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Tian Bo - AI-generated fantasy NPC

Tian Bo

Dwarf · Wizard · Level 3

Tian Bo

Smith and historian
AC12
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A chesty, grain-edged voice carries easily over hammer blows, with a little rasp from years of smoke and hot air. He rounds the ends of words when comfortable and clicks his tongue against his teeth before recalling a date or name. The rasp catches sharply when he has to speak through fear, but he does not lower his voice when angry.

He speaks in a friendly, rolling rush, full of concrete examples and side stories. His work has given him a habit of naming the material or tool involved before describing a problem. When something matters, he stops embellishing and lays out the facts in short, precise sentences.

Speech patterns

Starts with a friendly question, then steers toward the detail he actually needs.
Uses examples from tools, masonry, or old neighborhood disputes to explain difficult ideas.
Tells long anecdotes but edits out names when he thinks a listener might use them to hurt someone.
When frightened, becomes brisk and specific rather than evasive.

How to play them

Tian Bo makes visitors feel welcome with tea, a small repair, or a question about their travels. He is warm and talkative, but he guides conversation toward what people know about the Ember Quarter. Respect his craft and his neighbors and he will share useful history; threaten the tenants or demand the altar's secrets and he will become direct, careful, and difficult to distract.

Goal

Keep the Ember Quarter's old altar from being disturbed until he understands what lies beneath it, while finding a way to stop the planned clearance without displacing the people who live there.

Motivation

He believes a neighborhood is more than its buildings, but that its history can protect the living if it is understood before someone tries to profit from it.

Secret · GM only

Appearance

Tian Bo is a compact, broad dwarf with a square, soot-browned face and burn-scarred forearms that shine taut and reddish when the forge is hot. His beard is braided into three blunt cords, each tied with a different bit of copper wire, and his hair is cropped close around a scalp marked by fine pale flecks of old ash. He stands with his weight tipped toward the balls of his feet, as if ready to turn toward whoever has just entered. His work shirt has been patched at the elbows with mismatched blue cloth, while his little amber pin is polished so carefully it catches the eye before his battered apron does. Unexpectedly, he keeps a tiny, painstakingly tended pot of white clover on the smithy windowsill and stops to turn it toward the morning light.

Clothing

A smoke-stained linen shirt, patched work trousers, thick leather apron, and scuffed boots. His sleeves are rolled above his burn-scarred forearms. A small amber pin is fixed neatly at his collar, the best-cared-for thing he wears.

Body language

He leans forward when listening and uses his soot-marked hands to shape an idea in the air. While waiting, he keeps one foot angled toward the forge or the nearest exit. When he is worried, his thumb rubs the amber pin until its polished face warms.

Height
4 feet 5 inches
Build
Short, wide-shouldered, and solidly muscled from years at the anvil
Eyes
Dark brown, with flecks of gold visible in bright forge light
Hair
Charcoal-black with scattered silver at the temples
Skin
Warm bronze-brown, usually smudged with soot
Age
112 years old, considered middle-aged by dwarf standards
Gender
Male
Size
Medium

Distinguishing features

Burn-scarred forearms with tight, reddish skin from wrist to elbow.
A small amber pin, carefully polished despite his rough work clothes.
Three blunt beard braids fastened with mismatched copper wire.
A pot of white clover kept beside the forge window.

Personality

12 traits and drives

Tian Bo is generous with his time and loves a good story, yet he rarely lets a conversation go where it wants without nudging it toward something useful. In easy company he is expansive, teasing, and quick to offer help. When frightened, he becomes brisk and practical; when someone threatens his neighbors, his friendly manner gives way to a hard, unsentimental focus.

Alignment
Neutral Good

Quirks

He taps a new piece of metal twice against his front tooth to judge its ring, then apologizes to it if the sound is poor.
He turns his clover pot toward the morning light before lighting the forge.
He gives tools nicknames based on the last job they helped finish, then forgets the names of people he has just met.
He folds scrap paper into tiny roofs while thinking, and leaves them balanced on windowsills.
He counts steps in old buildings under his breath, even during conversations.

Habits

He greets newcomers as if they have arrived in the middle of a story he is delighted to finish.
When an argument turns threatening, he offers a practical job to the loudest person and watches whether they take it.
He checks the forge and the clover before closing, even when he is exhausted.
He remembers small favors and repays them with repairs before anyone thinks to ask.

Traits · 3

He can make a stranger feel like an old friend, while quietly assessing what they have not said.
He delights in small discoveries and patiently explains them, but becomes impatient with people who mistake confidence for knowledge.
He is proud of his craft and suspicious of anyone who treats a place as valuable only after it can be sold.

Flaws · 3

He steers conversations so deftly that people sometimes feel managed rather than heard.
He withholds relevant facts until he has decided someone can be trusted, even when delay makes matters worse.
He overestimates how much danger he can handle alone.

Fears · 3

That the old altar will be opened carelessly and release something the neighborhood cannot contain.
That Oru will be blamed for the digging before Tian Bo can prove who ordered it.
That his insistence on protecting the Quarter's past will cost its living residents their homes.

Wants and needs · 3

Time to examine the altar's damaged wards before more digging begins.
A way to protect the Quarter's tenants without making them targets.
Oru's help, though he is reluctant to ask for it.

Combat

AC 12 · HP 20 · 25 ft.

Tian Bo avoids a fair fight. He opens with control or cover, uses allies and narrow passages to limit enemy movement, and reserves Shield for a hit that would seriously injure him. He uses Burning Hands only when enemies crowd him or threaten someone he is protecting, and will retreat behind sturdy cover rather than spend every spell slot.

