Skip to content
CreatePricing
Hett - AI-generated fantasy NPC

Hett

Human · Commoner · Level 1

Hett

Rooftop messenger and occasional errand-runner
“That door sticks”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, quick-edged rasp shaped by calling messages across rain and wind. She speaks in clipped bursts when working and lets her words run together when joking with someone she trusts.

Her voice has a clear, quick-edged rasp from calling messages through rain and wind. She clips the ends off routine sentences, but stretches a word when teasing someone. Years of listening from rooftops have made her pause after street names, waiting to see whether the listener knows the place. Her laugh is a sudden, bright snort that she tries unsuccessfully to disguise.

Speech patterns

Uses short, practical questions before offering an opinion.
Points out physical routes as metaphors: 'That door sticks' or 'This is a bad roof to stand on.'
When embarrassed, changes the subject to weather, drains, or someone else's immediate needs.

How to play them

Hett is cautious with strangers but responsive to direct, useful kindness. She tests trust with small truths and practical favors. Treat her concerns about collateral harm seriously; promises without a concrete plan make her withdraw.

Goal

Find who is leaking the watch's patrol routes, protect the displaced families from the rent collector, and make it possible for her father to come home.

Motivation

She wants people to be able to stay in their homes without needing a daring escape route.

Secret · GM only

Appearance

A slight young woman with warm ivory skin pinked by the cold, rounded ears, and damp jaw-length curls that cling to her forehead in dark, glossy hooks. Bright hazel eyes flecked with amber keep flicking from roofline to drainpipe. Her smile is quick and guarded, showing broad front teeth and a small gap that makes her laugh look more candid than she intends. She waits with one boot braced on the city railing and her weight poised over the other, as if the street were only a temporary inconvenience. She moves with a light, spring-loaded balance that leaves the impression she could be gone before a door finished opening.

Clothing

Neat, soft linen city clothes under a grey cloak, brown trousers, and sturdy dark boots. Flat inner pockets lie discreetly beneath her jacket. One cuff is slightly turned back to reveal a tiny brass swallow charm. No weapon or tool is visible.

Body language

She balances lightly with one boot on a rail, windowsill, or low wall. While listening, she angles her shoulders toward the nearest exit but keeps her face turned toward the speaker. Her guarded smile comes and goes quickly; when she decides to trust someone, she stops scanning the rooftops.

Height
4 feet 11 inches
Build
Petite and lightly built, with wiry legs and the easy balance of someone accustomed to narrow ledges.
Eyes
Hazel with amber flecks
Hair
Dark brown
Skin
Warm ivory, often lightly flushed by the cold
Age
23
Gender
Female
Size
Small

Distinguishing features

Broad front teeth and a slight gap show clearly when her quick smile breaks into a real laugh.
She waits with her weight poised over one boot, often bracing the other against a railing or wall.
Her left cuff is habitually turned back around a tiny brass swallow charm.

Personality

12 traits and drives

Hett is alert and wry with strangers, but unexpectedly tender with children, tired workers, and anyone caught in the rain. She distrusts grand promises yet is stubbornly hopeful that small acts can change a neighborhood. When afraid, she gets brisk and bossy; when safe, she becomes playful and tells stories with exaggerated gestures.

Alignment
Neutral Good

Quirks

Counts drain grates under her breath whenever she crosses a street.
Taps the brass swallow twice before taking a dangerous route.
Leaves the smallest, most misshapen fruit from her rooftop garden for the neighborhood's stray cat.
When thinking hard, presses her tongue against the gap between her front teeth.
Apologizes to doors after slipping through them too quickly.

Habits

Checks roof edges and drain channels before she commits to a route.
Offers practical help first, then asks what the other person is really after.
When upset, takes on an errand so she can keep moving while she thinks.
Returns to her rooftop garden after difficult conversations, even in bad weather.

Traits · 3

She assumes every promise has a cost, yet keeps making promises of her own.
She is quick to grin at a clever joke, but becomes sharply serious when someone is threatened.
She avoids being the center of attention while quietly arranging for everyone else to get home safely.

