Tibrak Saffri
Tibrak Saffri
At the table
Voice
A warm contralto for a gnome, quick and musical without becoming childish. Her laughter arrives in short bursts, while her serious voice becomes low, carefully articulated, and almost unnervingly calm.
Fast, bright, and richly descriptive, with occasional rolled consonants and soft Levantine and Romani-inspired rhythms. She slows dramatically when speaking about the dead or making a promise.
Speech patterns
How to play them
She wins trust through useful knowledge, quick practical aid, and an apparent willingness to share anything she knows. In truth, she is constantly testing whether people notice details, keep promises, and react safely to vulnerable strangers. She becomes warm with honest people, guarded with charming people, and unexpectedly confrontational with anyone who mocks the missing.
Goal
Find her missing father, identify the Brass Covenant's role in the disappearances, and rescue or expose her brother Pash before the syndicate uses him as a disposable courier.
Motivation
She wants to prove that attention can be a form of mercy. Every missing traveler represents someone whose story was ignored, and she intends to make those stories impossible to bury.
Appearance
Tibrak is a female gnome with unusually humanlike proportions: long limbs, a narrow waist, level shoulders, and hands large enough to make her gestures look almost theatrical. Her tan face is broad through the cheeks, with a somewhat broad nose, a wide open smile, and bright eyes that dart toward doors, rafters, windows, pockets, and unattended cups before returning to the speaker. Her vivid green hair springs outward in every direction in stiff, soft-edged tufts, as though each strand has just heard an interesting rumor. She stands perfectly upright but never quite still, shifting her weight from the balls of her feet to her heels in tiny rhythmic corrections. Her clothes smell faintly of dried mint, lamp oil, and red clay. The unexpected contradiction is that her exuberant face and riotous hair surround an almost solemn, statue-still posture whenever someone mentions a grave, a promise, or a missing person.
Clothing
She wears a clay-brown fitted coat over a moss-green tunic, narrow russet trousers, and soft boots wrapped with red thread. Every garment is elaborately decorated with tiny stitched roads, wells, birds, seeds, and household symbols. A broad sash holds folded maps and colored cords. Her modest earth tones are interrupted by bright green thread, brass beads, and one cobalt-blue glove worn only on her left hand.
Body language
She stands straight with her feet slightly apart, placing more weight on whichever foot is nearer the nearest exit. While listening, she tilts her head toward the speaker but lets her eyes roam over the room. Her hands are almost always busy folding a map corner, touching an embroidered charm, or counting invisible beats against her thumb.
- Height
- 3 feet 9 inches
- Build
- Lean, long-limbed, and lightly muscled, with a wiry frame more humanlike than typical gnome proportions.
- Eyes
- Clear amber-brown, bright with reflected light; her gaze constantly maps the room instead of resting on faces.
- Hair
- Bright leaf green with darker green roots and a dry, springy texture.
- Skin
- Warm tan with golden undertones and faint freckles across the bridge of her broad nose.
- Age
- 23 years old
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
19 traits and drivesTibrak is exuberant with strangers but cautious with loved ones, offering immediate kindness to travelers while demanding proof of loyalty from family. She treats curiosity as a moral duty and boredom as a warning sign. In crowds she is bold, funny, and physically expressive. In private she becomes methodical, suspicious, and prone to copying names into ledgers until dawn. She genuinely loves people, yet often studies them so intensely that they feel observed rather than cared for. Her generosity is practical and exacting: she will give away her last meal, then scold the recipient for failing to pack properly.
- Alignment
- Chaotic Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 5
Combat
AC 13 · HP 8 · 25 feetTibrak avoids direct confrontation. She begins by positioning herself near cover, uses Guiding Spark against the most dangerous visible foe, and relies on Borrowed Wonder to disrupt enemy reactions. She supports allies with Bright-Eyed Encouragement, retreats through narrow spaces, and uses her staff only when cornered. She is more likely to create an escape route than pursue a wounded opponent.
Tibrak Saffri
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Marked Walking Staff (weapon)A polished ashwood staff carved with distance marks, useful for walking, measuring depth, and defending herself.
- Cartographer's Satchel (adventuring gear)A leather case containing painted route-cloths, charcoal, colored cord, sealing wax, and blank travel permits.
- Water-Seeking Compass (wondrous item)A small brass compass that points toward the nearest source of running water rather than north.
- Red Throat Whistle (tool)A clay whistle that produces a tone inaudible to most adults but easily heard by children and many animals.
- Road Rations (adventuring gear)A pouch of dried mint, sugared seeds, and hard biscuits shared with nervous travelers.
Possessions
Background
Tibrak was born among the road-bound gnomes of the Saffron Switchback, a caravan community that traded embroidered maps, dyed cord, medicinal sweets, and stories that could be remembered after only one hearing. Her mother, Shurri, marked safe wells and dangerous toll roads on painted cloth. Her father, Nasker, performed comic epics in market squares but secretly kept records of people who vanished along the trade routes. At age eleven, Tibrak accompanied a caravan through a canyon called the Red Throat. A landslide sealed the road, and the adults argued for hours over whether to risk the unstable pass. Tibrak noticed that the trapped mules kept staring toward a narrow crack where cold air emerged. She crawled through it and found an older route beneath the canyon, saving the caravan. The experience changed her from a child who collected interesting facts into a person who believes every overlooked detail may be someone else's last chance. Years later, her father disappeared while investigating a series of disappearances connected to the merchant syndicate called the Brass Covenant. Tibrak now travels as a guide, interpreter, and collector of local knowledge while quietly following his unfinished trail. She maintains a tense friendship with her former mentor, an elven archivist named Yassam, who believes Tibrak is chasing a conspiracy built from grief. Her younger brother, Pash, works for the Brass Covenant and insists their father abandoned the family.
Role in the story
Tibrak can serve as an optimistic guide, an investigative ally, or the first living witness to a regional disappearance conspiracy. She offers the players a practical reason to travel while gradually revealing that the roads themselves are being manipulated by people with political and criminal power.
“Her mother, Shurri, marked safe wells and dangerous toll roads on painted cloth.”
- Faction
- Informal member of the Saffron Switchback caravan network; covert investigator opposed to the Brass Covenant merchant syndicate; occasional consultant to the Glass Archive.
Known connections
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