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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest changeling (custom lineage) · Other (Barguest changeling, custom non-spellcasting NPC) · Level 5

Oswin Hirst

Livestock owner and sheep farmer
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rough voice shaped by wind, smoke, and calling across pasture. His Yorkshire speech is matter-of-fact rather than theatrical. When old roads come to mind, he speaks with quick certainty; when a lie is near, he presses his thumb to his cap and lets a pause do the work of an answer.

His voice carries the dry rasp of cold air and long days calling sheep across open ground. He speaks in plain, measured sentences shaped by rural Yorkshire; old memories bring out precise names for slopes and crossings. When angry, he does not lower his voice: his consonants harden, his words shorten, and a low animal roughness catches in his throat.

Speech patterns

Uses plain, practical phrases and speaks of weather, lambing, and work when an intimate question unsettles him.
Answers direct accusations with a narrow truth, then tries to turn the conversation toward what needs doing.
When recalling the dales, his words become more specific: a slope, a stream crossing, the smell of wet heather.
Calls William by his name, never by the village nickname.

How to play them

Meet practical concerns with practical help. He is patient with honest questions about farming and gentle with children, but deflects questions about his age, the moors, or the wedding night. If someone threatens Mary or William, warmth gives way to swift, frightening decisiveness.

Goal

Keep his family safe, earn Mary's trust without revealing what he did, and give William a peaceful life that does not belong to the moors.

Motivation

Love and fear are tangled together in Oswin. He wants to be a husband and father in an ordinary household, but he is afraid that being known fully will cost him that life.

Secret · GM only

Appearance

Oswin stands six feet tall, pale and straight-backed, with a handsome, almost stubbornly youthful face. His blond hair lies flat as combed straw beneath a common flat cap. He occupies space carefully, turning his shoulders sideways in doorways and lowering his head as if accustomed to entering a hound's kennel. His blue eyes have a heated, uncanny brightness when he is tired or angry. His cap brim is rubbed nearly smooth at one spot where his thumb worries it. In black hound form he is long-legged and dense-coated, with a muzzle that seems to drink in lamplight.

Clothing

A clean but plainly cut wool coat, waistcoat, sturdy trousers, mud-dark boots, and the flat cap common in town. He dresses as a prosperous working farmer, not a gentleman, and keeps metal fittings to a minimum.

Body language

He gives people room without seeming submissive, shoulders angled to avoid blocking a doorway. He rubs the worn patch on his cap brim when a lie is close to his tongue. At the first sign of iron, his fingers draw back and his jaw sets. When tempted to shift, he holds unnaturally still, as if listening to a sound beyond the room.

Height
6 feet
Build
Lean, rangy, and work-hardened, with long arms and the balanced, quiet posture of a man used to moving among sheep.
Eyes
Clear, burning blue
Hair
Pale blond, straight
Skin
Pale, with a weathered pinkness across the cheeks after working outdoors
Age
Young adult by appearance; his true age is uncertain, and he has not visibly aged in the years Mary has known him.
Gender
Male
Size
Medium

Distinguishing features

A youthful face that has scarcely changed while the years have passed.
Blue eyes that seem to kindle in darkness or during a fit of temper.
The brim of his flat cap is worn smooth at one precise spot from his thumb.
His presence is unusually controlled; he makes himself small in a room despite his height.

Personality

16 traits and drives

Kindness comes naturally to him when no one is asking what he is. Under pressure he grows shrewd, evasive, and frighteningly decisive. He is proud of the life he built but still aches for the freedom of his roaming years. With his family he is tender; when he senses danger, tenderness can turn into watchful possessiveness.

Alignment
Neutral

Quirks

Counts sheep under his breath when unable to sleep, but skips any animal that looks directly at him.
Leaves a little bowl of clean water outside the back door on nights when the moor fog reaches the fields.
Turns every iron object on a table so its edge or point faces away from him.
Tests a gate latch twice, then once more after walking away.
When someone mentions a road he knew long ago, he briefly names the next stream crossing before catching himself.

Habits

Sets aside work each day to sit with Mary and William, even when exhausted or busy.
Before uncanny seasonal nights, checks the gates repeatedly and sleeps in short, watchful intervals.
When frightened, he becomes more practical and brisk rather than admitting fear.
In his gentlest moods he lets William climb onto his shoulders; when his nature breaks through, he watches the boy with a stillness that unnerves Mary.

Traits · 4

He gives people unshowy help, then deflects praise with a remark about work.
He is patient with William's pace but impatient with adults who mistake slowness for foolishness.
He can be warmly attentive one moment and calculating the next if a secret is threatened.
He misses the road even as he is grateful to have a home.

Flaws · 4

He mistakes concealment for protection and lets lies grow until they threaten the people he loves.
His practical nature can become cold calculation when he feels cornered.
He is possessive of his family's safety and may frighten others while trying to protect them.
He longs for the wandering life he gave up and resents himself for longing.

Fears · 4

Mary learning the truth about the wedding night and seeing him only as a monster.
William being rejected, harmed, or claimed by the supernatural inheritance in his blood.
A season of uncanny activity drawing the black hound into the open.
That he cannot father a healthy, living heir with Mary.

