Bors Kadar
Bors Kadar
At the table
Voice
A low, dry baritone with a work-song rhythm, usually calm enough to make bad news sound manageable. Under stress, his voice becomes flatter while his breathing develops a faint whistle.
Low, dry, and economical, with a roughened consonant-heavy cadence. He pauses before names, as if weighing them. When relaxed, his voice carries a faint singing rhythm from old dwarf work chants. When rattled, the rhythm vanishes and his words come out clipped between small whistling breaths.
Speech patterns
How to play them
Bors is more cooperative with people who demonstrate practical competence, humility, or concern for the vulnerable. He tests strangers with small requests, such as asking them to hold a rope correctly or point out the safest place to stand. He respects those who admit fear. He distrusts grand promises, lavish clothing, and anyone who treats workers as disposable. If approached about Ilva, he becomes intensely focused and may offer significant aid in exchange for even a credible rumor.
Goal
Find Ilva, expose the full mining conspiracy, and locate the buried ruin before the consortium opens it.
Motivation
Bors is driven by responsibility sharpened into obsession. He wants to protect ordinary people from powerful forces that treat them as expendable, but he also wants proof that his choices can still save someone after the cave-in he failed to stop.
Appearance
Bors is a broad, weathered dwarf with a rust-colored beard braided into three short cords, each capped with a different piece of spent mining fuse. His hands are thick and permanently darkened around the nails by lampblack, resin, and ground iron. He walks with a miner's careful, rolling balance, testing the floor with the edge of one boot before committing his weight. Within a minute of meeting him, most people notice his breathing: quiet and measured when calm, but when rattled he takes tiny whistling breaths through his nose, as if some unseen draft is passing through him. He wears a battered leather eye-shield over his left brow, not because he is injured, but because he hates bright sky glare. The unexpected contradiction is his delicate habit of repairing broken songbirds' nests with jeweler's patience, despite looking built to break doors off their hinges.
Clothing
A soot-brown wool coat reinforced with overlapping leather plates, a moss-green scarf tucked under a ring of iron scales, mud-caked trousers, thick climbing boots, and a patched gray hood. His belt carries chalk, wedges, string, folded maps, and more small tools than weapons.
Body language
Bors keeps his shoulders square and his feet planted wide, but his hands are always doing small work: tightening a strap, rubbing grit from a bolt, or tracing invisible lines across a tabletop. When uneasy, he leans his head toward the nearest stone surface as if listening through it. When genuinely frightened, his stillness becomes unnerving and his breathing turns into a faint nasal whistle.
- Height
- 4 feet 7 inches
- Build
- Compact, heavy-muscled, and barrel-chested, with the dense posture of someone who has carried timber, ore, and wounded people through narrow tunnels
- Eyes
- Dark hazel with amber flecks, usually narrowed against glare
- Hair
- Rust-brown beard and iron-gray scalp hair, with a few copper-colored strands that catch lamplight
- Skin
- Deep umber with a cool slate undertone, weathered around the knuckles and cheeks from years of dust and mountain wind
- Age
- Adult, 118 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesBors is patient with frightened strangers and severe with careless friends. He has a practical generosity that appears as repaired gear, packed food, or silently taking the worst watch. He dislikes being thanked and becomes suspicious when praised too warmly. In a crisis he is decisive and almost soothing, speaking in short instructions. Afterward, when the danger has passed, he may become irritable, withdrawn, and needlessly argumentative because calm gives his guilt room to speak.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 5
Combat
AC 16 · HP 27 · 25 feetBors chooses high ground, narrow approaches, and defensible stone. He opens with his longbow, targeting spellcasters, wounded enemies, or anything attempting to flee. He uses Faultsense and Iron Dust Snare to control movement, then retreats through prepared choke points. In close combat he fights with short, efficient cuts and protects allies who are carrying wounded companions. He will surrender or negotiate if doing so gives him a better chance of finding missing miners.
Bors Kadar
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Ashwood Longbow (weapon)A finely balanced ash longbow sealed against damp, with a carved grip showing a mine cart descending into darkness
- Twin Handaxes (weapon)A pair of broad iron handaxes, one nicked near the haft and one polished smooth from years of use
- Reinforced Leather Armor (armor)Studded leather armor beneath a reinforced wool coat, fitted with metal plates over the ribs and shoulders
- Tunnel Warden's Kit (adventuring gear)A miner's kit containing chalk, pitons, hammer, string, wedges, lamp oil, tinder, and a collapsible listening horn
- Survey Case (tool and documents)A waterproof case holding hand-drawn maps, charcoal rubbings, and coded notes concerning the vanished miners
- Iron Dust Pouch (adventuring gear)A small pouch of iron filings used for his custom snare technique and for testing strange magnetic stone
Possessions
Background
Bors was born in the lower galleries of Kerek-Kod, a dwarf mining settlement built around a vein of blue iron. His father was a surveyor who could hear a collapsing tunnel before anyone else, and his mother kept the settlement's infirmary, where Bors learned to stitch leather, splint limbs, and sit quietly with the dying. At thirty-seven, Bors joined the settlement's tunnel wardens. During his first winter patrol, a tremor sealed twenty miners behind a wall of stone. Bors spent three days crawling through ventilation shafts with only a candle, a coil of rope, and a hammer. He reached the trapped miners, but the last two had already suffocated. The experience changed him. Before that, he believed courage meant entering danger first. Afterward, he decided courage meant knowing exactly when to turn back and making sure everyone understood why. Years later, he left Kerek-Kod after discovering that the tremors were being caused by deliberate excavation beneath the settlement. The culprits were a wealthy consortium secretly selling access to an ancient buried ruin. Bors exposed part of the scheme, but his evidence vanished and his younger sister, Ilva, disappeared while investigating the rest. He now works as a trail guide, monster hunter, and discreet investigator on the surface, following rumors of blue iron, missing miners, and a subterranean intelligence that may still be widening the old tunnels.
Role in the story
Bors can serve as a wary guide, reluctant quest giver, tactical ally, or morally difficult witness. He leads the party toward missing miners and the buried ruin while forcing them to choose between immediate rescue, gathering proof against the consortium, and investigating the mysterious intelligence below. If the party earns his trust, he becomes a grounded companion who notices practical dangers that others overlook.
“At thirty-seven, Bors joined the settlement's tunnel wardens.”
- Faction
- Former tunnel warden of Kerek-Kod, informal member of the Lantern Ledger, and a sworn enemy of the Kerek-Kod Tunnel Consortium
Known connections
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