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Gemba

Tiefling · Paladin, Oath of Devotion · Level 10

Gemba

Road warden, escort, and sworn defender of a rural hospice
AC18
HP85/85
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry, carrying rasp from years of shouting over weather and wagon noise, with a small catch on hard consonants from an old habit of speaking around a cracked tooth. She projects without shouting and sounds most at ease when giving someone a task they can actually complete.

She speaks in practical sentences shaped by years of calling instructions over rain, wagon wheels, and frightened crowds. Her vocabulary is plain, but she chooses names and details carefully. A joke tends to arrive just before a difficult truth.

Speech patterns

She asks what someone will do next, rather than asking what they believe.
She gives directions in short, practical clauses: where to stand, what to carry, who to watch.
She uses dry humor to make frightened people breathe, then turns blunt when danger is immediate.
She calls a promise a promise only after asking what it will cost.

How to play them

Gemba responds best to clear requests and honest limits. She offers practical help before asking for trust, but she notices evasions and will ask direct follow-up questions. If the characters are in danger, she acts first and negotiates later. If they endanger bystanders, she becomes firm and insists they account for the consequences.

Goal

Keep Survey 12 open as a safe waystation and secure enough support that its residents do not have to choose between shelter and obedience to a distant command.

Motivation

She believes protection is a daily practice, not a badge or a title. Every life she can keep from being treated as expendable is proof that her oath still means something.

Secret · GM only

Appearance

Gemba has deep brick-red skin with a dry, fine-grained texture, like clay after rain, and a pair of backward-sweeping horns polished smooth where her helmet straps rub. Her eyes keep moving to doorways, windows, and the hands of whoever is speaking; she rarely looks straight at a face for long. A battered brass handbell hangs from her belt, its handle worn to a bright oval by her thumb. She walks with the careful, heel-first tread of someone used to crossing sleeping floors in armor. The unexpected detail is a tiny sprig of live mint tucked into her breastplate, kept alive in a damp wad of moss.

Clothing

A dark blue traveling surcoat over fitted chain mail, patched at the elbows with mismatched cloth. Her cloak is cut short to keep it clear of muddy wheels. A plain iron holy symbol is sewn inside her collar, and she wears a small sprig of mint against her chest.

Body language

She stands as if bracing against a current, shoulders square but knees loose. Her thumb rubs the bright worn patch on the bell handle when she is deciding whether to trust someone. In anger, she sets her feet and speaks with her whole chest; she does not pace or loom.

Height
6 feet 1 inch
Build
Broad-shouldered and powerful, with a long-limbed, practical strength built by years of carrying armor, supplies, and injured travelers.
Eyes
Amber-brown
Hair
Black, tightly braided and threaded with practical copper wire
Skin
Deep brick red with a dry, fine-grained clay texture
Age
Thirty-eight, an adult tiefling
Gender
Female
Size
Medium

Distinguishing features

Her gaze checks hands and exits before it settles on a speaker's face.
The brass handbell on her belt has a thumb-polished oval on its handle and a crack in its rim that gives it a soft, uneven ring.
She keeps a live sprig of mint tucked inside her armor, an incongruously tender detail for a road-worn paladin.

Personality

13 traits and drives

Gemba can be warm and wry with frightened travelers, but becomes unsparing when someone uses authority to excuse cruelty. She likes clear rules because they let people rely on one another, yet she will break a rule without hesitation if keeping it would abandon someone in danger. In private she is sentimental about small comforts; under pressure she hides that tenderness behind brisk instructions.

Alignment
Neutral good

Quirks

She taps the cracked brass bell once against her thumb before crossing a bridge.
She asks a new acquaintance which road they would take home, then remembers the answer.
She plants mint beside every temporary camp, even when she knows she will not return.
She quietly counts doorways and windows under her breath when entering a crowded building.

Habits

When entering an unfamiliar room, she checks the exits before greeting anyone.
She repairs straps, buckles, and cracked pottery while listening to difficult confessions.
After a fight, she checks the youngest or most frightened person first, even if an ally is calling for help.
When she is tired, she becomes more exacting about promises and less willing to disguise her doubts.

Traits · 3

She remembers the names of people who have been dismissed as unimportant, but forgets to mention when she herself is hurt.
She values procedure when it protects the vulnerable and resents it when it protects a leader from consequences.
She can make a nervous stranger laugh, then challenge a superior officer without changing her steady posture.

