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Wrezhka

Dragon girl, a draconic humanoid; exact ancestry traits are custom to this setting. · Royal slave guard · Level 8

Wrezhka

Royal Slave Guard
ACNone
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasping voice with a clear, carrying quality, as if accustomed to directing people across echoing stone halls. Her consonants are crisp; caravan expressions soften the rhythm when she talks about home.

Her voice has a dry, lightly rasping edge, shaped by dust-road travel and years of calling instructions across stone courtyards. She articulates clearly and clips command phrases short, as if each were meant to carry over armor and footsteps. With family, her speech loosens into caravan idioms and longer stories. Anger makes her more direct and more physical in her wording, not softer.

Speech patterns

Uses precise, short sentences while on duty, often stating what she can and cannot do.
Calls nobles by their formal titles, but addresses servants by name whenever she knows it.
When discussing the mountains, her sentences become longer and she uses caravan expressions about weather and roads.
Avoids saying 'my master'; she says 'the court's order' instead.

How to play them

Begin with clear, respectful questions and do not treat her restraint as a spectacle. She responds to people who offer choices and keep their word. If asked about palace routes or guard routines, she tests the questioner's intentions before sharing anything. Do not promise to free her casually; she has heard grand offers before and values practical help.

Goal

Find a lawful or practical way to end her service bond without exposing her family to retaliation, then choose where she will live on her own terms.

Motivation

Protect the people she has chosen without mistaking sacrifice for the only form of loyalty.

Secret · GM only

Appearance

Tall and athletic, Wrezhka holds herself in a spring-loaded dancer's balance, her shoulders disciplined and still while her weight stays ready to shift. Warm bronze skin catches the light like polished wood; small copper scales stipple her cheekbones and forearms, with a fine pebbled texture that continues under her jaw. Her narrow draconic snout has a blunt, pale-gold tip, and swept-back horns are carefully polished but nicked at their bases. Copper-red hair is bound high, its tail secured with a plain strip of green silk. Sad amber eyes track the attendant crouched at her ankles. A thick russet tail curls around the palace rail, tuft brushing its polished edge. Her bare, dust-marked clawed feet are planted with trained precision; gold-painted nails are chipped at the tips. The unexpected detail is her smell: she knowingly carries a faint, unmistakable scent of toasted fennel from the little seed pouch she keeps tucked in her sash. The close-fitting iron calf guards and ruby anklets are connected by a thick, worn restraint chain, currently being unlocked by an attendant. She looks composed until one notices that she keeps her chin lowered whenever a courtier passes.

Clothing

Emerald velvet courtwear under a ruby-set fine silk top, cut for movement rather than display. A very thin russet sash serves as a loincloth layer over fitted shorts. Ceremonial blue-green tattoos wind down one arm. Ruby-ornamented iron calf guards protect her shins; ruby anklets and a thick iron chain mark her coerced status. Her feet are bare, dust-marked, and gold-nailed.

Body language

Her posture is formally lowered in the presence of nobles, but her feet remain balanced for a sudden pivot. She keeps one hand near her saber and the other open, palm visible, when speaking to frightened people. Her tail gives away agitation before her face does: it tightens around rails or chair legs. When treated as a person rather than property, she briefly forgets to lower her chin.

Height
Tall, about 1.9 m.
Build
Tall, athletic, long-limbed, with a guard's conditioned strength and a dancer's balance.
Eyes
Amber, with a dark copper ring around each iris.
Hair
Copper-red, usually tied in a high tail.
Skin
Warm bronze with small copper scales across her cheekbones, forearms, and along the sides of her neck.
Age
Young adult, about 24
Gender
Female
Size
Large for a humanoid, though narrow-framed

Distinguishing features

Copper scales stippled over cheekbones and forearms, with a fine, pebbled sheen.
Swept-back, carefully polished horns with small natural nicks near their bases.
A thick russet-tufted tail that curls around nearby rails when she stands still.
A faint toasted-fennel scent from a seed pouch she deliberately keeps close.
Ruby anklets joined to a thick restraint chain, worn over iron calf guards.

