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Maite - AI-generated fantasy NPC

Maite

Human · Commoner · Level 1

Maite

Rooftop courier and informal route guide
“Past the cracked blue gutter, then left at the chimney that leans.”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has the dry, slightly rough edge of someone used to calling across rooftops in rain and wind. She breathes through her nose when concentrating; when startled, her breath catches audibly before she recovers and speaks faster.

She gives directions in compact, practical phrases, describing streets by their smells, sounds, and damaged masonry rather than official names. When comfortable, her words tumble out with quick corrections and dry humor. Under pressure she becomes sharply clear, speaking in short instructions and holding her breath between them.

Speech patterns

Names directions by landmarks: 'Past the cracked blue gutter, then left at the chimney that leans.'
Asks questions in quick pairs, then pauses to watch the listener's face.
Uses dry, understated jokes when afraid and blunt instructions when time is short.
Calls strangers 'friend' when she is trying to calm them, even if she has just met them.

How to play them

She is guarded with anyone who asks for directions without explaining why, but quickly warms to people who respect local residents and listen to warnings. Earn her trust by helping with a small practical task, keeping a promise, or admitting when you do not know the way.

Goal

Document and preserve the Old City's hidden roof paths and service stairs before redevelopment seals them, while finding a way to repair her relationship with Andoni.

Motivation

Maite wants ordinary people to have ways out when a street, building, or life turns dangerous. She is driven by care and by the enduring fear that the next choice will be one she cannot live with.

Secret · GM only

Appearance

Maite is slight and petite, with warm ivory skin that flushes pink in the cold and damp, jaw-length dark brown curls that cling to her forehead after rain. Amber flecks brighten her hazel eyes. She balances as if the pavement might become a roof at any moment, one boot often braced against a rail; even standing still, she seems poised to slip through a gap before anyone notices. Her quick, guarded smile can look like an apology or a dare. She takes up little space by habit, but watches everyone who does. An unexpected softness in her practical look is the tiny brass swallow charm she keeps polished bright enough to catch lamplight.

Clothing

Neat soft linen city clothes beneath a plain grey cloak, brown trousers, and sturdy dark boots. Discreet inner pockets lie flat beneath her jacket. One cuff is turned just enough to reveal a tiny brass swallow charm. A folded, hand-marked map peeks from a pocket. She carries no visible weapon or tools.

Body language

She folds inward in crowds, shoulders slightly rounded and elbows close, then moves with startling confidence when a route opens. Her weight stays on the balls of her feet. When rattled, she holds her breath for a beat, then exhales through her nose in a sharp, measured puff and starts counting visible doors under her breath.

Height
4 feet 11 inches
Build
Petite and wiry, with the compact balance of someone accustomed to narrow ledges and slippery stairs.
Eyes
Hazel with bright amber flecks
Hair
Dark brown, naturally curly and often damp at the ends
Skin
Warm ivory, lightly flushed by cold
Age
24
Gender
Female
Size
Small

Distinguishing features

A tiny brass swallow charm, polished bright and tucked at her cuff.
Damp curls often fall across her forehead, which she pushes aside with the back of her wrist.
Her quick, guarded smile arrives before she decides whether she trusts someone.
She instinctively measures the width of gaps and the distance to the nearest handhold.

Personality

12 traits and drives

Maite is alert and quick to offer help, yet slow to reveal what she wants for herself. In a crisis she becomes decisive and brisk; afterward she replays every choice until she cannot sleep. With children and nervous strangers she is patient and lightly teasing. With officials who dismiss the neighborhood, she turns clipped and stubborn. She wants to be trusted, but resents being treated as if she belongs to everyone who needs rescuing.

Alignment
Neutral Good

Quirks

Counts drainpipes under her breath whenever she crosses a new street.
Turns cups so their handles point toward the nearest exit.
Taps a two-beat rhythm on railings to test whether they are loose.
Keeps tiny pressed leaves inside her map, each labeled with the roof where she found it.

Habits

Maps a new room by locating its exits before she looks at its furnishings.
Offers practical help first, then asks what the other person actually needs.
When worried, keeps walking small loops around the nearest dry patch of ground.
Returns to places where she once failed someone, even when there is no useful task left.

Traits · 3

Moves quickly to help others, then pretends the effort cost her nothing.
Uses humor to deflect concern, but becomes plainspoken when someone is in real danger.
Keeps a careful mental map of people as well as streets, remembering who needs space and who needs company.

Flaws · 3

Treats every problem as hers to solve, even when someone has not asked for help.
Hides important worries until a crisis makes secrecy impossible.
Can mistake a useful escape route for a reason to avoid a painful conversation.