Flaws · 3

She takes responsibility for choices that were never hers to make.
She has little patience for leaders who use procedure to delay urgent help.
She withholds her own needs until exhaustion makes them impossible to hide.

Fears · 3

That she will obey an order at the wrong moment and leave someone defenseless.
That the hospice will be dismantled while she is away protecting strangers elsewhere.
That her father's absence means she has inherited his talent for leaving.

Wants and needs · 4

A dependable roof and winter stores for Survey 12
To know whether her mother is safe without making every letter sound like a report
A chance to tell the truth about Sedgewick Ford without sacrificing the hospice's protection
Allies who will challenge her when duty becomes an excuse to avoid asking for help

Combat

AC 18 · HP 85 · 30 ft.

Gemba plants herself between enemies and vulnerable allies, uses her reach of attention rather than reckless pursuit, and attacks twice with her longsword. She reserves spell slots for Divine Smite against dangerous foes, especially fiends and undead, and uses bless early when the group needs reliable attacks and saves. Her auras reward allies for staying close. She uses Turn the Unholy when it can break a surrounding threat, and spends Lay on Hands to keep a fallen companion alive rather than to top off minor injuries.

Gemba

Medium humanoid (tiefling), neutral good
Armor Class18
Hit Points85
Speed30 ft.
Level10
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAthleticsIntimidationMedicinePersuasionReligion
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Infernal
Infernal Legacy. She knows the thaumaturgy cantrip. Once per long rest, she can cast hellish rebuke as a 2nd-level spell.
Divine Sense. As an action, she can detect celestials, fiends, and undead within 60 feet until the end of her next turn, subject to the usual cover restrictions. She can use this feature 4 times per long rest.
Lay on Hands. She has a healing pool of 50 hit points, refreshed after a long rest. She can also spend 5 points to cure one disease or neutralize one poison.
Divine Smite. When she hits with a melee weapon attack, she can expend a spell slot to deal additional radiant damage: for a 1st-level slot, plus for each slot level above 1st, to a maximum of . Against a fiend or undead, the damage increases by .
Aura of Protection. She and friendly creatures within 10 feet add her +4 Charisma modifier to saving throws while she is conscious.
Aura of Courage. She and friendly creatures within 10 feet cannot be frightened while she is conscious.
Custom feature, Bell-Salt Vow. Once per long rest, when a creature within 10 feet fails a saving throw against being frightened, Gemba can use her reaction to let it reroll the save. The creature must use the new result.

Spells

Bless (level 1, enchantment). Up to three creatures gain a bonus to attack rolls and saving throws while Gemba maintains concentration, up to 1 minute.
Detect Evil and Good (level 1, divination). Gemba senses the presence and general location of celestials, fiends, and undead within 1 mile for up to 10 minutes, subject to the spell's restrictions.
Cure Wounds (level 1, evocation). A creature Gemba touches regains hit points. The spell has no effect on undead or constructs.
Heroism (level 1, enchantment). A creature Gemba touches gains temporary hit points and advantage on the next attack roll it makes before the spell ends.
Lesser Restoration (level 2, abjuration). One willing creature Gemba touches is cured of one disease or one condition among blinded, deafened, paralyzed, or poisoned.
Calm Emotions (level 2, enchantment). For up to 10 minutes, Gemba and willing creatures within 30 feet cannot be frightened while she maintains concentration. A frightened creature affected by the spell can make a new saving throw at the end of each of its turns.
Elemental Weapon (level 3, transmutation). Gemba's weapon sheds bright light in a 30-foot radius and dim light for another 30 feet for 1 hour. The first time a target is hit by the weapon on each of Gemba's turns, it takes an extra radiant damage.
Aura of Vitality (level 3, evocation). Gemba lays a protective aura over allies within 30 feet. For up to 1 minute, affected creatures have resistance to spell damage and advantage on saving throws against spells, while Gemba maintains concentration.
Remove Curse (level 3, abjuration). Gemba touches a creature and ends one disease, or one condition among blinded, deafened, paralyzed, or poisoned.
Magic Weapon (level 2, transmutation). Gemba's weapon becomes magical if needed and gains a bonus to attack and damage rolls for 1 hour. It sheds bright light in a 30-foot radius and dim light for another 30 feet.

