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Pru Hatch - AI-generated fantasy NPC

Pru Hatch

Winter eladrin · Rogue (Thief) · Level 3

Pru Hatch

Dish and glass runner
AC14
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Pru's voice has a dry, slightly rasped edge from calling orders through steam and clatter, with the quick breath control of someone who runs stairs for a living. Her words tumble when she is excited, but she spaces them carefully when testing a stranger. A laugh breaks out as a short, crooked bark, startlingly warm against her watchful manner.

She speaks in quick, well-placed phrases shaped by years of calling orders over clattering dishes and catching instructions through kitchen noise. Her vocabulary is practical and full of service shorthand; she can sound breezy with customers, clipped with a threat, and unexpectedly precise when discussing a lie.

Speech patterns

Uses practical questions to learn what a person wants before revealing what she knows.
Refers to people by their order, table, or habit until she trusts them.
Makes dry observations about food, service, and the cost of being noticed.
When nervous, offers a choice between two small, useful options rather than asking an open question.

How to play them

Pru begins by treating visitors as customers: she offers a practical kindness, listens to what they ask for, and watches what they notice. She is candid about small matters but tests trust with modest truths before sharing anything dangerous. Earn her confidence by protecting a worker or tenant without demanding immediate payment.

Goal

Find the original bribe packet before the riverside property auction and give its evidence to someone who can protect the tenants from retaliation.

Motivation

Pru wants ordinary people to have a fair chance to keep their homes and reputations. Beneath that conviction is a wish to prove that her silence during her mother's dismissal did not define the rest of her life.

Secret · GM only

Appearance

Pru is slim and so deliberately unremarkable that the eye slides past her until she is already gone. Her skin has the cool, faintly blue cast of winter light on snow. Snow-white hair is tucked beneath a stained staff cap, with loose strands catching on its frayed seam. Her pale grey eyes have the flat, watchful look of ice over deep water. She moves with a runner's compact economy, turning sideways through crowds and keeping her elbows close as if carrying a tray even when her hands are empty. A tiny brass spoon is always pinned inside her cap; its bowl has been rubbed almost smooth by her thumb. When she laughs, her jaw shifts slightly to one side and her small, square teeth show in an unexpectedly broad grin. People remember the grin more than the face.

Clothing

A faded staff cap with a frayed seam, a charcoal waistcoat with hidden inner pockets, a service apron patched at the corners, close-fitting trousers, and soft-soled boots. Her clothes are clean where customers see them and stained with soap and polish at the cuffs.

Body language

She angles her shoulders to pass through gaps, keeps her hands ready at waist height, and watches reflections in polished dishes. In a friendly mood she leans in with her whole face; when wary, she plants one heel toward the nearest exit. Her crooked grin arrives suddenly and disappears just as fast.

Height
5 feet 4 inches
Build
Slim, wiry, and quick-footed, with narrow shoulders and the practiced balance of someone used to carrying a loaded tray through a crowd.
Eyes
Pale grey
Hair
Snow-white
Skin
Pale with a cool, faintly blue cast
Age
Young adult, 26 years old
Gender
Female
Size
Medium

Distinguishing features

A tiny brass spoon is pinned inside her cap, polished nearly smooth in one spot from years of thumb-rubbing.
Her pale grey eyes seem to drift over people, but she rarely misses a hand moving toward a pocket.
Her jaw shifts slightly when she eats; her sudden, crooked grin reveals small, square teeth.

Personality

12 traits and drives

Pru is helpful but never casually trusting: she will carry a stranger's spilled dishes without being asked, then remember exactly which hand they used to reach for their purse. In a safe room she is quick with deadpan jokes and eager to hear gossip; under pressure she turns brisk and unsentimental, then feels guilty afterward if anyone was frightened by her. She hates grand speeches, yet becomes stubbornly eloquent when someone calls a worker or tenant disposable.

Alignment
Chaotic good

Quirks

Turns every spoon she handles so its handle points toward the nearest exit.
Apologizes to a dropped glass before checking whether it broke.
Taps the underside of a table twice before sitting, even when she knows it is sturdy.
Keeps one bit of sugared peel in her pocket and offers it to nervous children without comment.

Habits

Counts exits, loose windows, and servers' routes whenever she enters a room.
When bored, she silently sorts nearby cutlery into patterns that leave a gap facing the nearest exit.
After a frightening close call, she works twice as fast and jokes as if nothing happened.
When genuinely angry, she becomes blunt and physically still rather than theatrical.
She checks the brass spoon in her cap before making a promise.

Traits · 3

She offers useful help before she offers personal information.
She is amused by pomp but respectful toward people doing difficult work.
She wants to be seen by the people she loves and overlooked by everyone else.

Flaws · 3

She withholds information until she believes she has found the safest possible moment, sometimes waiting too long.
She assumes that being overlooked is safer than being trusted.
She will take a foolish risk to prevent someone else being blamed for her actions.

Fears · 3

That her mother will pay for Pru's interference with the broker.
Being trapped in a room where every exit is watched.
That the bribe packet will be used to punish the tenants rather than expose their oppressors.

Wants and needs · 3

Wants the tenants to keep their homes without becoming targets.
Needs someone trustworthy to help verify and reveal the bribe evidence.
Wants her mother to believe she can handle danger without being reckless.

Combat

AC 14 · HP 24 · 30 ft.