Wants and needs · 4

He wants Mary to stop fearing the dark and the fae, without understanding that his own secrecy feeds that fear.
He needs to tell Mary what happened on their wedding night and accept that she must choose what to do with the truth.
He wants William treated with patience and dignity rather than as an omen.
He needs a safe way to face the supernatural seasons instead of enduring them alone.

Combat

AC 14 · HP 38 · 30 ft.; 40 ft. in black hound form

Oswin tries to end a fight without killing anyone, using his crook to disarm or drive foes back. If Mary or William is threatened, he shifts into hound form, uses his speed to reach the danger, and bites to grapple a threatening target. He avoids iron and retreats if badly wounded or exposed.

Oswin Hirst

Medium humanoid (barguest changeling (custom lineage)), neutral
Armor Class14
Hit Points38
Speed30 ft.; 40 ft. in black hound form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAnimal HandlingAthleticsInsightPerceptionStealth
SensesPassive Perception 11
Languages
Common
Custom Barguest changeling trait. Oswin can use an action to transform into a large black hound or return to his human shape. His equipment does not transform. In hound form, his game statistics are unchanged except his bite deals piercing damage and he cannot speak.
Custom Otherworldly Scent. Oswin has advantage on Wisdom (Perception) checks that rely on smell.
Custom Iron Aversion. While in physical contact with worked iron, Oswin has disadvantage on attack rolls and ability checks. Iron does not automatically injure him.
He is a 5th-level non-spellcasting NPC, using the proficiency bonus and combat features of a 5th-level character.

Actions

Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. In hound form, this is a bite; the target is grappled (escape ) if it is Medium or smaller. Oswin cannot bite and make a weapon attack in the same action.
Shepherd's Crook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage, or 8 () if wielded in two hands.
Black Hound's Bound (Custom). Oswin moves up to his speed without provoking opportunity attacks from a creature he can see. He can use this action only while in hound form.

Reactions

Slip the Gate (Custom). When a creature Oswin can see hits him with a melee attack, he can move up to 10 feet without provoking opportunity attacks. He cannot use this reaction while in contact with worked iron.

Services they sell

Can provide farm work, livestock, and practical help with rural travel.
Can offer shelter in his farmhouse to people he trusts.
Knows local grazing routes and can identify signs of a predator or disturbed flock.

Rewards they can give

A fair payment or a healthy lamb for trustworthy assistance with farm work.
Access to the farmhouse and local knowledge of stock, paths, and seasonal hazards.
If trust is earned, a fragmentary account of old dale roads and uncanny crossings.

Equipment

  • Shepherd's crook (weapon)A stout wooden crook used for herding and, if necessary, as a weapon.
  • Farm knife (tool)A practical knife for farm work; he keeps it sheathed and avoids carrying it near Mary.
  • Farmer's clothing (clothing)A plain wool coat, flat cap, and durable boots suitable for the fields.
  • Coin purse (possession)A small leather purse with ordinary household and farm money.

Possessions

A well-kept farmhouse and livestock
A worn flat cap
A wooden shepherd's crook
A farm knife and ordinary household tools

Background

Oswin says he was raised among Yorkshire's dales and learned livestock work from his father. The truth is older and less tidy: he wandered the moors and dale roads for years as a Barguest, sometimes guiding the lost, sometimes frightening them, and never staying long enough to become known. He settled into a sheep farmer's life after meeting Mary, whose plain kindness made him want a home instead of another road. He owns a fine house for his station and works hard to deserve it. On their wedding night, after failing to consummate the marriage in human shape, he took his black-hound form and came to Mary as the headless Barguest she feared, its red, saucer-bright eyes the only features she remembers. She struck it with iron scissors. Oswin has never told her the creature was him. Their son William was born with black hair and Oswin's burning blue eyes; the village calls him Black William or Blackby, and Mary fears he is the Barguest's spawn. William is slow to speak and learn, though Oswin patiently spends time with him every day. Mary does not know what Oswin is, and Oswin does not know she confided the wedding-night story to her father, who is increasingly suspicious. Mary's other pregnancies have failed, and Oswin fears he cannot give her a healthy or lasting heir. At certain seasons, when old things stir on the moors, he barely sleeps and dreams of the dales he once roamed.

Role in the story

A useful local farmer and a potential ally whose loving household rests on a dangerous lie. The party may protect his family, investigate the Barguest sightings, expose him, or help him find a way to tell the truth before suspicion and seasonal supernatural trouble collide.

“He settled into a sheep farmer's life after meeting Mary, whose plain kindness made him want a home instead of another road.”
From their background
Faction
No formal faction. He is tied to his household, the local farming community, and the old Barguest paths of the dales.

Known connections

Mary, his wife, whom he loves and has deceived about their wedding night.
William, his young son, whom he dotes on and fears he has endangered through his own nature.
Mary's father, who suspects Oswin and may know more than Oswin realizes.
The local shepherds and householders, who rely on his practical help but whisper about Blackby.
Major secret · GM only
Minor secrets · GM only

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