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Alois Baumann - AI-generated fantasy NPC

Alois Baumann

Human · Cleric, Life Domain · Level 5

Alois Baumann

Catholic parish priest
“Who signed the paper, and where is the child now?”
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Alois's voice has a dry, papery rasp from years of cold churches and winter processions, with a breathy edge when he is exhausted. His consonants are carefully formed, as if he learned to make himself heard over wind and crowds. Under strain, his words become more clipped and forceful, not softer.

He speaks measured High German with a soft Upper Bavarian lilt that becomes more pronounced when tired. His sentences are plain, shaped by years of sermons, bedside prayers, and giving instructions in emergencies. He pauses before names, as if checking that each one is safely remembered.

Speech patterns

Addresses people by their full names when he wants them to understand the seriousness of a matter.
Uses practical questions instead of accusations: "Who signed the paper, and where is the child now?"
Quotes scripture sparingly, usually to comfort rather than win an argument.
When frightened, describes immediate tasks in exact order: bolt the door, fetch water, count the children.

How to play them

He begins with ordinary hospitality and watches how visitors treat the children. He shares names and details only after a visitor demonstrates reliability. Direct threats make him cooperative on the surface while he quietly arranges an escape.

Goal

Keep the orphaned children out of the hands of the experimenters and find a safe route to a border refuge.

Motivation

He believes protecting a frightened person is a more immediate duty than preserving his own safety or reputation.

Secret · GM only

Appearance

Alois looks like a man who has spent decades making himself smaller in crowded rooms, yet somehow still occupies their center. His shoulders are bowed and his chin tucked, but he plants his weight squarely over both feet, steady as a church pillar. His movements are economical, with a slight hitch when rising from a chair. His white hair lies in soft, unruly waves, and the skin around his eyes is creased from years of reading by poor light. He smells faintly of beeswax, damp wool, and the peppermint sweets he gives frightened children. Unexpectedly for a stern village priest, he keeps a tiny paper kite folded in his breast pocket and can make one from almost any scrap.

Clothing

A worn black cassock beneath a charcoal wool coat, patched at one elbow. He wears a plain silver cross, thick knitted gloves, and practical boots polished only at the toes. A square of blue cloth, used to wrap peppermint sweets, bulges from one pocket.

Body language

He waits with his feet set evenly and his hands folded over the head of his walking stick. In conversation he leans forward to listen, but when threatened he straightens with a sudden, unsettling stillness. He unconsciously measures doorways and keeps his body between danger and the smallest person present.

Height
5 ft. 8 in. (173 cm)
Build
Lean and stooped, but sturdier than his age first suggests; his forearms are roped from years of lifting coal and carrying children.
Eyes
Hazel-brown, rimmed with red from too many sleepless nights.
Hair
White, with a few stubborn gray strands.
Skin
Fair, weathered, and ruddy across the nose and cheeks.
Age
74
Gender
Male
Size
Medium

Distinguishing features

He seems to shrink around adults but occupies a doorway completely when a child is behind him.
A small folded paper kite is tucked into his coat, creased from being opened and closed many times.
His walking stick is polished smooth where his thumb rests, though the carved handle is otherwise plain.

Personality

14 traits and drives

Alois can be warm and patient with frightened children, yet clipped and exacting with officials. He dislikes confrontation and often tries to defuse it with plain hospitality, but once a child is threatened the gentle manner falls away and he becomes immovable. He believes in mercy, though he is beginning to suspect that mercy without resistance can become permission for cruelty.

Alignment
Lawful good, though his obedience is to conscience rather than authority.

Quirks

Folds paper kites from discarded notices and gives them to children who have to wait.
Taps the head of his walking stick twice before opening any locked door.
Keeps peppermint sweets arranged in pairs, though he never explains why.
When thinking, silently mouths the names of every child currently under his protection.

Habits

Counts children twice before any group leaves a room, once by sight and once by name.
When a uniform enters, he gives the wearer a courteous greeting while quietly positioning himself between them and the nearest child.
After delivering bad news, he sets out tea even when nobody has asked for it.
At night he checks the orphanage cellar door, then leaves a small piece of bread beside it for the child who fears what may be downstairs.

Traits · 4

Patient with fear, impatient with excuses.
Offers comfort freely but asks for trust slowly.
Wants to believe people can change, yet remembers every act of cowardice.
Can laugh at his own frailty in private and refuses pity in public.

Flaws · 3

He assumes he must bear every danger himself and keeps allies uninformed.
His instinct to protect can become controlling, especially when children take risks of their own.
He hesitates to use violence even when delay could cost lives.

Fears · 3

That the children will be taken while he is away.
That his caution will become an excuse for doing nothing.
That the returned child is being followed by something that can pass through locked doors.

Wants and needs · 4

Time to move the children before the next search.
Proof of what the experimenters are doing.
An ally who will challenge his plans when his protectiveness turns reckless.
A quiet place where Emil can sleep without fear.

Combat

AC 16 · HP 38 · 30 ft.

He avoids fights whenever possible, using sanctuary, cover, and persuasive delay to get children out first. If forced into combat, he uses bless or spiritual weapon to support allies, holds a doorway with shield of faith, and spends healing magic on whoever is in immediate danger. He does not pursue fleeing enemies.