Tian Bo

Medium humanoid (dwarf), neutral good
Armor Class12
Hit Points20
Speed25 ft.
Level3
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaHistoryInvestigationPerception
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Dwarvish
Darkvision. Tian Bo can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, in shades of gray.
Dwarven Resilience. Tian Bo has advantage on saving throws against poison and resistance to poison damage.
Stonecunning. Tian Bo has proficiency in History checks related to the origin of stonework.
Dwarven Combat Training. Tian Bo is proficient with battleaxes, handaxes, light hammers, and warhammers.
Arcane Recovery. Once per day after a short rest, Tian Bo can recover spell slots with a combined level of up to 2.

Spells

Minor Illusion (cantrip, illusion). Creates a harmless sensory effect, such as a small sound, a brief odor, or a flicker of light.
Fire Bolt (cantrip, evocation). A ranged spell attack that deals fire damage on a hit, increasing with character level.
Prestidigitation (cantrip, transmutation). Creates a small, harmless sensory effect that lasts up to 1 minute.
Burning Hands (level 1, evocation). A creature within range must make a Dexterity saving throw or take fire damage; the flames ignite unattended flammable objects.
Mage Armor (level 1, abjuration). Creates an invisible magical force that protects Tian Bo, granting +3 AC for up to 8 hours.
Mage Hand (cantrip, conjuration). Creates a floating hand that can manipulate objects, open an unlocked door or container, or retrieve a small object.
Darkness (level 2, evocation). Creates a 20-foot-radius sphere of magical darkness that can be seen through only with darkvision.
Suggestion (level 2, enchantment). A creature within range must make a Wisdom saving throw or become charmed for up to 1 minute; it repeats the save if harmed or if its allies are harmed.
Fog Cloud (level 1, conjuration). Creates a 10-foot-radius sphere of fog that heavily obscures the area for up to 1 hour, or until a moderate wind disperses it.
Cure Wounds (level 1, evocation). One willing creature regains hit points plus Tian Bo's spellcasting ability modifier.
Darkness (level 2, evocation). Creates a 10-foot-radius sphere of magical darkness that Tian Bo can see through, and that nonmagical light cannot illuminate.
Charm Person (level 1, enchantment). A creature Tian Bo can see within range must make a Wisdom saving throw or be charmed and regard Tian Bo as a friendly acquaintance for up to 1 minute.

Actions

Light Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Spellcasting. Tian Bo casts one of his available wizard spells, using Intelligence as his spellcasting ability. Spell save ; to hit with spell attacks.

Reactions

Shield. When Tian Bo is hit by an attack or targeted by the Magic Missile spell, he casts Shield if he has an available 1st-level spell slot. His AC becomes 17 until the start of his next turn, including against the triggering attack, and he takes no damage from Magic Missile.

Services they sell

Smithing and repairs for ordinary metal goods
Research into neighborhood history, old buildings, and stonework
Practical advice on safe routes through the Ember Quarter

Rewards they can give

A carefully researched account of the Ember Quarter's history, including the location of forgotten service passages.
A repaired weapon, tool, or piece of armor, if given time and suitable materials.
A warning about the dangerous, unstable seal beneath the old altar.

Equipment

  • Light hammer (weapon)A plain, well-used smith's hammer that can serve as a light hammer in a fight.
  • Smith's apron (clothing)A leather apron with a deep inner pocket for chalk, scraps of paper, and small tools.
  • Amber pin (keepsake)A thumb-sized amber piece set in a simple copper clasp, polished until it glows in firelight.
  • Spellbook (arcane focus and reference)A spellbook containing Tian Bo's researched spells, bound in soot-darkened leather.
  • Smith's tools (tools)Tools for forging and repairing metalwork.

Possessions

A spellbook with marginal notes on the Ember Quarter's old stonework
A small amber pin
A set of smith's tools
A pocket notebook of historical marks and overheard claims
A little pot of white clover

Background

Tian Bo was apprenticed to a smith who repaired the Ember Quarter's stoves, hinges, and ironwork. He learned its history the practical way: by listening to neighbors argue over whose family had built which wall, then checking their claims against old maker's marks. Years ago, a furnace collapse trapped his mentor and several tenants in a service tunnel. Tian Bo used a forbidden cantrip to draw smoke away from the trapped people, but the effort and the heat blistered both his forearms. His mentor survived long enough to tell him that the Quarter's founding records were deliberately incomplete. Since then, Tian Bo has split his days between smithing and piecing together the district's past. His closest confidante is Yelun, a retired lamplighter who remembers the old altar's renovations; his former apprentice, Oru, now works for a property factor pressing to clear the old shrine. Tian Bo is trying to keep the shrine intact while quietly investigating signs of fresh digging beneath it.

Role in the story

A neighborhood guide, skilled craftsperson, and keeper of local history whose knowledge can reveal both a hidden threat and a political struggle over the Ember Quarter.

“Years ago, a furnace collapse trapped his mentor and several tenants in a service tunnel.”
From their background
Faction
A respected independent smith and informal historian of the Ember Quarter; no formal allegiance to its property interests

Known connections

Yelun, a retired lamplighter and trusted source on the Ember Quarter's old construction.
Oru, Tian Bo's former apprentice, now employed by the factor seeking to clear the old shrine.
The smiths and tenants of the Ember Quarter, who bring him repairs and neighborhood disputes.
Major secret · GM only
Minor secrets · GM only

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