to reach. They value independence yet take comfort in a well-kept checklist, and resent being treated as a House instrument even as they rely on House training and credentials.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 18 · 30 ft.Cevrani avoids a fight if possible, using the helm station, crew, and narrow passages as cover. If attacked, they use the crossbow to discourage pursuit and the dagger only to break away. They will not deliberately damage the helm or endanger passengers. If the coercion worsens, they may keep steering while resisting any order that would cause an immediate crash.
Cevrani ir'Wesh
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Elemental helm (vehicle control)A House Lyrandar-marked airship helm station, linked to the vessel's bound elemental. The pilot directs the ship through this station; it is not a wheel that any passenger can simply seize and operate normally.
- Dagger (weapon)A practical weapon kept within reach for emergencies.
- Light crossbow and bolts (weapon)A compact crossbow and a case of bolts, secured against the movement of the vessel.
- Pilot's papers (tool)Pilot's log, passenger route papers, weather notes, and House credentials. The log shows minor course changes consistent with ordinary weather avoidance.
- Paper puppets (keepsake)A folded paper theater with several small cutout figures.
Possessions
Background
Cevrani grew up among House Lyrandar workers, learning to read cloud edges and rigging before being trusted with a passenger manifest. Their mother, Shessa, still works the weather docks and sends blunt letters about sleep, meals, and the danger of believing a uniform makes anyone trustworthy. Cevrani's defining mistake came during an early training passage: a panicked deckhand slipped during a sudden gust, and Cevrani froze for the few seconds it took a senior pilot to take over. No one died, but the shame of standing useless at the helm changed them. They trained until they could keep their hands steady in a storm and learned to treat routine checks as a form of care, not ceremony. Now a licensed, legitimate pilot, Cevrani carries passengers aboard a House Lyrandar vessel and is covertly compromised by a changeling who needs them alive and functioning. The intruder has used pressure and manipulation to make Cevrani steer toward an unauthorized destination without disrupting the appearance of normal service. Cevrani has not told the crew because the coercion blocks direct disclosure, and because they fear that a visible struggle at the helm could endanger everyone aboard.
Role in the story
The legitimate pilot at the center of the Quiet Hijacking. Cevrani is neither a willing accomplice nor a helpless passenger: they retain expertise, awareness, and the ability to assist, but the changeling's coercion makes direct disclosure dangerous. Their observable mistakes give attentive low-level PCs fair clues without requiring magic or a fight.
“No one died, but the shame of standing useless at the helm changed them.”
- Faction
- House Lyrandar, a dragonmarked house of Khoravar and other members. Cevrani is a legitimate marked pilot, not an impostor.
Known connections
Connections
Mentioned in their text, not linked yet
- ShessaCevrani's mother, is a weather-dock worker who knows the pilot's old habits and would recognize the repeated helm check.
- Thalena soft-spoken cabin steward, trusts Cevrani and has noticed the route explanations are becoming oddly evasive.
- Asteris Shesha passenger traveling under an assumed identity, is the changeling infiltrator. They need Cevrani alive and at the helm, and maintain a plausible public manner.
Species
Khoravar (half-elf)
Media
0 imagesNo images yet.
Turn Cevrani ir'Wesh into a sheet
A high-res, share-ready sheet you can post or print.