Jor Heimskrsson
Jor Heimskrsson
At the table
Voice
His voice carries the breathy rasp of someone accustomed to cold sea air, with a slight wet catch where his gills move beneath the glamour. It has a young man's clarity when he is reciting formal Norse, but drops into rough, gravelly Troll sounds when tired or distracted. He speaks at a measured pace, not because he is especially calm, but because he is constantly choosing which version of himself to present.
Jor speaks fluent Norse and Troll, both learned through a life split between a noble household and his captors beneath the sea. His Norse is carefully mannered when he is performing the part of a jarl's son, but practical and clipped around dockworkers. Troll words slip out when he is startled, tired, hungry, or thinking through a task; he will often cover the lapse with a Norse explanation. His sentences can pause in odd places, as if he is checking which language or memory belongs to the moment. When angry, his speech becomes rough and direct, with a low, wet rasp at the back of the throat.
Speech patterns
How to play them
Jor is easier to approach through practical help than questions about the wreck. Offer him a useful task at the harbor, a quiet room, or time to bathe privately. He responds to clear names, familiar routines, and patient company. He will answer carefully, deflect questions about his captivity, and watch whether a visitor respects his family's privacy. Showing overt hostility toward trolls may make him defensive; treating him as a monster may cause him to retreat. If someone mentions Peer Ludvik, Jor may reveal an unexpected conviction that the exiled thane is kin.
Goal
Keep his place in his family while discovering which parts of his changed nature and memories are truly his, without betraying either his human kin or the troll obligations binding him.
Motivation
The name Jor Heimskrsson is his anchor. He wants to be welcomed home without surrendering the survival skills, language, and bonds he acquired beneath the sea.
Appearance
At first glance Jor is a tall, well-born Norse youth in clean clothes, but the longer he is watched the less settled his outline seems. His height has crept past the five feet ten inches he remembers, and he stands as though expecting to grow again. His hair is salt-pale, cropped short because it grows with unsettling speed. His skin has the slick, water-pale sheen of a creature recently risen from the sea; his glamour warms it into a human complexion, though damp air brings the sheen back. Beneath the illusion, his hands and feet are webbed, his neck bears sensitive gill slits, and his teeth are sharp. His eyes look blue under trollcraft, but in reflected water they shift toward mollusk purple and squid ink. He moves with a smooth, economical stillness, then abruptly turns his head like a seal tracking a sound. His face rests in a calm so complete that people mistake it for composure. He smells faintly of saltwater, kelp, and cold stone, and rarely seems to notice.
Clothing
He returned in the noble Norse clothes and fur cloak his parents had sent with him on the voyage, carefully cleaned and mended. After his first private bath he began changing more often, favoring layered wool, a high collar, and a cloak that hides his neck. The clothes are well made, but he wears them with a growing preference for practical, weatherproof layers.
Body language
Jor keeps his shoulders square and his chin slightly lifted, preserving the bearing of a jarl's son. His face stays unnervingly calm while his attention moves constantly to exits, hands, weapons, and the smells of people nearby. He holds his neck stiffly when anyone stands close, protecting the sensitive gills beneath his glamour. In water or darkness, he becomes more fluid and less recognizably human. He sometimes tests a room by touching its stonework or wooden beams with his fingertips.
- Height
- Currently taller than his former 5 feet 10 inches, still growing; exact height unsettles him
- Build
- Tall and still growing, broadening through the shoulders with dense, newly developed strength. His movements can seem both youthful and oddly deliberate.
