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Veyana

Human · Monk, custom Way of the Unbound Lotus · Level 14

Veyana

Masked courier, woodland guardian, and reluctant enforcer
“and a kind act a”
AC18
HP91/91
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A breathy rasp shaped by cold runs, woodland air, and the habit of speaking through a mask. Her consonants are crisp from years of giving quick instructions; her vowels loosen into warm, open sounds when she talks about the wild. Under direct orders from the Lotus Queen, her voice takes on a flat, measured precision that sounds unlike her.

Her voice has a dry, breath-shaped rasp from years of running in cold air and speaking through a fox mask. She clips practical instructions into short phrases, but lets vowels lengthen when describing rain, birds, or a remembered place. Her pauses are deliberate, like the silence between footfalls. When the Queen's command overtakes her, her words become unnaturally exact and lose their usual earthy turns of phrase.

Speech patterns

Uses concrete observations about wind, soil, insects, and weather to explain difficult choices.
Answers direct questions with direct answers, then asks what the questioner plans to do with the truth.
When she catches herself repeating the Queen's phrases, she stops mid-sentence and rubs her thumb against her palm.
Calls a dangerous plan a 'bad trail' and a kind act a 'good crossing.'

How to play them

Begin with a practical offer, such as guiding the party through safe woodland paths or tending a wound. She tests whether they notice the difference between her own choices and her conditioned behavior. Honest concern and respect for the outdoors build trust; threats to her mother or village make her guarded and potentially dangerous. Characters who help her resist a Queen's command can earn her candid cooperation.

Goal

Break the Lotus Queen's control without exposing her village to retaliation, and find out what is poisoning the water.

Motivation

She wants to protect ordinary people from being turned into instruments of someone else's will, even as she struggles to tell where her own will begins.

Secret · GM only

Appearance

A young woman with weather-browned skin and a fine dusting of pale pollen caught along her hairline. Her fox mask is lacquered ivory-white, with one ear repaired by neat pink thread; beneath it, her dark eyes seem to turn in slow, hypnotic spirals when she fixes on someone. Her white robes are edged in pink and worked with a black spiderweb pattern that shifts like a net when she moves. She travels with the spring-loaded economy of a stalking fox, feet barely stirring leaves, then stops so abruptly that onlookers often take another step before noticing. She smells unmistakably of crushed mint, wet bark, and the sharp animal musk of a den, though she insists it is only the forest. The unexpected detail is a tiny, carefully folded paper bird tucked into her belt, made from pages of a silly romance she reads when she thinks nobody is looking.

Clothing

Layered white monk's robes with pink piping and a black spiderweb design across the sleeves and lower hem. The fabric is patched for travel, stained at the knees with dark soil, and tied with a practical sash carrying a lacquered fox mask, paper charms, and a worn staff.

Body language

At ease, she crouches on the balls of her feet or leans toward whatever is growing nearby. Her hands are restless but precise, tracing little circles against her palm. When the Queen's influence takes hold, her shoulders square, her chin lifts, and her gaze fixes on a point just beyond the person speaking. If someone mentions her mother, she turns her whole body toward them before answering.

Height
5 ft. 6 in.
Build
Lean, spring-muscled, and compactly powerful, with the balanced posture of someone who can change direction in the middle of a stride.
Eyes
Dark hazel with a slow, visible spiral pattern
Hair
Black, cut to her jaw and usually tied back with pink cord
Skin
Warm brown, weathered by sun and wind, with faint freckles across her shoulders
Age
27
Gender
Female
Size
Medium

Distinguishing features

A white fox mask with one ear repaired in pink thread.
Swirling patterns in her eyes that become more apparent when she concentrates.
A persistent smell of crushed mint, wet bark, and animal musk.
A black spiderweb motif on her white robes, with one strand deliberately left unfinished over her heart.

Personality

14 traits and drives

Veyana is alert and wry in the open air, noticing tracks and weather before she notices a social slight. Around frightened people she becomes patient and unexpectedly playful, but with authority figures she can turn formal and difficult to read. She longs for companionship, yet distrusts anyone who offers certainty. Under the Lotus Queen's influence she becomes unnervingly decisive, speaking as if every choice has already been weighed; afterward she is ashamed of that hard clarity.

