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Friedreich - AI-generated fantasy NPC

Friedreich

Wraith; formerly human, from Brandenburg · Wraith; Arcanos user with a custom face-taking haunting · Level 6

Friedreich

Wraith and informal adviser on bargains, football, and the habits of the living
“cautiously, often qualifying it with”
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a little breathy grit, as if shaped by cold air, old rooms, and the discipline of speaking only when addressed. His consonants are carefully placed, and he gives dates, prices, and football scores a pronounced precision. When pleased, the formality loosens and his words come faster. His voice does not become more courteous when he is angry; it becomes exacting.

His German carries the clipped precision of formal instruction, softened by years of listening to friends speak casually. He tends to choose exact words, pause over uncertain memories, and return to a point if he believes it was misunderstood. He slips into a briskly practical rhythm when discussing prices or match decisions. Anger makes him more specific and less willing to change the subject, not quieter or more polite.

Speech patterns

Uses precise, slightly formal phrasing for practical matters, then becomes abruptly conversational when discussing football or a good market bargain.
Asks for clarification rather than pretending to remember, but sometimes disguises the question as a correction.
When hurt, states the grievance plainly and then shifts to a mundane subject before the other person can answer.
Refers to the group as brothers and friends with more certainty than he uses for his own past.
Uses 'I remember' cautiously, often qualifying it with 'or I think I do.'

How to play them

Treat him as a person rather than an apparition or a puzzle. He responds well to direct acknowledgment, invitations that include practical roles, and honest boundaries. Do not assume that a borrowed face gives him another person's memories or consent. If discussing Wilhelm's past, ask rather than accuse; Friedreich will still expect accountability, but will listen when someone distinguishes uncertainty from excuse.

Goal

Discover why the spirit opened his Caul, learn what Wilhelm will not tell him, and remain himself while finding ways to belong among the living.

Motivation

To be recognized without having to become someone else, while protecting the fragile family he has found among people whose lives and natures are far stranger than his lost memories.

Secret · GM only

Appearance

Friedreich appears to be a narrow-shouldered young Prussian gentleman who has been caught halfway through a formal inspection. His outline has the dry, papery clarity of an old photograph; at the edges, especially around his cuffs and hair, it sometimes breaks into a wavering shimmer. When he is not borrowing a face, his features are present but difficult to retain in memory, as though the living eye keeps sliding off them. His borrowed faces are uncannily convincing at first glance, yet prolonged observation can reveal a stillness in the expression that does not belong to the person. He stands close enough to friends to share their circle, then notices and retreats a measured half-step, as if restoring a line of formation. Without realizing it, he repeatedly squares his collar and checks the empty space above his left breast where a uniform decoration might once have sat. His unexpected detail is a tiny, immaculate paper football tucked into his breast pocket, folded from an old match programme; he handles it with the same solemn care he gives a military button.

Clothing

A dark, old-fashioned civilian coat with a military cut, pale shirt, narrow neckcloth, and boots that look carefully maintained despite being insubstantial. He avoids displaying an actual uniform or insignia he cannot prove belonged to him. A folded paper football from an old match programme rests in his breast pocket.

Body language

He keeps his posture carefully upright, though his shoulders sometimes draw inward when he realizes he is not being seen. In company he occupies a small, exact amount of space and unconsciously aligns himself with furniture, doorways, or the edge of a group. When welcomed, he leans forward abruptly, then checks himself and steps back. His hands repeatedly smooth his collar or hover over the paper football in his pocket.

Height
About 5 feet 8 inches when clearly visible; his apparent height can seem uncertain at the edge of the Shroud.
Build
Slim, straight-backed, and lightly built, with the careful posture of someone trained to be inspected.
Eyes
Pale blue-gray when his face is clear; a borrowed face retains the apparent eyes of its owner.
Hair
Ash-brown, neatly arranged and slightly too orderly, with a faint blurred edge when he is not fully manifest.
Skin
Pale, with the dry, faintly sepia cast of an old portrait when clearly embodied; otherwise his complexion is difficult to hold in focus.
Age
Appears about seventeen or eighteen; his actual age at death and the time elapsed since are uncertain to him.
Gender
Male
Size
Medium

Distinguishing features

Unconsciously checks and smooths his collar as though an invisible uniform inspection is imminent.
Carries a tiny folded paper football in his breast pocket and handles it with unusual solemnity.
His face is hard to remember when unembodied; a borrowed likeness can be startlingly convincing until its expression becomes too still.
He keeps an exact half-step of space from others, then forgets and closes it when absorbed in conversation.