Pru avoids a fair fight. She uses crowded rooms, furniture, and narrow passages to break line of sight, then attacks a distracted target with Sneak Attack and retreats using Cunning Action. She saves Fey Step for escaping a grapple, crossing a blocked route, or frightening a pursuer long enough to flee. She protects bystanders first and will surrender rather than risk a needless death.

Pru Hatch

Medium humanoid (winter eladrin), chaotic good
Armor Class14
Hit Points24
Speed30 ft.
Level3
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsAcrobaticsStealthSleight of HandThieves' toolsInvestigationPerceptionInsight
SensesPassive Perception 11
Languages
Common,
Elvish,
Thieves' cant
Fey Ancestry. Pru has advantage on saving throws against being charmed, and magic cannot put her to sleep.
Trance. Pru meditates for 4 hours instead of sleeping.
Fey Step. As a bonus action, Pru teleports up to 30 feet to an unoccupied space she can see. She can use this once per short or long rest. As a winter eladrin, one creature she can see within 5 feet of her destination must succeed on a Wisdom saving throw or become frightened of her until the end of Pru's next turn.
Sneak Attack. Once per turn, Pru deals an extra damage when she hits with a finesse or ranged weapon and has advantage, or when an ally is within 5 feet of the target and Pru does not have disadvantage.
Cunning Action. Pru can use a bonus action to Dash, Disengage, or Hide.
Fast Hands. Pru can use the bonus action granted by Cunning Action to make a Dexterity (Sleight of Hand) check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work. Climbing does not cost Pru extra movement, and when she makes a running jump, the distance she covers increases by 4 feet.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. If Sneak Attack applies, add 7 () damage.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage. If Sneak Attack applies, add 7 () damage.
Quick Fingers. Pru makes a Dexterity (Sleight of Hand) check to palm, plant, or lift a small object, or uses thieves' tools to pick a lock or disarm a trap. She can do this as a bonus action using Fast Hands.

Reactions

No special reaction. When a creature Pru can see hits her with an attack, she can use her reaction to halve the attack's damage by moving with the blow, provided she is not incapacitated. This is the rogue feature Uncanny Dodge, normally gained at rogue level 5, so it is not available to Pru at level 3.

Services they sell

Can carry messages through kitchens, staff corridors, and service entrances.
Can share rumors overheard while running dishes, while distinguishing what she knows from what she merely suspects.
Can use thieves' tools to pick simple locks or disarm basic traps, if the characters give her a compelling reason.

Rewards they can give

A safe route through the inn's service passages and nearby kitchens.
A warning about the broker's next move, if the characters earn her trust.
The bribe-list fragment, or its evidence, once she believes the party can protect the tenants.

Equipment

  • Rapier (weapon)A light, serviceable rapier kept beneath her apron when she expects trouble.
  • Daggers (weapon)Two plain daggers, one concealed in her boot and one tucked into an apron seam.
  • Leather armor (armor)A leather-studded jacket worn under her work clothes.
  • Thieves' tools (tool)A compact set of picks, tensioners, and wire stored in a stitched pocket.
  • Staff cap and brass spoon (personal)A stained staff cap holding a tiny brass spoon pinned inside its lining.
  • Runner's kit (gear)A folded service cloth, two stoppered vials of soap concentrate, and a little chalk.

Possessions

A worn brass spoon pinned inside her cap
A folded service cloth
A small notebook of meal orders that doubles as a map of staff routes
A torn corner of a bribe list sewn into her apron lining
A few coins and a button that belonged to her mother

Background

Pru grew up carrying crockery through the kitchens and dining rooms of the Gull-Bothered, an inn named for the gulls that steal every unattended bite. Her mother, Esi, washed dishes there; her father vanished during a winter ferry crossing before Pru could remember him. At thirteen, Pru was blamed when a silver serving tray disappeared during a feast. She had not stolen it. She had seen the steward pass it to a bailiff in exchange for a sealed packet, but fear kept her silent while her mother lost her position. That night, Pru slipped into the steward's locked office to retrieve the packet and found a list of bribes meant to buy a riverside block out from under its tenants. She took the list, then returned it anonymously when she learned the names on it could endanger the tenants before they could organize. That choice taught her that truth can be a weapon, and that timing matters as much as courage. Now she runs dishes and glasses at the Gull-Bothered, using the work to hear the city's secrets. She still sends most of her wages to Esi, who runs a cramped washhouse, and quietly helps the tenants resist the property broker Olorun Aketi. The broker's clerk, Vezia, suspects Pru but has not proved anything. Pru is trying to find the original bribe packet before the next property auction, while concealing how often she has already risked her job to interfere.

Role in the story

A watchful service worker and reluctant informant who can lead the characters into a property dispute, reveal how power moves through the city's kitchens and back rooms, or become an ally endangered by the evidence she carries.

“Her mother, Esi, washed dishes there; her father vanished during a winter ferry crossing before Pru could remember him.”
From their background
Faction
Works at the Gull-Bothered inn and informally aids the riverside tenants opposing Olorun Aketi's property scheme. She belongs to no formal thieves' organization.

Known connections

Esi Hatch, her mother, runs a washhouse and thinks Pru's work is honest, if exhausting.
Olorun Aketi, a property broker, is buying the riverside homes Pru is trying to protect.
Vezia, Aketi's sharp-eyed clerk, suspects Pru has interfered with the broker's plans.
The Gull-Bothered's cook, Toma, slips Pru meals and pretends not to notice when a tray goes missing.
Major secret · GM only
Minor secrets · GM only

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