- Eyes
- Blue by trollcraft; beneath it, a shifting mollusk purple and squid-ink dark
- Hair
- Salt-pale blond, cropped short and growing quickly
- Skin
- Water-pale with a faint sea-slick sheen beneath his glamour; the illusion gives him a more familiar human complexion
- Age
- 16, a young adult by the standards of his people
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
20 traits and drivesJor is trying to perform the boy his family remembers, but imitation and memory keep pulling in different directions. He still has a streak of the excitable youth who wanted to join the guard: when the harbor is busy or a task becomes a contest, he can brighten, move quickly, and show a flash of reckless humor. Then he catches himself and becomes watchful, as though enthusiasm itself might expose him. With his mother he makes an effort to be warm, though his expressions remain still and his answers sometimes arrive a beat too late. With his brothers he is more formal than before, respectful in a way that can feel like distance. He wants their approval, yet instinctively studies their routines and remembers details that a brother ought not to be collecting. He can be dutiful and quietly stubborn. Give him a practical job, such as checking mooring lines or carrying supplies, and he will work until told to stop. Ask him to explain what he is feeling, and he may act as if the question is a puzzle with a correct answer. He values promises, partly because his family taught him to and partly because troll law has made oaths feel like physical bonds. He can be compassionate toward a frightened animal or a hungry worker, but he is also capable of regarding an uncomfortable fact as ordinary if trolls treated it as ordinary. His appetite has changed, and he sees raw meat or a mouthful of clay as food rather than a cause for alarm. He knows other people may find this disturbing and is ashamed of being caught, though he does not understand why the hunger itself should be shameful. Jor's calm is not serenity. It is a practiced cover over a mind that is often sorting through unfamiliar sensations, missing memories, and conflicting rules. He watches a room for exits and weapons before he studies faces. He can be gentle when someone gives him time, but he has learned to be cautious about anyone who offers answers too readily. His trolls' lessons taught him that humans make promises and break them; his homecoming is teaching him that trolls can make promises too, and still take something from you. He resents being treated as a child, but the changes to his body and the gaps in his past make him keenly aware of how little control he has. His temper is the part of him he fears most. Before the wreck, he was eager for a brawl and quick to laugh it off afterward. Now anger can arrive with a force he does not recognize, hot and simple, followed by a cold, deliberate effort to conceal it. He does not become quieter when angry. His voice roughens, his words become direct, and his still face can make the threat seem more deliberate than it is. He tries to leave before he strikes, but if a loved one is threatened or someone grabs his neck, the restraint may fail. Afterward he is more likely to offer practical repair than a heartfelt apology: mending a broken latch, carrying a burden, or standing watch. In company, Jor can be unexpectedly curious. He asks how a tool is made, why a custom matters, and what a person does when nobody is watching. Sometimes the questions are genuine; sometimes he is gathering information for the trolls. He does not always know which motive is leading him. He is fascinated by small domestic rituals because they prove that people have lives beyond the great disputes of heirs and oaths. He remembers the smell of his home and the shape of its rooms more reliably than he remembers every relative's face. That creates a painful contradiction: he knows he belongs there, but some days belonging feels like a fact he has been told. His affection for Isolde is tender, awkward, and burdened by fear. He is attracted to her, but her scent unsettles him because it carries a Christian quality he cannot name. He is not familiar enough with Christianity to explain the reaction, and he fears that his body knows something his mind does not. He can be drawn toward her one moment and keep a wary distance the next. He dislikes his family's disapproval of her status as a thrall, yet is not confident enough in his own judgment to challenge them openly. Beneath all these contradictions, Jor wants a simple thing: to be recognized as himself. He repeats his full name when his thoughts blur, and he will defend that name even when he cannot defend the memories attached to it.
- Alignment
- Neutral, pulled between family duty and the obligations of troll law
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 5
Wants and needs · 5
Combat
AC 12 · HP 17 · 30 feet; swim 30 feetJor avoids a fair fight. He uses a cudgel rather than risking his reaction to iron, keeps close to water or a dark exit, and tries to distract or misdirect pursuers while appearing frightened or confused. If cornered, he uses his unexpected strength and bites only when his glamour is already compromised. He fights to escape or protect his cover, not to kill. If fire or acid appears, he retreats immediately because either can suppress his troll regrowth.
Jor Heimskrsson
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Fur cloak (clothing)A family cloak from the voyage north, still carefully kept despite its repairs.
- Noble traveling clothes (clothing)A wool tunic and well-cut trousers that preserve his noble appearance while concealing his changing body.
- Harbor cudgel (weapon)A plain wooden cudgel he can wield without the pain or risk associated with iron.
