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Malfred

Place-born, the living embodiment of America · Fighter 15 (Battle Master, custom firearms proficiencies) · Level 15

Malfred

Veteran, wilderness scout, marksman, and investigator of unexplained phenomena
AC17
HP165/165
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A full, weathered voice shaped by shouting over wind, engines, and firing ranges. It has a dry rasp at the edges and a friendly, blunt rhythm. He can fill a room without leaning toward anyone, and his regional inflections drift in and out over time. Fear makes his speech halt and factual, as if he is writing a report aloud.

Friendly and plainspoken, with a broad American frontier cadence that changes subtly with the regions he has spent time in. His military training lends his sentences clipped, decisive endings, while years alone outdoors have left him comfortable with long pauses. He gets louder when excited, not necessarily when angry; anger usually makes him more direct and less willing to explain himself. He avoids poetic descriptions of the paranormal and insists on separating what a witness saw from what they concluded.

Speech patterns

Uses plain, friendly statements and favors concrete questions: where, when, how many, and what did it leave behind?
Makes blunt assessments of people's competence but rarely names his own feelings.
Uses military shorthand when under pressure, then switches to frontier idiom when trying to reassure someone.
Deflects family questions with a joke, a practical task, or a change of subject.
When discussing the supernatural, speaks in cautious fragments and asks listeners to distinguish what they saw from what they think it meant.

How to play them

Be direct and useful. Earn trust through competence, keeping promises, and protecting vulnerable people without demanding gratitude. He warms to curiosity grounded in evidence, but conceals family details and becomes sharp if someone presses for names, children, or the red-horse painting. Give him room; crowding him makes him withdraw even when he is being friendly.

Goal

Find out whether the states, counties, and other divisions of America are alive, and learn what is drawing the uncanny closer to his family before it reaches his children.

Motivation

Protect his people while proving that the fearsome unknown can be investigated, named, and survived. Beneath that resolve, he wants a peaceful home he no longer believes he can safely have.

Secret · GM only

Appearance

A tall, fresh-faced young man with relaxed, rugged handsomeness, wheat-dark blond hair threaded with gold, and bright sky-blue eyes. He wears his hair clipped short with meticulous, almost stubborn regularity. His suede coat is broken in at the elbows and shoulders, its seams repaired with mismatched thread; beneath it, a plain cotton shirt is kept improbably clean. He stands with a frontier's easy dignity, weight balanced as if the ground might demand a quick shot. His movements are economical until he forgets his own strength: a handshake can become a vise, and a careless lean can crack a chair rail. He keeps an odd amount of space between himself and other people, even while talking at full volume. The unexpected detail is his care for that plain shirt: he mends it himself with tiny, even stitches and gets visibly annoyed if anyone treats it as disposable.

Clothing

A practical Cold War-era suede field coat, plain cotton shirt, worn trousers, sturdy boots, and a modest field harness. He dislikes rich, stiff clothing and calls it useless far from home. The coat is repaired often, while his carefully stitched shirt is his oddly protected possession.

Body language

He plants his feet as if braced against wind, leaves a deliberate buffer around his body, and scans exits without interrupting conversation. His hands are steady around a rifle but restless near unfamiliar occult evidence. When afraid, he goes rigid and stares too long rather than retreating immediately. When affection catches him off guard, he looks away and busies himself with gear.

Height
6 feet 2 inches
Build
Lean, rangy, and stronger than his frame suggests; trained by riding, marching, hauling, and years outdoors.
Eyes
Bright sky blue, with subtle regional shifts in shade over time
Hair
Dark wheat blond with gold highlights
Skin
Pale, weathered by open air and long days outdoors
Age
19 in appearance; his existence reaches back to the era of the thirteen colonies.
Gender
Male
Size
Medium

Distinguishing features

His short hair is trimmed with precise regularity, even after weeks in the field.
His coat is conspicuously patched at the elbows with suede of a slightly different nap.
His bright eyes seem to take on subtly different shades after he has lived in another region for a while.
He keeps his distance even while being loud, genial, and apparently sociable.
He is unusually careful with his plain cotton shirt, repairing it with tiny, even stitches.

Personality

18 traits and drives

He is loud, friendly, and generous with practical help, yet keeps his body and deepest feelings at a careful distance. He can be curious and open-minded with a witness, then dismissive and blunt with a European relative. His religious devotion gives him a moral anchor, but not a taste for rules; he will break protocol without hesitation if he believes someone is in danger. He longs for peace and behaves as though wanting it would be a weakness.

Alignment
Neutral Good, with a fiercely practical streak and a capacity for calculated cruelty.

Quirks

He checks a watch at quarter-to-five whenever someone promises to meet him at a specific time, regardless of the actual appointment.
He quietly names unfamiliar birds after military ranks, then denies doing it.
He taps the butt of his rifle twice against the ground before entering a building, even when he is carrying no rifle.
He folds every paper map along the same old creases and becomes distracted if someone folds it differently.
He repairs his cotton shirt by hand while listening to other people argue, never looking down at the stitches.

