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Quorin Nettlebind

Gnome (Rock) · Monk · Level 5

Quorin Nettlebind

Wandering monastic warden / shrine-keeper
AC17
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

High but not thin, with a gravelly undertone from years of chanting; quick cadence when excited, low and deliberate when admonishing.

Speaks in short, image-rich sentences. Uses old monastic metaphors (seed, root, bell) and asks questions as a way to teach. Can be sharply direct when pressed. Frequently punctuates counsel with a low chuckle. Calls younger folk 'sprout' as a term of endearment.

Speech patterns

Often asks rhetorical questions and then answers them himself
Sprinkles monastic proverbs into mundane speech
Shifts from jocular to stone-silent when testing a person's sincerity

How to play them

Quorin gauges intentions first: he offers small tests (a stance, a riddle, a quick physical feat). He rewards honesty with warmth and punishes deceit by withholding aid. He prefers to steer parties into nonlethal solutions when possible but will teach them ruthless efficiency if they plan violence against true predators.

Goal

Recover the stolen monastery bell and dismantle the syndicate leveraging shrine extortion, while ensuring the mountain monastery survives the younger generation's exodus.

Motivation

To recover and protect the small sacred things—bells, stones, tiny icons—that maintain rites and security for isolated communities, and to atone for the failure that killed his student by ensuring he never fails innocents again.

Secret · GM only

Appearance

Quorin stands shorter than a typical human but moves with the coiled assurance of a predator. His skin is knotted with pale, almost callous-like creases across his knuckles and the backs of his feet from decades of barefoot training. He favors a cropped scalp tattoo of an elaborate seed-pod map inked in faded indigo that snakes around his skull; when he bows his head the pattern looks almost like a compass. He wears a weathered patchwork robe whose panels are stitched from travelers' rags and temple silks; the robe is immaculate in the places the sun kisses it and ragged where his knees and elbows rub. His left cheek bears a faint crescent scar that puckers like dried dough. When Quorin walks he shifts his weight so quietly you half-expect him to evaporate — except when he laughs, which is loud, sudden, and childlike. Unexpectedly, his fingers are stained with the ochre dust of pilgrimage stones and he keeps a small tin of bright red berry paste tucked beneath his robe, tasting it when pensive.

Clothing

Patchwork monk robe (earth tones), leather foot-wraps, a woven sash with prayer beads, a thin hooded cloak for rain

Body language

Small, precise gestures: a finger to the lips to demand quiet, a palm extended to halt movement. When angry, his chest tightens and he taps his staff slowly; when amused he bounces on the balls of his feet.

Height
3'4" (about 1.02 m)
Build
Compact and wiry; dense muscle under soft gnomish curves
Eyes
Pale hazel flecked with amber
Hair
Mostly bald with a braided silver eyebrow-length whisker and a single silvery sideburn
Skin
Warm tan, with areas of tougher, paler callusing
Age
Adult (aged 78 — gnome-adult)
Gender
Male
Size
Small

Distinguishing features

Indigo seed-pod tattoo spiraling across his scalp
Crescent scar on left cheek
Callused bare soles with a faint burn mark on the right ball of the foot
Small brass toe-ring with a hammered rune
Tin of red berry paste permanently tucked inside his robe

Personality

12 traits and drives

Quorin is a study in contrasts: outwardly serene and indulgent with children and novices, brusque and merciless with thieves who prey on the weak. He is a patient instructor in calm rooms, yet becomes short and clipped when faced with institutional hypocrisy. He prizes discipline but is secretly sentimental about small comforts — a steaming bowl of porridge or a child's painted toy can unbalance him. He defers to ancient monastic codes yet privately questions rituals that ignore present suffering. In company he is warm and mischievous; under stress he becomes a measured silencer, choosing words like deliberate strikes. He often masks anxiety with jokes and will pivot from warm counsel to cold assessment in a heartbeat if he senses danger.

Alignment
Lawful Neutral

Quirks

Twirls a tiny brass coin between finger and thumb while thinking, leaving shallow circular grease marks
Leaves a single pebble at the feet of anyone he approves of and refuses to explain why
Hums a melancholy lullaby when nervous — the tune unsettles some strangers because it includes a child's laugh hidden in the intervals
Tastes metal (fingernail or coin) to judge authenticity or the mood of a weapon before handing it back

Habits

Scans exits whenever he sits
Leaves an offering pebble at shrines he passes
Refuses to accept gold from someone until he tests their provenance

Traits · 3

Disciplined but secretly indulgent in small comforts
Protective of the weak and merciless with predators
Uses humor to defuse, silence to judge

Flaws · 3

Haunted by past failure (can become paralyzed with indecision in moments reminiscent of Lira's death)
Distrusts formal authorities after perceived betrayals
Can be condescending to those he thinks soft or careless

Fears · 3

Failing another charge and allowing innocents to die
Losing the monastery's traditions to city greed
Confronting his own desire for normal domestic life

Wants and needs · 3

Needs the bell returned to prevent a ritual breakdown at his shrine
Wants to reconcile with Sister-Keeper Miri and admit the theft of Lira's bell
Needs trustworthy allies for an upcoming operation against the syndicate

Combat

AC 17 · HP 38 · 45 ft.

Use mobility and hit-and-run tactics: dart in to make two precise strikes, attempt a Stunning Strike on a dangerous foe, then use Step of the Wind to disengage. Prioritize disabling spellcasters or archers with stunning strikes, use Flurry of Blows when he needs to overwhelm a single opponent, and Deflect Missiles to protect allies from ranged ambushes. Uses environment (rooflines, shrine steles) to maneuver and break line-of-fire.

