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Vot - AI-generated fantasy NPC

Vot

Tiefling · Warlock, Fiend patron · Level 5

Vot

Mage and illicit magical physician
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasping voice shaped by dye fumes and patient consultations. Vot speaks with crisp consonants, a measured pace, and the habit of making observations sound like verdicts. His amusement is easy to hear, especially when another person is trying not to show pain.

His voice has a dry rasp from years around boiling dyes, tincture fumes, and long nights reading aloud to patients. He articulates carefully, with a clipped, workmanlike rhythm that makes even sympathy sound like an instruction. When pleased by someone’s discomfort, his words grow quicker and more vivid; when afraid, he fills the silence with precise questions.

Speech patterns

Uses a patient's name repeatedly when he wants to unsettle them.
Frames cruelty as an experiment, a lesson, or a necessary correction.
Offers compliments that contain a precise observation about someone's weakness.
When cornered, asks practical questions about the other person's needs rather than pleading.

How to play them

Vot begins by offering a useful service and asking pointed questions. He enjoys visible discomfort and treats another person’s distress as proof that he has gained leverage. If players set firm boundaries, he shifts to bargaining and practical cooperation rather than attacking immediately. A sincere appeal to help Thessa or the sick child can interrupt his performance, though he will deny being moved.

Goal

Become the district’s indispensable authority on magical illness, then make the people who once dismissed him ask for his help.

Motivation

To make other people’s dependence feel like proof of his superiority, while persuading himself that his control is simply competence.

Secret · GM only

Appearance

Vot is a lean, adult tiefling with dark, wine-red skin that has a dry, pebbled texture at the knuckles and a polished sheen across his brow. His swept-back horns are ridged like old wood, and his long tail makes small, precise hooks in the air when he watches someone struggle. He moves with the measured ease of a man who expects every room to make way for him. His black hair is clipped close at the sides and combed into a glossy crest, an unexpectedly fastidious flourish amid his scuffed, ill-fitting work clothes. People tend to remember his fixed, appraising stare and the impression that he has already decided what their pain is worth.

Clothing

A charcoal coat, too broad in the shoulders and shiny at the elbows, over a high-collared shirt. One cuff has been carefully mended with dark red thread; the other is frayed. His boots are practical and badly scuffed, while his hair is maintained with conspicuous care.

Body language

He angles his body toward whoever has the least power in a room, not whoever is speaking. His tail curls around a chair leg when he feels challenged, and he smooths his glossy hair before delivering an insult. When genuinely worried, he stops moving entirely and grips the edge of his sleeve.

Height
5 ft. 10 in.
Build
Lean and long-limbed, with a narrow waist and the wiry shoulders of someone accustomed to standing over a workbench.
Eyes
Amber, with narrow dark pupils
Hair
Glossy black
Skin
Dark wine red
Age
39
Gender
Male
Size
Medium

Distinguishing features

His ridged horns sweep back close to his skull, like dark, polished roots.
His tail makes small, deliberate hooks in the air when he is evaluating someone.
His hair is obsessively glossy and neatly combed, sharply at odds with his worn, poorly fitted coat.
A single cuff is mended with careful red stitching while the other remains visibly frayed.

Personality

13 traits and drives

Vot savors other people’s discomfort and believes his intelligence makes him more deserving than they are, yet he is unnerved by suffering he cannot explain or control. With strangers he is smooth, probing, and faintly amused; with patients he becomes brisk and theatrically reassuring; with people he respects, he is competitive but unexpectedly attentive. Around his mother, his arrogance softens into awkward, dutiful care, then returns the instant anyone notices.

Alignment
Neutral evil

Quirks

Counts a patient’s breaths on his fingertips, then repeats the count backward.
Turns every cup so its handle faces precisely away from the person he distrusts.
Keeps his hair impeccably combed but chews the paper labels off his tincture bottles.
When someone lies, he rubs the red stitching on his repaired cuff instead of calling them out.
Leaves a chair empty beside him, claiming it is for the most interesting person in the room.

Habits

When someone is hurt, he studies their face before offering help, as though pain were a performance he is judging.
He is generous with useful knowledge when it makes him seem indispensable.
If a person shows unexpected competence, he becomes attentive rather than openly hostile, then searches for a way to reclaim the upper hand.
He rarely wastes a threat. He prefers to describe exactly what he could do and let the listener imagine the rest.

Traits · 4

He enjoys making a proud person admit they need his help.
He performs confidence for a crowd but becomes exacting and self-doubting when working alone.
He can show real compassion, but resents anyone who mistakes it for weakness.
He thinks of himself as a connoisseur of pain, though he has never endured the helplessness he inflicts on others.

Flaws · 3

He confuses fear with respect and often pushes a useful relationship until it breaks.
He is so certain that suffering reveals character that he overlooks the harm he causes.
He envies people who can be kind without needing to control the outcome.

Fears · 3

Being treated as ordinary, replaceable, or unworthy of attention.
That his patron can make him feel pain without allowing him to faint.
That Thessa will learn how he obtained the money for her medicine.

Wants and needs · 3

Wants recognition as the most capable mage in his district.
Needs a way to oppose his patron without putting Thessa and the sick child in danger.
Wants Sef to admit that he has become a skilled healer, though he would rather cause a scene than ask directly.

Combat

AC 14 · HP 38 · 30 ft.

Vot stays behind sturdier allies and opens with control or area pressure, using Hunger of Hadar to divide a battlefield or Hypnotic Pattern to disable a group. He follows with Eldritch Blast, pushing a dangerous foe away with Repelling Blast. He uses Hellish Rebuke against attackers who reach him and Misty Step to escape a close threat. If reduced to 10 hit points or fewer, he prioritizes escape over cruelty.