Alignment
Lawful neutral, struggling against imposed obedience

Quirks

She folds discarded scraps of paper into tiny birds and leaves them facing toward the nearest tree.
She tests new places by tasting a raindrop or touching damp soil to her tongue.
She names every spider she notices, but only with blunt one-syllable names like 'Mud' or 'Tack.'
She counts steps in groups of seven, then starts over if someone interrupts her.
When nervous, she presses her thumb into the center of her palm and silently draws a spiral.

Habits

When walking outdoors, she touches leaves with two fingers as if checking the pulse of the land.
She places herself between danger and children before she has time to consider whether the danger is real.
If the Queen's commands press on her, she counts visible knots, roots, or cracks to anchor herself in the present.
After a fight, she gathers scattered seeds and drops them into soil, even if the ground is poor.

Traits · 4

She is resourceful in a crisis but dislikes being praised for surviving one.
She can be gentle with frightened strangers and uncompromising with people who exploit them.
She values discipline, yet resents rules that demand she stop asking questions.
She is curious about small pleasures and embarrassed by how much she enjoys them.

Flaws · 3

She conceals distress behind practical advice and can seem evasive when she most needs help.
Her instinct to protect children can draw her into traps.
She sometimes mistakes stillness and obedience for discipline.

Fears · 3

Waking to discover she has harmed someone she loves while under the Queen's command.
That the blight in the village water is part of the Queen's plan.
Losing the ability to recognize which thoughts are her own.

Wants and needs · 4

Wants a way to sever the Lotus Queen's mental tether.
Needs evidence of what is contaminating her village's water.
Wants to know whether her mother is safe without drawing the Queen's attention.
Needs someone she trusts to challenge her when she mistakes obedience for duty.

Combat

AC 18 · HP 91 · 60 ft.

She darts into reach, strikes quickly, and uses her speed to force enemies to divide their attention. She targets weapons, knees, and exposed balance points rather than seeking lethal blows. She uses Lotus-Thread Palm to disrupt dangerous foes, then withdraws behind cover or moves to protect an ally. If the Lotus Queen's command is active, Hy-Vela may abruptly prioritize a target or objective that contradicts her own instincts. She avoids killing when a clean disabling strike will suffice.

Veyana

Medium humanoid (human), lawful neutral, struggling against imposed obedience
Armor Class18
Hit Points91
Speed60 ft.
Level14
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAcrobaticsPerceptionStealthSurvivalInsight
SensesPassive Perception 19
Languages
Common,
Sylvan
Unarmored Defense. AC 18 while wearing no armor and wielding no shield.
Martial Arts. Her unarmed strikes deal bludgeoning damage, and she can use Dexterity for attack and damage rolls.
Extra Attack. She attacks twice when she takes the Attack action.
Ki. Ki save ; 14 ki points, regained after a short or long rest.
Stunning Strike. Once per hit, she can spend 1 ki point to force a creature hit by a melee weapon attack to make a Constitution save or be stunned until the end of her next turn.
Evasion. On a successful Dexterity save against an effect that deals half damage on a success, she takes no damage; on a failure, she takes half damage.
Stillness of Mind. She can use an action to end one effect on herself that is causing her to be charmed or frightened.
Diamond Soul. She is proficient in all saving throws and can spend 1 ki point to reroll a failed saving throw.
Custom feature, Lotus-Thread Palm. Once on each of her turns when she hits with an unarmed strike, she can spend 1 ki point to force the target to make a Wisdom saving throw. On a failure, the target is charmed by her until the end of her next turn and cannot take reactions. This does not compel self-harm or override the target's core identity.
Custom complication, Queen's Tether. The Lotus Queen can issue Hy-Vela a brief command through the mental conditioning that controls her. Hy-Vela knows the command is not her own, but may struggle to resist it.

