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Richard Jones

Human, spirit-bound; the eagle spirit is a custom supernatural presence, not a standard 5E player race. · Custom Spirit-Bound Ranger · Level 5

Richard Jones

Master of skies and pursuer of balance
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is shaped by cold walks, cheap indoor heating, and a habit of speaking while watching the weather. Richard's consonants are crisp and his sentences often end in a practical question. When the spirit presses close, a faint airy rasp rides beneath his words, like wind scraping across a narrow opening; it does not become louder, only more certain.

Richard's voice carries the dry rasp of someone accustomed to cold air and long walks, with a slight catch from habitual throat-clearing. His ordinary speech is quick, contemporary, and edged with dry humor. The spirit's words arrive in the same throat but with a harsher, breath-frayed cadence, as if the wind has found a narrow gap between his teeth.

Speech patterns

Names the direction of a wind or the shape of a cloud before answering a personal question.
Uses modern slang awkwardly, then corrects himself with an old-fashioned phrase.
When the spirit speaks through him, he says 'we' and describes places as if he remembers them firsthand.
Asks pointed questions about who benefits from a decision and who bears its cost.

How to play them

Meet direct questions with direct answers if the question concerns immediate safety. He is guarded about his origin but can be reached through concern for the orphanage or through evidence that complicates the spirit's certainty. Do not treat him as a mere vessel: Richard is frightened, responsible, and capable of changing the bargain's meaning.

Goal

Find the truth about his blood father and the crimes the spirit remembers, while keeping enough control to decide for himself what justice means.

Motivation

The spirit wants restitution for old harm and believes vengeance is the only language powerful people heed. Richard wants the truth, a life of his own, and a way to protect the people who raised him.

Secret · GM only

Appearance

A lean young man with wind-chapped pallor and brown hair that will not lie flat, even when damp. His pale yellow eyes have a raptor's fixed, measuring focus; in bright light, the pupils seem to contract too sharply. He moves with a forward tilt, as if balancing on an invisible current, then goes unnaturally still before turning his head in one quick, birdlike motion. His hands are roughened by bowstring and travel, with blunt, split nails and small calluses across the fingers. He smells faintly of wet feathers, cold iron, and ozone, a scent he notices only when someone else recoils. The unexpected detail: he keeps a tiny paper crane tucked behind one ear, folded by a child at the orphanage.

Clothing

A faded weatherproof jacket over thrifted layers, dark work trousers, worn boots, and a knitted cap he keeps pulling off to feel the wind. A phone with a cracked case and a cheap transit card mark him as very much of the present day.

Body language

At ease, he leans into doorframes and rolls his shoulders as if testing the wind. Under pressure, he becomes rigid through the spine, fixes his gaze on one point, and barely blinks. When the spirit presses forward, his fingers spread and curl like talons, though his expression remains Richard's.

Height
5 feet 11 inches
Build
Lean, long-limbed, and wiry, with the stamina of someone used to walking for hours.
Eyes
Pale yellow, with a keen, predatory focus.
Hair
Brown, unruly and wind-tossed; it was blond before his revival.
Skin
Pale, wind-chapped, with a cool cast when the spirit is near the surface.
Age
Richard appears to be nineteen; the eagle spirit claims to be older than the oldest remembered boundary.
Gender
Male
Size
Medium

Distinguishing features

Pale yellow, raptor-sharp eyes that make prolonged eye contact feel like being measured.
A breath that turns visibly cold when the spirit pushes forward, even in mild weather.
A persistent scent of wet feathers and ozone that clings to his jacket.
A tiny paper crane tucked behind one ear, an unexpectedly tender keepsake.

Personality

13 traits and drives

Richard is compassionate in practical, almost stubborn ways, yet emotionally evasive when anyone offers him the same care. He can be patient with frightened children and abruptly severe with people he thinks are making excuses. In a calm mood he jokes dryly and listens closely; when the spirit stirs, he becomes solemn, old-fashioned, and convinced that delay is complicity. He hates being treated as a weapon, but sometimes welcomes the clarity of having a target.

