Skip to content
CreatePricing
Vurst Krevane - AI-generated fantasy NPC

Vurst Krevane

Human · Fighter (Eldritch Knight), level 13; Brodazarr's empowered agent

Vurst Krevane

General of Arven's army and commander of the campaign to overthrow Arventi
“If you make me spend another day here, I will make sure you regret the expense.”
AC19
HP150/150
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, grain-edged voice shaped by dust, cold mornings, and years of giving commands over marching boots. Its consonants land cleanly, with clipped endings and a slight rasp after long rides. When he is furious, his words become faster and more sharply articulated, as if he were issuing orders to a failing unit.

He speaks in compact, carefully ordered sentences, using military terms even in ordinary conversation. His upbringing at the edge of the imperial household taught him to make each word sound considered; years commanding troops gave his instructions a crisp, practical finish. He addresses people by rank or surname and rarely uses a title he has not personally earned.

Speech patterns

Uses ranks and surnames even with people he has known for years.
Frames threats as practical forecasts: "If you make me spend another day here, I will make sure you regret the expense."
When bargaining, lists exactly what he can offer and what he expects in return.
Rarely admits uncertainty directly; he asks narrow questions until he has enough information to decide.

How to play them

Vurst begins with formal courtesy and tests whether the party can be bought, delayed, or divided. He offers terms that appear generous but leave him control of the decisive resource. If confronted with proof of his deal with Brodazarr, he denies the necromancer's influence and claims the alliance is temporary. He may show genuine respect for courage or competence, but he never mistakes respect for trust. If escape is possible, he retreats rather than die for a kingdom he has not yet secured.

Goal

Conquer Arventi, secure the kingdom Brodazarr promised him, and force Emperor Malador to acknowledge him as more than a disposable bastard son.

Motivation

To transform the insecurity of being an unacknowledged imperial son into undeniable power, while convincing himself that every ruthless choice is merely a necessary step.

Secret · GM only

Appearance

Vurst has the polished, deliberate presence of a man who learned early that a room often yields before a sword is drawn. His dark hair is combed straight back, but a stubborn cowlick rises above his left temple whenever the weather turns damp. He walks with a measured heel-to-toe pace, as if every corridor were a parade ground. His black military coat is tailored for a broader man and pulled close with a too-tight belt; the cuffs are repeatedly resewn in fine gold thread, the repair more lavish than the worn fabric around it. His hands are broad and callused from years of sword drills, with a permanent gray-black stain in the creases from polishing the soulstone blade. Unexpectedly, he carries a tiny clay whistle shaped like a frog, and turns it between his fingers when he believes no one is watching. He leaves the impression of a disciplined officer holding his temper and his uniform together by force of will.

Clothing

A black, high-collared Arven military coat, strained across the shoulders and cinched too tightly at the waist, with cuffs repaired in conspicuous gold thread. He wears a dark blue sash, polished breastplate, riding boots, and a rain cape kept in unusually good condition.

Body language

He keeps his shoulders square and his chin slightly tucked, like an officer expecting inspection. He plants both feet before delivering an ultimatum, but shifts his weight toward the nearest exit when Brodazarr is mentioned. His thumb repeatedly traces the sword's guard; when genuinely amused, he turns the frog whistle in his palm.

Height
6 feet 2 inches
Build
Broad-shouldered and solidly muscled, with the compact strength of a lifelong swordsman.
Eyes
Dark hazel, with a brief blue-white reflection when lightning gathers in his sword.
Hair
Dark brown, combed straight back with a stubborn cowlick above his left temple.
Skin
Warm olive, weathered by years of campaigning and often powdered with road dust.
Age
42
Gender
Male
Size
Medium

Distinguishing features

The gold-thread repairs at his cuffs are noticeably more ornate than the rest of his worn uniform.
His sword's dark stone gives off a faint blue pulse when he casts lightning.
His hands are callused from sword practice and stained gray-black from tending the blade.
He carries a small clay frog whistle that seems wildly out of place on an ambitious military commander.

Personality

14 traits and drives

Vurst is controlled but not cold: he notices exhausted soldiers and quietly improves their rations, yet will order a village searched without hesitation if he believes it shelters an enemy. He is proud of his rise and privately hungry for acknowledgment, but he presents both as simple military ambition. In public, he is precise and composed; when cornered, he becomes cutting and impatient rather than louder. Around children or old keepsakes, an awkward gentleness surfaces, which he quickly covers with discipline.

Alignment
Lawful evil

Quirks

Turns a chipped clay frog whistle between his fingers when thinking, but never blows it.
Counts stair steps under his breath and becomes visibly irritated when a staircase has an uneven number.
Straightens crooked objects on a table before discussing an important decision.
Taps the sword's pommel twice against his boot before mounting a horse.
Keeps the gold-thread cuff repairs meticulously brushed, even when mud covers the rest of his uniform.