Habits

He talks freely about terrain, weapons, and practical work, then becomes evasive when asked what he misses.
He treats a promised time as binding. If someone misses an agreed deadline, he may wait, sharpen a knife, and then confront them without raising his voice.
He gives strangers common borrowed names such as John or Michael when he wants to keep an investigation compartmentalized.
With people he trusts, he offers help through small practical acts, such as leaving supplies where they will be found while denying he put them there.
Around Native American place-born, he listens more than he speaks and sometimes mutters about old thunderbird or horned-serpent accounts as if testing a troubling thought.
After a long stay in a new region, his accent and conversational habits shift almost imperceptibly. He insists nothing has changed.

Traits · 5

Warm toward ordinary people and impatient with anyone who treats them as expendable.
Brash in argument but private about grief, affection, and family uncertainty.
Curious about unfamiliar peoples and customs, yet guarded by inherited prejudices and old resentments.
Devout without being obedient: he trusts faith more than institutions.
Confident in a hunt and uneasy when the evidence refuses to fit any known category.

Flaws · 5

He mistakes emotional distance for protection and conceals vital information from people who deserve to know.
He can be contemptuous of Europeans and other place-born outside his preferred cultural circle, even when he is trying to be fair.
He is competitive about marksmanship and can accept needless risks to prove a point.
His strength exceeds his care in ordinary situations, so he breaks tools, furniture, or trust by accident.
When frightened by the supernatural, he may freeze, overreact, or retreat before he can bring his tactical judgment to bear.

Fears · 4

That the things he hunts are not alien to place-born nature, but a revelation of what his own kind can become.
That his children will be noticed, targeted, or used as leverage by foreign place-born or supernatural forces.
Seeing a creature of the dark clearly and discovering that training cannot protect him from what it means.
That the state and county place-born may exist, and that his children could inherit a dangerous, divided family.

Wants and needs · 4

To keep his children safe without making them feel like possessions or liabilities.
A trusted partner who can hear an ugly possibility without forcing him to pretend it is harmless.
A peaceful stretch of life, even if he cannot bring himself to stop working toward it.
Reliable accounts and evidence that can separate supernatural fact from rumor.

Combat

AC 17 · HP 165 · 30 feet

He chooses distance, cover, and a clear retreat before firing. He prioritizes enemies threatening civilians or spellcasters gathering power, uses Action Surge to end an urgent threat, and conserves ammunition when possible. In close quarters he uses the rifle as a club, draws his revolver, and tries to break contact. Supernatural creatures can disrupt his judgment: if one becomes visibly impossible, call for a Wisdom save against fear at the DM's discretion; this is a roleplay complication, not a universal immunity or vulnerability.

Malfred

Medium humanoid (place-born, the living embodiment of america), neutral good, with a fiercely practical streak and a capacity for calculated cruelty.
Armor Class17
Hit Points165
Speed30 feet
Level15
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionDexterityIntelligenceWisdomCharisma
SkillsPerceptionSurvivalStealthAthleticsInvestigationInsightIntimidationAnimal Handling
SensesPassive Perception 18. Malfred has no supernatural sight and cannot see invisible or ethereal creatures without an effect that allows it.
Languages
Common,
English,
Military sign and field shorthand
Extra Attack. Malfred makes three attacks when he takes the Attack action.
Action Surge (1/short rest): Malfred takes one additional action on his turn.
Indomitable (3/long rest): Malfred rerolls a failed saving throw and must use the new roll.
Custom, Place-Born Resilience. Malfred has advantage on saving throws against disease and against exhaustion caused by forced marches. This grants no protection from supernatural fear.
Custom, Cold-War Marksman. Malfred's rifle attacks ignore half cover, and he does not suffer disadvantage at long range.
Custom, State-Tide Manner. After spending a long rest in a different region of America, his accent, opinions, and the shade of his eyes subtly shift to reflect that place. This is unsettling but has no mechanical effect.

Actions

Service Rifle. Malfred makes three attacks with his service rifle. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: 12 () piercing damage. The rifle uses ammunition and requires two hands.
Revolver. Malfred makes three attacks with his revolver. Ranged Weapon Attack: to hit, range 40/120 ft., one target. Hit: 9 () piercing damage. The revolver holds six rounds.
Close-Quarters Strikes. Malfred makes two melee attacks. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage. He uses a fighting knife or a hard, efficient strike.
Action Surge. Malfred uses Action Surge, if available, to take one additional action on his turn.

Reactions

Parry. When a creature Malfred can see hits him with an attack, he adds 3 to his AC against that attack, potentially causing it to miss. He must be able to see the attacker and not be incapacitated.
Evasion. When Malfred fails a Dexterity saving throw that would allow him to take half damage, he takes no damage on a success and half damage on a failure instead. He must be able to see the effect and be able to move.