Personality

13 traits and drives

Wrezhka is dutiful but not unquestioning: she follows an order cleanly until it harms someone she can protect, then becomes immovable. She is wary with courtiers and surprisingly frank with servants. In danger she grows calm and procedural; in private, she is playful in small, almost childlike ways, especially with the spinning top. When exhausted, she can become stubbornly self-denying and insist that her own needs can wait.

Alignment
Protective and pragmatic; custom moral description, not a system alignment rule.

Quirks

Balances her wooden spinning top on the saber's pommel while waiting, then catches it before it falls.
Counts chain links with her thumb whenever she is forced to stand still.
Tucks fennel seeds into the seam of her sash and knows exactly when the pouch is running low.
Turns cups so their handles point toward the nearest exit.
Gives her tail a single sharp flick when she hears a lie, even if her face remains composed.

Habits

In a crowded hall, she watches hands and exits before faces.
When frightened, she becomes exact and procedural, naming each step she intends to take.
After a successful fight, she checks on bystanders before inspecting her own injuries.
When she has privacy, she practices turning movements around the length of her restraint chain.

Traits · 4

Keeps promises carefully, yet resents anyone who assumes a promise gives them ownership of her.
Shows formal restraint in court and dry, unexpected humor among servants.
Prefers practical kindness to grand declarations.
Can be tender with frightened people and formidable with those who exploit them.

Flaws · 3

She accepts personal danger too readily when someone weaker is threatened.
She can mistake keeping a promise for having no right to change her mind.
Her disciplined composure makes it hard for allies to notice when she needs help.

Fears · 3

That the palace will retaliate against her family if she escapes.
That years of enforced obedience have made her unable to choose freely even after release.
Being ordered to guard a person she knows is in danger from the court.

Wants and needs · 3

A credible route to release that will not put her family in danger.
For Genta to stop risking punishment on her behalf.
A chance to make a choice without having to prove her worth through self-sacrifice.

Combat

HP 38 · Custom table guideline: 9 m per round unencumbered; while shackled to a fixed point, limited by chain length.

She uses quick footwork and measured saber cuts to control space, guarding escape routes rather than chasing fleeing opponents. She targets weapons and knees before vital areas when facing people who can be disarmed. If allies are threatened, she uses the chain to obstruct a pursuer or puts herself between them and danger. She reserves her breath weapon for a crowding threat or a clear emergency, mindful of fire in palace interiors.

Wrezhka

Large for a humanoid, though narrow-framed humanoid (dragon girl, a draconic humanoid; exact ancestry traits are custom to this setting.), protective and pragmatic; custom moral description, not a system alignment rule.
Armor ClassNot set
Hit Points38
SpeedCustom table guideline: 9 m per round unencumbered; while shackled to a fixed point, limited by chain length.
Level8
STR
DEX
CON
INT
WIS
CHA
SkillsAcrobaticsClose combatGuarding and escort察知 and observationCaravan routes
SensesOrdinary vision and hearing; keen sense of smell. Custom setting trait: she can detect smoke and fresh blood through strong ambient odors at close range.
Languages
Trade Common,
Highland caravan cant,
Palace court speech
Custom Generic Fantasy rule. Copperblood. Wrezhka can breathe a short cone of fire once per scene. Creatures in close range must evade or take fire damage; dry, unattended objects may ignite.
Custom Generic Fantasy rule. Shackled discipline. While her ankle chain is fastened to an anchor, Wrezhka cannot be pushed or pulled unless she chooses, but her movement is limited to the chain's reach.
Custom Generic Fantasy rule. Guard's reading. After watching a creature fight for one round, Wrezhka can identify its most obvious combat habit, such as favoring a side or overcommitting to a heavy strike.

Actions

Palace Saber. Custom rule: Make a close attack using her curved saber. On a successful attack, deal cutting damage. If she has room to turn, she may instead make a sweeping strike against two adjacent foes, dealing damage to each.
Copper Breath. Custom rule: Fire a compact cone of flame at close range. Targets must evade or take fire damage. Usable once per scene.
Chain Lash. Custom rule: Snap the heavy restraint chain at a target within reach. On a successful attack, deal bludgeoning damage and the target must resist being pulled off balance.
Guarding Turn. Custom rule: Wrezhka may choose to forgo an attack and describe a protective maneuver. One nearby ally gains a clear escape route or cover from one incoming attack, at the GM's discretion.

