Agtk
Agtk
At the table
Voice
A dry, breath-worn voice with a faint rasp from years of cold air and shouting across market yards. His consonants land firmly, as if each sentence were a tool set down on a bench. Under stress his breath becomes more audible than his words; after a moment, he forces himself to speak in short, complete reports.
He speaks in clipped, workmanlike phrases, with the blunt rhythm of someone used to being heard over wind and pack animals. He names distances and useful facts before feelings. When shaken, his words run together and his breath catches between clauses; when telling a familiar trade story, he adds dry, practical jokes.
Speech patterns
How to play them
Treat Volric as a worried witness rather than a quest-giver with complete answers. He shares what he saw if asked direct, concrete questions and may barter his route knowledge for food, gear, or help searching for Edda. He becomes defensive if accused of cowardice, but a sincere offer to return north with him earns his trust.
Goal
Find evidence of what happened to the vanished leaders and discover whether his sister Edda is alive.
Motivation
Guilt drives him northward, while fear keeps him trading in safer places and looking for someone else to lead the search.
Appearance
A broad, weather-beaten man whose battered mail hangs over a patched wool coat. Frost has roughened his cheeks into a permanent red-brown grain, and his beard is clipped short except for a stubborn tuft beneath his chin. He plants his feet as if every floor might conceal thin ice. Within a minute, people notice that his eyes check the room’s warmest corners and then the exits, never settling on a speaker for long. When rattled, he takes quick, dry breaths through his nose; the finger bones in his pouch answer with a faint crackle.
Clothing
Patched charcoal wool beneath battered ring mail, a thick brown scarf, greased leather mittens, and snow-crusted boots. His coat is mended in neat, mismatched squares, each repair made for function rather than display.
Body language
He stands square and economical, conserving movement as if every gesture costs warmth. His gaze maps exits, firelight, and the hands of strangers before returning to their faces. When calm, his breath is measured and faintly rasping from years in cold air. When alarmed, his nostrils flare, his breathing turns quick and shallow, and his jaw works silently as if chewing grit.
- Height
- 5 feet 8 inches
- Build
- Stocky and powerful through the shoulders, with the compact balance of someone accustomed to carrying loads over uneven ground.
- Eyes
- Dark hazel
- Hair
- Dark brown, threaded with grey
- Skin
- Weathered ruddy tan, roughened and wind-chapped
- Age
- Forty-two
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesVolric is practical and generous with food or shelter, but suspicious of promises and quick to count the cost of help. In a crisis he becomes brisk and useful; in safety he grows restless and argumentative. He wants to be seen as dependable, yet privately expects that he will fail anyone who relies on him.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 9 · 30 ft.Volric is not a trained soldier. He uses cover, keeps allies between himself and a threat, and calls out safe paths or signs of danger. He will fight to buy time for others to escape, but retreats when badly outmatched. He knows enough to target a shambling corpse’s balance, not enough to duel a practiced warrior.
Agtk
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Damaged handaxe (weapon)A battered, split-edged handaxe; serviceable for chopping but unreliable in a serious fight.
- Battered mail (armor)Worn ring mail with several replaced links and a leather undercoat.
- Ancestral bones (relic)A small bundle of blackened human finger bones, wrapped in oilcloth and tied with cord.
- Trade satchel (gear)A trader’s satchel containing salt, needles, lamp oil, and a rough map of the Marches.
Possessions
Background
Volric grew up among the scattered Marcher families north of the monastery, learning to trade salt, lamp oil, and iron fittings between settlements. His people kept their dead close in memory, and he inherited a small bundle of blackened finger bones said to belong to his ancestors. He once treated them as a family relic and a bargaining curiosity. That changed during the Long Thaw, when an early spring storm froze solid in a single night. His sister Edda and several tribal elders vanished while investigating dark figures on the ridge. Volric found their camp abandoned, its fire still burning beneath a skin of ice, and saw the dead rise from a drift where no grave had been dug. He fled with a split shield, a damaged handaxe, and the bones, which began crackling in the monastery’s warmth. Now he carries news to the monks and anyone willing to listen, but he also trades for supplies and searches for Edda. His old route-partner, gentle-voiced Toma, thinks Volric is chasing a story to avoid admitting he left the others behind. Volric still sends a portion of his earnings to their mother, Willa, and has not told her how uncertain he is that Edda lives.
Role in the story
A battered messenger whose report introduces the unnatural winter, missing tribal leaders, dark figures, and rising dead. He can become a guide, a difficult ally, or a witness whose guilt complicates the search.
“His people kept their dead close in memory, and he inherited a small bundle of blackened finger bones said to belong to his ancestors.”
- Faction
- No formal allegiance. He trades with the Marcher settlements and is currently a wary informant to the monastery.
Known connections
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