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Toms - AI-generated fantasy NPC

Toms

Human · Commoner, custom level 0

Toms

Repairman and building-maintenance worker; member of the Nettleford Seven
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A steady, locally accented voice with a faint rasp from cold air and years of talking over machinery. His consonants are clean and practical, as if each word were a tool set down carefully. When startled, his breath gives a noticeable double hitch; when angry, he speaks more quickly and points out specific failures rather than raising his volume.

He speaks in short, workmanlike clauses and tends to begin with what he can verify: a sound, a crack, a smell, a measurement. He uses a steady local-accented voice and chooses familiar local phrasing whenever possible. Under strain, the words remain level but his breath briefly catches in two dry pulses, making his next sentence arrive a fraction late.

Speech patterns

Starts with a concrete observation, then asks a direct question.
Dislikes grand claims and asks what someone actually saw, heard, or repaired.
Uses local words carefully, sometimes pausing to check that he has chosen the right form.
When anxious, explains a problem in the order its parts would be fixed.

How to play them

Treat Toms as a capable but guarded person, not a mystery to be solved. Earn his trust through clear plans, honest questions, and useful work. He responds well to evidence and shared tasks; pressuring him to explain his arrival or accusing him of uncanny influence makes him retreat into terse practicalities.

Goal

Help repair the river crossing before the spring floods, while finding a way to learn whether other displaced people have arrived nearby.

Motivation

To become useful enough that people choose to keep him near, and to find a practical explanation, or at least a practical way to live, for his impossible arrival.

Secret · GM only

Appearance

Toms looks like a man who has spent years carrying awkward loads through cramped service corridors: compact and powerfully built, with a quiet economy to every movement. His dark hair is clipped short with a knife, uneven at the nape, and his hands are broad, callused, and usually marked with soot or resin. He stands with his weight slightly forward, as if ready to catch a slipping beam, but never seems to fidget. When startled, his breath catches in a dry double hitch before he can smooth it out. His most unexpected trait for a hard-working repairman is that he keeps a tiny, carefully tended sprig of flowering thyme tucked into his belt, replacing it when it wilts.

Clothing

A plain undyed wool tunic over a linen shirt, a weathered belt, wool leg wraps, and sturdy leather shoes. He has adapted his clothes to local styles as closely as he can, though the seams are unusually neat and the pockets are placed for a purpose.

Body language

He waits with his weight on the balls of his feet and his shoulders squared as if bracing a door. He keeps his hands visible and still when meeting strangers. When rattled, his breath catches twice and his jaw works once before he answers.

Height
About 5 feet 7 inches (170 cm).
Build
Compact, strong, and broad through the shoulders, with the balanced sturdiness of someone used to lifting and carrying.
Eyes
Gray-brown, with a steady, measuring gaze.
Hair
Dark brown, nearly black in shadow.
Skin
Light, weathered by wind and outdoor work, with a little redness across the nose and cheeks.
Age
About 27; his exact age is difficult to explain in a place where his former calendar and records do not exist.
Gender
Male
Size
Medium

Distinguishing features

His breath makes a brief double hitch when he is startled, a remnant of an old injury that has otherwise vanished.
He carries a small sprig of flowering thyme in his belt and replaces it when it wilts.
His posture stays forward-set and ready, even when he is sitting at rest.

Personality

13 traits and drives

Toms is skeptical of grand explanations but quietly generous with time and labor. He can be patient for hours while tracing a fault in a roof, yet impatient with people who claim certainty without evidence. Among strangers he is careful and deliberately conventional; with people he trusts, he is dryly funny and more willing to admit how frightened he is. He wants to belong, but resents being asked to prove that he deserves a place.

Alignment
Neutral good

Quirks

Taps a doorframe twice with his knuckles before entering, listening for a hollow or loose sound.
Turns cups so their handles point toward the person who will use them.
Counts roof beams and rafters whenever he sits beneath a ceiling.
Keeps a thyme sprig in his belt and replaces it without explaining why.
When thinking, rubs his thumb over the callus at the base of his index finger as if checking an invisible tool.

Habits

Checks a room's roofline, door latch, and hearth vent before settling down.
Offers to mend something when a conversation becomes uncomfortable.
Looks at animals only indirectly, because he has noticed that staring seems to make them stare back.
Counts practical supplies under his breath when planning a difficult task.

Traits · 3

Resourceful enough to improvise, but distrustful of solutions that cannot be tested.
Attentive to small details, yet sometimes misses the emotional meaning others attach to them.
Protective of people who have shown him kindness, though reluctant to call that protection a duty.

Flaws · 3

He overvalues practical evidence and can dismiss fears or traditions that matter deeply to others.
He tries so hard to appear ordinary that he hides confusion until it becomes a problem.
His reflex to fix things can make him take responsibility for troubles that are not his to solve.

