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Oswin Hirst

Custom fey-blooded human, Barguest-touched · Custom Fey-Barguest shapeshifter, level 5 equivalent; not a standard player character class

Oswin Hirst

Sheep farmer
AC13
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A weathered, breathy rasp shaped by cold hill air and years of calling across sheep fields. His Yorkshire speech is plain and grounded, with older phrases slipping out when tired. His voice warms when he speaks to William, becomes dryly amused with neighbors, and turns blunt and forceful under threat.

His voice has a dry, breath-shaped rasp from years of cold air, smoke, and calling sheep across hills. Yorkshire vowels and clipped farm phrasing anchor him in the present, while old turns of phrase surface when he is tired. He speaks with steady warmth when teaching William or reassuring an animal, but uses short, workmanlike sentences when afraid. He does not become soft-spoken when angry: his words grow blunt, his breath roughens, and his consonants strike like a gate latch.

Speech patterns

Uses plain farm language and comparisons to weather, livestock, and roads.
Answers personal questions with a true but incomplete story, then redirects toward practical matters.
When speaking of his wandering years, gives vivid details but avoids dates.
Calls Mary by name when trying to be sincere; calls William 'lad' when coaxing him through a task.
If pressed about the wedding night, first asks what Mary remembers, then falls silent rather than lying more elaborately.

How to play them

Meet Oswin as a courteous, capable farmer who is more comfortable discussing weather and livestock than himself. He offers practical help and notices when someone is frightened. Treat direct questioning about his nature as a danger signal: he will try to learn what the questioner knows before answering. He is not eager to harm investigators, but threats to Mary or William make him much less reasonable. A respectful approach that recognizes Mary's right to know the truth can reach him; pressure to hide the truth for his convenience will make him defensive.

Goal

Keep Mary and William safe while finding a way to tell the truth about the wedding night without making Mary's fear worse.

Motivation

To be loved as a husband and father without being feared as a monster, and to protect his family from the consequences of his own concealment.

Secret · GM only

Appearance

Oswin stands six feet tall, pale as unbleached wool, with straight blond hair that falls to his jaw when he forgets to trim it. His blue eyes are vivid and steady in daylight, but in shadow they seem to hold a cold inner flame. He has the smooth, youthful face Mary remembers from the start of their courtship, untouched by the years that should have changed it. He keeps himself carefully shaved and brushes his hair with almost fussy attention, an incongruous vanity for a working sheep farmer. In a room, his gaze does not linger on faces: it counts doors, windows, iron fittings, and the nearest dark corner before returning to whoever is speaking. He moves with a shepherd's quiet economy, turning his shoulders sideways through crowded spaces as though avoiding an invisible tether. In his true headless shape, the body is dressed as Oswin is, but the head is absent and two red eyes burn in empty air above the collar. As a hound, he is huge, black, and long-legged, with a coat that drinks up lamplight and a chain-rattle that seems to come from nowhere. The first impression he leaves is of a pleasant, handsome young farmer who is listening to something far off.

Clothing

Plain wool trousers, a weather-darkened waistcoat, a clean linen shirt, sturdy boots, and the common flat cap worn around the village. He dresses well for a farmer of his means, but avoids metal fastenings and hides his hands in leather gloves when iron is nearby.

Body language

When at ease, he leans a hip against a table and rubs the edge of his flat cap between thumb and forefinger. His attention keeps slipping to exits and ironwork. Around Mary he tries to make his movements open and ordinary, but pauses before touching her as if waiting for permission he cannot bring himself to ask for. Around William, he crouches to the boy's height and lets silence do the work.

Height
6 feet
Build
Lean and broad through the shoulders, with the durable strength of someone who has lifted feed sacks, carried lambs, and walked hills for most of his life.
Eyes
Clear blue, burning bright in deep shadow
Hair
Pale blond, straight
Skin
Very pale, with a weathered pink flush across his nose and cheeks after a day outdoors
Age
Appears 21; claims to be 27. In truth, he was born during the Danelaw, centuries ago, though his own memories of those first years are broken and dreamlike.
Gender
Male
Size
Medium in human form; Large in hound form

Distinguishing features

His face appears fixed in young adulthood despite years passing.
His eyes seem to brighten like blue flame in darkness.
In his headless form, two red, saucer-like eyes hang above an empty collar.
His black hound form is unusually large and moves with a human-like awareness of doorways and witnesses.
Keeps his blond hair and beard meticulously trimmed, even after a night without sleep.

