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Fenna and Old Gimble - AI-generated fantasy NPC

Fenna and Old Gimble

Goblin · Common folk · Level 0

Fenna and Old Gimble

Traveling puppeteers
AC11
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Fenna's voice has a bright, breath-forward edge from calling lines over noisy crowds, with a little rasp after a long show. Gimble speaks in a rounded, gently dry tone, his breaths measured because his lungs never recovered from the old stage fire.

Fenna speaks quickly, with clear consonants and the brisk breath of someone accustomed to projecting over a fairground crowd. Her work has taught her to shift into distinct puppet voices, but her own laugh breaks through whenever she is amused. Gimble's speech is warm and measured, shaped by years of telling stories to restless children and by the breath he now saves carefully. He pauses to cough when tired, then resumes as if the interruption were part of the tale.

Speech patterns

Fenna borrows a phrase from whichever puppet she is holding, then answers in her own voice.
Gimble starts advice with a practical question, often about food, weather, or where the exits are.
They sometimes finish one another's familiar lines, but Fenna interrupts when she thinks the story needs a better ending.

How to play them

Fenna is open and funny when treated as an artist, but becomes guarded if someone mocks Gimble or the troupe's poverty. Gimble welcomes practical help and listens before offering advice. Treat them as a pair: Fenna often speaks first, while Gimble notices what she misses. They are receptive to help with the fee dispute, a safe place for Gimble to rest, or a willing audience for a new performance.

Goal

Keep their act on the road, settle the fair-fee dispute without losing their livelihood, and make a new play worth remembering.

Motivation

Fenna wants to prove that their stories can bring people together without making herself or Gimble dependent on anyone. Gimble wants to pass on the old plays and see Fenna choose her own life, even if that means she eventually travels without him.

Secret · GM only

Appearance

Fenna is tall and slender for a goblin, with long pointed ears, bright amber eyes, and a wide laugh that wrinkles the corners of her eyes. Her dark hair is pinned into a determinedly neat bun with a yellow ribbon that has been darned in three places. Painted fingertips flash as she works a little fox puppet, making it bow and snap its felt jaw. Beside her, Old Gimble is small and tidy, with green skin, a carefully combed white beard, sweeping white brows, and a gentle half-smile. He sits upright on a stool with his arms folded over a plaid blanket, watching the crowd as closely as he watches the show. Together they leave the impression of a warm, practiced household that has somehow learned to travel.

Clothing

Fenna wears a practical orange performer's tunic with a conspicuous blue patch at one elbow, patched breeches, and a yellow ribbon in her bun that she keeps carefully washed despite its repairs. Old Gimble wears a cozy green sweater, a brown flat cap, and a plaid blanket over his knees. His clothes are neat and carefully brushed, though plainly old.

Body language

Fenna moves with quick, springy steps and gestures with both hands, even when one is busy with a puppet. Old Gimble settles carefully onto his stool, folds his arms, and follows conversations with small turns of his whole head. When Fenna gets impatient, she straightens the yellow ribbon in her bun; when Gimble is worried, he smooths the plaid blanket over his knees.

Height
Fenna is about 4 feet 2 inches; Old Gimble is about 3 feet 4 inches.
Build
Fenna is tall and slender for a goblin; Old Gimble is short, slight, and compact.
Eyes
Amber
Hair
Fenna has dark hair; Old Gimble has a white beard and white eyebrows.
Skin
Green
Age
Fenna is about twenty-five. Old Gimble is in his late seventies.
Gender
Fenna is a woman; Old Gimble is a man.
Size
Small

Distinguishing features

Fenna's yellow hair ribbon is visibly darned, but always clean and precisely tied.
The blue elbow patch on Fenna's orange tunic is shaped like a tiny puppet mouth.
Gimble's white beard is parted into two tidy points, and his plaid blanket is folded with meticulous care.

Personality

11 traits and drives

Fenna is generous with strangers and sharp with anyone who patronizes her; on a good day she turns even a heckler into a character in the show, while on a bad day she takes every slight as a threat to her grandfather. Gimble is patient and kindly in conversation, yet stubborn about doing things himself. Around children he is indulgent; around officials he becomes careful, observant, and difficult to hurry.

Alignment
Neutral

Quirks

Fenna paints each fingertip a different color before a performance, then taps them in sequence against the puppet booth.
Gimble folds any scrap of paper he is handed into a tiny stool.
Fenna gives the fox puppet a tiny bow whenever a child asks a clever question.
Gimble counts the wagon's wheels aloud before setting off, even when someone else has already checked them.

