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Rovan Ruzan - AI-generated fantasy NPC

Rovan Ruzan

Human · Fighter · Level 5

Rovan Ruzan

Former harbor master; refugee camp organizer
“Give me the order of it.”
AC17
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“and a safe route a”
From how they speak

Voice

His voice has the rasp of someone accustomed to calling over surf and wind, with a dry catch at the back of the throat from too much lamp smoke and bitter tea. The rhythm is measured like a roll call, but a name he cares about can break that steady pace.

He speaks in clipped, workmanlike phrases, often arranging events in sequence before giving an opinion. Harbor vocabulary slips into ordinary conversation. When he is frightened, his sentences grow more exact and the consonants strike harder.

Speech patterns

Begins practical questions with, "Give me the order of it."
Repeats names and numbers quietly after hearing them, checking that he has them right.
Uses harbor terms even on dry land, calling a crowd a "channel" and a safe route a "clear passage."
When he is frightened, he becomes brisk and exact rather than openly emotional.

How to play them

Rovan is guarded with strangers until they show that they can listen to refugees without turning their grief into a spectacle. He offers useful information in exchange for precise accounts, supplies, or a promise to bring back news. A sincere question about Toma unsettles him, but he answers plainly.

Goal

Find a reliable route into Duskmere Hollow and learn whether Toma or Corwin Ashvale left any trace before the black tide closed over the village.

Motivation

Rovan wants to replace guesswork with evidence, but beneath that practical purpose is a desperate hope that a correct count might still lead him to his brother.

Secret · GM only

Appearance

Rovan is a broad, weather-worn human with salt-dried skin, a heavy brow, and a neatly trimmed beard gone iron-gray at the chin. He walks with a slight forward pitch, as though leaning into a wind that no longer blows, and taps his left boot twice before crossing any threshold. His patched coat hangs too long in the sleeves, but its brass buttons are polished bright enough to catch the lantern glow. He smells of wet rope, lamp oil, and bitter tea; his hands are stained with ink and tar.

Clothing

A faded navy coat with mismatched sleeve patches, a wool scarf stiffened by old salt, and a leather belt crowded with chalk, twine, and a brass tally counter. One cuff is repeatedly mended with careful, tiny stitches.

Body language

His shoulders sag when he thinks nobody is watching, but he straightens sharply when someone needs direction. He keeps his left hand on the folded harbor chart at his belt and taps his boot twice before stepping through a doorway or boarding a boat.

Height
5 feet 10 inches
Build
Broad and sturdy, with a slight forward stoop from years spent bent over charts and harbor rails.
Eyes
Dark hazel, with amber flecks around the pupils
Hair
Iron gray, cropped close beneath a battered cap
Skin
Weathered tawny brown, roughened by wind and salt
Age
Forty-six
Gender
Male
Size
Medium

Distinguishing features

Counts every ship twice, once by sight and once by the sound of its hull or rigging.
His coat sleeves are conspicuously too long, and he keeps the brass buttons polished despite the garment's worn patches.
He taps his left boot twice before crossing a threshold or stepping aboard a vessel.

Personality

12 traits and drives

Rovan is patient with frightened people and merciless with careless authorities. He speaks as if every detail can be made useful, yet privately clings to small rituals that cannot change the past. When calm, he makes room for other voices; when tired or cornered, he turns questions into an interrogation and forgets to soften the edge.

Alignment
Lawful Neutral

Quirks

Counts a ship once by sight and again by the sound of its hull, rigging, or wake.
Taps his left boot twice before crossing any threshold.
Sets cups down with their handles pointing toward the nearest exit.
Writes a person's name on scrap paper before asking them a difficult question, then folds the paper into a tiny boat.
When he cannot sleep, he sorts pebbles by how their surfaces feel rather than by size.

Habits

Counts each vessel, cart, and unfamiliar group twice, under his breath and then on paper.
At the start of a dispute, asks each person to state what they saw in the order it happened.
When tired, rubs the side of his thumb across his ink-stained fingertips until they squeak.
If someone mentions Duskmere Hollow, he stops whatever he is doing and gives them his full attention.

Traits · 3

He makes space for people who struggle to speak, but has little patience for anyone who uses confusion as an excuse to dismiss them.
He wants reliable procedures, yet will break one without hesitation if it puts a refugee in immediate danger.
His dry humor appears most often when he is worried, and can sound like criticism to people who do not know him.

Flaws · 3

His need to verify every detail can delay urgent decisions.
He treats exhaustion as a private inconvenience and refuses help until his judgment starts to slip.
He can mistake a frightened witness's uncertainty for dishonesty.

