Draz Vask
Draz Vask
At the table
“That is the cheap version of what happens next.”
Voice
A dry baritone with a gravelly edge, like stone dragged across iron. He rarely raises his volume, which makes his rare shouted commands startlingly sharp.
Low and clipped, with hard consonants and a faint Levantine cadence. He speaks as though every sentence has been tested for structural weakness. His voice softens noticeably when discussing children, old songs, or Sava.
Speech patterns
How to play them
Draz presents himself as a blunt professional who can be bought, but he quietly tests whether visitors protect the weak when no reward is offered. He respects competence, despises theatrical cruelty, and becomes unexpectedly helpful toward anyone who speaks of love without treating it as weakness. He may hire the party to interfere with Sava's plans while pretending the job is unrelated.
Goal
Break Sava Nahr's blood contract before the next blood moon without killing the warlock, if any other path remains
Motivation
To prove that loving a wicked person does not require becoming wicked in the same way
Appearance
Draz is a compact, broad-shouldered dwarf with the dense, work-hardened build of someone who has spent as much time hauling equipment as fighting. He moves with an odd forward tilt, always balanced as though standing on the deck of a ship, and when he waits he rests his weight on the balls of his feet instead of his heels. His beard is clipped square at the jaw and bound into three short cords with brass ammunition caps. His hands are blackened at the nails from powder, but his cuffs are obsessively clean. He smells faintly of pine resin, lamp oil, and expensive rosewater, an unexpectedly delicate note for a hired killer. His most noticeable habit is checking the small brass locket beneath his collar every few minutes without seeming aware of it.
Clothing
A weather-darkened green coat over boiled leather armor, reinforced with overlapping iron plates at the ribs. His belt carries powder horns, copper tools, a whetstone, and a red silk scarf that is far too fine for the rest of his gear.
Body language
Draz stands slightly crouched with his shoulders angled toward the nearest escape route. He taps his thumb against his locket when anxious, rotates his hand cannon's cylinder when angry, and becomes unnaturally still when Sava's name is mentioned.
- Height
- 4 feet 6 inches
- Build
- Compact and powerful, with thick forearms, a square torso, and the economical balance of a mountain hunter
- Eyes
- Dark hazel, usually narrowed as if measuring distance
- Hair
- Iron gray with dark brown roots
- Skin
- Warm copper-brown with a permanent dusting of pale quarry grit around the knuckles
- Age
- Forty-seven years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
18 traits and drivesDraz is practical, observant, and almost painfully dependable with strangers, yet evasive and manipulative with the people closest to him. He gives honest advice to clients while concealing the most important truth about his own motives. In danger he becomes calm, precise, and protective. When Sava is threatened, that composure fractures into fierce impulsiveness. In private, Draz is sentimental enough to preserve wilted flowers, but he would rather fight three ogres than admit why.
- Alignment
- Neutral with fiercely loyal impulses
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
AC 16 · HP 31 · 25 feetDraz begins at range, marks the most dangerous enemy, and uses terrain to stay above or behind his targets. He fires the hand cannon once, retreats while reloading, and switches to his longbow when sustained pressure is needed. He saves his warhammer for cramped spaces or enemies who close on him. If an ally is threatened, he abandons a tactically perfect position without hesitation. Against fiends, he becomes methodical and merciless.
Draz Vask
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Old Mercy (custom martial ranged weapon)A custom muzzle-loading firearm with a walnut stock, short iron barrel, and etched brass fittings. It is powerful but slow to reload.
- Passbow (martial ranged weapon)A sturdy longbow with black horsehair tied beneath the grip as a private token of his sister.
- Kadar's Weight (martial melee weapon)A well-balanced warhammer with a square head designed for fighting in tunnels and narrow streets.
- Mountain Guard Coat (light armor)Studded leather armor reinforced with hidden iron splints.
- Hunter's Kit (adventuring gear)A pouch containing powder, shot, spare cord, oil, a whetstone, chalk, and three silvered bolts for improvised ammunition.
- The Locket (personal keepsake)A small silver locket containing a pressed black flower and a lock of pale hair.
Possessions
Background
Draz was born in the quarry settlement of Kadar Vask, where his family cut fortress stone for a duke who never paid them on time. At nineteen, he joined a caravan guard company and learned to track smugglers through high passes. During a winter escort, the caravan was attacked by a fiend-bound warlock named Sava Nahr. Sava killed nearly everyone present, but spared Draz after he refused to abandon a trapped child beneath an overturned wagon. Instead of finishing him, Sava offered him work. Draz accepted, first for money, then for the private hope that proximity would reveal what remained human in the warlock. Years later, that hope has become a love he considers both shameful and sacred. Draz now takes contracts under Sava's seal, while secretly sabotaging assignments that would harm innocents. His current problem is that Sava has promised a powerful patron the soul of an entire mountain village, and Draz has discovered the contract can only be broken if someone willingly kills Sava before the next blood moon.
Role in the story
A morally compromised ally who offers the party work against bandits, fiends, and rival mercenaries while concealing his connection to the campaign's principal warlock. He can become a tragic antagonist, a source of insider intelligence, or an ally who finally chooses innocent lives over the person he loves.
“At nineteen, he joined a caravan guard company and learned to track smugglers through high passes.”
- Faction
- Former member of the Red Pass Company; secretly bound by contract to Sava Nahr's network of mercenaries and occult agents
Known connections
Media
0 imagesNo images yet.
Turn Draz Vask into a sheet
A high-res, share-ready sheet you can post or print.