Alignment
Neutral, with a fierce and increasingly personal sense of justice.

Quirks

Leaves a few crumbs on windowsills, claiming it is 'for whoever gets here first.'
Turns his phone face down whenever thunder sounds, though he cannot explain why.
Folds receipts into tiny birds while waiting for someone to finish speaking.
Tests the air by wetting one finger and holding it up, even indoors.
Sometimes answers a question with a second, older voice saying, 'That is not the whole question.'

Habits

Counts exits and watches the sky before entering an unfamiliar place.
When the spirit is near the surface, he turns his head in abrupt, precise angles and uses plural pronouns without noticing.
After a frightening episode, he checks his phone for messages from the orphanage but rarely replies.
He avoids taking food from anyone who has not eaten first.

Traits · 3

Protects vulnerable people reflexively, then resents anyone who thanks him for it.
Questions authority but is drawn to the certainty of the spirit's commands.
Uses humor to evade tenderness, yet remembers small acts of kindness in exact detail.

Flaws · 3

Treats a promise of vengeance as if it were proof of guilt.
Withholds frightening truths to protect people, denying them the chance to choose.
Can become fixated on a distant target and miss immediate needs in front of him.

Fears · 3

That the spirit will take full control and leave Richard's life and relationships irreparably damaged.
That the spirit's accusation against his blood father is wrong or incomplete.
That the people who gave him a home will decide he is too dangerous to return.

Wants and needs · 4

A truthful account of his birth and the spirit's memories.
A safe way to resist or renegotiate the bargain.
To know the orphanage is all right without having to admit he misses it.
Evidence strong enough to distinguish justice from inherited vengeance.

Combat

AC 14 · HP 38 · 30 ft.

Keeps distance with bow and gusts, uses gust of wind or thunderwave to break a group apart, and closes with the spear only when an ally is threatened. He favors escape over a needless fight. If the spirit takes control, he presses relentlessly toward the person it judges responsible, even when that endangers Richard.

Richard Jones

Medium humanoid (human, spirit-bound; the eagle spirit is a custom supernatural presence, not a standard 5e player race.), neutral, with a fierce and increasingly personal sense of justice.
Armor Class14
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsPerceptionSurvivalStealthInsight
SensesPassive Perception 16; exceptional long-distance vision in daylight, with no special darkvision.
Languages
English,
A fragmentary ancestral language the spirit remembers imperfectly
Custom. Shared Vessel. Richard Jones and the eagle spirit inhabit one body. Richard is normally in control; under stress, the spirit may contest control, with the DM deciding who acts based on the scene.
Custom. Raptor Sight. Richard has advantage on Wisdom (Perception) checks that rely on sight, and can discern fine detail at long distances in daylight.
Custom. Storm Nerves. Once per turn when Richard hits with a weapon attack, he can deal an extra lightning damage.
Custom. Cold Breath. In cold weather or when greatly distressed, Richard's breath fogs and his skin chills. This is unsettling but has no mechanical effect.
Spellcasting. Wisdom is his spellcasting ability; spell save , to hit with spell attacks. He has 4 first-level and 2 second-level spell slots.

Spells

Crosswind Rebuke (cantrip, evocation). Create a sudden gust that pushes one creature on a failed Strength save. Represented in combat by Crosswind Rebuke; custom spirit effect.
Shocking Grasp (cantrip, evocation). A crackling bolt strikes a creature within range for lightning damage, increasing with character level.
Thunderwave (level 1, evocation). A burst of thunderous force damages nearby creatures and pushes them away on a failed Constitution save.
Gust of Wind (level 2, evocation). A strong wind fills a line, dispersing vapor and pushing creatures or objects as described by the spell.
Call Lightning (level 2, conjuration). A storm-cloud bolt deals lightning damage to one creature on a failed Dexterity save.
Detect Evil and Good (level 1, divination). Richard magically senses the direction to the nearest creature or object of a particular kind within range, subject to the spell's limitations.