Fears · 3

That Toma survived the first night only to be trapped somewhere beyond the black tide.
That the bell's ringing will draw another person away before anyone understands what it means.
That his careful records will prove the refugees' losses were preventable.

Wants and needs · 3

A truthful account of what happened to Toma.
A way to investigate the drowned bell tower without sending refugees into danger.
Enough sleep to think clearly, though he rarely admits that he needs it.

Combat

AC 17 · HP 44 · 30 feet

Rovan holds a narrow approach with his pike, keeps allies behind him, and uses tactical dice to push attackers away from vulnerable refugees. He prefers to end a fight by controlling space or disarming an opponent. If the threat presses a civilian, he spends Action Surge to strike hard and force a path clear.

Rovan Ruzan

Medium humanoid (human), lawful neutral
Armor Class17
Hit Points44
Speed30 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInsightPerceptionPersuasionSurvival
SensesPassive Perception 12
Languages
Common
Extra Attack. When Rovan takes the Attack action, he can attack twice.
Second Wind (1/Short Rest). As a Bonus Action, Rovan regains Hit Points.
Action Surge (1/Short Rest). On his turn, Rovan can take one additional action, except the Magic action.
Tactical Dice (Custom). Rovan has four d8 superiority dice, regained after a Short or Long Rest. He can use one when he hits with a weapon attack to add the die to damage and apply one maneuver: disarm, push up to 10 feet, or reduce the target's Speed by 10 feet until the start of his next turn.

Actions

Harbor Pike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () Piercing damage, or 8 () if used with two hands.
Light Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 6 () Piercing damage.
Multiattack. Rovan makes two Harbor Pike attacks or two Light Crossbow attacks.

Reactions

Parry. When a creature Rovan can see hits him with a melee attack, he adds 2 to his AC against that attack, potentially causing it to miss. He must be wielding a weapon or shield.

Services they sell

Can identify old harbor approaches, moorings, and likely landing points around Sallowmere Marsh.
Can help arrange a safe escort or a watch schedule for travelers near the refugee camp.
Can compare a witness account against the harbor records he has preserved.

Rewards they can give

A trustworthy harbor chart showing old landing places around Sallowmere Marsh.
A modest supply of dried fish and lamp oil from the refugee stores, with the camp's consent.
Rovan's assistance organizing an escort or keeping watch over a camp.

Equipment

  • Harbor pike (weapon)A sturdy, iron-shod pike used to hold a line and control a gangplank.
  • Light crossbow and 20 bolts (weapon)A compact crossbow wrapped in oiled cloth, with a quiver of bolts.
  • Breastplate (armor)A practical breastplate worn beneath his patched coat.
  • Ship counter (tool)A brass counter with two rows of sliding beads, notched along one edge from years of use.
  • Harbor kit (adventuring gear)Folded harbor and marsh charts, chalk, twine, a hooded lantern, and a weatherproof notebook.

Possessions

Brass ship counter
Folded harbor charts
Ink-stained notebook
Hooded lantern
A small wooden whistle that belonged to Toma
The hidden original harbor tally from the night the black tide came

Background

Rovan Ruzan spent twenty years counting vessels through the harbors and ferry landings around Sallowmere Marsh. He counted every arriving ship twice, first by sail and then by its sound against the pilings. He called it diligence until the night a storm crowded the harbor and he missed a small skiff slipping out under the quay. His younger brother, Toma, was aboard, trying to reach Duskmere Hollow before the black tide swallowed the village. Rovan never saw him again. Since Duskmere's ruin, Rovan has helped keep order among the refugees camped along Thistlewick Road, where he records who arrives, who leaves, and what supplies have gone missing. He is exhausted, sleeps in brief stretches, and argues with anyone who treats the refugees as a temporary inconvenience. He has quietly begun comparing old harbor tallies with reports of the drowned bell tower, hoping to find a trace of his brother or Corwin Ashvale.

Role in the story

A capable, worn-down guide and witness who can connect the refugees' accounts to the old harbor records. His missing brother and falsified tally give him a personal stake in investigating the black tide, while his habits make him a useful source of order in a desperate camp.

“He counted every arriving ship twice, first by sail and then by its sound against the pilings.”
From their background
Faction
Former harbor master of the small ports around Sallowmere Marsh; currently an unofficial organizer among the Duskmere refugees on Thistlewick Road.

Known connections

Toma Ruzan, his younger brother, vanished after sailing toward Duskmere Hollow on the night the black tide came.
A refugee cook named Kett keeps him supplied with strong tea and insists he sleep more than two hours at a time.
Corwin Ashvale's old shipping clerk once showed Rovan a set of manifests that included a cargo nobody could account for.
The elders among the Duskmere refugees trust his records, though some resent how closely he questions their memories.
Major secret · GM only
Minor secrets · GM only

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