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Toma Cannith - AI-generated fantasy NPC

Toma Cannith

Human · Artificer · Level 2

Toma Cannith

House Cannith artificer and technical specialist
“When did it start?”
AC15
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, even voice with a faint rasp from years of speaking over workshop noise. Toma begins after a small nasal intake, then speaks in practical phrases that gather speed when explaining measurements. They do not soften their volume when angry; instead, their consonants become more sharply defined and their sentences shorter.

Their voice has a dry, even grain shaped by years of workshop noise and talking over humming equipment. Words begin with a small breath through the nose, as if Toma is checking the sound of the room before speaking. Their phrasing is plain and workmanlike, with a quick clipped rhythm when listing measurements and a deliberate pause before any claim they cannot prove. The name Toma is spoken without flourish, like a familiar tool being handed across a bench.

Speech patterns

Explains unfamiliar engineering with everyday comparisons, then checks whether the listener actually wants the details.
Uses short, exact questions when diagnosing a problem: 'When did it start?' and 'What changed just before?'
When nervous, qualifies conclusions with what they can observe rather than making sweeping claims.
Avoids invoking House Cannith unless someone else raises it first.

How to play them

Toma is helpful when asked specific questions and will explain what they can verify, but they do not volunteer a grand theory or take over the investigation. If warned, they ask for concrete observations and agree to change seats or stay near a trusted passenger while quietly watching the suspected person. If doubted, they become brisk and demonstrate one testable fact rather than argue. If protected, they express gratitude and try to contribute practical help without treating the protector as a servant. If used as leverage, they cooperate enough to keep others safe, but do not claim to know how to operate unfamiliar machinery on demand. They can identify damaged fittings, read their own vibration notes, and suggest safe diagnostic checks; they cannot identify the changeling without evidence, know the antagonist's plan, or resolve the airship crisis alone.

Goal

Reach Glassblower's Ford, complete the consultation, and return with enough evidence to persuade Calo to fund safer testing rather than rush the repair.

Motivation

To make dangerous mechanisms understandable and repairable without pretending that expertise makes anyone infallible.

Secret · GM only

Appearance

Toma has the compact, slightly forward-leaning posture of someone accustomed to peering into machinery. Their brown skin is crossed by faint gray smudges that never quite scrub away, and their black hair is cut close at the sides but left long enough on top to escape its tie in wiry curls. Their hands draw the eye: broad-palmed, nicked with tiny old tool cuts, and marked by dark metallic dust in the creases. They rub thumb against forefinger before touching unfamiliar mechanisms, as if testing an invisible grain. A small brass wind-up cricket rides in their breast pocket, an unexpectedly playful ornament on an otherwise plain traveler. They move with measured care until a device misbehaves, then become startlingly quick and precise.

Clothing

A plain charcoal traveling coat with a high collar, carefully patched elbows, a faded ochre waistcoat, and practical boots. They wear no visible House insignia, though the inside of one cuff bears a tiny Cannith maker's mark. A serviceable scale vest is concealed under the coat.

Body language

Toma angles their body toward both the speaker and the nearest exit. When thinking, they press a thumb to the pad of each finger in sequence. Under pressure their shoulders draw up, but their hands become steady and economical.

Height
5 feet 5 inches
Build
Compact, sturdy, and slightly stooped from bench work, with strong forearms and a habit of standing as if bracing against a moving deck.
Eyes
Dark hazel, with amber flecks that show in bright light
Hair
Black
Skin
Warm brown, usually marked at the fingertips with faint gray metal dust
Age
Thirty-six
Gender
Nonbinary
Size
Medium

Distinguishing features

Metallic workshop dust remains in the fine creases of their broad hands despite repeated washing.
A brass wind-up cricket, polished bright from handling, is tucked into their breast pocket.
Their eyes track moving parts and loose fittings before they settle on a person's face.

Personality

12 traits and drives

Toma wants to be approachable and useful, yet bristles when people treat them as a walking tool. With strangers they are matter-of-fact and mildly warm; when a machine is at risk they become focused and impatient with vague reassurance. After a mistake, they are generous about other people's limits but harsh about their own. They would rather ask a plain question than perform confidence, though they sometimes mistake caution for a duty to keep every worry to themselves.

