Skip to content
CreatePricing
Jori - AI-generated fantasy NPC

Jori

Leshy · Custom leshy trickster · Level 4

Jori

Farmstead watcher and self-appointed scarecrow
AC21
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice comes from inside the hollow gourd, with a dry, papery rasp and a little wooden-box resonance. Before speaking, he makes a small intake through the carved grin that sounds like air slipping past a loose shutter. His name, Jori, comes out plain and work-worn, with a soft rasp at the end.

He speaks in clipped, playful phrases, often leaving a pause where a startled listener expects a laugh. When giving a warning, his words become practical and precise, like a farmhand calling out a hazard.

Speech patterns

Calls people by the sound of their footsteps before learning their names.
Uses questions as punchlines, especially when someone is already startled.
When discussing danger, drops the jokes and gives short, exact directions.

How to play them

Let Jori startle the party once, then show that he is watching their reactions rather than trying to hurt them. Earn his trust by taking a child's safety seriously or helping investigate the marsh. He responds poorly to threats against his seed-vine but can be reasoned with if offered a practical alternative.

Goal

Persuade the farm steward to preserve the marsh patch while proving that his scares can serve as warnings rather than cruelty.

Motivation

To make the farm feel safe without giving up the mischief that makes him feel alive.

Secret · GM only

Appearance

Jori is a small, gourd-bodied leshy with a squat, pear-shaped torso, ridged like a pumpkin that dried in the sun. His rind is matte orange, mottled with green bruising and fine pale scars where old vines once anchored. His carved face has a jagged crescent grin and two deep, empty eye sockets; there are no eyeballs behind them. A wiry stem curls from his crown like a question mark. He perches sideways on fence rails, balancing with a root-tail and swinging his legs as if the drop below were a joke. His lantern makes the hollows of his face seem bottomless. The unexpected detail: he keeps a tiny, meticulously folded paper map tucked beneath his rind, and studies it with the solemnity of a surveyor.

Clothing

No clothes; his rind and curling vines are his natural body.

Body language

He sits with a stillness that feels staged, then moves in sudden, springy hops. His stem twitches before he lies, and his root-tail curls tightly around a rail when someone mentions the marsh.

Height
2 feet 4 inches
Build
Compact, round-bodied, and springy, with a heavy gourd torso and wiry vine limbs
Eyes
None; his carved eye sockets are empty
Hair
None; a curling green stem grows from his crown
Skin
Matte orange gourd rind mottled with green
Age
Young adult, about 6 years since sprouting
Gender
Male
Size
Small

Distinguishing features

A carved crescent grin with uneven sawtooth edges and two empty, unlit eye sockets.
A question-mark-shaped crown stem that quivers when he is excited.
A lantern with a smoky glass pane that throws a second, larger grin-shaped shadow.

Personality

12 traits and drives

Jori loves the instant of surprise and pretends he is indifferent to whether people like him. Around children he is theatrical and teasing, but the moment someone is truly hurt his humor vanishes and he becomes briskly protective. With adults he starts wary and clever, then grows earnest if they show patience. He wants to be taken seriously as a guardian, yet cannot resist staging an entrance.

Alignment
Chaotic good

Quirks

Counts fence posts by tapping them with one knuckle, then starts over if interrupted.
Hides his lantern behind his back before telling a joke, even when everyone can see it.
Leaves one seed on a windowsill for every child he has successfully frightened.
Turns his whole body toward a speaker because his empty sockets give him no visible gaze.
Refers to dangerous places as if they were people, such as calling a loose bridge 'Old Wobbles.'

Habits

Scares children only when they are safely on familiar ground, then waits to see whether they laugh or genuinely panic.
Checks fence rails, ditches, and culverts during his nightly rounds.
When uneasy, he angles his carved face toward the nearest lantern or window as if listening through the light.

Traits · 3

Delights in harmless surprise, but watches closely for the moment it stops being fun.
Protective of children and shy about admitting how much he cares.
Proud of his maps and embarrassed that he needs them to feel brave.

Flaws · 3

He mistakes being able to frighten someone for being able to protect them.
He avoids honest conversations by turning them into jokes.
His attachment to the marsh makes him stubborn when practical plans would help the farm.

Fears · 3

The marsh being drained and his seed-vine drying out.
A child mistaking a real danger for one of his pranks.
Being kept as a curiosity in a town far from the farm.

Wants and needs · 3

Needs the marsh patch containing his seed-vine to remain wet and undisturbed.
Wants the farm children to understand which frights are games and which warnings are real.
Needs to speak honestly with Nessa and the steward before the drainage work begins.

