Pru Hatch
Pru Hatch
At the table
Voice
Pru's voice has a dry, slightly rasped edge from calling orders through steam and clatter, with the quick breath control of someone who runs stairs for a living. Her words tumble when she is excited, but she spaces them carefully when testing a stranger. A laugh breaks out as a short, crooked bark, startlingly warm against her watchful manner.
She speaks in quick, well-placed phrases shaped by years of calling orders over clattering dishes and catching instructions through kitchen noise. Her vocabulary is practical and full of service shorthand; she can sound breezy with customers, clipped with a threat, and unexpectedly precise when discussing a lie.
Speech patterns
How to play them
Pru begins by treating visitors as customers: she offers a practical kindness, listens to what they ask for, and watches what they notice. She is candid about small matters but tests trust with modest truths before sharing anything dangerous. Earn her confidence by protecting a worker or tenant without demanding immediate payment.
Goal
Find the original bribe packet before the riverside property auction and give its evidence to someone who can protect the tenants from retaliation.
Motivation
Pru wants ordinary people to have a fair chance to keep their homes and reputations. Beneath that conviction is a wish to prove that her silence during her mother's dismissal did not define the rest of her life.
Appearance
Pru is slim and so deliberately unremarkable that the eye slides past her until she is already gone. Her skin has the cool, faintly blue cast of winter light on snow. Snow-white hair is tucked beneath a stained staff cap, with loose strands catching on its frayed seam. Her pale grey eyes have the flat, watchful look of ice over deep water. She moves with a runner's compact economy, turning sideways through crowds and keeping her elbows close as if carrying a tray even when her hands are empty. A tiny brass spoon is always pinned inside her cap; its bowl has been rubbed almost smooth by her thumb. When she laughs, her jaw shifts slightly to one side and her small, square teeth show in an unexpectedly broad grin. People remember the grin more than the face.
Clothing
A faded staff cap with a frayed seam, a charcoal waistcoat with hidden inner pockets, a service apron patched at the corners, close-fitting trousers, and soft-soled boots. Her clothes are clean where customers see them and stained with soap and polish at the cuffs.
Body language
She angles her shoulders to pass through gaps, keeps her hands ready at waist height, and watches reflections in polished dishes. In a friendly mood she leans in with her whole face; when wary, she plants one heel toward the nearest exit. Her crooked grin arrives suddenly and disappears just as fast.
- Height
- 5 feet 4 inches
- Build
- Slim, wiry, and quick-footed, with narrow shoulders and the practiced balance of someone used to carrying a loaded tray through a crowd.
- Eyes
- Pale grey
- Hair
- Snow-white
- Skin
- Pale with a cool, faintly blue cast
- Age
- Young adult, 26 years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesPru is helpful but never casually trusting: she will carry a stranger's spilled dishes without being asked, then remember exactly which hand they used to reach for their purse. In a safe room she is quick with deadpan jokes and eager to hear gossip; under pressure she turns brisk and unsentimental, then feels guilty afterward if anyone was frightened by her. She hates grand speeches, yet becomes stubbornly eloquent when someone calls a worker or tenant disposable.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 24 · 30 ft.Pru avoids a fair fight. She uses crowded rooms, furniture, and narrow passages to break line of sight, then attacks a distracted target with Sneak Attack and retreats using Cunning Action. She saves Fey Step for escaping a grapple, crossing a blocked route, or frightening a pursuer long enough to flee. She protects bystanders first and will surrender rather than risk a needless death.
Pru Hatch
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Rapier (weapon)A light, serviceable rapier kept beneath her apron when she expects trouble.
- Daggers (weapon)Two plain daggers, one concealed in her boot and one tucked into an apron seam.
- Leather armor (armor)A leather-studded jacket worn under her work clothes.
- Thieves' tools (tool)A compact set of picks, tensioners, and wire stored in a stitched pocket.
- Staff cap and brass spoon (personal)A stained staff cap holding a tiny brass spoon pinned inside its lining.
- Runner's kit (gear)A folded service cloth, two stoppered vials of soap concentrate, and a little chalk.
Possessions
Background
Pru grew up carrying crockery through the kitchens and dining rooms of the Gull-Bothered, an inn named for the gulls that steal every unattended bite. Her mother, Esi, washed dishes there; her father vanished during a winter ferry crossing before Pru could remember him. At thirteen, Pru was blamed when a silver serving tray disappeared during a feast. She had not stolen it. She had seen the steward pass it to a bailiff in exchange for a sealed packet, but fear kept her silent while her mother lost her position. That night, Pru slipped into the steward's locked office to retrieve the packet and found a list of bribes meant to buy a riverside block out from under its tenants. She took the list, then returned it anonymously when she learned the names on it could endanger the tenants before they could organize. That choice taught her that truth can be a weapon, and that timing matters as much as courage. Now she runs dishes and glasses at the Gull-Bothered, using the work to hear the city's secrets. She still sends most of her wages to Esi, who runs a cramped washhouse, and quietly helps the tenants resist the property broker Olorun Aketi. The broker's clerk, Vezia, suspects Pru but has not proved anything. Pru is trying to find the original bribe packet before the next property auction, while concealing how often she has already risked her job to interfere.
Role in the story
A watchful service worker and reluctant informant who can lead the characters into a property dispute, reveal how power moves through the city's kitchens and back rooms, or become an ally endangered by the evidence she carries.
“Her mother, Esi, washed dishes there; her father vanished during a winter ferry crossing before Pru could remember him.”
- Faction
- Works at the Gull-Bothered inn and informally aids the riverside tenants opposing Olorun Aketi's property scheme. She belongs to no formal thieves' organization.
Known connections
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