Habits

He asks for a report before he asks who is to blame, then remembers both answers.
When a subordinate makes a useful mistake, he corrects them in private and gives them credit in public.
He inspects the sword after every fight, even when wounded, and watches its embedded stone for a response.
He keeps campaigning schedules precise but leaves personal letters unopened until late at night.

Traits · 3

He rewards competence generously but cannot tolerate being made to look foolish.
He is protective of his troops as people and willing to spend them as pieces.
He longs for family recognition while insisting that rank matters more than affection.

Flaws · 4

He confuses control with safety and reacts harshly when events escape his plans.
His hunger for rank makes him accept bargains that preserve his status while endangering everyone around him.
He keeps score of every slight, even when forgiving it would be wiser.
He mistakes Brodazarr's flattery for proof that he has become indispensable.

Fears · 3

That Malador will publicly deny him once his usefulness ends.
That Brodazarr sees him only as a temporary vessel or disposable general.
That the party will expose his role in releasing Brodazarr before he can secure the promised kingdom.

Wants and needs · 4

Wants Malador's public acknowledgment, but needs to stop measuring his worth by the emperor's approval.
Wants the promised kingdom, but needs to learn what Brodazarr intends to claim in return.
Needs to keep his army loyal as the occupation of Arventi becomes more costly.
Needs to decide whether he will answer Princess Seshka's warnings before the opportunity to trust her passes.

Combat

AC 19 · HP 150 · 30 ft.

Vurst uses disciplined movement and his reach to keep enemies from surrounding him. He opens with a spell or a lightning bolt against dangerous distant foes, then closes to make three heavy sword strikes. He reserves Shield for a potentially decisive hit and Counterspell for enemy magic that could turn the fight. He uses Action Surge when a target is vulnerable, and Misty Step to escape a flank or reach a spellcaster. If badly outmatched, he bargains for time while withdrawing toward troops or prepared ground.

Vurst Krevane

Medium humanoid (human), lawful evil
Armor Class19
Hit Points150
Speed30 ft.
Level13
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionDexterityIntelligenceWisdomCharisma
SkillsAthleticsIntimidationPersuasionInsightPerceptionHistory
SensesPassive Perception 11
Languages
Common,
Draconic
Fighter 13, Eldritch Knight. Proficiency bonus +5; spell save ; spell attack +8.
Extra Attack. Vurst makes three attacks when he takes the Attack action.
War Magic. After using his action to cast a cantrip, Vurst can make one weapon attack as a bonus action.
Indomitable (2/Day): Vurst rerolls a failed saving throw and must use the new roll.
Action Surge (1/Short Rest): Vurst takes one additional action on his turn.
Custom feature, Soulstone Conduit. Vurst's sword is embedded with the stolen stone. Once on each of his turns when he hits with it, he can deal an extra lightning damage. This damage is included in the weapon attack description.
Custom feature, Brodazarr's Claim. While Vurst carries the sword, he has advantage on saving throws against being frightened. Brodazarr can sense the sword's location while they are on the same plane.

Spells

Fire Bolt (cantrip, evocation). Cantrip; ranged spell attack +8, range 120 ft. Hit: fire damage.
Shocking Grasp (cantrip, evocation). Cantrip; a target hit by the melee spell attack takes lightning damage and cannot take reactions until the start of its next turn.
Shield (level 1, abjuration). 1st level; cast as a reaction when hit by an attack or targeted by magic missile. Adds 5 to AC against the triggering attack, potentially causing it to miss, and negates magic missile damage.
Absorb Elements (level 1, abjuration). 1st level; cast as a reaction when taking acid, cold, fire, lightning, or thunder damage. Grants resistance to the triggering damage type until the start of his next turn; the first melee hit on his next turn deals an extra damage of that type.
Misty Step (level 2, conjuration). 2nd level; Vurst teleports up to 30 feet to an unoccupied space he can see.
Shatter (level 2, evocation). 2nd level; creatures within 10 feet of a point Vurst chooses within 60 feet make a Constitution saving throw, taking thunder damage on a failure or half as much on a success. Unattended objects also take the spell's damage.
Lightning Bolt (level 3, evocation). 3rd level; Vurst releases a bolt of lightning in a 100-foot-long, 5-foot-wide line. Creatures in the line make a Dexterity saving throw, taking lightning damage on a failure or half as much on a success. Spell save .
Counterspell (level 3, abjuration). 3rd level; cast as a reaction when a creature Vurst can see within 60 feet casts a spell. Vurst attempts to interrupt the spell using the D&D 5E counterspell rules.
Greater Invisibility (level 4, illusion). 4th level; Vurst becomes invisible and gains advantage on attack rolls against creatures that cannot see him. The spell requires concentration and lasts up to 1 minute.

