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Eero Wendt - AI-generated fantasy NPC

Eero Wendt

Nachzehrer, a corpse-eating vampire · Other: Nachzehrer · Level 3

Eero Wendt

Bum; survives by robbing victims and scavenging
ACNone
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is dry and rasped at the edges, with a faint catch of breath from cold lungs that do not need to work. He articulates with a deliberate, old-fashioned precision learned from years alone and rehearsed slogans. When his memories falter, the careful rhythm breaks into short fragments.

A dry, slightly rasping German voice shaped by cold air, disuse, and years of speaking mostly to himself. His consonants are carefully placed, as if repeating lines learned from old speeches, while his breath catches on certain words when he is hungry. He calls people by formal labels until emotion breaks through and he uses their names.

Speech patterns

Uses clipped, declarative sentences when trying to sound certain.
Calls people 'comrade' or 'citizen' with a formality that feels rehearsed and out of time.
Describes his victims as categories or offenses rather than as people, especially when defending a killing.
When confused by a question about his past, repeats the last concrete detail he remembers instead of admitting he has no answer.

How to play them

Meet his claims with calm, concrete questions rather than ideological argument. He responds to practical help and direct boundaries, especially if Hajo is treated with respect. Do not assume his name, age, or story is stable. He may bargain for shelter, food, or silence, but a perceived threat to his bunker or friend can turn a conversation violent.

Goal

Find a way to keep existing without killing living people, while preserving the bunker and his bond with Hajo.

Motivation

He wants the discipline and certainty of an ideology to master the vampire inside him, but secretly hopes Hajo can make him want ordinary, human things again.

Secret · GM only

Appearance

A neat, narrow-shouldered youth with the waxy pallor of a body kept cold and dry. His skin takes on a faint, unsettling warmth after he feeds, as if a coal has been banked under it. He occupies doorways without seeming to notice, standing square and still until he moves; then his steps are quick, low, and soundless, with the careful balance of someone used to flooded floors. His hands are broad at the knuckles, nails scrubbed clean, and the pads of his fingers rough from prying at concrete, tin, and old locks. Unexpectedly, he folds tiny paper boats from any scrap he finds and sets them afloat in puddles.

Clothing

A clean, mended dark wool coat over a plain shirt, work trousers, and sturdy boots. He takes pride in keeping himself presentable despite living rough; the hems are carefully repaired, and he carries a dry scarf to cover the smell of the bunker.

Body language

He stands too close and rarely yields space unless someone directly asks. His chin lifts when challenged, but his hands give him away: the right thumb rubs the side of his forefinger, and both hands curl as if remembering a grip. In harsh, uneven lighting he loses his practiced stillness, turning his head in short, searching movements.

Height
Average for a German male of the age he appears to be
Build
Average height and build for a German male of the age he appears to be, though his rigid posture makes him seem more imposing.
Eyes
Blue, becoming sickly yellow when starved
Hair
Blond, kept short and combed
Skin
Pale, deathly ivory; faintly warm after feeding
Age
Appears about 16; claims to be a young adult. His actual age is uncertain, and he has not noticed that his body has not changed.
Gender
Male
Size
Medium

Distinguishing features

His skin seems faintly warmer after feeding, then grows pallid again as hunger returns.
His blue eyes turn a sickly yellow when starved.
Keeps a burial shroud hidden in the bunker and chews a clipped piece of it when anxious.
His immaculately repaired clothes and scrubbed nails contrast with the mud and standing water around him.

Personality

16 traits and drives

Proud and meticulous about his appearance, yet indifferent to the disorder of his life. He can be unexpectedly patient with frightened people and then brutally categorical about those he has judged guilty. Alone, he is almost gentle with small routines; under scrutiny, he performs certainty. Around Hajo, the performance slips into sulking dependence.

Alignment
Custom characterization, not a system statistic: rigidly ideological and merciless toward people he labels corrupt, yet fiercely loyal to the one person he accepts as family.

Quirks

Folds tiny paper boats from receipts and floats them in puddles, watching until they sink.
Chews the edge of his burial shroud when forced to wait.
Arranges stolen keys by sound, tapping each one against a pipe before putting it away.
Counts doorways aloud under his breath, but restarts if someone interrupts.
Wipes his boots before entering his flooded bunker, even when they are already soaked.

Habits

Checks exits, window angles, and reflective surfaces before settling anywhere.
When hungry, tracks the pulse and breathing of whoever is nearest, then pretends he was studying their clothes.
After a disorienting change in lighting, freezes and presses one hand to a wall until the room stops seeming to tilt.
Returns to the bunker after every outing, even when it would be safer to stay away.
Treats Hajo's ordinary advice as a command from family, then resents himself for needing it.

Traits · 4

He is proud of being clean and orderly, but cannot keep his shelter dry or his life stable.
He insists that violence is deliberate justice, yet hunger often chooses the moment and the target.
He speaks as though he is older and wiser than everyone around him, while retaining a teenager's stubborn need to be recognized.
He wants Hajo's approval and resents any reminder that he needs it.

Flaws · 4

Confuses conviction with moral clarity and labels inconvenient people as enemies.
Hunger can override his plans and his claims of self-control.
Cannot acknowledge his apparent age or the possibility that his memories are unreliable.
Protects his bunker so obsessively that he may endanger himself and others to keep it hidden.

Fears · 4

That Hajo will finally see him as only a predator and leave.
That there is nothing of his former self to recover.
Being trapped in bright, shifting light while hungry.
Discovering that his certainty about who deserves to die is only hunger wearing a uniform.

