Arannis Vaelith
Arannis Vaelith
At the table
“necessary correction”
Voice
A dry rasp with a clear, court-trained ring; his audible intake of breath often arrives before his answer.
His voice carries a dry, papery rasp beneath a clear, resonant delivery, as if each word has passed through a narrow stone passage. Years of presiding over crowded hearings have taught him to project without shouting. He begins answers after a distinctive tooth-drawn intake of breath; when he is angry, the pace of his speech becomes clipped and his consonants strike hard.
Speech patterns
How to play them
Offer a formal hearing and let the other party speak long enough to reveal what they value. He responds best to evidence, precedent, and appeals to civic stability. He distrusts moral accusation but may be shaken by specific testimony from people harmed by his policies. Treating Hananiah as a political instrument makes him defensive; showing concern for Hananiah's safety can make him unexpectedly candid.
Goal
Keep the Drairesse realm intact while ensuring Hananiah inherits a court powerful enough to survive its enemies.
Motivation
He wants to preserve the divine order he was raised to serve, and to believe that his sacrifices have protected more lives than they have harmed.
Appearance
Arannis is a towering Drairesse whose sapphire-blue crystal scales overlap like tiny panes of cathedral glass, their edges clouded with pale cyan light. The aura gathers brightest at his joints and along the ridges of his brow, pulsing faintly when he listens. He moves with a slow, exacting glide, setting each claw down as if marking a boundary. His head is crowned with backward-sweeping crystalline crests, polished smooth where generations of ceremonial oils have touched them. The unexpected detail is that he keeps a tiny, lopsided clay bird tucked into his formal collar, crude and plainly made by a child. People notice his silence first: before answering, he draws one dry breath through his teeth, a sound like a file passing over glass.
Clothing
Layered ivory-and-deep-blue vestments fastened with translucent clasps, a mantle embroidered with the branching sunburst of his office, and a stiff collar concealing the clay bird. The fabric is heavy enough to whisper against his scales when he turns.
Body language
He stands unnervingly still, shoulders squared, with his staff planted exactly beside his right foot. His head inclines a few degrees when someone surprises him. Rather than pacing when angry, he becomes more motionless, and the cyan glow at his joints sharpens.
- Height
- About 7 feet 2 inches
- Build
- Tall and spare, with a long torso and a dignified, deliberate carriage
- Eyes
- Pale gold with narrow cyan rings that brighten when he invokes divine authority
- Hair
- None; his head bears crystalline crests rather than hair
- Skin
- Sapphire-blue crystal scales with a pale cyan aura
- Age
- Ancient, well over six centuries by Drairesse reckoning
- Gender
- Male
- Size
- Large
Distinguishing features
Personality
13 traits and drivesArannis can be patient enough to hear a petitioner repeat the same plea three times, yet he is not naturally compassionate: he listens to understand the shape of a problem, then may disregard the person suffering from it. He is warm and even playful with Hananiah in private, but rigidly ceremonial when watched. He admires courage while resenting defiance, and his rare moments of doubt make him more severe rather than more gentle.
- Alignment
- Lawful authoritarian; he sincerely believes hierarchy is sacred and that order excuses cruelty.
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
HP 112 · 30 feet per roundArannis avoids being surrounded and uses his staff to keep opponents at reach. He opens with Kneel Before the Mandate against advancing foes, then uses Censure Ray to punish a dangerous or exposed target. He saves Sapphire Ward for a heavy blow and uses Edict of the Firmament to interrupt a key enemy action. If the fight turns against him, he withdraws toward guards or a defensible doorway rather than risking capture.
Arannis Vaelith
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Scepter of Judgment (weapon and ceremonial focus)A blackwood staff capped with a many-faceted sapphire, used as a focus and a close-combat weapon.
- Pontifical seal (regalia)A seal bearing the mark of the High Pontiff, used to authenticate decrees and summon the court's sworn attendants.
- Clay bird (keepsake)A crude clay bird with one crooked wing, carefully wrapped in soft cloth when not worn.
Possessions
Background
Born to House Gyrvyrrel's Subhouse Icereth, Arannis was raised inside Castle Vareth-Om, in Aelithar's unending daylight. Tutors taught him that Drairesse sovereignty was not merely political but a divine obligation, and that other peoples were safest when obedient. He excelled at listening to disputes, then learned to mistake a well-ordered verdict for a just one. Centuries ago, during the Salt Stair uprising, he authorized a blockade that trapped a district's inhabitants without food. His own aide carried a child through a drainage culvert to safety; the child's handmade clay bird was left in Arannis's chamber afterward. He kept it, though he never admitted why. He is Hananiah's father. Their relationship is affectionate in private and brittle in public: Arannis wants his child to inherit a stable realm, while Hananiah questions the doctrine that made the realm stable. Now rival houses press him to endorse harsher restrictions on non-Drairesse residents, and the old blockade's survivors are gathering testimony that could undermine his authority.
Role in the story
A powerful patron, ideological antagonist, or uneasy political ally whose authority can open doors and whose past can turn the court against him.
“Tutors taught him that Drairesse sovereignty was not merely political but a divine obligation, and that other peoples were safest when obedient.”
- Faction
- High Pontiff of the Drairesse divine court; House Gyrvyrrel, Subhouse Icereth
Known connections
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