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Doyena Han - AI-generated fantasy NPC

Doyena Han

Human · Cleric · Level 1

Doyena Han

Traveling lay healer
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, forward voice shaped by years of calling directions across rushing water and uneven hills. Its texture is lightly grainy at the edges after a long day outdoors, with crisp consonants and vowels that carry without strain. When she is angry, her words become shorter and more exact, not softer.

She speaks in clean, practical phrases, with little wasted breath. Her years carrying messages over steep paths have given her a habit of projecting clearly without shouting. She marks directions with compact gestures and pauses to listen for a response before continuing. Her jokes are dry and arrive a moment late, as if she first checked whether anyone needed the words more.

Speech patterns

Asks concrete questions first: how many, how far, and when did it begin?
Uses brief comparisons drawn from weather, roads, and water.
When someone is frightened, gives them one manageable instruction at a time.
When angry, becomes blunt and physically busy rather than raising her voice.

How to play them

Begin with a practical offer, such as water, directions, or a bandage. She trusts people who give clear answers and do what they promise. If shown patience rather than pity, she gradually shares the story of the flood. She responds poorly to orders that put vulnerable people at risk.

Goal

Recover the diverted relief supplies, return what she borrowed from the shrine, and make a safer plan for the villages before the next flood season.

Motivation

She wants to make useful choices before disaster leaves no good choices, and to prove that disobedience can be an act of care rather than pride.

Secret · GM only

Appearance

Doyena has a compact, young face with softly rounded cheeks, a straight nose, and dark eyes that seem to measure the distance between every person in a room. Her travel-worn cloak hangs heavily from her shoulders, its wool softened at the seams and roughened by rain. Beneath it, her plain linen layers are carefully mended, with tiny, even stitches. She walks as if following a narrow track only she can see: short, precise steps, always placing her left foot first, then pausing for a beat before the right. In a crowded room she leaves an unexpectedly wide lane around herself, seemingly unaware that people keep making room. Her stillness feels practiced, not timid; when she turns, her whole body follows at once.

Clothing

A plain dove-gray linen tunic, a dark umber wool skirt over fitted travel trousers, and a heavy, weather-darkened hooded cloak. The clothes are light and practical, visibly patched at cuffs and hem. No jewelry, insignia, or visible gear.

Body language

She holds her elbows close and stands angled toward the nearest exit, yet makes room for anyone carrying a burden. Her left foot sets the pace. When uncertain, she goes unnervingly still, chin lowered as if listening through the floor.

Height
5 feet 2 inches
Build
Compact and sturdy, with strong calves from years of steep paths and hauling water.
Eyes
Deep brown
Hair
Black, usually tied low at the nape
Skin
Warm light beige with a golden undertone
Age
Twenty-four
Gender
Female
Size
Medium

Distinguishing features

Always leads with her left foot, then waits for a tiny beat before her right follows.
Her cloak has been repaired with exceptionally small, even stitches that contrast with its coarse, weathered wool.
In a crowd, she leaves a conspicuously broad space around herself without appearing to notice it.

Personality

13 traits and drives

Doyena is patient with the frightened and brisk with the self-important. She can sit beside a grieving stranger for an hour without demanding a word, yet will interrupt a comfortable meeting if she thinks someone is being left in danger. When rested, she can be dryly funny; when exhausted, she becomes controlling and mistakes every delay for cowardice. She wants to be dependable, but resents being treated as though obedience and goodness are the same thing.

Alignment
Neutral good

Quirks

Taps a doorway twice with the back of her knuckle before passing through, even outdoors beneath a low branch.
Counts aloud in sets of seven when wrapping a bandage, then starts over if interrupted.
Turns every cup handle toward the nearest person before she drinks.
Collects flat pieces of bark and uses them as bookmarks, labels, or emergency splints.
When she hears rain begin, pauses to identify whether it is hitting stone, leaves, or canvas.

Habits

Counts exits and low ground whenever she enters a building.
Offers practical help before asking anyone what happened.
When tired, stops mid-sentence to rub the seam of her cloak between thumb and forefinger.
After using magic, checks the recipient's breathing before looking at her own hands.

Traits · 3

She listens closely to the frightened but cuts short anyone who uses careful talk to dodge responsibility.
She is generous with strangers' needs and guarded about her own.
She welcomes a plan, then tests whether it still works when circumstances change.

Flaws · 3

Treats urgent action as morally superior even when a pause would prevent greater harm.
Conceals her own exhaustion until it makes her judgment unreliable.
Finds it difficult to accept help without trying to repay it immediately.

Fears · 3

Being ordered to wait while people are in immediate danger.
Discovering that a person she saved will suffer later because she lacked the skill or supplies to help them fully.
Returning home to find her mother has been left to manage the shrine alone.

Wants and needs · 4

Wants to locate the diverted relief wagons before the next rains.
Needs to reconcile her duty to the shrine with her belief that urgent need can outrank permission.
Wants her mother to have reliable help at home.
Needs rest and the ability to accept aid without treating it as a debt.

Combat

AC 13 · HP 9 · 30 feet

She avoids the front line. She opens with Bless when allies are committed to a fight, uses Sacred Flame against distant threats, and saves Cure Wounds for a fallen ally or a moment when an enemy cannot easily reach her. She retreats behind cover rather than trading blows. Her combat statistics use the 2014 D&D 5E rules and a custom level-1 cleric NPC build.

