Parn Vard
Parn Vard
At the table
Voice
Parn's voice has the dry, slightly rasped texture of someone who has spent years speaking over bellows and hammer blows. His breath sometimes carries a faint whistle from an old workshop habit of measuring airflow through the forge. He projects without shouting, shaping instructions with crisp consonants; when tired, the words come out slower and more gravelly.
He speaks in workmanlike clauses, often describing a problem before naming its cause. He uses brief, dry humor when he feels safe, and gives direct instructions when someone is at risk. When recalling his father, his phrasing becomes more careful, as if he is checking each word for a flaw.
Speech patterns
How to play them
Begin with practical questions and offer a small useful service before discussing personal matters. Parn trusts people who treat laborers fairly, keep promises, and do not mistake a quiet manner for weakness. If asked about Iwan, he gives measured answers until he believes the questioner intends to protect rather than punish him.
Goal
Keep the Tenth Nail open, protect the village from the militia's weapons trade, and settle the levy dispute before the tax collector seizes the forge.
Motivation
Parn wants his work to protect ordinary lives, not merely make a living. He is proud of being dependable, but fears that dependence has become a cage.
Appearance
Parn is a half-elf man with a square, soot-darkened face and a broad nose dusted permanently with fine charcoal. His skin is weathered copper-brown, roughened on the forearms by heat and winter wind, with pale crescents where his leather cuffs cover his wrists. His black hair is clipped short at the sides and tied in a stubby knot at the nape, usually escaping in bristly wisps. He moves with the measured economy of someone who has spent decades lifting hot iron: feet planted before hands move, shoulders rolling rather than jerking. His apron is patched in three different leathers, but he carefully oils a tiny green-glass button at its throat, an unexpectedly dainty keepsake that flashes when he leans over the forge. He leaves an impression of warmth, weight, and watchfulness, like a banked fire that has not decided whether to welcome you.
Clothing
A smoke-brown wool shirt, patched leather apron, soot-stiff trousers, and heavy boots with newly replaced soles. His left glove is carefully mended while the right is repeatedly scorched. A small green-glass button is polished bright at his collar.
Body language
He stands with his weight evenly planted and his hands loosely open, fingers flexing as though testing the balance of an invisible hammer. When listening, he angles one ear toward the speaker and keeps his eyes on their hands. He rarely points; he indicates things with a small tilt of his chin. A genuine laugh makes his shoulders bounce once, like a hammer striking an anvil.
- Height
- 5 feet 10 inches
- Build
- Broad-backed and sturdy, with thick forearms, a compact waist, and the balanced stance of a lifelong worker.
- Eyes
- Dark hazel, with gold flecks that catch the forge light
- Hair
- Black, with a few iron-gray strands
- Skin
- Weathered copper-brown, darkened by soot and heat
- Age
- Forty-two, an adult by human reckoning
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesParn is patient with a novice and impatient with a bully, but he is not as even-tempered as he first appears. In the shop he is methodical and quietly generous; when someone threatens his family or apprentices, he becomes blunt, confrontational, and difficult to redirect. He dislikes being praised, yet notices when his craft is overlooked. He wants people to be self-reliant and repeatedly steps in to make sure they are not left alone.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 13 · HP 38 · 30 ft.Parn tries to talk people down and places himself between danger and bystanders. If forced to fight, he uses his hammer to shove or disable, fights near the forge where he knows every obstacle, and retreats once an ally has a clear escape. He will not pursue a fleeing opponent unless someone is in immediate danger.
Parn Vard
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Smith's hammer (tool and improvised weapon)A well-balanced hammer with a dark wooden haft and a head polished bright by years of use. It is a tool first and a weapon only when necessary.
- Work apron (clothing)A thick, smoke-brown leather apron with several repairs and a hidden inner pocket.
- Smith's tools (tools)A set of tongs, punches, files, and small measuring gauges, kept in neat order.
- Green-glass button (keepsake)A palm-sized green-glass button wrapped in a scrap of linen when he is not wearing it.
Possessions
Background
Parn grew up at the Tenth Nail, a smithy and roadside hamlet named for an old military survey marker. His human father, Orven, taught him to judge iron by its color; his elven mother, Sella, taught him to listen before deciding what a customer really needed. At nineteen, Parn was apprenticed to a master smith in the river town of Ketter Ford. During a spring flood, a cart carrying a family's household goods broke through a bridge rail. Parn and his fellow apprentices could not save the cart, but he watched the master smith abandon his expensive tools to pull two children from the current. That choice changed how Parn understood a trade: the work mattered, but people mattered more. He later returned home and took over the failing Tenth Nail. He has kept it alive by repairing farm tools, shoeing animals, and making reliable hinges rather than chasing commissions from the wealthy. His sister, Nerys, runs a ferry at Ketter Ford and sends him news; his former apprentice, Iwan, now works for the baron's armorer and has begun supplying weapons to a private militia. Parn is trying to stop that trade without publicly accusing the young man who once called him family. Meanwhile, a tax collector has demanded payment for a road levy that Parn believes was already paid by the village.
Role in the story
A grounded local ally whose workshop connects village life to a dangerous arms dispute. He can provide repairs, rumors, and a moral dilemma involving his former apprentice, while his hidden alteration of the militia's weapons gives the party leverage and risk.
“At nineteen, Parn was apprenticed to a master smith in the river town of Ketter Ford.”
- Faction
- Independent village smith at the Tenth Nail; owes no allegiance to the baron's armorer or the local militia.
Known connections
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