Personality

20 traits and drives

Friedreich is dutiful without being obedient by nature. He likes schedules, clear invitations, and knowing what is expected of him, but reacts fiercely when someone uses duty as a reason to evade responsibility. He can behave like a miniature officer over trivial matters, correcting the placement of a chair or insisting that the cards be dealt properly, then abandon all formality to shout at a football match. His standards are genuine, but they are also a shield: if he can make a situation orderly, he does not have to admit how much he wants to be wanted there. He is affectionate in a practical, almost old-fashioned way. He remembers who likes which drink, advises friends on market prices, and offers to stand watch. He is less skilled at asking for comfort than at giving it. When someone is grieving, he may find them a chair or bring a coat before he can say that he is sorry. He wants to be treated as a brother, yet the intensity of that wish can make him presumptuous. The failed attempts to possess Wilhelm and Gunther taught him that closeness does not entitle him to enter another person's mind, though he still has to resist the temptation when a loved one withholds a painful answer. His humor is dry and quietly competitive. He is pleased by a clever bargain, a fair card game, and a well-argued football decision. He can be surprisingly generous about objects he cannot have: he may urge a friend to buy something he privately covets, as though lending his desire to another person makes it less painful. On other days, he resents the living for being able to touch, eat, or simply be recognized. He can become sharp and childish when a conversation passes around him as if he were absent. Once acknowledged, he is often embarrassed by the force of his reaction and tries to recover dignity through a practical remark. Friedreich's anger is not loud in the same way as Wilhelm's might be. He becomes exact. He recalls the wording of an old apology, points out what it did not answer, and refuses to let a vague expression of regret substitute for accountability. His anger about Wilhelm's wartime crimes is principled, but it is tangled with fear that the crimes touch some shared history neither of them can remember. He loves Wilhelm and is furious with him at the same time. He does not believe affection absolves him, and he does not believe condemnation requires abandoning him. With strangers, Friedreich is formal, observant, and careful not to take up too much space. With the coven, he makes small bids for inclusion: a correction to the score, a market recommendation, an invitation to cards. With Mila, who can see and touch him without a stolen face, his composure slips. He delights in ordinary contact and may become overenthusiastic about visiting the market or a church service. With Klaus, he is unusually patient, partly because he senses Klaus knows something, and partly because Klaus's hesitation feels like recognition. With Gunther, he is curious but careful after their possession attempt. He respects Gunther's questions more when they come with a clear invitation and an equally clear option to refuse. He is not sure where his own memories end and other people's impressions begin. Face-taking gives him an intoxicating taste of easy recognition, but each prolonged use makes him wary of his own reflection. He may begin a conversation with a borrowed face full of confidence, then abruptly ask to stop because he cannot tell whether a feeling belongs to him. This makes him cautious in some moments and reckless in others: if he thinks a friend is in danger, he will risk his identity to act, while in a safe room he can agonize over whether he has the right to ask for a hand or a seat. At his best, Friedreich is dependable, observant, and tender in ways he does not know how to name. At his worst, he is possessive of the family he has found, judgmental about the people he loves, and convinced that an unanswered question is a door he is entitled to force. His central struggle is not simply recovering the past. It is learning that he can be more than the face he borrows and more than the role other people remember him playing.

Alignment
Not applicable as a Wraith: The Oblivion rules statistic. In ordinary terms, protective and dutiful, but increasingly resentful of those he loves.

Quirks

Smooths his collar three times before asking someone a personal question.
Folds paper into tiny footballs whenever a conversation turns to lost memories.
Counts the opening steps into a room under his breath, then deliberately skips the next number.
Gives elaborate price advice about objects he secretly wishes he could own.
When listening to a story, checks the empty place above his breast as if an invisible medal might confirm whether he remembers correctly.

Habits

Squares his collar or checks the empty place above his breast when uncertain, embarrassed, or waiting for someone to answer.
Counts the first few steps into a room as though entering a formation, then deliberately breaks the pattern when he notices.
At markets, evaluates prices aloud and remembers who wanted which item, even when he cannot buy anything himself.
During football, argues over a referee's decision with more visible passion than he shows in most supernatural crises.
When a friend is upset, tries to offer a concrete task or practical object before attempting comfort.

Traits · 5

Values duty, but distrusts duty used to excuse cruelty.
Offers practical care more readily than emotional reassurance.
Formal with strangers, animated and competitive with friends.
Longs for recognition but resents needing a borrowed face to obtain it.
Can condemn Wilhelm's actions while remaining fiercely attached to him.

