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Ruk Vae - AI-generated fantasy NPC

Ruk Vae

Human · Wizard (custom Pro-arch Wizard title) · Level 0

Ruk Vae

Academy researcher, lecturer, and field investigator
“What did it do next?”
AC12
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“s conduct, she uses precise bureaucratic terms and avoids saying”
From how they speak

Voice

A clear, lightly rasped voice shaped by cold high-altitude air and years of projecting through lecture halls. Her breathing is usually controlled; when startled, two dry clicks interrupt it, and she has to restart her sentence. The name Ruk is short and blunt, with a hard initial consonant.

Her words have the crisp pacing of someone accustomed to lecturing over wind and rustling pages. She clips technical terms cleanly, but lets family names and personal questions take longer to leave her mouth. When rattled, her breath catches twice and she often begins her next sentence with a correction.

Speech patterns

She starts explanations with a concrete observation, then builds toward a theory in careful steps.
When excited, she interrupts herself to correct a minor detail before finishing the larger point.
She asks 'What did it do next?' rather than 'What was it?' when questioning someone about magic.
When discussing the Academy's conduct, she uses precise bureaucratic terms and avoids saying 'betrayal.'

How to play them

Begin with useful information and sincere interest in the party's observations. She is especially attentive to anyone who has seen primal magic. If asked about the blocked letters, she admits what she knows, but first tries to learn whether the questioner will protect the message fragment and her family.

Goal

Find her parents, understand what they meant by 'the search,' and recover enough forbidden history to explain how Vamir's bow draws on primal Moonfire.

Motivation

She wants truth without turning her family into collateral damage, and still hopes the Academy can be made to repair its harm rather than simply destroyed.

Secret · GM only

Appearance

Vae looks composed until she moves: then the practiced stillness of a lecturer gives way to quick, angular steps, as if she is forever making room for an idea arriving late. Her hands are broad-palmed and stained at the fingertips with blue-black ink and powdered mica; fine calluses along her thumb and forefinger come from years of turning brittle pages, not swordwork. Her breath catches in two small, dry clicks when she is startled, an old habit from growing up in the thin air above High Garden. The unexpected detail is that she carries a tiny wooden spinning top and will set it whirring on a table while discussing dangerous magic.

Clothing

A deep moss-green scholar's coat with patched elbows, narrow sleeves, and a high collar sewn with tiny protective runes. A battered leather satchel crosses her chest; her cuffs are often dusted with chalk or mica.

Body language

She leans toward whoever is speaking, chin slightly raised, but her feet angle toward the nearest exit when a conversation turns institutional. When excited, she taps two ink-stained fingers against her palm as if counting invisible steps. Under sudden pressure, her breath catches in two dry clicks before she can speak.

Height
5 feet 3 inches
Build
Compact, sturdy, and more used to long hours at a desk than formal dueling.
Eyes
Dark hazel, with faint gold flecks visible in strong daylight
Hair
Black, worn in a practical braid pinned with a bone clasp
Skin
Warm umber with a faint wind-reddened flush across the bridge of her nose
Age
Twenty-six
Gender
Woman
Size
Medium

Distinguishing features

Ink and mica stains persist at her fingertips despite frequent washing.
Her breath makes two faint dry clicks when she is startled or trying not to cry.
She carries and occasionally spins a small wooden top, a keepsake from childhood.

Personality

12 traits and drives

Vae is buoyant and openly pleased by discoveries, yet guarded when the subject turns to her family. She can be generous with beginners and cuttingly impatient with powerful people who mistake rank for proof. In a calm mood she enjoys digressions and jokes; when frightened she becomes formal, precise, and difficult to interrupt.

Alignment
Neutral good

Quirks

Sets her wooden top spinning whenever she needs to think.
Labels unfamiliar plants with temporary names based on the sound they make in the wind.
Turns books upside down when comparing two passages, claiming it helps her notice repeated shapes.
Keeps a running list of questions she has already asked Vamir, so she will not ask him the same one twice.

Habits

When working through a problem, she sketches branching diagrams in the margins of whatever is nearest.
She is warmly generous with students, but becomes exacting when senior scholars dismiss evidence without examining it.
When anxious, she spins her wooden top and watches its wobble instead of meeting anyone's eyes.
She checks the Academy post twice daily, pretending it is routine.

Traits · 3

She is delighted by new evidence but suspicious of anyone who claims certainty too quickly.
She wants to protect her family, yet refuses to treat them as too fragile to hear the truth.
She is proud of her achievement and increasingly ashamed of the institution that awarded it.

Flaws · 3

She trusts a well-ordered argument more readily than an untidy but honest feeling.
She delays difficult conversations by researching them.
Her pride in earning her position makes it hard to admit that the Academy may have used her.

Fears · 3

That her parents are in danger and she has mistaken silence for a clue.
That exposing the Academy's censorship will make its students and staff targets.
That the Moonfire is not an isolated wonder but a sign that an old catastrophe is beginning again.

Wants and needs · 3

A trustworthy route to her parents' last known location.
Vamir's confidence, without forcing him to trust the Academy.
Access to the suppressed records before they are destroyed or further altered.

Combat

AC 12 · HP 27 · 30 feet

Vae avoids trading blows. She opens with control magic, uses cover, and keeps a clear route to retreat. If Vamir or another companion is threatened, she becomes startlingly direct, spending her strongest spell to break the threat's position. She will not deliberately harm a creature that appears to be acting under primal influence.

