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Tazka

Twi'lek · Prisoner and former acrobat · Level 5

Tazka

Slave prisoner
“; she uses their names, ranks, or simply”
ACNone
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has the dry, lightly rasped edge of someone accustomed to speaking over drums and crowded rooms, with breath placed carefully from years of dance. It carries without shouting. When angry, she becomes more direct and faster, clipping words as if giving stage cues; when afraid, she asks precise questions rather than raising her volume.

She speaks Basic with clear, clipped consonants learned from years of cueing performers over noisy crowds. Her phrasing is economical and precise; when relaxed, she slips into vivid stage metaphors. Her breath is controlled from dance training, but captivity has left a dry catch at the end of some sentences.

Speech patterns

Asks practical questions before answering personal ones.
Uses short, exact descriptions of time and distance, often counting in steps.
When she trusts someone, tells stories as if describing a stage scene, giving each person a role.
Does not call captors 'masters'; she uses their names, ranks, or simply 'the guard.'

How to play them

Offer practical aid without demanding trust. She responds well to people who treat prisoners as people, share useful information, and accept that she may refuse a risky rescue plan. Do not promise her family is safe without evidence.

Goal

Learn where Neral and Kiv were taken, then escape with as many prisoners as she can safely bring.

Motivation

Reunite with her family without treating other people's lives as expendable.

Secret · GM only

Appearance

Tazka sits barefoot on a dungeon bench with the poised, compact balance of a dancer waiting for a cue. Her rubis-red skin has a satin sheen where amber lanternlight catches her cheekbones; cool blue shadow gathers beneath her jaw and around the heavy grid bars. Her two red lekku, rooted in black-violet, drape over one shoulder, one threaded with tiny brass rings. A carved restraint collar, stacked bangles, and a heavy shackle on her left ankle glint against the worn stone; its long chain coils across the dusty floor. She wears a torn remnant of a once-pristine performance costume: sapphire wraps, a ragged translucent sarong, and ornate brass clasps. Her painted nails are fitted with narrow decorative spikes. Her smile reveals small, closely set teeth and a broad jaw that shifts visibly when she chews. Unexpectedly, she keeps a tiny, carefully folded paper theater tucked in her clothing and tends its creases with the concentration of a conservator.

Clothing

A torn remnant of a once-pristine performance outfit: sapphire dance wraps, a ragged translucent sarong, brass clasps, a carved restraint collar, and stacked bangles. The ankle shackle and chain are imposed restraints, not costume.

Body language

At rest, she folds into an apparently easy seated posture, but her weight remains balanced over the balls of her feet. Her gaze moves from hands to exits to faces. Under pressure she plants her heel against the chain, using its pull to keep her body aligned. When someone mentions her family, her jaw tightens and she presses a thumb to one brass ring on her lekku.

Height
1.68 m
Build
Lean and strongly conditioned, with a dancer's balance and compact, practical strength.
Eyes
Amber flecked with copper
Hair
No hair; Twi'lek lekku, red with black-violet roots.
Skin
Deep rubis red with a satin sheen
Age
About 27 standard years
Gender
Woman
Size
Medium

Distinguishing features

Rubis-red lekku with black-violet roots; one bears a climbing row of tiny brass rings.
Amber eyes flecked with copper, steady and observant even when her posture suggests defeat.
A broad, mobile jaw and closely set teeth; her rare laugh shows them all at once.
Bare, dusty soles and a heavy left-ankle shackle whose chain coils across the floor.
Keeps a tiny folded paper theater hidden among her wraps, an unexpected, carefully maintained keepsake.

Personality

14 traits and drives

Tazka is watchful and unsentimental with captors, yet generous with frightened prisoners. She can be fiercely decisive in a crisis, then second-guess every choice once the danger passes. In public she performs defeat to avoid attracting attention; in private she is impatient, funny, and hungry for ordinary conversation. She distrusts rescue fantasies but secretly wants someone else to take the lead for once.

Alignment
Pragmatic and protective of the vulnerable; distrustful of institutions and wary of easy promises.

Quirks

Folds scraps of paper into tiny stage sets, then hides them in seams.
Taps a brass lekku ring twice before making a difficult choice.
Chews slowly and deliberately, shifting her broad jaw as if judging the texture of every bite.
Names the dungeon's floor cracks after imaginary actors and silently assigns them speaking parts.

Habits

Counts footsteps and pauses in a corridor without moving her lips.
When guards enter, she lets her shoulders slump; when a fellow captive speaks, her spine comes upright.
Tests the ankle chain's slack with a small shift of her heel before she changes position.
Keeps a mental tally of who has eaten, slept, or been frightened, even when she pretends not to notice.

Traits · 4

Protective without being soft-spoken about the cost of reckless heroics.
A careful observer who can become startlingly impulsive when someone is being hurt.
Dryly funny among trusted companions, guarded and matter-of-fact around authority.
Longs for a stage and resents that the thought of performing still comforts her.

Flaws · 3

Takes responsibility for other prisoners' safety even when she has no control over the outcome.
Conceals plans too long, believing that sharing them will endanger everyone.
Can mistake a cautious offer of help for a trap and lose a valuable opportunity.