Flaws · 5

Prolonged face-taking can blur his sense of self and awaken envy or anger.
He can confuse intimacy with access, especially when he is tempted to use Puppetry to reach another person's memories or emotions.
His anger at Wilhelm's silence can make him treat an unanswered question as a confession.
He becomes petulant when overlooked, then feels ashamed and hides the hurt behind military formality.
He idealizes the coven's rituals because ordinary belonging is difficult for him to experience.

Fears · 5

That his Shadow will turn his longing for a face and a family into a permanent hunger for other people's identities.
That Wilhelm's unspoken crimes and his own missing memories conceal a connection he cannot bear.
That the spirit which opened his Caul did so for a purpose that has not yet come due.
That the coven will gradually stop including him because being with him is difficult.
That he will become a Spectre or otherwise lose the part of himself that can still love his friends.

Wants and needs · 5

To be acknowledged without borrowing someone else's face.
To know why the Caul-opening spirit chose him and what Klaus is withholding.
A frank reckoning with Wilhelm that recognizes both his love and his anger.
Clear consent and agreed stopping points before any supernatural contact or possession.
Ordinary companionship: football, cards, markets, church services, and holidays.

Combat

HP 7 · Use the movement rules of the selected Wraith edition and the scene's Shroud conditions; no D&D speed applies.

Friedreich avoids direct physical conflict. He uses cover, misdirection, a borrowed face, and the Shroud when possible, and prefers to escape rather than trade blows. He may use Puppetry only when the situation is desperate and consent is explicit; his friends' past experiences have made him wary of treating possession as harmless. Against a threat to the group, he will risk drawing attention onto himself, but he is not a frontline combatant.

Friedreich

Medium humanoid (wraith; formerly human, from brandenburg), not applicable as a wraith: the oblivion rules statistic. in ordinary terms, protective and dutiful, but increasingly resentful of those he loves.
Armor ClassNot set
Hit Points7
SpeedUse the movement rules of the selected Wraith edition and the scene's Shroud conditions; no D&D speed applies.
Level6
STR
DEX
CON
INT
WIS
CHA
SensesPerceives the Shadowlands as his native environment. His ability to perceive or interact with the living world depends on the Shroud, his Arcanoi, and Storyteller adjudication. He cannot see or touch the living freely merely because he borrows a face.
Languages
German, remembered imperfectly and most confidently in formal phrases,
English, learned through long association with the coven
Wraith. The Oblivion character; level 6 is a campaign- and storage-level label, not a canonical Wraith advancement term.
Shadow. His own Shadow whispers through the repeating cadence of an old marching song. Its identity and agenda remain unconfirmed.
Arcanoi. Usury 2, allowing him to borrow and lend Pathos; Embody 2, letting him manifest more clearly under particular conditions; Puppetry 1, allowing limited attempts to possess the living. These are presented as his current traits, with exact effects subject to the Storyteller's edition and house rules.
Face-taking is a custom haunting effect, not a canonical Arcanos or claim about all wraiths. Friedreich can assume a stolen likeness and interact more freely, but prolonged use threatens his sense of self.
The world sometimes loosens its hold on the dead. On those nights, Friedreich can be seen without borrowing a face, though he remains insubstantial.

Actions

Borrowed Face. Custom face-taking haunting: Friedreich assumes the visible likeness of a person whose face he has closely observed. Treat the duration, resistance, and dice pool as Storyteller-defined; extended use may provoke an Angst check or comparable Shadow complication. The stolen face does not grant the person's memories, powers, or supernatural nature.
Attempt Puppetry. Puppetry: He attempts to inhabit a living body using the Puppetry rules of the chosen Wraith edition. Use the relevant Arcanos and resistance rules at the table; possession can be contested and does not guarantee control.
Withdraw from the Living. If his Corpus is threatened, he tries to withdraw into concealment or escape through a nearby threshold. Resolve with the Storyteller's applicable movement, stealth, and environmental rules; this is not a special combat defense.

Services they sell

Advice on market bargains and the customs of old Prussian military households.
Observation or message-carrying through the Shadowlands when appropriate to his abilities and the chronicle.
A cautious introduction to the coven for someone who has demonstrated respect for its members.

Rewards they can give

A perceptive account of a person or place Friedreich has watched from the Shadowlands.
A useful, if old-fashioned, appraisal of a Christmas-market bargain.
A trusted introduction to the informal supernatural coven, if the visitor has earned his confidence.

Equipment

  • Paper football (keepsake)A small, carefully folded football made from an old match programme. It is a keepsake and conversational talisman, not a weapon.
  • Cards (recreation)A battered card deck used during gatherings. Friedreich can handle it when conditions allow him to manifest, but it is not permanently physical.