Alignment
Neutral good

Quirks

Taps a surface twice with one knuckle before leaning on it, even if it is obviously sturdy.
Names faulty machines after foods they dislike, such as 'the bitter pear,' but never names working devices.
Keeps tiny scraps of paper in a pocket and writes down the time whenever they hear an unusual vibration.
Turns the wind-up cricket's key by exactly one notch when waiting for someone to answer a difficult question.

Habits

Checks a door latch, buckle, or hinge while making small talk, then apologizes if caught.
When a technical problem appears, asks who last touched it before offering an opinion.
Makes a written list after an argument, including what they themselves got wrong.
Keeps the brass cricket wound and ready, but rarely lets it chirp in public.

Traits · 3

Offers a practical fix before offering comfort, then remembers to ask whether comfort was needed.
Is patient with honest inexperience and sharp with confident carelessness.
Shares credit readily but has trouble accepting praise without listing the remaining risks.

Flaws · 3

Toma can become absorbed in a mechanical problem while overlooking a change in the people around them.
They resent being treated as a house asset, but their need to prove their judgment can make them accept unreasonable tests.
They sometimes withhold useful information until they have verified every detail, even when a partial warning would help.

Fears · 3

A preventable failure that harms someone while they hesitate over protocol.
Being used as a living instrument to make a dangerous machine work.
That Bera's shorter letters mean forgiveness is no longer on offer.

Wants and needs · 3

Wants to finish the consultation without being treated as a Cannith asset.
Needs trustworthy evidence before acting against a passenger.
Needs to answer Bera's letter and decide whether to share the regulator fragment.

Combat

AC 15 · HP 13 · 30 ft.

Toma avoids a fair fight. They use faerie fire to help an ally land attacks, sanctuary to protect a vulnerable companion, and the crossbow from behind cover. They use cure wounds when an ally is badly hurt, not to prolong a fight. If isolated, they retreat toward crew or passengers and try to make the attacker choose between pursuing them and drawing attention. They will not knowingly endanger the airship or sabotage essential flight equipment.

Toma Cannith

Medium humanoid (human), neutral good
Armor Class15
Hit Points13
Speed30 ft.
Level2
STR
DEX
CON
INT
WIS
CHA
SkillsInvestigationArcanaPerceptionSleight of HandTinker's tools
SensesPassive Perception 10
Languages
Common,
Gnomish
Magical Tinkering. At will, Toma can imbue a Tiny nonmagical object with one minor magical effect, such as a recorded message, a light, or a harmless odor.
Infuse Item. Artificer 2 feature. Toma knows four infusions and can maintain two infused items. Current infusions: Enhanced Defense on their scale vest and Repeating Shot on their light crossbow.
Spellcasting. Intelligence is Toma's spellcasting ability. Spell save , spell attack +4. They have two 1st-level spell slots, recovered on a long rest. Prepared spells: cure wounds, faerie fire, and sanctuary.
Eberron detail. Toma is a member of House Cannith. Their Cannith affiliation is a social and economic connection, not a combat feature.

Spells

Cure Wounds (level 1, evocation). Touch a creature; it regains hit points.
Faerie Fire (level 1, evocation). Creatures in a 20-foot-radius sphere must make a Dexterity saving throw or be outlined in light. Attack rolls against affected creatures have advantage if the attacker can see them. Concentration, up to 1 minute.
Sanctuary (level 1, abjuration). Ward a willing creature. The first attacker targeting it before the spell ends must make a Wisdom saving throw or choose a new target or lose the attack.

Actions

Light Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Infused Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage. Repeating Shot infusion means Toma does not need to load ammunition into this weapon.
Cure Wounds. Toma touches a creature, which regains hit points. This uses one 1st-level spell slot.
Faerie Fire. Toma chooses a point within 60 feet. Each creature in a 20-foot-radius sphere centered on that point must succeed on a Dexterity saving throw or be outlined in light. Attack rolls against an affected creature have advantage if the attacker can see it. This uses one 1st-level spell slot and requires concentration, up to 1 minute.
Sanctuary. Toma touches a willing creature. The first time an attacker targets it with an attack before the spell ends, the attacker must make a Wisdom saving throw. On a failed save, the attacker must choose a new target or lose the attack. This uses one 1st-level spell slot.

Reactions

Take the Warning Seriously. If warned about a threat, Toma asks what was seen or heard, then moves beside a trusted ally or crew member. They do not dismiss the warning, but they will not accuse a passenger solely on instinct.
Hostage's Composure. If an attacker seizes Toma, they avoid sudden resistance if others are at risk and use precise, truthful observations to help allies assess the danger. This is roleplay guidance, not a special combat reaction.

