Veit
Veit
At the table
Voice
Veit's voice is youthful but trained to carry across a drill yard: clear, forward, and edged by a dry rasp from cold air and shouted commands. His German accent is unmistakable in Common, with crisp consonants and a deliberate cadence. When angry, he becomes more forceful and exact, not quieter; when embarrassed, he overexplains the practical details.
He speaks German and Common with a clearly German accent: consonants are firm, the rhythm is measured, and English articles and word order occasionally come out slightly stiff. He favors plain words, precise corrections, and practical examples. When tired, he falls into German phrases without noticing. His tone is shaped by drill commands and religious recitation, but around animals it loosens into an earnest, almost boyish warmth.
Speech patterns
How to play them
Meet his directness with directness. Give him a practical responsibility and he will take it seriously; offer vague sympathy and he may retreat into drills or procedure. Showing kindness to an animal earns more immediate trust than flattery. Mentioning Kurt can open a rare, vulnerable conversation, but pressing for answers before Veit is ready makes him shut down.
Goal
Find Kurt and learn why he left after telling Veit "Good luck," then decide whether to return to military service without concealing who he is.
Motivation
Veit wants a life governed by chosen duty rather than a past he cannot remember. He hopes that discipline will make him worthy of the brother who raised him, even as he fears the answer to why that brother left.
Appearance
Veit looks like a young soldier who has learned to make stillness into a kind of armor. He is tall for his age, with straight pale-blond hair cropped short enough to stay out of his eyes, and vivid, steely blue eyes that seem fixed on a point just beyond whoever is speaking. His face is handsome and stern, its youthful softness made more noticeable by how carefully he holds his jaw. He moves with clipped, economical steps, planting his weight evenly as if every patch of ground might need to be defended. Unexpectedly, he carries a tiny wooden carving of a sheep, polished smooth by his thumb, and takes it out to show friendly animals.
Clothing
A well-brushed, dark field coat over a serviceable uniform, wool trousers, and polished boots. His clothes are practical and carefully mended, with every button aligned. He carries a plain leather strap across his chest for his field bag.
Body language
He waits with his weight balanced over both feet, hands held still near his belt, and shoulders squared. When uncertain, he rubs the worn belly of his wooden sheep carving with his thumb. He turns his head sharply toward noises others have not noticed, then pretends he was checking the room.
- Height
- 6 feet 2 inches
- Build
- Tall, broad-shouldered, and fit from relentless drills, but still plainly young in the face and frame.
- Eyes
- Vivid, steely light blue
- Hair
- Pale blond, straight, short, and carefully neat
- Skin
- Fair, with a wind-reddened cast across the cheeks and nose
- Age
- 16, physically and outwardly a young adult by his own people's reckoning
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
16 traits and drivesVeit is disciplined but not naturally severe: he follows a routine because it keeps fear and memory in their assigned places. With strangers he is formal, watchful, and quick to correct practical mistakes; with animals or a trusted companion, an unexpectedly gentle humor surfaces. He wants companionship but treats dependence as a weakness, then quietly notices every absence. When relaxed, he talks about beer and training; when troubled, he polishes equipment or tries to turn the problem into a list of tasks. His sternness is real, but so is the young man beneath it.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 18 · HP 49 · 30 ft.Veit takes a defensible position, protects allies who lack armor, and uses his shield to deny easy approaches. He favors reliable strikes over showmanship, saving his Action Surge for a decisive opening or an emergency. He uses Menacing Attack against a dangerous enemy and Commander's Strike when an ally is better placed to land a blow. Earth-Hearing can alert him to approaching heavy creatures, but he will not rely on it in a crowded or noisy environment.
Veit
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (weapon)A well-maintained longsword with a simple guard, carried at his left hip.
- Shield (armor)A sturdy shield with a plain, carefully repainted device.
- Light crossbow and 20 bolts (weapon)A light crossbow and a case of bolts, used when closing distance would be foolish.
- Chain mail (armor)Serviceable chain mail cleaned and oiled with meticulous regularity.
- Leather field bag (gear)A scuffed leather field bag containing spare laces, whetstone, needle and thread, a devotional booklet, and his wooden sheep.
- Personal kit (gear)A small amount of coin, a tin cup, and a stoppered bottle he hopes to refill with good beer.
Possessions
Background
Veit was not born to ordinary parents. He came into being as a Placeborn spirit of Germany, formed from the land, its people, and their long, unsettled history. He remembers little of his earliest years except the presence of an older brother, Kurt, a black-haired, blue-eyed man who taught him drills, how to clean a weapon, and how to stand when frightened. After telling Veit, "Good luck," Kurt disappeared. Veit has spent years trying to understand whether that was a farewell, a promise, or an order. An older Placeborn, Gerhard, helped raise Veit and put him through a strict regimen of study, physical training, and religious observance. Veit grew up alongside several other Placeborn he insists on calling brothers: Daan, the Dutchman; Otto, the Austrian; and Jürg, the Swiss. He also has complicated ties with Soren, Berwald, and Arthur, who he does not consider brothers despite their long acquaintance. He calls Arthur's magic improper and dislikes being dragged into visits with Arthur's American-born cousin, whom Veit calls the American. The rare gatherings are usually arranged by Arthur or Gerhard, partly to keep the American from being isolated. Veit served an infantry contract, where discipline gave him purpose and comrades gave him a glimpse of belonging. Now that the contract is over, he wants to enlist again, but worries that someone will notice he is not quite human. He keeps his uniform and arms immaculate, enjoys beer more than he admits, and finds animals easier company than people. His Placeborn senses returned in strange fragments after his revival: the earth sometimes speaks to him as pressure, vibration, and half-formed memory. When he sleeps, those impressions twist his dreams into unfamiliar landscapes.
Role in the story
A capable young veteran, potential ally, and personal mystery. Veit's search for Kurt can lead the party into the costs of Placeborn resurrection, while his disciplined exterior offers a useful counterpoint to a group accustomed to improvisation.
“He came into being as a Placeborn spirit of Germany, formed from the land, its people, and their long, unsettled history.”
- Faction
- Former infantry contract soldier; affiliated by origin and kinship with the Placeborn of Germany, but not currently sworn to a standing army.
Known connections
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