Possessions

A folded paper football made from an old match programme.
An old-fashioned coat that manifests with him when conditions permit.
A private, incomplete list of football scores and market prices.

Background

Friedreich remembers Brandenburg as distances: a road running between wet fields, the clipped edge of a parade ground, a church roof under a sky the color of unpolished pewter. He remembers being young and being taught that a man should keep his coat brushed, his word straight, and his fear private. He does not remember his family name, his exact birthday, or the moment he died. He believes he was seventeen or eighteen. His memories of the living world have gaps that are not merely dim; some seem to have been cut cleanly away. Before his death, Friedreich was shaped by the habits and expectations of an old Junker household and the Prussian military world around it. The details change when he tries to hold them still. He has remembered a polished boot being inspected, a riding crop laid across a desk, and a woman telling him not to confuse obedience with honor. He cannot establish whether that woman was his mother, an aunt, or a tutor. What remains is the feeling that he was meant to become useful to people who never asked what he wanted. He did learn to observe, to wait, and to make a small action look deliberate. Those habits survived death more completely than his name. His Caul did not open through a conventional rescue by a wraith, mage, or occultist. Klaus told him that a spirit of the lands, associated with a man marked by the Wyld, opened it. Klaus described the spirit as born of the Weaver's blessed adopted children, gifted the Wyrm's spoils, and bearing a trace of Luna. Those phrases are Klaus's account, not verified cosmological facts. Friedreich remembers a young blond man with clear blue eyes, seen vaguely as if through rain or a cracked window. He cannot tell whether the image belonged to the spirit, to a memory the spirit showed him, or to someone who had been waiting for him. The spirit's intentions were hidden. When Friedreich awoke, a will-o'-the-wisp remained where the old, repetitive marching cadence had been. Since then, he has suspected that his apparent rescue was also a choice made on his behalf. The Shadowlands became his first country after death: familiar in outline, wrong in substance. The living world was separated from him by the Shroud, and he learned quickly that wanting to be seen did not make it happen. He found that borrowing a living person's face could make him more legible to the living. This face-taking is his individual, custom haunting, not a general wraith ability. It lets him speak and be recognized with astonishing ease, but it does not supply memories or make him that person. Each borrowed identity leaves residue. At first it is only a pronoun he almost uses, or a gesture he catches himself repeating. If he keeps a face too long, the boundary between his own wants and the face's imagined life begins to blur. The borrowed face can bring a deep, humiliating envy, followed by anger at the person whose ordinary warmth and presence he has temporarily imitated. The World Wars are among his most persistent memories, though the chronology and personal details snag and contradict one another. He recalls being near Wilhelm through both wars, as much as the Shroud and their circumstances permitted. In the First World War, a single sensation returns with painful clarity: a breath. He does not know whether it was his last breath, Wilhelm's, or an image caught from someone nearby. Wilhelm deserted during that war. Friedreich is angry about it, and angrier that Wilhelm will not offer an explanation now. Wilhelm has apologized for that desertion, and Friedreich believes the apology is sincere, but it has not repaired the missing story. The Second World War is worse. Friedreich is furious about Wilhelm's crimes and refuses to treat shame as absolution. Wilhelm will not discuss what he did. Friedreich sometimes feels that Wilhelm's actions are somehow attached to him, as if their lost memories share a locked room, but he knows that this feeling is not proof of shared guilt. That uncertainty is one reason he keeps returning to Wilhelm instead of walking away. He sees him as a brother, though neither can explain why. Their bond is a fact of feeling, not a settled answer about their former lives. In the present, Friedreich belongs to an informal supernatural circle his friends call a coven, despite its varied members and no formal claim to witchcraft. Its gatherings are ordinary on purpose: cards, fishing, hunting, drinking, and watching football. Gunther, a changeling who spent much of his life in Arcadia before returning to the real world, sells clothes made with moss. Klaus is a ronin Get of Fenris, or perhaps a Skin-Dancer; he refuses to say which, and Friedreich has learned that pressing the question earns a carefully chosen insult. Klaus is passive-aggressively cruel to most people, but hesitates around Friedreich. That hesitation troubles Friedreich more than an answer would. Klaus knows more about the opening of the Caul than he has shared. Mila, a mage from Bremen, can see and touch Friedreich without his borrowing a face. The contact delights him in a way he finds embarrassing. Holidays matter to the group, and visits to Mila can bring more members of the circle than the usual three. At Christmas markets, Friedreich becomes an enthusiastic adviser on bargains, gifts, and which stall is asking too much. Sometimes he recommends an object because he wants it and cannot possess it. Sometimes he asks the others to go into a church service and report back what they heard. He can be generous about these things, but being ignored or unheard still provokes a sharp, childish frustration that he later regrets. His experiments with Puppetry have made his friendships more complicated. The first serious attempt was with Wilhelm. Friedreich wanted to know whether inhabiting him might restore emotion or recover a shared memory; Wilhelm agreed out of curiosity and perhaps guilt. Friedreich reached through with the intent of entering, while Wilhelm tried to hold the door open. The result was not a clean exchange. Friedreich met a resistance shaped by Wilhelm's undead nature and by the force of Wilhelm's own will. Wilhelm experienced the pressure as an invasion of boundaries, not as the return of a lost brother. Friedreich felt scraps of sensation and emotion, but no reliable memory: cold without weather, a clenched restraint, and a recoil that might have been Wilhelm's fear or Friedreich's own. Their efforts forced the attempt onward for too long. Klaus became alarmed and demanded they stop. Gunther, instead of calming anyone, asked whether a changeling's dreams might make possession work differently. Wilhelm and Friedreich ended the attempt exhausted in spirit and furious with themselves. The hoped-for intimacy had become coercion. They apologized, but the incident left Friedreich more cautious about treating consent as something that remains settled once a strange experience begins. Later, Gunther asked whether a wraith and a changeling could share memories or learn what made their lives different. Friedreich agreed, thinking curiosity might be gentler than desperation. It was not. Gunther's awareness and the strange layers of his life did not feel like a single ordinary host's interior. Friedreich encountered impressions that would not settle into sequence, then a fierce sense of being somewhere he had not been invited to understand. Gunther felt the intrusion as a violation of his inner boundaries and as a confusing pressure against his own sense of self. Friedreich withdrew. He said, 'Never again,' and meant it. Gunther's questions continued, but he stopped asking for another attempt. There was one final attempt with Wilhelm, made under an explicit agreement that it would be the last. They set limits, named a stopping point, and agreed that either could end it. The experience still hurt. Wilhelm's discipline and Friedreich's longing collided, and the latter found only an echo of shame, an absence where an answer should have been, and the familiar instinct to protect Wilhelm even while condemning him. Wilhelm felt the intrusion as a pressure on wounds he had chosen not to describe. They stopped when asked, rather than forcing the encounter further. It restored no memories. What changed was smaller and more valuable: Friedreich learned that refusing to try again could be an act of loyalty, and Wilhelm learned that an apology without explanation might be all he could presently offer. They remain close, but the silence between them now has a name. Friedreich's place in the Shadowlands is not secure. He has endured encounters with hostile dead and has seen enough of Stygia to understand that its order offers safety at a cost. He resents any suggestion that a wraith's fate is simply to submit, transcend, or be destroyed. Spectres frighten him not only as enemies but as a possible answer to what happens when a Shadow is allowed to define the whole person. His own Shadow's marching cadence makes that fear intimate. He wants to know who opened his Caul, what happened to the memory he lost, and why the image of the blond young man remains. He also wants things that do not solve a mystery: a seat at the match, a hand on a warm cup, and for one evening not to have to borrow a face to be included.