Fears · 3

Being treated as an omen, spy, or threat because he cannot explain where he came from.
That the people who offered him shelter will suffer for trusting him.
That the animals' attention means something he cannot control.

Wants and needs · 4

A place where he can be useful without being treated as an omen.
Reliable information about the Nettleford Seven and any other people who may have crossed into this time.
A set of tools suited to local materials and methods.
The trust of Daina and the settlement, earned through honest work rather than claims.

Combat

AC 11 · HP 9 · 30 ft.

Toms avoids fighting if he can. If cornered, he uses a hatchet or hammer, keeps near cover, and tries to make an opponent stumble or reconsider rather than pursue a kill. He protects a retreating ally and will use his knowledge of doors, beams, and unstable footing to create an escape.

Toms

Medium humanoid (human), neutral good
Armor Class11
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsPerceptionInvestigationAthleticsSurvival
SensesPassive Perception 12
Languages
Latvian, learned through daily immersion and spoken with a local accent,
Modern Latvian, which he remembers but rarely distinguishes aloud from the language he is learning
Ordinary human resilience and practical building-maintenance knowledge; no supernatural ability is confirmed.
When repairing or inspecting a structure, Toms can often spot a loose joint, hidden draft, or stressed support by sight and touch.

Actions

Hatchet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Thrown Hammer. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage.

Reactions

Practical Interference. When a creature Toms can see attacks a creature within 5 feet of him, he can use his reaction to impose disadvantage on the attack roll by shoving a door, tool, or shoulder into the attacker's path. This does not work if he is incapacitated.

Services they sell

Basic repairs to doors, roofs, vents, fences, and simple wooden structures.
An inspection for obvious structural weaknesses, loose joints, or signs of water damage.
Practical help moving supplies, reinforcing a temporary shelter, or setting up a safe work area.

Rewards they can give

A repaired building or a safe route through a damaged structure.
Specific, trustworthy observations about the settlement and its people.
A modest exchange of labor, food, or practical tools for help.

Equipment

  • Hand Hatchet (weapon and tool)A short, well-used working hatchet that serves as both tool and last-resort weapon.
  • Repair Hammer (tool)A small hammer with a scuffed wooden handle, useful for repairs and defense.
  • Repair Pouch (tools)A leather pouch containing a few nails, cord, a wedge, and a bone needle.
  • Travel Clothes and Belt Knife (clothing and tool)A wool cloak and a plain belt knife for ordinary camp and work tasks.

Possessions

A small repair pouch with cord, a wedge, a few nails, and a bone needle.
A belt knife and a work hammer.
A carefully wrapped scrap of unfamiliar metal from his former life.
A sprig of flowering thyme, refreshed whenever he can find one.

Background

Before waking in ninth-century Latvia, Toms worked in building maintenance, patching leaks, clearing blocked drains, replacing fixtures, and learning which noises meant a building was about to fail. One evening, after a long shift and a familiar ache from an old back injury, he fell asleep in a maintenance room. He woke in wet grass beneath a sky he did not recognize, and the pain in his back was gone. A family from a nearby settlement gave him shelter, though they regarded his strange clothes and bewilderment with suspicion. Toms earned room and food by mending a smoke vent and reinforcing a sagging storehouse, then stayed when the settlement's people proved more practical than cruel. He has since joined the Nettleford Seven, a dispersed fellowship of displaced people, and trades repair work and careful observations for news of other arrivals. He is close to a patient potter named Daina, who taught him local ways of asking for help without giving offense. A watchful hunter named Eimantas suspects Toms's arrival has an omen attached to it. His current problem is that an abandoned river crossing is failing, and the settlement needs it repaired before spring floods isolate their supplies. Toms recognizes the construction problem but lacks the right tools and fears that any unusual success will make people see him as uncanny rather than useful.

Role in the story

A grounded ally and source of practical expertise whose impossible arrival hints at a larger mystery. Toms can help the party navigate the settlement's daily needs, investigate structural dangers, or connect with other displaced people, while his discomfort with being treated as uncanny creates a human-scale tension around the strange attention he receives from animals.

“One evening, after a long shift and a familiar ache from an old back injury, he fell asleep in a maintenance room.”
From their background
Faction
The Nettleford Seven, a loose and dispersed fellowship of displaced people. Toms is a member, not its leader.

Known connections

Daina, a potter who gave Toms his first steady work and continues to explain local customs without making him feel foolish.
Eimantas, a hunter who watches Toms warily and wants proof that the animals' attention is coincidence.
The Nettleford Seven, a dispersed fellowship of displaced people whose scattered members exchange warnings, shelter, and hard-won news.
Major secret · GM only
Minor secrets · GM only

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