Quorin Nettlebind

Small humanoid (gnome (rock)), lawful neutral
Armor Class17
Hit Points38
Speed45 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsSTRDEX
SkillsAcrobaticsStealthPerceptionInsight
Unarmored Defense (AC = 10 + DEX + WIS)
Martial Arts (unarmed strike + DEX; can use DEX for attack/damage)
Ki (5 points): Flurry of Blows, Step of the Wind, Patient Defense
Unarmored Movement (+15 ft to speed)
Extra Attack (two attacks on Attack action)
Stunning Strike (1 ki, Con save )
Evasion
Slow Fall (reduce falling damage by 5 * monk level)
Deflect Missiles (reaction)

Actions

Twin Palm Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage. Quorin makes two unarmed strikes whenever he takes the Attack action.
Quarterstaff Sweep. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage (quarterstaff used as versatile ). If Quorin hits with his quarterstaff and then uses a bonus action to Flurry of Blows, he can attempt to trip the target ( Strength save or fall prone).
Flurry of Blows (Bonus Action). Spends 1 ki point to make two unarmed strikes as a bonus action. Each strike is to hit, dealing bludgeoning on a hit.
Stunning Strike (On Hit, uses Ki). When Quorin hits a creature with a melee weapon attack, he can spend 1 ki point to attempt a Stunning Strike. The target must succeed on a Constitution saving throw or be stunned until the end of Quorin's next turn.
Step of the Wind (Bonus Action). Spends 1 ki point to take the Disengage or Dash action as a bonus action, and his jump distance is doubled until the end of the turn.

Reactions

Deflect Missiles. Quorin can use his reaction when he is hit by a ranged weapon attack. The damage is reduced by (Dex modifier + monk level). If the damage is reduced to 0, Quorin can catch the missile and spend 1 ki point to throw it back as a ranged attack (range 20/60) dealing bludgeoning.

Services they sell

Martial training (improves unarmed techniques)
Guidance and local shrine knowledge
Safe overnight shelter in exchange for small services

Rewards they can give

A small map of hidden pilgrimage routes
Blessing of the Whispering Vale (minor luck boon once)
The bell's clapper — a charm with protective minor magic

Equipment

  • Carved Quarterstaff (weapon)A short, well-balanced staff with a tiny bell set into the top. Lightweight and used as both a walking stick and weapon.
  • Prayer Beads (with secret compartment) (wondrous item)Wooden beads strung on braided thread; one bead unscrews to reveal a folded scrap of handwriting and a sliver of metal (the bell fragment).
  • Patchwork Robe (armor (cosmetic))A robe stitched from many fabrics; carries faint traces of incense and stone dust.
  • Tin of Red Berry Paste (gear)A comfort food; Quorin eats a pinch when troubled. Has no mechanical effect but is personally significant.

Possessions

Carved quarterstaff (short, wrapped in linen) with a tiny bell embedded in the top
Worn prayer beads (contain a hidden compartment with a folded scrap of Lira's handwriting)
Tin of red berry paste (comfort food)
Pouch of 12 small polished pebbles used as markers
A faded map to remote shrines with masonry marks in the margins

Background

Quorin grew up in a mountain hamlet and was taken as a novice by the Order of the Whispering Vale, a gnomish-monastic community blending stonecraft and meditation. The defining event in his life was the Night of Falling Bells: a roof collapse during a winter pilgrimage that crushed a dozen students; Quorin saved some by hauling rubble but was late to reach his favorite disciple, Lira, who died in his arms. That failure lodged like a stone in his heart and drove him into harsh disciplines of speed and vigilance. He later left the main monastery to travel, protecting small shrines and teaching in exchange for food. He formed a close, complicated tie with Brother Halven (an older human mason) — Halven taught Quorin to read masonry marks and, in turn, Quorin kept the man's last years inflected with childhood wonder. Quorin's present troubles are twofold: a relic (a carved bell used in his monastery's rites) has been smuggled into the city markets, and a small syndicate is pressuring the few shrines he tends for protection money. He must recover the bell before the rake-thin rituals that keep his mountain shrine's well of safe quiet are broken. He also worries his monastery is quietly bleeding novices to the city and wonders whether strict discipline is driving people away. His formative failure (Lira's death) changed him from an idealistic novice into a guardian who tolerates compromise but despises cowardice.

Role in the story

Moral and tactical guide: can train, heal spiritual wounds, and send the party on a recovery quest. Serves as a guardian NPC whose own mission intersects with players'. He can be ally, patron, or reluctant antagonist if the party's methods endanger shrines.

That failure lodged like a stone in his heart and drove him into harsh disciplines of speed and vigilance.
From their background
Faction
Order of the Whispering Vale (loyal but non-factional), occasional informant for local shrine-keepers' network

Known connections

Brother Halven (deceased mentor; Quorin keeps Halven's hammer as a relic)
Sister-Keeper Miri of the Whispering Vale (estranged, sometimes sends novices)
A petty thieves' broker in the city named 'Soot' who knows where stolen shrine objects go
A small circle of children in a market quarter who follow Quorin and call him 'Bell-Friend'
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Brother Halvendeceased mentor; Quorin keeps Halven's hammer as a relic
  • Sister-Keeper Miri of the Whispering Valeestranged, sometimes sends novices
  • A petty thieves' broker in the city named 'Soot' who knows where stolen shrine objects go
  • A small circle of children in a market quarter who follow Quorin and call him 'Bell-Friend'

Species

Gnome (Rock)

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