Fears · 3

Being forced to choose who gets left behind in another disaster.
The sound of a roof beam cracking beneath her.
Her brother dying before they have found a way to speak honestly again.

Wants and needs · 3

A safe way to preserve the neighborhood's roof paths before the stairs are sealed.
A chance to speak honestly with Andoni without asking him to forgive her.
Help keeping her mother's rooftop garden alive through the redevelopment.

Combat

AC 10 · HP 4 · 30 ft.

Maite is not a trained fighter. She avoids direct confrontation, uses doorways and rooftop access to break sight lines, and calls out routes so allies can reposition. If cornered, she strikes once with an improvised object and immediately tries to escape or put an obstacle between herself and danger.

Maite

Small humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsAcrobaticsPerceptionSurvivalInvestigation
SensesPassive Perception 11
Languages
Common
Rooftop Familiarity. In the old city, Maite has advantage on ability checks made to navigate familiar roofs, gutters, and narrow service stairs.
Custom. Quick Route. Once per short rest, Maite can use a bonus action to move up to 10 feet without provoking opportunity attacks, provided she moves through a space at least 2 feet wide.

Actions

Improvised Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Maite uses a short wooden bar or whatever small object is at hand.
Clear the Way. Maite calls out a warning and points to a nearby exit, roof ladder, or narrow passage. One ally who can hear her may use its reaction to move up to 5 feet without provoking opportunity attacks. Custom feature.

Reactions

Watch the Gap. When an ally within 5 feet is hit by an attack, Maite can call out a warning. The ally gains a bonus to AC against that attack, potentially causing it to miss. Maite must be able to see the attacker and the ally. Custom feature.

Services they sell

Guides travelers through familiar rooftops and service stairs.
Identifies common signs of unstable gutters, loose tiles, and blocked drain channels.
Can pass a discreet message to residents and independent couriers.

Rewards they can give

A reliable route across the Old City's roofs that avoids the main streets.
A hand-marked map of safe landings, drain access points, and unstable structures.
Her trust and the quiet goodwill of residents she has helped.

Equipment

  • Hand-marked city map (personal item)A folded map marked in pencil with roof routes, storm drains, and safe landings. Several routes are crossed out after recent damage.
  • Grey cloak (clothing)A grey wool cloak, patched at the hem and treated with wax against rain.
  • Brass swallow charm (keepsake)A tiny brass swallow charm from her father, kept bright despite the weather.
  • Small coin wrap (currency)A few copper pieces wrapped in scrap cloth for emergencies.

Possessions

Folded hand-marked map of the Old City
Tiny brass swallow charm
Grey weatherproofed cloak
A few emergency coins
Pressed leaves from the rooftop garden

Background

Maite grew up above a drainwright's shop in the rain-choked Old City, learning which gutters held and which brickwork crumbled underfoot. Her mother, Idoia, repaired storm channels; her father vanished when Maite was nine, leaving behind a hand-drawn map of passages beneath the rooftops. At sixteen, Maite guided a group of neighbors across the roofs during a sudden flood. A roof gave way under her older brother, Andoni, and she had to choose between reaching him and leading three trapped children to safety. She got the children out. Andoni survived, but never forgave her for leaving him with a shattered leg and a lifetime of pain. That choice made Maite a trusted guide and a person who cannot bear to leave anyone behind, even when staying is foolish. She now marks safe paths for couriers, tenants, and anyone fleeing danger, while trying to keep a rooftop garden alive for her mother. The landlord's agent, Olúra, has begun sealing old access stairs before a planned demolition, and Maite is racing to document the hidden routes before the neighborhood is cut off.

Role in the story

A local guide, witness, or ally who can lead characters through the Old City's overlooked routes. Her map can reveal a hidden approach to a location, while her conflict with the redevelopment agent can draw the party into a neighborhood dispute. Her brother's resentment gives the characters a personal conflict they may help mend or worsen.

“Her mother, Idoia, repaired storm channels; her father vanished when Maite was nine, leaving behind a hand-drawn map of passages beneath the rooftops.”
From their background
Faction
No formal faction. She is informally trusted by Old City residents and several independent couriers.

Known connections

Idoia, her mother, is a drainwright who wants Maite to stop risking herself on unstable roofs.
Andoni, her older brother, walks with a cane and refuses to forgive her for the flood rescue, though he still leaves parcels of food outside her door.
Olúra, an exacting property agent, is closing roof stairs ahead of redevelopment and suspects Maite is interfering.
Ayo, a young courier Maite once trained, has begun taking dangerous jobs from strangers to pay household debts.
Major secret · GM only
Minor secrets · GM only

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