Habits

Fenna scans a crowd for children standing alone before she begins a show.
Gimble watches exits and weather as habitually as he watches the audience.
When their disagreement turns serious, Fenna talks faster while Gimble becomes very still.

Traits · 3

Fenna is quick to laugh and quicker to bristle when someone mistakes her warmth for foolishness.
Gimble comforts people with practical kindness but dislikes being treated as helpless.
They treasure tradition while constantly changing the endings.

Flaws · 2

Fenna turns a small insult into a public challenge when she is tired or protective.
Gimble hides discomfort and exhaustion until it becomes impossible to ignore.

Fears · 2

Fenna fears that Gimble will collapse on the road because he refuses to admit how poorly he is feeling.
Gimble fears that Fenna will trade the life she loves for the dangerous satisfaction of settling old scores.

Wants and needs · 4

A fair hearing over the disputed fee
A dry, warm place for Gimble to rest
Repair cloth and lamp oil for the next show
An audience willing to hear a new ending

Combat

AC 11 · HP 3 · Near

They avoid a fight and try to escape together. Fenna uses the stage, props, and crowd as cover while Gimble stays near the wagon or a safe exit. If someone threatens Fenna, Gimble may step between them despite his frailty.

Fenna and Old Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points3
SpeedNear
Level0
STR
DEX
CON
INT
WIS
CHA
SensesNormal vision
Languages
Common,
Goblin
Custom, nonmagical act. Fenna's hand puppets can distract a nearby onlooker long enough to create an opening for escape. This is a roleplaying trick, not a combat bonus.

Actions

Baton or Walking Stick. Fenna makes a melee attack with a short wooden baton: to hit, damage. Old Gimble does not attack unless cornered, when he uses his walking stick for the same damage.

Services they sell

Puppet performances for a fair, inn, or private gathering
A comic retelling of local events, provided they have heard the story
Practical introductions to performers and caravan folk

Rewards they can give

A private puppet performance built around the party's deeds
A useful rumor learned from the fair crowd
The hidden original receipt, if the party earns Gimble's trust

Equipment

  • Stage baton (weapon)A plain wooden baton kept with the stage tools; Fenna can use it as a last resort.
  • Walking stick (tool)A sturdy walking stick Gimble uses for balance and, if forced, defense.
  • Puppet stage and troupe kit (trade goods)A compact striped booth, hand puppets, painted scenery, and a bundle of repair cloth.

Possessions

A striped puppet booth and a set of hand puppets
Fenna's fox puppet with a patched felt jaw
A small wooden puppet Fenna carved as a child
Gimble's brown flat cap and plaid blanket
A stage wagon with a false-bottom prop box

Background

Fenna grew up beneath her grandfather's traveling stage, learning to mend scenery before she could reach the puppet strings. Old Gimble taught her his old village plays, but she preferred making new stories from overheard arguments, lost dogs, and market-day mishaps. Years ago, during a winter performance in the hamlet of Tatterwick, a lamp overturned behind the curtain. Gimble rushed into the smoke to pull Fenna and the wooden puppets clear, and afterward his lungs never fully recovered. The event changed their act: Fenna took over the strenuous work and began writing plays about ordinary people rescuing one another, while Gimble became the keeper of the stories and the sharpest judge of an audience. They travel from fair to fair, welcomed by children and tolerated by some suspicious adults. Their current trouble is a dispute with the fair's organizer, Kett Vargo, who says they owe fees for a performance they claim they were never paid for. Fenna wants to challenge him publicly; Gimble is trying to keep the quarrel from getting them barred from the circuit.

Role in the story

A memorable traveling duo who can provide local color, rumors, and a lighthearted performance, while their fee dispute and Gimble's hidden evidence can draw the party into a grounded fairground conflict.

“Old Gimble taught her his old village plays, but she preferred making new stories from overheard arguments, lost dogs, and market-day mishaps.”
From their background
Faction
Independent traveling performers; currently booked at the fair in Tatterwick.

Known connections

Kett Vargo, the fair organizer disputing their fee, wants them to leave before his accounts are questioned.
The children of Tatterwick still send Fenna scraps of story ideas by passing notes through caravan drivers.
A traveling mender named Tikka repairs their puppet clothes in exchange for free seats at every show.
Major secret · GM only
Minor secrets · GM only

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