Actions

Multiattack. Hy-Vela makes two unarmed strikes or attacks twice with her staff. Unarmed Strike: to hit, reach 5 ft., one target. Hit: bludgeoning damage. Staff: to hit, reach 5 ft., one target. Hit: bludgeoning damage, or if wielded with two hands.
Flurry of Blows. After taking the Attack action, she can spend 1 ki point to make two unarmed strikes as a bonus action.
Lotus-Thread Palm. She spends 1 ki point and makes one unarmed strike. On a hit, the target takes normal damage and must succeed on a Wisdom saving throw or be charmed by Hy-Vela until the end of her next turn. While charmed this way, the creature cannot take reactions and has disadvantage on its next attack roll against a creature other than Hy-Vela. This is a custom feature, not a standard monk feature.
Unfettered Step. She spends 1 ki point and moves up to 60 feet without provoking opportunity attacks. She can move across vertical surfaces and liquids during this movement without falling.

Reactions

Deflecting the Blow. When a creature she can see misses her with a melee attack, she spends 1 ki point to impose disadvantage on the attack roll, potentially causing it to miss. If it misses, she can move up to half her speed without provoking opportunity attacks from that creature.
Interposing Step. When a creature she can see within 5 feet targets an ally with an attack, she can spend 1 ki point to move up to 10 feet toward the attacker. If she ends within the attack's reach, the attack targets her instead. This is a custom protective reaction.

Services they sell

Can guide travelers through local woodland and marsh paths.
Can identify common useful plants and signs of disturbed wildlife.
Can provide basic first aid and shelter to travelers who do not threaten her village.

Rewards they can give

A safe route through the reed marshes, including knowledge of old flood channels.
A hand-copied map marking plants that can reveal contamination in water.
If freed from the Queen's control, a steadfast ally who can teach the party how to move quietly through wild terrain.

Equipment

  • Fox mask (worn object)A lacquered white fox mask, repaired with pink thread; it carries no magical protection.
  • Travel staff (weapon)A balanced hardwood staff, worn smooth at the grip and wrapped in faded cloth.
  • Field pouch (adventuring gear)A small pouch of mint leaves, seed packets, charcoal, and folding paper.
  • Salla's bead (keepsake)A thin pink cord bearing a bead from her mother's old bridge shrine.

Possessions

A lacquered fox mask repaired with pink thread
A hardwood travel staff
A pouch of seeds and mint leaves
A folded romance pamphlet
A bead from her mother's bridge shrine

Background

Hy-Vela grew up in a reed-cutting village where her mother, Salla, taught her to read weather from the undersides of leaves. At thirteen, a flash flood swept away the footbridge and trapped a group of children on a small island. Vela crossed the current by leaping between floating timber, carrying each child back one at a time. The rescue won her notice from the monks of Old Halla's Step, a remote retreat named for a long-dead bridge keeper whose job has vanished with the old crossing. There she learned discipline, speed, and the art of striking without killing. Years later, the Lotus Queen arrived as a patron, promising to shield the valley from a spreading blight. The Queen's healers treated Vela for a fever, but their fragrant lotus draughts and repeated meditations gradually bent her loyalty. Vela now serves as the Queen's masked courier and enforcer, sometimes carrying orders she cannot remember receiving. She keeps secretly in touch with Salla and with Brant, a stubborn former fellow monk who suspects her obedience is not freely given. The village's water has begun to taste sweet and metallic, and Vela has been ordered to silence anyone who asks why.

Role in the story

An adversary whose apparent loyalty conceals a person fighting to reclaim her own choices. She can first appear as the Queen's swift masked agent, then become a guide, witness, or ally as the party uncovers the source of her control and the danger to her village.

“At thirteen, a flash flood swept away the footbridge and trapped a group of children on a small island.”
From their background
Faction
Serves the Lotus Queen under mental conditioning; trained at Old Halla's Step, a woodland retreat named for a long-dead bridge keeper.

Known connections

Salla, her mother, still tends the reed beds and knows the old flood paths.
Brant, a blunt former fellow monk, is searching for proof that the Lotus Queen's influence can be broken.
The Lotus Queen has made Hy-Vela her masked courier and has access to the memories hidden by her conditioning.
A handful of children in the village trade her folded paper birds for stories about the woods.
Major secret · GM only
Minor secrets · GM only

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