Wants and needs · 4

A reliable source of food that does not require killing the living
Hajo's continued trust, without having to admit how much he depends on him
A dry, secure bunker and a way to keep its existence hidden
Proof that he can choose his actions rather than obey hunger

Combat

HP 3 · Custom Other description: moves at an ordinary human walking pace; can lunge suddenly over a short distance in close quarters.

He stalks isolated targets, uses darkness and cramped spaces, and tries to end a fight with a grab and bite. He is not a disciplined soldier despite his wartime fixation. A sudden floodlight, headlamps, or a hard transition from darkness to glare can break his focus. If Hajo is threatened, Wilhelm abandons caution and attacks whoever he thinks is responsible.

Eero Wendt

Medium humanoid (nachzehrer, a corpse-eating vampire), custom characterization, not a system statistic: rigidly ideological and merciless toward people he labels corrupt, yet fiercely loyal to the one person he accepts as family.
Armor ClassNot set
Hit Points3
SpeedCustom Other description: moves at an ordinary human walking pace; can lunge suddenly over a short distance in close quarters.
Level3
STR
DEX
CON
INT
WIS
CHA
SensesCustom Other description: keen night vision and a strong awareness of nearby blood; abrupt dramatic lighting contrast can disorient him.
Languages
German
Custom Other feature. Corpse-feeder. A fresh corpse can sate his hunger without harming a living person, but the dead do not satisfy him as completely as he claims.
Custom Other feature. Grave strength. In close quarters, he can wrench open a jammed door or overpower an ordinary adult when hunger is not overwhelming him.
Custom Other feature. Night sight. He sees well in darkness, but abrupt changes between bright and dim light leave him badly disoriented.
Custom Other feature. Blood-scent. Blood nearby draws his attention and makes it difficult to maintain a conversation or resist feeding.
Custom Other feature. Folkloric aversion. Sunlight weakens and pains him; a threshold, invitation, or holy object can trouble him if the fiction establishes why it matters.

Actions

Bite and Feed. Custom Other mechanic: In a close-quarters attack, Wilhelm clamps onto a target and feeds. On a successful contested action, the target is injured and his hunger eases; describe the exact harm according to the table's chosen rules. If the target is helpless, he may instead feed from them without a contest.
Grave Grapple. Custom Other mechanic: He lunges with both hands to seize and drag a target down. Resolve as a contested physical action; on success, the target is held until they break free or he releases them.
Pry-Bar Blow. Custom Other mechanic: He strikes with a short iron pry bar. Resolve as an ordinary close-combat attack in the table's chosen rules; it is a blunt weapon, not a supernatural attack.

Reactions

Light-Shocked. Custom Other mechanic: If sudden glare or a sharp shift from darkness to bright light catches him, he loses his next deliberate action to confusion unless someone helps him orient himself. This is a vulnerability, not a formal rule from a named system.
Hajo in Danger. Custom Other mechanic: If Hajo is directly threatened, Wilhelm immediately turns on the apparent threat, even if doing so abandons his position or exposes him to danger.

Rewards they can give

A stolen key that opens a service entrance near his territory
A piece of information about recent disappearances or hidden shelters
If treated as more than a monster, a grudging warning about dangerous streets and people nearby

Equipment

  • Pry bar (tool and improvised weapon)A compact iron bar used to lever open doors and as an improvised club.
  • Burial shroud (personal relic)Kept folded in a dry tin above the flood line; one edge has been cut away, and the missing piece is the strip he chews.
  • Old mobile phone (communication)A cheap phone with a cracked screen, used sparingly and usually powered off.
  • Scavenged pocket kit (miscellaneous)A small collection of stolen cash, transit cards, and useful keys, sorted with fastidious care.

Possessions

A clipped strip of his burial shroud, worn soft from chewing
A small tin containing the rest of the shroud
A pry bar
A cheap mobile phone
Stolen cash, transit cards, and assorted keys

Background

Wilhelm's memories of his life before undeath are gone: not blurred, but absent, leaving him with a few borrowed-feeling habits and no certain family name. He remembers the First World War as a deserter's flight through sleet and shell holes. He tells himself he ran because the cause was already rotten, but the shame of leaving has never stopped gnawing at him. After he died and rose as a Nachzehrer, he began hunting, first from hunger and then from a conviction that predation could be made righteous by choosing the right victims. In the Second World War he joined eagerly, mistaking familiar uniforms and slogans for a chance to undo his earlier failure. The violence did not restore anything; it gave his hunger a vocabulary and targets. The decades since have stretched strangely in his mind, with wars and ordinary years sometimes collapsing into one long cold season. In 2026 he lives by robbery and scavenging near Berlin, sleeping in a partly flooded old bunker he guards with a possessiveness he cannot explain. He calls himself Günther when he wants a stranger to stop asking questions, though most people see a vampire before they hear a name. His one friend, Hajo, a patient repairman who has repeatedly let him sleep in a workshop during floods, is the closest thing to family he has. Hajo wants him to stop killing. Wilhelm wants to believe he can choose his victims and remain human, while his hunger and ideology keep making that choice narrower.

Role in the story

A dangerous, unstable local predator whose hatred has become a screen for hunger and shame. He can be an antagonist, a source of unsettling information, or a fragile ally if the characters protect Hajo and set firm limits.

“He remembers the First World War as a deserter's flight through sleet and shell holes.”
From their background
Faction
No current faction. He clings to violent authoritarian ideologies as a personal justification, not as a reliable member of any present-day organization.

Known connections

Hajo, a patient repairman and Wilhelm's only friend. Hajo considers him salvageable but refuses to excuse his murders.
People Wilhelm has robbed or harmed near Berlin, including witnesses who may recognize his clean coat and careful manner.
An unnamed community of people living rough around the city's edges, from whom he keeps a distance while quietly watching for anyone who disappears.
Major secret · GM only
Minor secrets · GM only

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