Actions

Multiattack. Gemba makes two melee weapon attacks.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage, or if wielded in two hands. She may expend a spell slot for Divine Smite on a hit.
Javelin. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: piercing damage.
Lay on Hands. Gemba touches a creature and restores up to 50 hit points from her Lay on Hands pool, or spends 5 points to cure one disease or neutralize one poison.
Channel Divinity: Turn the Unholy. Gemba presents her holy symbol and speaks a short vow. Each fiend or undead within 30 feet that can see or hear her must make a Wisdom saving throw or be turned for 1 minute, or until it takes damage. A turned creature must spend its turns moving away from her by the safest available route and cannot willingly move within 30 feet of her.

Reactions

Protection. When Gemba or a friendly creature within 5 feet is hit by an attack, she adds 2 to the target's AC against that attack, potentially causing it to miss. She must be wielding a shield.
Bell-Salt Vow. When a creature within 10 feet fails a saving throw against being frightened, Gemba can let it reroll the save. It must use the new result. Once per long rest.

Services they sell

Armed escort for travelers crossing dangerous roads
First aid and emergency healing through Lay on Hands
A safe place to sleep at the hospice, when it is not under threat
Practical advice on routes, floods, and local patrols

Rewards they can give

A safe bed, hot food, and a discreet escort through the routes protected by Survey 12
A reliable map of wells, shelters, and seasonal hazards in the surrounding district
If the characters help save the hospice, Gemba will call in favors from the road wardens and provide a letter of safe conduct

Equipment

  • Longsword (weapon)A well-maintained blade with a plain crossguard and a few shallow notches along the fuller. Treat as a longsword.
  • Chain mail (armor)Interlocking steel rings beneath a patched blue surcoat. Provides the armor represented by AC 18 when combined with her shield.
  • Shield (armor)A sturdy shield painted with a simple white road marker.
  • Hospice bell (personal token)A small brass bell with a cracked rim and a thumb-bright handle, carried from the hospice at Survey 12.
  • Holy symbol (spellcasting focus)A plain iron symbol of the oath she serves, usually concealed inside her collar.
  • Javelins (weapon)Three balanced throwing spears in a leather carrier.
  • Road kit (adventuring gear)A travel kit containing a whetstone, needle, thread, bandages, and a small packet of dried mint.

Possessions

A cracked-rim brass handbell from the hospice at Survey 12
A folded route map marked with wells, safe barns, and flooded crossings
A letter from Binta that she has read so often the creases are splitting
The rusted clasp from the severed bridge support at Sedgewick Ford
A damp-wrapped sprig of mint

Background

Gemba grew up hauling ash buckets and water for the hospice chapel at Survey 12, a waystation built around an old military mile marker. Her mother, Binta, taught her that a promise is only worth keeping if it costs something; her father, a tiefling caravan guard, left before she was old enough to remember him. At seventeen, Gemba joined the chapel's small order of road wardens, more eager to protect travelers than to preach. The event that changed her came during the winter flood at Sedgewick Ford: she held a bridge approach against marauders while a novice rang the hospice bell to guide refugees through fog. A frightened child froze in the open, and Gemba abandoned her position to carry him to safety. The bridge fell, but the refugees lived. Her commander called it insubordination; Gemba called it the only choice she could live with. She now serves as a sworn paladin and itinerant escort, though she still sends coin and letters to the hospice. Her closest friend, Briska, keeps the waystation functioning, while her former commander, Sthessa, wants her to return and answer for the bridge. Gemba is currently trying to prevent Survey 12 from being sold out from under the people who depend on it.

Role in the story

A principled but fallible ally who can anchor a defense, offer the party a place to regroup, or become a source of conflict when her order's commands oppose the characters' immediate moral choices.

“At seventeen, Gemba joined the chapel's small order of road wardens, more eager to protect travelers than to preach.”
From their background
Faction
Sworn road warden of the hospice order at Survey 12, though she is currently on strained terms with its command.

Known connections

Briska, the hospice keeper at Survey 12, is Gemba's closest friend and sends her reports about the settlement's failing roof and dwindling supplies.
Sthessa, her former commander, considers Gemba brave but dangerously disobedient and is seeking a formal hearing.
Binta, Gemba's mother, lives in a nearby market town and still expects letters written in Gemba's own hand.
The refugees from Sedgewick Ford remember her as the armored woman who carried a child through floodwater.
Major secret · GM only
Minor secrets · GM only

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