Combat

AC 21 · HP 55 · 25 feet

Jori prefers misdirection and a fast retreat over a stand-up fight. He uses Lantern-Shadow to break an enemy's nerve, then attacks from cover with seedpods. He will not deliberately harm a frightened child or anyone trying to protect one. If badly pressed, he uses fence rails, hedges, and farm equipment to obstruct pursuit.

Jori

Small humanoid (leshy), chaotic good
Armor Class21
Hit Points55
Speed25 feet
Level4
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsFortitudeReflexWill
SkillsStealthPerceptionNatureAcrobaticsDeception
SensesPerception +11; low-light vision
Languages
Common,
Fey
Custom leshy knack. Gourd-Hollow Resonance. While carrying his lantern, Jori can make its flame cast a startling face-shaped shadow on a nearby surface. This is a visual trick, not an illusion with mechanical effects unless the GM chooses to add them.
Plant creature traits and leshy nature are represented narratively; use the statistics and actions below as a custom level 4 Pathfinder 2E creature, not as a printed stat block.

Actions

Stem-Snap. Melee Strike, one action. to hit, reach 5 feet. Damage bludgeoning. On a critical hit, the target is off-guard until the start of Jori's next turn.
Spit Seedpod. Ranged Strike, one action. to hit, range increment 20 feet. Damage piercing from a thorny seedpod. This is a custom ranged attack.
Lantern-Shadow. Two actions. Jori rattles his lantern and lets its light carve a huge grinning shadow across a surface within 30 feet. Each enemy in a 10-foot burst centered on that surface attempts a Will save. On a failure, it is frightened 1; on a critical failure, frightened 2. This is a custom auditory and visual fear effect. A creature that succeeds is temporarily immune to Jori's Lantern-Shadow for 24 hours.

Reactions

Not Past Me. Trigger: A creature within 5 feet moves past Jori toward a child or a creature Jori is protecting. Effect: Jori makes a Stem-Snap Strike against the triggering creature. This is a custom reaction.

Services they sell

Can guide travelers through farm lanes and point out safe places to cross the ditches.
Can keep watch over a field or campsite in exchange for stories, seeds, or help protecting the marsh.

Rewards they can give

Jori can guide the party through the farm's hidden paths and point out unsafe fences, culverts, and boggy ground.
If treated kindly, he gives the party a seedpod charm that can serve as a memorable token or clue, with no assumed mechanical benefit.

Equipment

  • Old farm lantern (tool)A palm-sized, dented iron lantern with a shuttered flame and a soot-blackened glass pane.
  • Folded farm map (possession)A folded paper map marking fence gaps, ditches, culverts, and safe hiding places. It is patched with scraps of seed-wrapper.
  • Seedpods (ammunition)A pouch of hard, thorn-tipped seedpods used for his ranged attack.

Possessions

A dented iron lantern
A folded map of farm hazards
A pouch of thorny seedpods

Background

Jori sprouted in a field at Brindle Row, a farmstead whose old name came from the long-vanished ditch crew that once worked there. He was grown from a discarded lantern-gourd after a late frost ruined the crop. At first the children treated him as a scarecrow, until he learned to make the lantern's shadow grin and began ambushing them from fence posts. His pranks became a seasonal ritual, and he grew fond of the children he frightened. During a spring flood, he saw a child named Nessa swept toward the millrace and leapt down to distract her with a monstrous shadow until her older brother could pull her clear. The near-drowning changed his idea of what a scare was for: fear could warn, not only amuse. Now he maps culverts and weak fences, quietly trying to keep the farm children safe. He is close to Nessa, now a practical young apprentice, but she wants him to stop frightening her little cousins. The farm's new steward, Dast Kvel, plans to drain the marshy patch where Jori's seed-vine still grows, and Jori has not found the courage to tell him why that patch matters.

Role in the story

A comic, unsettling farmstead guardian who can become an ally, a local mystery, or an early warning of trouble in the marsh.

“He was grown from a discarded lantern-gourd after a late frost ruined the crop.”
From their background
Faction
A familiar presence around Brindle Row, but not formally part of the farm's household.

Known connections

Nessa Vardze, a young farm apprentice who knows Jori's real nature and wants him to retire his worst pranks.
Dast Kvel, the new farm steward, who intends to drain the marsh where Jori's seed-vine grows.
The children of Brindle Row, who trade stories about the lantern-faced fence ghost and leave him offerings of roasted seeds.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Jori into a sheet

A high-res, share-ready sheet you can post or print.