Personality

19 traits and drives

Oswin is gentle in the practical way of someone who has spent years keeping fragile things alive: he notices a lamb shivering, a child falling behind, or a neighbor carrying more than they can manage. Yet his gentleness is entangled with secrecy. He wants Mary to feel safe, but he withholds the truth that would let her judge her own danger. He can be patient with William's slow progress and impatient with adults who mistake slowness for stupidity. In ordinary company he is dryly humorous and modest about his means; when a threat appears, he becomes abrupt, watchful, and startlingly decisive. He loves the steadiness of farm life while privately longing for the open roads and lonely heights of his wandering years. He is not simply ashamed of being a Barguest. He is ashamed that, when faced with an awkward human failure on his wedding night, he chose the form Mary feared rather than risk an honest conversation.

Alignment
Neutral good, with a dangerous instinct to protect his own by concealing the truth.

Quirks

Counts doorways under his breath when entering an unfamiliar building.
Leaves a little dish of water by the threshold on nights when the old seasons trouble his sleep.
Turns his flat cap a quarter turn whenever someone mentions his age.
Sniffs the air before answering questions about danger, even when indoors.
When thinking hard, lines up small objects so they point toward the nearest exit.

Habits

Takes a turn through the sheep pens at dawn, even when another farmhand has already checked them.
On nights tied to old seasonal rites, sleeps in short intervals and keeps watch from the threshold rather than waking Mary.
Makes a point of giving William ordinary work suited to his pace, such as sorting smooth stones or carrying a small feed bucket.
When a stranger enters, quietly notes every iron object and every route out before offering hospitality.
If frightened, he becomes brisk and practical rather than visibly panicked.

Traits · 5

Offers help without ceremony, but bristles if someone calls him a saint or a hero.
Can spend a whole afternoon patiently teaching William a simple task, then snap at an adult who rushes the boy.
Tells lively stories about his travels when everyone is comfortable, but gives evasive answers if asked when they happened.
Takes pride in a well-kept home and tidy appearance, though he claims he does not care what people think.
Feels the pull of wandering and open country even as he cherishes the daily routines he has built with Mary.

Flaws · 5

Conceals painful truths because he mistakes silence for protection.
Can become frighteningly ruthless when his family is threatened.
His vanity about appearing ordinary makes him overmanage his hair, clothes, and manner.
The desire to return to his wandering life tempts him whenever domestic obligations feel unbearable.
He assumes that if he endures a problem alone, he is sparing others.

Fears · 5

That Mary will learn the truth of the wedding night from someone else and see every affectionate moment as another deception.
That William's differences will make the village hurt or exile him.
That iron will leave him helpless when his family needs him.
That he is repeating the harm done by his own father, however unknowingly.
That he will lose the ordinary life he has built and return to wandering without anyone to call home.

Wants and needs · 4

He wants Mary to love the person he is, but needs to stop deciding for her what truths she can bear.
He wants William to be accepted and safe, and needs to let his son develop at his own pace.
He wants the comfort of home and the freedom of the road, and must decide how to honor both without abandoning his family.
He needs to treat his iron injury and admit how vulnerable it has made him.

Combat

AC 13 · HP 45 · 30 ft. (human); 40 ft. (hound)

Oswin avoids a fight if Mary or William could witness it. He uses his staff to control distance, then shifts to hound form to knock a pursuer down or escape. He reserves Headless Omen for a desperate moment, especially to break a mob's nerve. He will not willingly cross flowing water in hound form and is vulnerable to worked iron. If William is threatened, caution gives way to ferocity.