Alois Baumann

Medium humanoid (human), lawful good, though his obedience is to conscience rather than authority.
Armor Class16
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightMedicinePersuasionReligion
SensesPassive Perception 13
Languages
German,
Latin
Channel Divinity (1/rest): Turn Undead, using a cleric save DC of 14.
Custom feature, Shelter-Sanctuary. Children he protects have advantage on saving throws against magical coercion while within 10 feet of him.
Spellcasting. Wisdom is his spellcasting ability; spell save , spell attack bonus +6. He has four 1st-level and three 2nd-level spell slots.

Spells

Shield of Faith (level 1, abjuration). A creature touched gains a bonus to AC for up to 8 hours, requiring concentration.
Bless (level 1, enchantment). Up to three creatures he chooses gain a bonus to attack rolls and saving throws for up to 1 minute, requiring concentration.
Spiritual Weapon (level 2, evocation). Alois creates a floating weapon of spiritual force that attacks a creature within range as a bonus action on later turns.
Cure Wounds, cast at 2nd level (level 2, evocation). A creature touched regains hit points. This spell does not affect undead or constructs.
Protection from Evil and Good (level 1, abjuration). A holy presence protects a small area from specified creature types and magical influences, according to the spell's normal rules.
Cause Fear (level 1, necromancy). A target must succeed on a Wisdom saving throw or become frightened of Alois for up to 1 minute, requiring concentration.
Radiance of the Dawn (level 2, evocation). Alois creates a burst of radiant energy centered on himself. Creatures he chooses within 30 feet make a Constitution saving throw, taking radiant damage on a failure or half as much on a success.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage, or 4 () if used with two hands.
Channel Divinity: Turn Undead. Alois presents his holy symbol and speaks a firm prayer. Each undead creature within 30 feet that can see or hear him must make a Wisdom saving throw or be turned for 1 minute, ending early if it takes damage.
Cure Wounds. Alois touches a willing creature and restores 14 () hit points. This uses his action and a 1st-level spell slot.

Reactions

Between Them. When a creature Alois can see within 30 feet hits a child or a visibly wounded ally, he moves up to 10 feet toward that creature without provoking opportunity attacks. Once per round.
Steadying Prayer. When an ally within 30 feet fails a saving throw against being frightened or charmed, Alois invokes a steadying prayer. The ally may add to the roll, potentially turning failure into success. Once per short or long rest.

Services they sell

A discreet bed and meal for a child or injured traveler.
First aid and magical healing when he has spell slots available.
Local knowledge of parish routes, farm tracks, and sympathetic households.
A quiet introduction to people willing to hide those in danger.

Rewards they can give

A safe overnight hiding place in the parish cellar.
A coded route through sympathetic farms and railway stops.
Alois's trust, prayers, and the names of people willing to help.

Equipment

  • Walking stick (weapon)A sturdy ash walking stick, useful for support and as an improvised weapon.
  • Holy symbol (religious focus)A plain silver cross on a dark cord, used as his holy symbol.
  • Buckler (armor)A battered buckler concealed beneath his coat when danger is expected.
  • Field dressing roll (equipment)A small medical roll containing bandages, clean thread, and antiseptic.
  • Coat pockets (personal effects)A church key, a few coins, peppermint sweets, and folded notes written in a code based on hymn numbers.

Possessions

The folded paper kite in his coat pocket.
A small collection of children's drawings hidden beneath his desk.
An old prayer book with notes in the margins from his sister.
A coded list of safe households, memorized and then burned.

Background

Born Alois Baumann, the son of a millwright near Regensburg, he entered the priesthood after his younger sister died in a fever that swept their village. He learned early that a calm voice can keep grief from turning into panic, but also that comforting words are not the same as help. During the last war he served as a chaplain, carrying messages and tending the wounded; the memory of a boy left behind during a retreat still wakes him before dawn. In 1933 he became parish priest in the fictional hamlet of Riedbruck, where he helped run a small church orphanage with Sister Hedwig. In February 1940, a government-backed medical party removed three children from the orphanage, claiming they were being sent for special care. One returned, feverish and terrified, whispering that the doctors had asked him to speak to something beneath a chapel floor. Alois hid the child and began moving the others through a network of sympathetic households. Now he must protect the children, discover what the visitors are doing, and decide how far his vows permit him to go against a state that demands compliance.

Role in the story

A protective ally whose shelter and local knowledge can help the party investigate the occult experiments. His hiding place may become a target, and his fierce commitment to the children can force the party to choose between a swift investigation and an immediate rescue.

“He learned early that a calm voice can keep grief from turning into panic, but also that comforting words are not the same as help.”
From their background
Faction
Parish priest of Riedbruck; quietly supported by a loose circle of parishioners who oppose the child removals. No formal affiliation with the regime's occult program.

Known connections

Sister Hedwig, a schoolteacher and fellow caretaker, moves children between farms and insists Alois must stop taking every risk alone.
Matthias, a railway porter, passes messages and knows which late trains are least watched.
Dr. Petra Weiss, a local physician, treats the hidden children and fears that her own clinic is being observed.
The returned child, Emil, trusts Alois but wakes screaming whenever a bell rings after dark.
Major secret · GM only
Minor secrets · GM only

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