Actions

Multiattack. Vurst makes three attacks with his soulstone greatsword or lightning bolt.
Soulstone Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage plus lightning damage. The greatsword is magical.
Lightning Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: lightning damage. Vurst can use this attack in place of one greatsword attack during Multiattack. The blade releases a straight, crackling bolt.
Spellcasting. Vurst casts a spell. He knows the following spells and needs no material components for them unless a component has a listed cost: cantrips, fire bolt, light, mage hand, shocking grasp; 1st level (four slots), absorb elements, shield, thunderwave; 2nd level (three slots), misty step, shatter; 3rd level (three slots), counterspell, lightning bolt; 4th level (one slot), greater invisibility.

Reactions

Shield. When hit by an attack or targeted by magic missile, Vurst adds 5 to his AC against that attack, potentially causing it to miss, or takes no damage from magic missile. He must be able to see the attacker and be wielding his soulstone sword.
Counterspell. When a creature Vurst can see within 60 feet casts a spell, Vurst attempts to interrupt it. He casts counterspell using a 3rd-level slot; resolve the spell using the D&D 5E counterspell rules.

Legendary Actions

Measured Advance. Vurst moves up to half his speed without provoking opportunity attacks from one creature he can see.
Sword Strike. Vurst makes one soulstone greatsword attack.
Stone's Reprisal (costs 2 actions). Custom feature. One creature Vurst can see within 30 feet must make a Dexterity saving throw, taking lightning damage on a failure, or half as much on a success. Vurst can use this only while his soulstone sword is in hand.

Services they sell

Can offer military intelligence, safe passage through Arven-occupied roads, or a temporary ceasefire if it advances his campaign.
May exchange captured officers or supplies for information the party has about Brodazarr.

Rewards they can give

The soulstone greatsword and its custom lightning feature, if the party can safely separate the stolen stone from it.
Military dispatches that reveal troop movements and the larger plan for Arventi.
A possible alliance with Princess Seshka if Vurst's coded letters are recovered.

Equipment

  • Soulstone Greatsword (weapon, custom magic item)A magical greatsword with the stolen powerful stone set into its hilt. It grants Vurst his custom Soulstone Conduit feature and serves as his spellcasting focus.
  • Plate armor (armor)Polished plate armor bearing Arven's military insignia, worn beneath his coat.
  • Officer's signet and dispatch case (wondrous item and personal effects)A military signet ring and sealed dispatch case holding campaign orders and coded correspondence.
  • Frog whistle (keepsake)A small clay frog whistle, chipped along one leg. Vurst keeps it in an inner pocket.

Possessions

The soulstone-embedded greatsword containing the party's stolen powerful stone
A frog-shaped clay whistle from his childhood
A dispatch case of military orders and coded letters
A signet ring bearing the insignia of Arven's army

Background

Vurst Krevane is the half-son of Emperor Malador, acknowledged just enough to be useful and never enough to feel secure. He entered Arven's army fifteen years ago with a borrowed horse, a sealed imperial letter, and the conviction that being underestimated was an insult he could turn into leverage. He rose by winning ugly campaigns efficiently, rewarding soldiers who followed orders and quietly removing officers who treated his parentage as a joke. When he was assigned the smaller kingdom of Arventi to overthrow, he expected a swift conquest. Instead, the party repeatedly disrupted his plans, then defeated him long enough for him to steal their powerful stone and have it embedded in his sword. The stone awakened lightning in the blade, and its power drew the attention of Brodazarr, a great necromancer Vurst secretly released from his soulstone. Brodazarr offered him an entire kingdom if he serves the necromancer's designs. Vurst has begun to mistake the promise for a contract between equals. His older half-sister, Princess Seshka, sends him coded warnings from the imperial court; he has not answered her in months. His quartermaster, Toma, knows how much of the army's success depends on Vurst's ability to keep frightened troops believing he has everything under control. Now his immediate problems are a wavering occupation, the party's pursuit, and Brodazarr's increasingly specific demands.

Role in the story

A recurring military antagonist whose rise from overlooked imperial bastard to ambitious general has brought him into conflict with the party. His stolen stone and alliance with Brodazarr make him a dangerous bridge between a political conquest and a necromantic threat.

“When he was assigned the smaller kingdom of Arventi to overthrow, he expected a swift conquest.”
From their background
Faction
Arven's army, whose officer corps he has climbed with ruthless speed; the imperial household through his father, Emperor Malador; secretly, Brodazarr's cause.

Known connections

Emperor Malador, his father, gave him a kingdom to conquer but has never treated him as a true heir.
Princess Seshka, his older half-sister, sends coded warnings from the imperial court. Vurst wants her respect and resents needing her.
Toma, his veteran quartermaster, has served beside him for years and knows the cost of his fast promotions.
Brodazarr, the great necromancer, was released by Vurst from the soulstone and now grants him power in exchange for service.
The party, whose powerful stone Vurst stole and embedded in his sword.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Vurst Krevane into a sheet

A high-res, share-ready sheet you can post or print.