Eshra Sedd
Eshra Sedd
At the table
Voice
Her voice has a rain-rough edge from years of shouting directions across rooftops, with quick, crisp consonants that carry through street noise. She tends to start a sentence facing the nearest exit and turn toward her listener only once she has decided to stay.
She speaks in short, precise phrases, shaped by years of calling directions over rain and traffic. Her work gives her a habit of naming landmarks and routes; her guarded nature makes her answer personal questions with a useful fact instead. When she is excited, details tumble out quickly, then she stops herself and checks whether she has said too much.
Speech patterns
How to play them
Eshra first judges whether a visitor is lost, dangerous, or simply in need of a dry route. She offers useful local knowledge before personal information, and trusts people who notice the needs of others. A promise to protect the quarter's residents earns her help; grand claims without a practical plan make her wary.
Goal
Keep the old quarter's roof walks open, or secure safe alternate routes before the city seals them for repairs.
Motivation
She wants the people of her quarter to be able to reach one another safely, even when the streets below are flooded or blocked.
Appearance
A petite young woman stands as if the rain-dark railing beside her might suddenly become a path. Her shoulders tuck inward, but her weight stays poised over the balls of her feet, ready to spring. Damp curls cling in loose commas to her forehead, and her guarded half-smile arrives a beat before her trust does. Her clothes are neat rather than fine, their rain-beaded surfaces catching lamplight against the blurred brick roofs, drain channels, narrow stairs, and rooftop greenery behind her. She leaves the impression of a person who has already noticed three exits and is deciding which one you have missed.
Clothing
Neat light-grey city clothes, a dusty-rose waistcoat, brown trousers, sturdy dark boots, and a plain red weatherproof cloak. The garments are clean and unpatched, chosen to dry quickly and move easily. A tiny polished brass swallow charm catches the light at her turned cuff.
Body language
She keeps her shoulders tucked in and her chin slightly forward, but her feet are rarely still. One heel lifts whenever she is thinking. She leans toward an exit when a conversation turns threatening, and her thumb finds the swallow charm at her cuff when she is trying to stay put.
- Height
- 4 feet 11 inches
- Build
- Petite and wiry, with quick balance and the compact strength of someone used to climbing stairs.
- Eyes
- Hazel with bright amber flecks
- Hair
- Dark brown
- Skin
- Light olive, with cheeks that flush pink in the rain and cold
- Age
- 21
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesEshra is alert and quick-witted, but not naturally bold; she will take a dangerous route for someone else and then insist it was the sensible option. She enjoys gossip when it helps her understand the neighborhood, yet guards her own feelings with clipped jokes. When relaxed she is generous with directions and small favors. When frightened, she gets brisk, counts exits, and tries to turn everyone into a plan.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 4 · 30 feetEshra avoids a fair fight. She puts obstacles between herself and an attacker, uses Slip Through to reach cover or an exit, and calls for help if anyone nearby might hear. She will strike only to create a chance to flee or protect someone smaller than herself.
Eshra Sedd
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- City clothes and rain cloak (clothing)Neat city clothes in light grey and dusty rose, brown trousers, sturdy dark boots, and a plain red weatherproof cloak. No visible weapon or tool.
- Brass swallow charm (keepsake)A small polished brass swallow fastened inside the turned edge of her cuff. It belonged to her cousin Tavi before the collapse.
Possessions
Background
Eshra grew up in the steep old-city quarter of narrow stairs and rooftop gardens, where her mother, Nima, kept a tiny kitchen garden above a crowded tenement. As a child, Eshra learned which drain channels carried rainwater and which carried a neighbor's washing, and she began carrying messages across roofs for people who could not afford a hired runner. During a cloudburst five years ago, a rooftop stair collapsed beneath her younger cousin, Tavi. Eshra got Tavi out, but a locked courtyard gate kept her from reaching an injured neighbor in time. Since then she has mapped every passage and exit she can find, and she cannot pass a jammed door without testing it. Now the city plans to seal several roof walks during repairs, cutting off the quickest route between the quarter's homes. Eshra is quietly gathering residents to oppose the closures while trying not to turn their protest into another emergency.
Role in the story
A local guide, messenger, and potential ally whose knowledge can help the party cross the old quarter or understand the consequences of its planned repairs. Her investigation into the chained gate can reveal a larger scheme, but she needs help before the roof routes are closed.
“During a cloudburst five years ago, a rooftop stair collapsed beneath her younger cousin, Tavi.”
- Faction
- No formal faction. She is a familiar face among the residents of her old-city stairwell and the rooftop gardeners.
Known connections
Media
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