Doyena Han

Medium humanoid (human), neutral good
Armor Class13
Hit Points9
Speed30 feet
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsMedicineInsightPerceptionSurvival
SensesPassive Perception 12
Languages
Common,
Celestial
Spellcasting. 1st-level cleric; spell save , spell attack bonus +4. Wisdom is her spellcasting ability.
Spell slots. two 1st-level slots, regained after a long rest. She prepares three 1st-level cleric spells each day.
Human. speed 30 feet; no additional ancestry traits are assumed.

Spells

Guidance (cantrip, divination). Cleric cantrip. She touches one willing creature; once before the spell ends, the target can roll a d4 and add the result to one ability check of its choice. Lasts up to 1 minute.
Sacred Flame (cantrip, evocation). Cleric cantrip. One creature she can see within 60 feet must succeed on a Dexterity saving throw or take radiant damage.
Resistance (cantrip, abjuration). Cleric cantrip. She touches one willing creature, which gains advantage on the next saving throw it makes before the spell ends. Lasts up to 1 minute.
Bless (level 1, enchantment). 1st-level cleric spell. Up to three creatures of her choice within 30 feet gain a d4 bonus to attack rolls and saving throws for up to 1 minute, requiring concentration.
Cure Wounds (level 1, evocation). 1st-level cleric spell. A creature she touches regains hit points.
Healing Word (level 1, evocation). 1st-level cleric spell. As a bonus action, she restores hit points to a creature she can see within 60 feet.

Actions

Mace. Melee Weapon Attack: to hit, reach 5 feet, one target. Hit: 4 () bludgeoning damage. She carries this simple weapon wrapped in her pack, not displayed in the portrait.
Sacred Flame. She targets one creature she can see within 60 feet. The target must succeed on a Dexterity saving throw or take radiant damage. This is a cleric cantrip.
Cure Wounds. She touches a creature. The target regains hit points. This spell uses one 1st-level spell slot.

Reactions

Step Across. When a creature Doyena can see within 5 feet of her is hit by an attack, she can use her reaction to impose disadvantage on the attack roll by interposing her arm or cloak. She must be conscious. Custom NPC feature, not a standard cleric class feature.

Services they sell

Basic first aid and treatment using a healer's kit.
Guidance through foothill roads and flood-prone paths.
A careful account of the villages that need relief.

Rewards they can give

A careful, competent healer's aid and a dependable guide through the hill paths.
A handwritten route to the villages affected by the diverted relief wagons.
If the party resolves the shrine dispute honestly, Vasko may offer access to the shrine's healing supplies.

Equipment

  • Mace (weapon)A simple iron-headed mace wrapped in cloth and stowed in her pack; not visible in the portrait.
  • Traveling garments (clothing)Plain traveling clothes and a heavy hooded wool cloak, patched for long use.
  • Road provisions (supplies)A small bundle of bandages, a waterskin, and trail food for several days.
  • Healer's kit (adventuring gear)A healer's kit with ten uses, wrapped in oilcloth and kept inside her pack.

Possessions

A weather-darkened traveling cloak
A healer's kit
A wrapped mace, kept in her pack and not shown in the portrait
A folded list of names and supply debts

Background

Doyena grew up carrying water and messages between the low farms and the hill shrine at Sour-Mint Steps, a place named for the sharp herb that grows in its drainage cracks. Her mother, Jisun, kept the shrine’s lamps lit; her father, Petrek, repaired carts and taught Doyena to listen for a failing wheel before it broke. At seventeen, a spring flood trapped several families in a riverside storehouse. Doyena obeyed the shrine keeper’s order to wait for help, then watched the water rise past the door bolts. She finally broke the command, led the families through a drainage channel, and lost her father’s cart in the current. The survivors lived, but one child later died of fever. Since then, Doyena has learned healing rites and struggles with the difference between patience and delay. She now travels to find missing relief wagons diverted from the villages, while sending money home to Jisun. Her former teacher, Vasko, believes she has taken sacred supplies without permission; she insists she borrowed them for the road and means to repay every dose.

Role in the story

A level-1 healer and guide whose urgent compassion can bring the party into a local relief crisis. Her conflict with Vasko and her concealed choice during the flood offer a personal dilemma rather than a simple quest for supplies.

Her mother, Jisun, kept the shrine’s lamps lit; her father, Petrek, repaired carts and taught Doyena to listen for a failing wheel before it broke.
From their background
Faction
A lay healer of the hill shrine at Sour-Mint Steps; she has no formal order or military allegiance.

Known connections

Jisun, her mother, still tends the lamps at Sour-Mint Steps and expects Doyena to come home before the next planting.
Petrek, her father, is alive but resentful that she left the family work to travel. He sends word through passing cart crews.
Vasko, her former shrine teacher, taught her healing prayers and is searching for the missing supplies.
Branko, a carter who survived the flood, carries messages between Doyena and the stranded families.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Jisunher mother, still tends the lamps at Sour-Mint Steps and expects Doyena to come home before the next planting.
  • Petrekher father, is alive but resentful that she left the family work to travel. He sends word through passing cart crews.
  • Vaskoher former shrine teacher, taught her healing prayers and is searching for the missing supplies.
  • Brankoa carter who survived the flood, carries messages between Doyena and the stranded families.

Species

Human

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