Services they sell

Wilderness escort and tracking
Firearms and fieldcraft training
Investigation of unexplained sightings
Practical advice on military procedures and survival

Rewards they can give

A reliable introduction to veteran scouts, hunters, or military contacts.
Practical instruction in tracking, fieldcraft, and marksmanship.
A carefully chosen cache of Cold War-era ammunition or survival supplies.
A fragment of credible testimony about a cryptid, unexplained aircraft, or place-born rumor.

Equipment

  • Service Rifle (martial ranged weapon, custom)A well-maintained, Cold War-era bolt-action service rifle adapted as a custom D&D weapon. It deals 2d6 piercing damage, has range 150/600 ft., and uses ammunition.
  • Service Revolver (martial ranged weapon, custom)A six-shot sidearm. It deals 1d8 piercing damage, has range 40/120 ft., and uses ammunition.
  • Field Knife (martial melee weapon)A plain utility knife useful for camp work and close combat.
  • Field Harness and Reinforced Coat (armor, custom)Reinforced field clothing and a practical harness, represented by AC 17 from armor and combat gear.
  • Red-Horse Painting (personal keepsake)An oilcloth-wrapped painting of a one-eyed red horse in a desolate landscape. It has no known magical effect.
  • Field Notebook (investigative equipment)A weatherproof notebook containing witness accounts, sketches, maps, and contradictory notes on unexplained phenomena.

Possessions

Cold War-era service rifle and ammunition
Six-shot revolver and spare ammunition
Field knife
Worn suede coat and carefully mended cotton shirt
Oilcloth-wrapped painting of a red horse with one eye missing
Field notebook of cryptid and paranormal accounts
A small Bible with a worn cover
Unmarked parcels and notes meant for his children

Background

Arthur gave him one name, Alfred, and Malfred has never quite decided whether the name or its owner belongs to him. He grew up far faster than Arthur expected, a young nation made flesh while older place-born watched and argued over who might have fathered him. The rumors name Berwald, Nils, or Allister, and less welcome possibilities besides. Malfred rarely asks. In his own mind, Arthur is his father because Arthur stayed. He remembers his mother with tenderness tangled in grievance, and avoids the older relatives whose presence makes old family disputes feel like live ammunition. He has been a hunter, soldier, scout, and investigator across generations of wars. The first years gave him long, quiet stretches of wilderness and a life he sometimes misses so intensely that he refuses to discuss it. Later conflicts trained him into a world-renowned marksman and taught him that a deadline can be more dangerous than an enemy. His faith survived the wars, though it never made him obedient to every rule or institution. He is kind to ordinary people, especially those others dismiss, but can justify frighteningly harsh choices when he thinks lives are at stake. During the world wars, a soldier friend left him a painting of a red horse with one eye missing, standing in a desolate, wind-scoured landscape. Malfred keeps it wrapped and hidden. Since then, stories of cryptids, UFOs, and the paranormal have become his work. He cannot see the dark things people describe; when he does glimpse one, terror overwhelms his trained composure. He has gathered fragments of lore from Native American place-born, finding a strange familiarity in stories of thunderbirds and horned serpents, though he knows his curiosity does not make those traditions his to claim. He has many children, fifty associated with each state and one with the capital, but he is not the father of every one. He loves them fiercely and keeps their existence from foreign place-born, partly from protectiveness and partly from fear of what may be hunting them. His current investigation suggests the states, counties, and other divisions may themselves be alive. He has told no one. Each clue makes him wonder whether his own kind are kin to the monsters he hunts.

Role in the story

A formidable, guarded ally who can guide the party through wilderness investigations and bring military discipline to an occult mystery. His knowledge is useful, but his refusal to share what he knows can become a source of conflict. He may become a quest giver, a protective but unreliable patron, or a frightened man forced to confront evidence that the uncanny is part of his own family.

“He grew up far faster than Arthur expected, a young nation made flesh while older place-born watched and argued over who might have fathered him.”
From their background
Faction
An independent investigator and veteran with extensive military contacts. He is not formally attached to a paranormal organization and keeps his family network compartmentalized.

Known connections

Arthur, the older place-born who named him Alfred and whom Malfred still calls his father despite the unresolved rumors.
Allister, a funny, capable older relative Malfred genuinely likes, though he sometimes keeps him at arm's length to spare him dangerous discoveries.
Berwald, Nils, and other possible fathers who remain subjects of family rumor rather than settled history.
His many children, whom he protects with gifts, warnings, and carefully concealed visits.
Native American place-born who have shared local traditions and accounts with him; he regards several as trusted teachers, not sources to exploit.
Ludvig, around whom Malfred occasionally lets a fear slip before catching himself.
The old soldier friend who gave him the red-horse painting, whose fate Malfred has never fully explained.
Major secret · GM only
Minor secrets · GM only

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