Oswin Hirst

Medium in human form; Large in hound form humanoid (custom fey-blooded human, barguest-touched), neutral good, with a dangerous instinct to protect his own by concealing the truth.
Armor Class13
Hit Points45
Speed30 ft. (human); 40 ft. (hound)
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAnimal HandlingAthleticsPerceptionSurvivalStealth
SensesDarkvision 60 ft. in hound form; passive Perception 11
Languages
Common,
Sylvan
Custom Fey-Barguest Shapechanger. Oswin can use a bonus action to transform into a Large black hound or back into his human form. His equipment merges into the hound form. His game statistics are unchanged except as noted in the actions below. He cannot speak while a hound.
Custom Iron-Bane. Direct contact with worked iron deals force damage to Oswin and prevents him from using Shapechanger until the end of his next turn. He can touch iron briefly if he has no alternative, but the pain is immediate.
Custom Flowing Water. In hound form, Oswin cannot willingly cross a continuous channel of flowing water. This is a folkloric limit, not a general rule for barghests.
Fey Ancestry. Oswin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Custom Death-Omen Reputation. Locals believe a clear sighting of Oswin's headless shape foretells death. This belief is not a mechanical effect and is not proof that he has caused anyone's death.

Spells

Charm Person (level 1, enchantment). Oswin can cast this once per day without material components. A humanoid that fails a Wisdom saving throw is charmed for 1 hour, or until Oswin or his companions harm it.

Actions

Farmhand's Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage, or 7 () if used with two hands.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. In hound form, this becomes a bite attack with the same attack bonus and damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone. This bite is a custom feature, not the bite of a standard barghest.
Headless Omen. Recharge 5–6. Oswin manifests as a headless man, with two red, saucer-bright eyes hanging in the empty space above his collar. Each creature of Oswin's choice within 15 feet that can see him must make a Wisdom saving throw. On a failure, it is frightened until the end of its next turn. A creature that succeeds is immune to this feature for 24 hours. This is a custom fey terror, not a death prediction.
Fey Persuasion. Oswin can cast charm person once per day without material components. The save DC is 13. He favors it to calm an angry witness or buy time, and hates himself for using it on people he loves.

Reactions

Hound's Evasion. When a creature Oswin can see hits him with a melee attack, he can move up to 10 feet without provoking opportunity attacks, provided he ends the movement closer to an exit or to Mary or William.
Between Them. When a creature Oswin can see targets Mary or William with an attack, he can move up to his speed toward that creature. He must end this movement closer to the attacker than he began. This does not grant an attack.

Services they sell

Farm lodging and a simple meal, if the party is not a threat to his family.
Guidance through local hill paths and knowledge of sheep-country landmarks.
Help finding lost animals or identifying signs of predators.

Rewards they can give

A safe bed and a meal at his farmhouse, if the party has not threatened his family.
Knowledge of the dales, remote tracks, and local animal behavior.
A practical favor from a capable farmer, such as help locating livestock or arranging discreet shelter.
A difficult but meaningful alliance if the party helps him face the truth with Mary rather than simply hiding it.

Equipment

  • Shepherd's staff (weapon)A stout ash staff used for walking, herding, and defense.
  • Belt knife (tool)A sturdy knife for farm work. He keeps it sheathed and does not draw it casually.
  • Wool flat cap (clothing)A flat cap he wears nearly every day, both as local custom and as a way to feel unremarkable.
  • Work gloves (clothing)Leather gloves that conceal the iron-burn welt and help him avoid accidental contact with metal.
  • Farm first-aid pouch (supplies)A small pouch of dried herbs and clean linen for treating lambs and minor injuries.

Possessions

A fine stone farmhouse and working sheep farm
A flat cap worn around the village
A staff used for walking and herding
Leather gloves concealing a slow-healing iron burn
A small wooden toy he is carving for William