Role in the story

A companion, witness to an uncertain supernatural past, and emotional counterpoint to Wilhelm. Friedreich can offer access to the Shadowlands and to the coven's social world, while his lost memories and Klaus's withheld knowledge create a mystery. His face-taking and possession history also let a chronicle explore consent, identity, guilt, and what it means to be recognized.

“He remembers being young and being taught that a man should keep his coat brushed, his word straight, and his fear private.”
From their background
Faction
An informal supernatural coven of friends, not a formal faction. He has no confirmed allegiance to Stygia.

Known connections

Wilhelm: A German Tzimisce vampire from Mecklenburg who cannot remember his life before death. Friedreich regards him as a brother, condemns his wartime crimes, and remains troubled by his First World War desertion and silence.
Gunther: A changeling who spent much of his life in Arcadia before returning to the real world. He sells moss-based clothing and has a curious, questioning friendship with Friedreich, complicated by their failed possession experiment.
Klaus: A ronin Get of Fenris or possibly a Skin-Dancer, according to Friedreich's uncertain understanding. He is passive-aggressively mean to most people, hesitates around Friedreich, and knows more about the Caul-opening spirit than he admits.
Mila: A mage from Bremen who can see and touch Friedreich without a borrowed face. Her holidays and Christmas-market visits are among his most treasured living-world experiences.
The wider coven: An informal circle of supernatural friends who gather for cards, fishing, hunting, drinking, football, and holidays.
Major secret · GM only
Minor secrets · GM only

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