Flaws · 3

She takes responsibility for other people's danger even when they have not asked her to.
She withholds information until she is certain it will not endanger someone, which can make allies feel shut out.
She sometimes mistakes a quick escape for a lasting solution.

Fears · 3

That another attempt to help will expose vulnerable people to retaliation.
Being trapped in a sealed room or a flooded drain channel.
That her father will return to Darsk before the rent collector's influence is broken.

Wants and needs · 3

Needs a safe way to expose the patrol-route leak without putting her mother or the displaced families at risk.
Wants her father to be able to return to Darsk.
Needs someone to remind her that accepting help is not the same as failing.

Combat

AC 10 · HP 4 · 30 ft.

Hett avoids a stand-up fight. She uses a shove to make space, seeks a doorway or climbable route, and calls for help if escape is blocked. She protects bystanders before herself and will not pursue a fleeing enemy.

Hett

Small humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAcrobaticsPerceptionStealth
SensesPassive Perception 11
Languages
Common
Citywise. Hett can usually identify a safe route across connected rooftops and narrow alleys, provided she has seen the area in daylight.
Custom feature, Rooftop Balance. Hett has advantage on ability checks made to keep her balance on wet ledges or sloping roofs.

Actions

Improvised Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Hett uses a quick palm strike, shoulder check, or whatever small object is at hand.
Desperate Shove. Hett attempts to shove one creature within 5 feet, using the normal contested Athletics check. She would rather create room to flee than hurt someone.

Reactions

Slip Past. When a creature Hett can see moves within 5 feet of her, she can use her reaction to move up to 5 feet without provoking opportunity attacks from that creature. She must end this movement on solid ground or a stable surface.

Services they sell

Can guide visitors through familiar upper-ward rooftops and back stairs.
Can carry a short message across the district without attracting much notice.
Can point out safe places to shelter from rain or avoid a particular street.

Rewards they can give

A reliable route across the upper-ward rooftops
The names of tenants who can offer shelter or local information
A tiny brass swallow charm, if Hett decides the recipient has earned her trust

Equipment

  • Grey cloak and city clothes (clothing)Soft, weatherworn and carefully patched; the cloak is plain enough to vanish into a crowd.
  • Brass swallow charm (keepsake)A tiny brass swallow, polished by years of being rubbed with her thumb.
  • Small emergency purse (currency)A few coppers wrapped in cloth, kept flat in an inner pocket.

Possessions

A grey cloak with discreet inner pockets
A tiny brass swallow charm
A few coppers wrapped in cloth
A folded scrap with names and safe addresses written in shorthand

Background

Hett grew up in the rain-dark upper wards of Darsk, where her mother, Nami, washed linens for a boarding house and her father repaired roof drains. At twelve, Hett learned the roofways by carrying messages between tenants. She loved the freedom of the heights, but her knack for finding hidden routes made her useful to people who did not ask kindly. During a flood, she led a watch patrol to a supposedly abandoned tenement, believing it held stranded residents. The patrol instead found a group of displaced families hiding from a cruel rent collector. Hett had accidentally exposed them. She helped them escape through a drain channel, but the collector's threats drove her father from the ward and left Nami with debts she could not pay. That night changed Hett from a fearless runner into a careful one: she still risks herself for strangers, but now checks who might pay for her choices. She tends a tiny rooftop garden above a shuttered dye shop, keeps contact with the displaced families, and is currently trying to learn which official has been selling the watch's patrol routes to the collector.

Role in the story

A street-level guide and wary ally who can connect the party to vulnerable residents, rooftop routes, and a quiet scheme inside the city watch.

“At twelve, Hett learned the roofways by carrying messages between tenants.”
From their background
Faction
No formal faction. She has loose ties to the upper-ward tenants and a wary connection to the city watch through Toru.

Known connections

Nami, her mother, who still launders linens in the upper wards and worries that Hett takes needless risks.
Toru, her former roof-running partner, who now works as a messenger for the city watch and may know who is leaking patrol routes.
The displaced families she helped escape, several of whom still shelter in scattered rooms above Darsk's shops.
The rent collector, whose threats forced her father to leave and whose influence she is quietly tracing.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Hett into a sheet

A high-res, share-ready sheet you can post or print.