Ettan O'Heron
Ettan O'Heron
At the table
Voice
A dry, forward rasp with a little breath catching on hard consonants. He projects from the chest when addressing a crowd, a habit learned in echoing Collegium halls, and speaks more quickly rather than more softly when angered.
His voice has a dry, forward rasp, shaped by long days questioning people in drafty halls and explaining doctrine over street noise. He clips hard consonants when reciting formal rulings, but his pace loosens when he describes the First Breath or names birds. Under strain, he speaks more quickly and precisely, as though exact wording could keep a bad decision from happening.
Speech patterns
How to play them
Meet Errol with a concrete account and he will listen closely, especially if it includes the needs of ordinary residents. He responds poorly to threats against civilians or casual contempt for local custom. A sincere question about the creation story can hold his attention for hours. If pressed about Salt Quay, he first insists that the inquiry was mishandled, then watches closely to see whether the questioner cares more about truth or punishment.
Goal
Prove to his peers that he can serve the Divine Accord with both discipline and mercy, and investigate the shrine disturbances without repeating the failures of the Salt Quay inquiry.
Motivation
Errol wants to become an inquisitor whose authority is trusted by both the Church and the people it governs. He hopes to show that divine law can hold diverse communities together without making mercy a weakness.
Appearance
Errol has sun-gold hair that lies flat until rain or sweat makes it curl at the temples, and green eyes that track a speaker's mouth as often as their gaze. His jaw is broad at the hinge and narrows to a stubborn point; his crowded front teeth show when he eats, and his laugh is an abrupt, almost startled bark. He moves with a cautious, measured tread, keeping his shoulders square as if expecting a door to open onto a hearing. His black hide armor is matte and scuffed at the ribs, its gold emblem of a spear wrapped by three cords bright against the chest. An unexpected softness in his role: he carries a pocket-sized slate board and sketches birds he sees during patrols, carefully labeling each one.
Clothing
Black hide armor bears the inquisition's spear-and-three-cords emblem in gold across the chest. Under it he wears a plain, mended wool shirt, a dark green scarf, and practical boots with pale salt lines worked into the seams.
Body language
He plants his feet before difficult questions and rests one hand on the sword's grip without drawing it. When uncertain, he rubs the worn edge of a small wooden bird token in his pocket. He often watches people chew before he notices that he is doing it.
- Height
- 5 feet 10 inches
- Build
- Lean and slightly under-muscled for a greatsword bearer, with a long reach and a habit of making himself seem broader by squaring his shoulders.
- Eyes
- Green
- Hair
- Golden blond
- Skin
- Fair, weather-reddened across the nose and cheekbones
- Age
- Thirty-two
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesHe is earnest and methodical, yet more compassionate than he believes a successful inquisitor is allowed to be. With peers, he overprepares and tries to sound certain; with frightened witnesses, he becomes patient and practical. When angry, he argues harder and more literally rather than withdrawing. In private, he is quietly amused by small natural things and embarrassed when anyone catches him enjoying them.
- Alignment
- Lawful good, though his devotion to lawful process sometimes puts him at odds with mercy in practice.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 13 · HP 46 · 30 ft.Errol tries to identify the person directing a fight and uses positioning to keep civilians behind him. He attacks twice with his greatsword, but avoids spending spell slots until a dangerous enemy is exposed or an ally is in immediate peril. Against undead or fiends, he uses Divine Sense when there is doubt, then reserves smites for confirmed threats. His modest strength makes prolonged contests of force a poor choice; he favors careful footwork, cover for allies, and timely healing.
Ettan O'Heron
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Greatsword (weapon)A serviceable two-handed blade with a plain grip, maintained carefully despite its chipped pommel.
- Inquisitor's hide armor (armor)Black hide armor with the inquisition's gold emblem, spear wrapped by three cords, on the chest. It provides AC 12 plus Dexterity modifier.
- Holy symbol (religious item)A modest holy symbol of Cambridgere, engraved with a small flame encircled by three breath-lines.
- Pocket bird (personal keepsake)A battered wooden bird token with one rough wing, carried inside his shirt and rubbed smooth along its lower edge.
- Field slate (tool)A small slate, chalk, and a cloth wrap, used for bird sketches and notes during investigations.
- Road kit (adventuring gear)A travel cloak, waterskin, tinderbox, and a modest supply of rations.
Possessions
Background
Errol O'Heron was raised among dockside families in Cambridgere, where prayers and work bells marked the same hours. His mother taught him that civic duty meant noticing who had been left outside the gate; the Church taught him that law was the flame that made a common home possible. He joined the Brasterdenese Church's Divine Collegium as a young adult and became a student of Cormac Faoláin, master inquisitor of Newces. Cormac drilled him in the Accord of Breath and Flame and in the Church's reading of the world's creation: Cambridgere's Breath as Mercy, Flame as Law, and the Divine One as both. Errol became an unusually patient interpreter of doctrine, able to explain how the first Breath shaped the winds and how the Gathering Flame gave form to the world. His defining test came during the Salt Quay inquiry, when a frightened witness admitted to sheltering a dissident family. Errol delayed the arrest long enough for the family to flee, then falsified the timing of his report to keep the witness from punishment. The family survived, but the inquiry's failure damaged his standing. Cormac knows the facts and has not exposed him. Now assigned to investigate a string of disturbances at a rural shrine, Errol hopes to earn the trust of senior inquisitors without surrendering the conviction that mercy must be part of law.
Role in the story
A principled but untested investigator who can serve as an ally, a source of religious lore, or a source of conflict between institutional authority and local compassion. His inquiry may expose a genuine threat, an innocent community caught in doctrine's machinery, or both.
“He joined the Brasterdenese Church's Divine Collegium as a young adult and became a student of Cormac Faoláin, master inquisitor of Newces.”
- Faction
- Holy inquisitor of the Brasterdenese Church, serving the Divine Kingdom of Newces and trained at its Divine Collegium.
Known connections
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