Actions

Raptor-Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage, or 8 () if used with two hands. Once per turn, he can add 2 () lightning damage.
Hunting Bow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 6 () piercing damage.
Crosswind Rebuke. Richard invokes a cutting gust at a creature he can see within 60 feet. The target must succeed on a Strength saving throw or be pushed up to 10 feet away. This is a custom cantrip-like spirit ability.
Spellcasting. Richard casts one of his listed spells, using Wisdom as his spellcasting ability.

Reactions

Custom: Wind-Read Evasion. When a creature Richard can see hits him with a ranged weapon attack, he adds 2 to his AC against that attack, potentially causing it to miss. He must be able to move and see the attacker.
Custom: Slipstream Step. When a creature Richard can see moves within 5 feet of him, he can move up to 10 feet without provoking opportunity attacks. The spirit's sudden gust carries him; this movement does not prevent the triggering attack.

Services they sell

Can scout open ground and rooftops from a concealed vantage.
Can interpret ordinary weather signs and identify approaching storms.
Can help track a visible person or moving group across open terrain.

Rewards they can give

A reliable lead about a person or place connected to the spirit's memories.
A guide through dangerous terrain who can spot distant movement and read changing weather.
If trust is earned, a lasting ally who will put himself between danger and the vulnerable.

Equipment

  • Ashwood spear (weapon)A plain ashwood spear with a steel point, wrapped where his hands grip it.
  • Hunting bow and arrows (weapon)A practical hunting bow and a quiver of ordinary arrows.
  • Travel kit (possessions)A scuffed jacket, phone, charger, transit card, and folded paper crane.

Possessions

A folded paper crane from a child at the orphanage
A cracked smartphone with unanswered messages
A photograph of the orphanage staff and residents
A cheap compass that the spirit insists points 'well enough'

Background

Before the spirit's bargain, Richard Jones was a fair-haired, blue-eyed boy born to a family with roots across the sea in Scandinavia. He died young, far from the family that might have claimed him. An ancient eagle spirit, left without a home after the collapse and displacement of the eastern peoples whose lands it had known, found him at the edge of death. The spirit offered life in exchange for Richard's blue eyes, taking them as the price of sight and a place inside the boy. Richard woke with pale yellow eyes and a second presence behind his thoughts. He grew up in an orphanage, where caretaker Nessa Shiel taught him to repair broken windows and never promise what he could not give. A younger resident, Tomi, still sends him messages he is too ashamed to answer. As adulthood approaches, the spirit's memories and impulses are surfacing more often: Richard watches skies instead of friends, speaks of old wrongs, and feels cold in his heart and nerves that crackle like lightning. The spirit insists Richard's blood father must die, even if the trail leads to Scandinavia, and demands justice for crimes against the land from Alaska to Florida. Richard has left the orphanage bitterly, but keeps the paper crane from one of its children. He does not yet know whether the hunt is his calling, the spirit's revenge, or both.

Role in the story

A hunted young man and potential ally whose internal bargain turns a quest for justice into a question of consent, memory, and vengeance. His search can lead the party across modern North America and eventually toward Scandinavia, while evidence may challenge the spirit's account.

“He died young, far from the family that might have claimed him.”
From their background
Faction
No formal faction. The spirit remembers the lands and peoples it once knew, but does not claim to speak for any living nation or community.

Known connections

Nessa Shiel, the practical caretaker who raised Richard and still has a spare bed for him, though she is furious he left without warning.
Tomi, a child from the orphanage who folded the paper crane and believes Richard will come back.
Richard's unnamed blood father in Scandinavia, whom the eagle spirit identifies as a killer and demands Richard hunt.
The eagle spirit, an ancient tenant and uneasy partner whose memories of displaced peoples and damaged lands are vast but not always clear.
Major secret · GM only
Minor secrets · GM only

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