Reactions

Interpose. Custom rule: When an ally within arm's reach is struck, Wrezhka may move between the attacker and ally if she is not restrained by an anchored chain. The attack is redirected to her; resolve its damage normally.
Chain Check. Custom rule: When a foe enters close reach, Wrezhka may use her chain to spoil its momentum. On a successful opposed check, the foe loses its forward movement and must choose another route.

Services they sell

Can escort visitors through public palace corridors while on duty.
Can explain palace guard customs and identify which rules are enforced by people rather than law.
May help plan a safe route through the palace if the party proves trustworthy.

Rewards they can give

A palace route or shift schedule, if she trusts the party.
A copy of the falsified registry evidence, if the party can protect her family and Genta.
A reliable escort through the mountain passes once she is free to leave.

Equipment

  • Palace saber (weapon)Curved single-edged saber in a plain scabbard. Custom rule: successful close attack deals 2d6 cutting damage.
  • Restraint chain (restraint)Heavy iron chain attached to ruby-set anklets. It can be anchored to restrict her movement, or used as an improvised lash within reach.
  • Iron calf guards (armor)Ruby-ornamented iron guards protect her calves and bear the palace's service marks.
  • Wooden top (keepsake)A worn wooden spinning top, smoothed by years of handling, hidden inside a gap in her armor.
  • Fennel pouch (personal)A small cloth pouch of toasted fennel seeds, partly for comfort and partly to cover the scent of palace oil.

Possessions

Curved palace saber
Ruby anklets and thick restraint chain
Ruby-ornamented iron calf guards
Worn wooden spinning top
Toasted-fennel seed pouch
A hidden copy of her family's original service registry marks

Background

Wrezhka was hatched in a highland caravan family that traded copperwork between the mountain passes and the palace basin. Her mother, Ketti, taught her to read weather by the taste of dust; her older brother, Dagan, taught her to keep a promise even when it cost more than expected. At sixteen, during a winter evacuation, Wrezhka held a narrow bridge against armed pursuers long enough for a wagon of children to cross. The palace guard praised her courage, then arrested the caravan as alleged smugglers. Wrezhka accepted a coerced royal service bond in exchange for her family's release, believing it would be temporary. The family was released, but the palace reclassified her bond as hereditary debt and trained her as a royal slave guard. Years later, during a panicked court evacuation, she refused an order to leave a wounded kitchen worker behind. She carried him through a smoke-filled stair while a falling beam crushed her saber scabbard. That choice cost her promotion but made her quietly trusted by palace servants. Now she guards the palace's inner rail and escorts officials between mountain halls. Her attendant, Genta, has been assigned to inspect and unlock her shackles; they have become friends through small acts of honesty. Wrezhka's brother Dagan, now a caravan interpreter, visits when he can and urges her to flee. She is torn between escape and the fear that the palace will punish her family if she goes.

Role in the story

A palace guard whose coerced service puts her between the court's orders and the people those orders endanger. She can become a principled ally, a source of palace intelligence, or the center of a rescue and legal-exposure storyline.

“At sixteen, during a winter evacuation, Wrezhka held a narrow bridge against armed pursuers long enough for a wagon of children to cross.”
From their background
Faction
Bound by coercive service to the royal household's palace guard. She is personally loyal to the household servants who have treated her with dignity, not to the institution that claims ownership of her.

Known connections

Ketti, her mother, still leads the family's small highland caravan and conceals how much she resents Wrezhka's sacrifice.
Dagan, her older brother, is a caravan interpreter who brings news from the passes and presses her to escape.
Genta, the palace attendant assigned to her shackles, is her confidante and helps her preserve small private choices.
Tegor, a palace quartermaster, enforces the service bond but has quietly delayed its harsher penalties.
Major secret · GM only
Minor secrets · GM only

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