Ruk Vae

Medium humanoid (human), neutral good
Armor Class12
Hit Points27
Speed30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaHistoryInvestigationNatureInsight
SensesPassive Perception 12
Languages
Common,
Draconic,
Elvish
Spellcasting. Intelligence is Vae's spellcasting ability; spell save , to hit with spell attacks. She has four 1st-level and two 2nd-level spell slots.
Arcane Recovery. Once per day after a short rest, Vae recovers one expended 1st-level spell slot.
Primal Moonfire. Custom feature. Vae can identify and briefly kindle the bow's primal Moonfire without understanding how to reproduce or teach its source.

Spells

Mage Hand (cantrip, conjuration). A small magical hand manipulates or retrieves an object at range.
Prestidigitation (cantrip, transmutation). A minor sensory effect or harmless magical sign.
Shield (level 1, abjuration). A brief ward of force protects Vae from an attack, granting +5 AC until the start of her next turn, including against the triggering attack.
Magic Missile (level 1, evocation). A magical projectile strikes one or more targets, dealing force damage divided among them.
Tasha's Hideous Laughter (level 1, enchantment). A creature must succeed on a Wisdom saving throw or become charmed and incapacitated for the duration, subject to the spell's normal limitations.
Warding Wind (level 1, evocation). A protective sphere surrounds Vae and willing creatures nearby, granting resistance to damage from ranged weapon attacks.
Hypnotic Pattern (level 2, illusion). Vae creates a distracting pattern that can charm and incapacitate creatures who see it and fail a Wisdom saving throw.
Misty Step (level 2, conjuration). Vae teleports up to 30 feet to an unoccupied space she can see.

Actions

Arcane Bolt. Ranged Spell Attack: to hit, range 120 feet, one target. Hit: 11 () force damage.
Light Crossbow. Vae makes two attacks with her light crossbow. Ranged Weapon Attack: to hit, range 80/320 feet, one target. Hit: 5 () piercing damage.
Spellcasting. Vae casts one prepared spell, using the spell's normal casting time and components.

Reactions

Arcane Deflection. When a creature she can see hits her with an attack, Vae adds 2 to her AC against that attack, potentially causing it to miss. She can do this once per short rest.
Protective Casting. When a creature Vae can see moves within 30 feet, she can use her reaction to cast Shield if she has a spell slot available.

Services they sell

Identifies common magical effects and can explain what evidence supports her conclusions.
Provides access to public Academy research facilities when her standing permits.
Can help decipher old survey notes and recognize signs of primal magic.

Rewards they can give

A copy of her notes on the Academy's censored records, if the party proves it can be trusted.
A modest payment for safely retrieving a field sample or message.
An introduction to a discreet archive assistant who can locate old survey routes.

Equipment

  • Light crossbow (weapon)A compact crossbow with a repaired stock and a waxed string, carried for emergencies rather than show.
  • Field satchel (adventuring gear)A worn scholar's satchel containing field notes, chalk, a magnifying lens, and carefully wrapped samples of mica and root fiber.
  • Vamir's top (keepsake)A small, dark wooden top carved by her brother when they were children.
  • Message fragment (evidence)A torn message fragment that mentions 'the search' in her parents' hand.

Possessions

A spellbook containing her research and copied fragments of censored history
A wooden spinning top carved by Vamir
A fragment of her parents' message
A small collection of mica, root fibers, and pressed alpine plants

Background

Vae grew up among the wind-cut terraces of High Garden, where her parents, a field naturalist and a wayfinder, taught her to read weather, plant growth, and old trails as carefully as books. She entered the Academy young and became one of its youngest Pro-arch Wizards, an honor she wears with genuine delight and private unease. Years ago, during a survey near a moonlit ravine, she watched her brother Vamir's bow flare with Moonfire. The light bent toward living roots rather than toward any arcane formula she knew. That discovery sent her into the Academy's sealed records. She found that the Beledron Conclave had forbidden references to primal tapping after the Suloise Cataclysm, leaving High Garden with no reliable account of how to access it. Now her parents have gone silent. A fragment of their last message mentions 'the search,' and Vae discovered the Academy had quietly blocked several of her letters. She is torn between protecting her brother and exposing the institution that made her career possible. Her former mentor, Shiori, insists the censorship was meant to prevent panic; Vae no longer knows whether that is a confession or a warning.

Role in the story

A gifted scholar and Vamir's sister who can explain the mystery of Moonfire, while giving the party a personal stake in the Academy's suppression of primal magic.

“She entered the Academy young and became one of its youngest Pro-arch Wizards, an honor she wears with genuine delight and private unease.”
From their background
Faction
Pro-arch Wizard of the Academy of High Garden; subject to its rules, but increasingly opposed to its censorship of primal magic.

Known connections

Vamir, her brother, whose bow's Moonfire led her to the forbidden subject of primal tapping.
Her parents, a field naturalist and a wayfinder who have vanished while pursuing what they called 'the search.'
Shiori, her former mentor at High Garden, who says the blocked letters were a necessary precaution.
The unnamed junior archivist who slipped her the message fragment and risks expulsion by helping her.
Major secret · GM only
Minor secrets · GM only

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