Background

Oswin Hirst was born in the Yorkshire dales during the Danelaw, the child of a human woman and something the village never had a safe name for. His mother survived a Viking raid, but the years that followed left her frightened of the dark and unwilling to speak of his father. Oswin grew up learning that hunger, weather, and people could all turn suddenly. He was strong, quick to read a room, and difficult to keep in one place. As a young man he wandered the dales and the roads beyond them, sometimes in human shape and sometimes as a black hound. He carried messages, found lost sheep, and once led a band of stranded travelers through a snow-choked pass by scent alone. He remembers those years as a chain of half-true stories: a ruined chapel where a dead priest spoke, a winter funeral at which every dog in the valley followed the bier, and a ford he could not cross though the water barely reached his knees. The formative event came after he had begun to understand that his long life was no ordinary blessing. A village healer named Heddah, who had sheltered him as a boy, was accused of witchcraft after a child fell ill. Oswin tried to defend her as a man, but the frightened crowd drove him off with iron tools. He returned as the hound and scattered them, yet arrived too late to save her. Her final words were not a curse. She told him that being feared was not the same as being evil, and that he must choose what to do with the fear he carried. He has remembered the words, though he has not always lived by them. Long afterward, restless and weary of people who knew his stories but not his habits, Oswin settled into a respectable sheep farmer's life. His fine stone house, healthy flock, and careful accounts have made him seem fortunate rather than uncanny. He met Mary Pickles and loved her patience, practical humor, and refusal to be impressed by his old road tales. He wanted a marriage that did not begin with fear. On their wedding night, however, he failed to consummate the marriage in human form. Ashamed, frightened that Mary would think him weak or strange, and desperate to give her the marriage he thought she expected, he took his headless Barguest shape. Mary experienced the encounter as an assault by a monster and has never known that the creature was Oswin. He has never told her. Her terror has become his private punishment, and he tells himself that disclosure would only hurt her further. Their son William, whom the locals call Black William or Blackby, has unusual black hair despite both parents being blond, and Oswin's burning blue eyes. William is slow to speak and learn compared with other children, but attentive to animals and weather. Oswin gives him time every day, even when seasonal visitations leave him sleepless. Mary believes the child may be the Barguest's spawn. She keeps iron scissors and an iron thimble near him, and watches Oswin closely during seasons associated with the fae. She has not told Oswin that she confided the wedding-night terror to her father, Thomas Pickles. Thomas is suspicious of his son-in-law and has begun to consider how Oswin's secret might benefit the Pickles family. Mary's brothers, Hugh and Edward, are protective in different ways: Hugh wants to confront Oswin, while Edward prefers to gather proof. The Pickles family still grieves Alice, Mary's older sister, who died of a winter fever after Thomas failed to find help in time. That grief has made Thomas more controlling and more willing to mistake leverage for protection. Recently, Oswin touched iron in a moment of panic. A lamb had caught its leg in an iron gate during a storm, and he grabbed the hot hinge to free it before the animal broke its leg. The iron burned him through his palm and left a pale, branching welt that has not healed properly. He hid the injury under a glove and told Mary it was a burn from the hearth. For days afterward he could not shift into a hound, and the helplessness frightened him more than the pain. Now the uncanny seasons are returning. Oswin's sleep breaks into fragments, his old wandering dreams pull him toward the high dales, and he fears that the next appearance of the headless shape will make Mary finally understand the truth, but not in the way he hopes.

Role in the story

A seemingly ordinary farmer whose love for his family is genuine, but whose foundational deception has made that love dangerous. Oswin can be an ally against a supernatural threat, a source of local lore, or the center of a painful family mystery. The tension is not only whether he is a monster, but whether he will finally let Mary make an informed choice about the man she married.

“His mother survived a Viking raid, but the years that followed left her frightened of the dark and unwilling to speak of his father.”
From their background
Faction
No formal faction. He belongs to the farming community by livelihood, but remains an outsider in its folklore and fears.

Known connections

Mary Hirst, his wife, whom he loves and has gravely deceived about their wedding night.
William Hirst, his young son, called Black William or Blackby by locals. Oswin is devoted to him and worries about his unusual development.
Thomas Pickles, his father-in-law, who suspects Oswin is not human and may try to turn that knowledge into advantage.
Hugh Pickles, Mary's protective brother, whose temper makes him likely to confront Oswin.
Edward Pickles, Mary's other brother, who watches and collects details before acting.
Alice Pickles, Mary's late older sister, whose death from winter fever still shapes the family's grief and mistrust.
Major secret · GM only
Minor secrets · GM only

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