Vot

Medium humanoid (tiefling), neutral evil
Armor Class14
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsDeceptionIntimidationArcanaMedicinePersuasion
SensesDarkvision 60 ft.; passive Perception 10
Languages
Common,
Infernal
Darkvision 60 ft.
Hellish Resistance. resistance to fire damage.
Pact of the Tome. carries a grimoire granted by his patron; it contains three additional cantrips of his choice.
Pact Magic. 2 spell slots, both 3rd level, regained after a short or long rest.
Custom feature, Cruel Appraisal. once per turn when Vot damages a creature that is below half its hit points, he can add 2 psychic damage and learn whether it is frightened, charmed, or neither.

Spells

Produce Flame (cantrip, conjuration). A flickering hand of flame reaches toward a creature within 120 feet. The target makes a Dexterity saving throw or takes fire damage.
Eldritch Blast (cantrip, evocation). Vot conjures two beams of crackling force, each making a separate ranged spell attack. Each hit deals force damage.
Minor Illusion (cantrip, illusion). Vot creates a sound or image within range that lasts up to 1 minute, useful for misdirection or a convincing bedside display.
Cure Wounds (level 1, evocation). A creature Vot touches regains hit points. This spell has no effect on undead or constructs.
Misty Step (level 2, conjuration). Vot teleports up to 30 feet to an unoccupied space he can see in a flash of smoke and embers.
Hunger of Hadar (level 3, conjuration). A 20-foot-radius sphere of blackness and cold stars appears within 150 feet for up to 1 minute. The area is difficult terrain, heavily obscured, and deals cold damage to creatures that start their turns inside it.
Hypnotic Pattern (level 3, illusion). Vot attempts to beguile creatures in a 30-foot cube. Affected creatures are charmed and incapacitated until the spell ends, they take damage, or an ally uses an action to shake them awake.

Actions

Eldritch Blast. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 120 ft., one target. Hit: force damage. At 5th level, Eldritch Blast fires two beams; Vot can target one creature or divide the beams.
Dagger. Vot makes one melee attack with his dagger: to hit, reach 5 ft., one target. Hit: piercing damage.
Spellcasting. Vot casts a spell from his available spells, using Charisma as his spellcasting ability. Spell save , spell attack +6.

Reactions

Hellish Rebuke. When Vot takes damage from a creature he can see within 60 feet, he casts Hellish Rebuke using a spell slot. The attacker makes a Dexterity saving throw, taking fire damage on a failed save or half as much on a success.

Services they sell

Magical diagnosis and identification of common curses, for a fee or a favor
Preparation of basic medicinal tinctures
Private research into fiendish and infernal magic

Rewards they can give

A vial of antitoxin or a useful medicinal tincture
A referral to a discreet magical healer, if Vot is persuaded to cooperate
A page of patron lore from his grimoire, offered only if doing so protects Thessa or the sick child

Equipment

  • Pact grimoire (spellcasting focus)A worn grimoire in a cracked leather cover, its inside pages crowded with anatomical sketches and cramped notes.
  • Dagger (weapon)A plain steel blade kept clean but rarely drawn.
  • Work coat (clothing)A dark, ill-fitting coat with hidden inner pockets for vials and folded notes.
  • Tincture kit (adventuring gear)Small glass bottles containing bitter tinctures, some medicinal and some merely convincing.

Possessions

A cracked leather pact grimoire
A plain steel dagger
A tincture kit
A brass key to his rooms above the shuttered bathhouse
A folded letter from Thessa that he rereads but never answers

Background

Vot was raised above a dye-boiler shop in a district built where a marsh had been drained and its reeds burned. His mother, Thessa, taught him to read contracts and spot a lie; his father vanished after borrowing from a lender Vot still refuses to name. As a young apprentice to a street physician, Vot learned to keep people conscious through painful treatments. He discovered he liked the moment when a patient stopped bargaining and began obeying. During a fever winter, he tried to force a frightened child through a dangerous procedure, convinced that fear was merely another tool. The child survived, but the child’s guardian, Sef, exposed Vot’s recklessness and drove him from the practice. Desperate to reclaim status, Vot answered a voice in a scorched cistern and accepted a pact with an unnamed fiendish patron. He now sells magical diagnosis, coercion, and private remedies from rooms above a shuttered bathhouse. He pays for his mother’s medicine, though she believes the money comes from honest work, and he quietly sends food to the child he once frightened. His current trouble is that Sef has returned, asking him to help treat a spreading magical illness, while Vot’s patron demands he turn the sick into a public demonstration of his power.

Role in the story

A morally dangerous specialist who can provide treatment, information, or a lead to a fiendish threat. He may become an uneasy ally if the party gives him a way to help without surrendering control, or an antagonist if they threaten his family or expose his patron.

“His mother, Thessa, taught him to read contracts and spot a lie; his father vanished after borrowing from a lender Vot still refuses to name.”
From their background
Faction
No formal faction. He is bound by pact to a fiendish patron and maintains a fragile working relationship with Sef’s former medical practice.

Known connections

Thessa, his mother, lives above the old dye-boiler shop and believes he is an ordinary healer.
Sef, the physician who exposed his dangerous arrogance, has returned seeking help for a magical illness.
Hald, a former patient’s guardian, keeps watch over the child Vot once frightened and distrusts every offer he makes.
His fiendish patron communicates through the blackened cistern where Vot first accepted the pact.
Major secret · GM only
Minor secrets · GM only

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