Services they sell

Can inspect an accessible mechanism and describe visible wear, unusual vibration, or likely points of failure.
Can perform basic repairs with suitable tools and time, but cannot safely improvise a repair to unfamiliar airship systems without access and evidence.

Rewards they can give

Can explain how to make a quick, safe inspection of a damaged mechanism, if the player asks and has the relevant access.
May provide a small Cannith referral after the journey, provided the player respected their agency and kept other passengers safe.
Can share the incomplete vibration readings as a clue, while making clear that they are not a complete design or a solution.

Equipment

  • Scale vest (armor)Concealed beneath the coat; grants AC 14 plus Dexterity modifier, capped at +2.
  • Light crossbow (weapon)Infused with Repeating Shot; +4 to hit, 1d8 + 3 piercing damage, range 80/320 ft.
  • Light hammer (weapon)A simple backup weapon, worn on the belt.
  • Wind-up cricket (personal item)A brass cricket that can be wound to chirp for several seconds. It is a personal keepsake, not a magic item.
  • Calibration kit (tools)A roll of fine probes, calipers, wire, chalk, and small screwdrivers. Useful for inspection, but not sufficient to reproduce Toma's specialized expertise.
  • Travel papers and notes (documents)A folded travel writ for the Glassblower's Ford consultation, a plain clothes bundle, and an incomplete set of vibration readings.
  • Personal effects (travel gear)A modest purse, a tin of hand salve, and a sealed letter from Bera that Toma has not yet answered.

Possessions

A brass wind-up cricket
A calibration kit of probes, calipers, wire, chalk, and small screwdrivers
An incomplete set of vibration readings for the Glassblower's Ford consultation
A folded Cannith travel writ with no prominent house insignia
A sealed letter from Bera
A small fragment of the regulator involved in the old workshop accident
A modest purse and a tin of hand salve

Background

Toma Cannith grew up among repair benches and factory yards in Sharn, where being useful earned them a place in rooms that were otherwise closed to a junior house member. They apprenticed in the maintenance of elemental-transport fittings, learning to listen for changes in vibration before a gauge showed trouble. During a test of a salvaged schema, a pressure regulator failed and trapped a fellow apprentice, Bera, behind a warped service hatch. Toma chose to cut the regulator's control line rather than wait for a senior artificer, preventing a worse rupture but ruining the prototype and leaving Bera with a lasting limp. Since then, Toma tests their own judgment relentlessly and distrusts anyone who calls a dangerous device 'nearly finished.' They now travel under a deliberately ordinary description, bound for a maintenance consultation at the old trade settlement of Glassblower's Ford. They carry a set of calibration pieces rather than a complete design: their expertise lies in feeling and interpreting a machine's vibration, knowledge that cannot be copied from notes. Toma does not know that a changeling aboard the airship has been tasked with taking them alive. They believe the journey is routine, though the overly specific questions from one passenger have begun to bother them.

Role in the story

A quietly traveling House Cannith artificer and the intended kidnapping target in a one-PC airship stress test. A changeling seeks to take Toma alive because their hands-on understanding of a specialized mechanism cannot be extracted from luggage or copied from notes. Toma is a credible source of observations and practical assistance, not a detective who knows the culprit or a specialist who can solve every technical obstacle.

“They apprenticed in the maintenance of elemental-transport fittings, learning to listen for changes in vibration before a gauge showed trouble.”
From their background
Faction
House Cannith, though Toma is traveling without displaying its emblem and prefers to be treated as a technical worker rather than a representative.

Known connections

Bera, a former apprentice who now supervises a small repair bench in Sharn. Bera still writes to Toma, but their letters have grown shorter since the accident.
Calo, a senior Cannith examiner who arranged the Glassblower's Ford consultation and expects a report. Toma respects Calo's judgment but suspects the assignment was designed to test their discretion.
The passengers and crew of the airship, whom Toma treats as fellow travelers rather than an audience for House business.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Beraa former apprentice who now supervises a small repair bench in Sharn. Bera still writes to Toma, but their letters have grown shorter since the accident.
  • Caloa senior Cannith examiner who arranged the Glassblower's Ford consultation and expects a report. Toma respects Calo's judgment but suspects the assignment was designed to test their discretion.
  • The passengers and crew of the airshipwhom Toma treats as fellow travelers rather than an audience for House business.

Species

Human

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