- Family token (keepsake)A small, worn token from his family, which he uses to anchor himself when memories blur.
Possessions
Background
Jor Heimskrsson was the fifth son of Jarl Heimskr and Svanhild, born into a household where affection and inheritance rarely sat at the same table. His four older brothers each seemed to have a place already: Torvald at the harbor, Benji in the jarl's household, Gorm among the Jomsvikings after leaving home, and Mikkel in the woods as a reserved, witty hunter. Jor was the restless one. Before the wreck he wanted to fight for the town guard, quick to laugh and quicker to accept a challenge. Then he heard how the succession quarrels were hardening around him. When his father chose their cousin Olaf as heir, Jor decided that a voyage to Iceland might give him land, wealth, and a name of his own, away from the family contest. The ship never reached Iceland. It broke apart in northern water, and Jor remembers scattered flashes: rigging snapping, icy spray, a hand closing around his wrist, and the hard shock of swallowing seawater. The town believed him dead. The trolls had taken him as punishment for the town's exile of Peer Ludvik, a thane and folk hero discovered to be a troll changeling, and for the jarl family's broken oath. Jor was carried beneath the waves and held among the trolls. They taught him their language, customs, and laws. They also trained him to watch, listen, and return information to them. They called him Gubben. The lessons were not simply lessons. Trolls altered his body, and trollcraft taught him to disguise it. His gills grew in; his hands and feet webbed; his teeth sharpened. His strength, healing, appetite, and height changed along with him. His memories did not vanish cleanly. Instead, there are gaps where the trolls have supplied explanations, stories, and habits of their own. He remembers his name clearly because he repeats it to himself: Jor Heimskrsson. He recognizes his home, but sometimes fails to recognize the people who made it home. That is a grief he cannot explain without revealing how much is missing. His captors did not treat him alike. Some were cruel, others patient, and a few were almost friendly by troll standards. Jor has learned to see the world through their perspective: humans are quick to break promises, iron is a thing to be handled warily, and kinship can bind people who have never chosen each other. This is why he recognizes Peer Ludvik as kin under troll law. He is not sure whether that recognition is his own conviction or one planted by his teachers. He is sure that it feels true. Now Jor has returned to the fjord town as a supposed miracle survivor. His father has received a night letter warning that the missing sons may be changed into changelings and sent home as spies. Heimskr wants the matter hidden. Olaf has also seen the letter, and Jor's sudden presence in the hall feels to him like proof that he failed Mikkel and Jor. Svanhild, who had prepared a room at her husband's request, is simply glad her son is alive, though she watches his silences with growing fear. Torvald and Benji have granted Jor's request to work beside them while he recovers. They have not yet understood that his careful questions about the harbor and household are also reconnaissance. Gorm, away with the Jomsvikings, knows that his brothers were taken but not that Jor has come home. Jor's first warm bath after returning was a private necessity, not a luxury. He refused servants and emerged in different clothes, pale and aching from the long soak. He now seeks baths often, keeps to the harbor at night, and winces at bright sun. He is learning to take up iron tools without flinching or harming himself, practicing when nobody is looking. His mother notices the changed clothes; Torvald notices his night hours; Olaf notices the way Jor watches the doors. An Irish thrall named Isolde has caught his attention. He is drawn to her even though her Christian scent unsettles him, a reaction he does not understand and has not admitted to his family. He has little knowledge of Christianity, only the instinctive dread of a cross and the disturbing ability to smell Christian blood. Jor wants to be his old self, but each day at home makes clear that the old self is no longer the whole of him.
Role in the story
A supposedly rescued noble son whose return conceals a dangerous transformation. Jor can serve as a source of information, a family mystery, a reluctant antagonist gathering intelligence, or a young person whom the party may help recover agency. His existence connects the town's exile of Peer Ludvik, its broken oath, the missing sons, and the trolls' campaign of retaliation.
“Before the wreck he wanted to fight for the town guard, quick to laugh and quicker to accept a challenge.”
- Faction
- Heimskr's household by birth; secretly trained and used by the North Sea trolls
Known connections
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