Fears · 3

That her family survived but believes she abandoned them.
That another captive will be punished for trusting her.
Being forced to perform again as proof that her captors have broken her.

Wants and needs · 4

A chance to verify whether her family is alive.
A safe opportunity to free herself and the other prisoners.
Food, clean water, and rest enough to think clearly.
To be addressed by her name, not by a captor's assigned number.

Combat

HP 18 · 9 m per turn while unrestrained; the fixed tether currently limits her to the chain's length.

Avoids a fair fight. She watches for a weapon hand, uses chain tension or a sudden kick to break an opponent's balance, then moves toward cover or an exit. She will strike hard to protect another captive, but will not pursue a fleeing enemy if escape is available.

Tazka

Medium humanoid (twi'lek), pragmatic and protective of the vulnerable; distrustful of institutions and wary of easy promises.
Armor ClassNot set
Hit Points18
Speed9 m per turn while unrestrained; the fixed tether currently limits her to the chain's length.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsAcrobaticsPerceptionStealthDeceptionUnarmed Combat
SensesOrdinary vision and hearing; attentive to footsteps, chain movement, and changes in nearby voices.
Languages
Galactic Basic
Custom quick-play Star Wars-inspired rules: resolve checks with + listed skill bonus against a GM-set difficulty; attacks deal the damage stated in their descriptions.
Tether Sense. while her ankle chain is attached, Tazka can feel sharp pulls through it and use its tension to judge whether someone is approaching along the chain's path.

Actions

Close-Quarters Strike. Melee attack, to hit; damage. Tazka uses a heel, knee, or the edge of a shackle, striking to make space rather than to kill.
Ceramic Pin. Ranged attack, to hit; range 6/18 meters; damage. She snaps a concealed ceramic pin from a wrap and throws it. It is a last resort and is not a blaster.
Chain Snare. Once per encounter, Tazka can use a loose length of chain to catch a nearby limb or weapon. The target makes a Agility check or is knocked prone or disarmed, at the GM's choice.

Reactions

Take the Blow's Space. When an adjacent ally or prisoner is struck, Tazka can use her reaction to pull them a short step behind her or behind nearby cover, if the tether allows it. The attacker does not lose its action.

Services they sell

Can explain the prison's daily rhythms and identify which guards are careless, cruel, or susceptible to negotiation.
Can teach basic balance, silent movement, and improvised distraction using common scraps.
Can help plan a group escape if the party gives her time to assess the risks.

Rewards they can give

A reliable route through the fortress if she escapes and is treated as a partner rather than a rescued object.
Knowledge of guard routines and the holding operation's transfer schedule.
Her family's possible freight-route clue, once she is convinced the information will not be used to abandon other prisoners.

Equipment

  • Ankle shackle and tether (restraint)Heavy restraint fixed to her left ankle, with a long chain secured to a wall ring. It limits movement and is not protective armor.
  • Ceramic costume pin (improvised weapon)A slim ceramic pin hidden inside a sapphire wrap; useful as a thrown distraction or improvised weapon.
  • Folded paper theater (keepsake)A palm-sized paper theater folded from old program scraps, kept dry and carefully creased.

Possessions

Torn sapphire performance wraps and a translucent sarong.
Tiny brass rings threaded along one lekku.
A folded paper theater made from salvaged program scraps.
A concealed ceramic costume pin.

Background

Tazka grew up among traveling performers who staged acrobatic dramas in port cantinas and mining settlements. Her mother, Neral, taught her to read a crowd by its breathing; her older brother, Kiv, built props and claimed he would someday design a theater that could fold into a single cargo crate. During a performance on the moon of Vorduun, a local security chief demanded the troupe surrender a performer who had mocked his authority. Tazka distracted the guards long enough for several children in the audience to escape, but her family was arrested in the confusion. She was sold through a private holding house and separated from them. A later owner used her dance training for staged entertainments and punished her whenever she refused to perform for captors. The formative change came during a transport transfer: she could have slipped through an open service hatch alone, but turned back to unlatch another prisoner's restraints. They were both recaptured. Since then, she has refused to call survival a virtue if it requires leaving everyone else behind. Now held in a repurposed dungeon beneath an old fortress, she quietly maps guard routines and searches for evidence of where Kiv and Neral were taken. She trades small acts of help for scraps of information, while trying to decide whether a rescue plan is worth risking the prisoners who trust her.

Role in the story

A prisoner with a credible escape plan, uncertain family leads, and her own moral limits. She can become an ally, a source of information, or the person who challenges the party to consider what happens to captives left behind.

“During a performance on the moon of Vorduun, a local security chief demanded the troupe surrender a performer who had mocked his authority.”
From their background
Faction
Formerly part of a traveling performance troupe; currently imprisoned by a private fortress holding operation. No known allegiance to a major galactic faction.

Known connections

Neral, her mother, was a troupe storyteller who taught her to read an audience; Tazka has heard an unconfirmed report that Neral may be alive.
Kiv, her brother, built the troupe's props and may have been transferred through a freight depot on Vorduun.
Jashek, a fellow prisoner with a damaged knee, trusts Tazka to share food but does not know she is planning an escape.
The unnamed fortress keeper has begun asking why Tazka's fellow captives are more cooperative around her.
Major secret · GM only
Minor secrets · GM only

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